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android实现支付宝咻一咻的几种思路方法

2019-12-12 04:50:13
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支付宝咻一咻在过年的时候很火热。那么咻一咻具体有哪些实现方式呢?下面我们将一一介绍这几种思路的实现过程。

1.自定义View实现咻一咻

那么这种实现方法需要掌握Canvas以及Paint几乎所有的方法。其对程序员的专业知识要求极高。

用该种方式实现的优点有:

㈠这种是最复杂的实现方法,但其兼容性最高,其支持Android的所有设备。

㈡其对内存要求不大,几乎不占用任何内存。

下面我们来看看是怎样实现其效果的:

public class XiuYiXiuView extends View {  /***   * 中心图片画笔   */  private Paint paint;  /***   * 水波圆圈画笔   */  private Paint circlePaint;  /***   * 用bitmap创建画布   */  private Bitmap bitmap;  /***   * 中心图片   */  private Bitmap imageBit;  /***   * 画布   */  private Canvas canvas;  /***   * 屏幕的宽   */  private int screenWidth;  /***   * 屏幕的高   */  private int screenHeight;  /***   * 图片右上角坐标   */  private Point pointLeftTop;  /***   * 图片右下角坐标   */  private Point pointRightBottom;  /***   * 记录圆圈   */  private List<LYJCircle> lyjCircleList;  /***   * 标记是否按下按钮,并且源泉是否扩散消失   */  private boolean isSpread=false;  /***   * 默认没有按动时候的圆圈   */  private LYJCircle defaultCircle;  public XiuYiXiuView(Context context, AttributeSet attrs) {    super(context, attrs);    this.lyjCircleList=new ArrayList<>();    screenWidth=LYJUtils.getScreenWidth((Activity) context);    screenHeight=LYJUtils.getScreenHeight((Activity) context);    bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 设置位图的宽高    canvas = new Canvas();    canvas.setBitmap(bitmap);    paint=new Paint(Paint.DITHER_FLAG);    paint.setAntiAlias(true);    circlePaint=new Paint(Paint.DITHER_FLAG);    circlePaint.setAntiAlias(true);    imageBit= BitmapFactory.decodeResource(getResources(), R.drawable.bwa_homepage_yuyin);    pointLeftTop=new Point((screenWidth/2)-(imageBit.getWidth()/2),(screenHeight/2)-(imageBit.getHeight()/2));    pointRightBottom=new Point(pointLeftTop.x+imageBit.getWidth(),pointLeftTop.y+imageBit.getHeight());    canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint);    //取图片上的颜色    Palette.generateAsync(imageBit, new Palette.PaletteAsyncListener() {      @Override      public void onGenerated(Palette palette) {        Palette.Swatch swatch1 = palette.getVibrantSwatch(); //充满活力的色板        circlePaint.setColor(swatch1.getRgb());        circlePaint.setStyle(Paint.Style.STROKE);        circlePaint.setStrokeWidth(10);        circlePaint.setAlpha(100);        paint.setShadowLayer(15, 0, 0, swatch1.getRgb());//设置阴影效果        int[] mColors = new int[] {//渲染颜色            Color.TRANSPARENT,swatch1.getRgb()        };        //范围,这里可以微调,实现你想要的渐变        float[] mPositions = new float[] {            0f, 0.1f        };        Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,imageBit.getWidth() / 2 + 10,mColors, mPositions,            Shader.TileMode.MIRROR);        circlePaint.setShader(shader);        defaultCircle=new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10);        clearScreenAndDrawList();        Message message = handler.obtainMessage(1);        handler.sendMessageDelayed(message, 1000); //发送message      }    });  }  @Override  public boolean onTouchEvent(MotionEvent event) {    switch (event.getAction()){      case MotionEvent.ACTION_DOWN:        break;      case MotionEvent.ACTION_MOVE:        break;      case MotionEvent.ACTION_UP:        isSpread=true;//是否按下图片        lyjCircleList.add(new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10));        clearScreenAndDrawList();        invalidate();        break;      default:        break;    }    return true;  }  private Handler handler = new Handler(){    public void handleMessage(Message msg){      switch (msg.what) {        case 1:          //定时更新界面          clearScreenAndDrawList();          invalidate();          Message message = handler.obtainMessage(1);          handler.sendMessageDelayed(message, 200);      }      super.handleMessage(msg);    }  };  /**   * 清掉屏幕上所有的圆圈,然后画出集合里面的圆圈   */  private void clearScreenAndDrawList() {    canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);    //判断是否按下图片,并且外圈执行完成没有。    if(!isSpread){        circlePaint.setMaskFilter(null);        canvas.drawCircle(defaultCircle.getRoundX(), defaultCircle.getRoundY(),defaultCircle.getRadiuLoop(), circlePaint);// 画线    }else{      for (LYJCircle lyjCircle : lyjCircleList) {        if(lyjCircle.getSpreadRadiu()==0){        }else if(lyjCircle.getSpreadRadiu()>(lyjCircle.getRadiu()+99)){          //如果圆圈扩散半径大于图片半径+99,那么设置边缘模糊,也就是淡出的效果          circlePaint.setMaskFilter(new BlurMaskFilter(5, BlurMaskFilter.Blur.OUTER));          canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 画线        }else{          //不是则按正常的环形渲染来          circlePaint.setMaskFilter(null);          canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 画线        }      }    }    canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint);    //释放小时了的圆圈    for(int i=0;i<lyjCircleList.size();i++){      if(lyjCircleList.get(i).getSpreadRadiu()==0){        lyjCircleList.remove(i);      }    }    //如果没有点击图片发射出去的圆圈,那么就恢复默认缩放。    if(lyjCircleList.size()<=0){      isSpread=false;    }  }  @Override  protected void onDraw(Canvas canvas) {    canvas.drawBitmap(bitmap, 0, 0, null);  }}

圆类:

package com.example.liyuanjing.model;/** * Created by liyuanjing on 2016/2/3. */public class LYJCircle {  private int roundX;//圆中心点X坐标  private int roundY;//圆中心点Y坐标  private int radiu;//圆半径  private int currentRadiu;//当前radiu  private int lastRadiu;//历史radiu  private int spreadRadiu;//加速半径  private int[] speed=new int[]{6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6};//半径扩大速度。这里为匀速  private int speedLast=0;//记录历史值  public LYJCircle(int roundX,int roundY,int radiu){    this.roundX=roundX;    this.roundY=roundY;    this.radiu=radiu;    this.spreadRadiu=radiu;    this.currentRadiu=this.radiu;    this.lastRadiu=this.currentRadiu;  }  //获取半径  public int getRadiu() {    return radiu;  }  public void setRadiu(int radiu) {    this.radiu = radiu;  }  //获取加速半径  public int getSpreadRadiu(){    if(speedLast>=speed.length){      return 0;    }    spreadRadiu+=speed[speedLast];    ++speedLast;    return spreadRadiu;  }  //获取循环缩放半径  public int getRadiuLoop() {    if(currentRadiu==lastRadiu){      ++currentRadiu;    }else if(currentRadiu>lastRadiu){      if(currentRadiu>(radiu+20)){        currentRadiu=19+radiu;        lastRadiu=20+radiu;      }else{        lastRadiu=currentRadiu;        currentRadiu+=5;      }    }else{      if(currentRadiu<(radiu+9)){        currentRadiu=10+radiu;        lastRadiu=9+radiu;      }else{        lastRadiu=currentRadiu;        currentRadiu-=5;      }    }    return currentRadiu;  }  public int getRoundX() {    return roundX;  }  public int getRoundY() {    return roundY;  }}

看看其效果图:

你可以修改如下两个地方,会产生视觉上真真的波纹效果:

①支付宝的背景图片是淡红色,衬托了红色的波纹。当然了你也可以将画布设置为透明淡红色。

②其为填充圆圈渲染,不是我的边框渲染效果,你可以将circlePaint.setStyle(Paint.Style.STROKE);换成Paint.Style.FILL.然后,微调shader的mPositions实现环形填充渐变。你也许会觉得,你看支付宝咻一咻圆圈弹开的时候内圈有波纹也像外弹开,其实那就是环形渐变,当你圆圈变大后,其渐变的范围也就变大了,自然你看到有颜色周围扩散的迹象。

2.属性动画实现咻一咻

其要掌握的只是基本只需要属性动画,在加一点线程方面有关的知识而已。

下面我们看看其实现步骤:

㈠自定义View实现一个圆即可,代码如下:

public class LYJCircleView extends View {  private Bitmap bitmap;  private Paint paint;  private Canvas canvas;  private int screenWidth;  private int screenHeight;  private boolean isSpreadFlag=false;//标记是否发射完成  public boolean isSpreadFlag() {    return isSpreadFlag;  }  public void setIsSpreadFlag(boolean isSpreadFlag) {    this.isSpreadFlag = isSpreadFlag;  }  public LYJCircleView(Context context,int width,int height,int statusHeight) {    super(context);    screenWidth= LYJUtils.getScreenWidth((Activity) context);    screenHeight=LYJUtils.getScreenHeight((Activity) context);    bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 设置位图的宽高    canvas = new Canvas();    canvas.setBitmap(bitmap);    paint=new Paint(Paint.DITHER_FLAG);    paint.setAntiAlias(true);    paint.setColor(Color.RED);    paint.setStyle(Paint.Style.STROKE);    paint.setStrokeWidth(5);    paint.setAlpha(100);    paint.setShadowLayer(10, 0, 0, Color.RED);    int[] mColors = new int[] {        Color.TRANSPARENT,Color.RED    };    float[] mPositions = new float[] {        0f, 0.1f    };    Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,width / 2 + 10,mColors, mPositions,        Shader.TileMode.MIRROR);    paint.setShader(shader);    canvas.drawCircle(screenWidth / 2, (screenHeight - statusHeight) / 2, width / 2 + 10, paint);    invalidate();  }  @Override  protected void onDraw(Canvas canvas) {    canvas.drawBitmap(bitmap,0,0,null);  }}

代码与上面差不多,就不注释了。
㈡实现Activity即可

public class XiuYiXiuActivity extends AppCompatActivity {  private ImageButton mImageButton;  private LYJCircleView lyjCircleView;  private RelativeLayout relativeLayout;  private List<LYJCircleView> lyjCircleViewList;  private int statusBarHeight;  private Animator anim;  @Override  protected void onCreate(Bundle savedInstanceState) {    super.onCreate(savedInstanceState);    setContentView(R.layout.xiuyixiu_activity_main);    this.mImageButton=(ImageButton)findViewById(R.id.xiuyixiu_imagebutton);    this.relativeLayout=(RelativeLayout)findViewById(R.id.xiuyixiu_relativelayout);    this.lyjCircleViewList=new ArrayList<>();    this.mImageButton.setOnClickListener(new View.OnClickListener() {      @Override      public void onClick(View v) {        lyjCircleView.setVisibility(View.GONE);//发射圆圈,即将循环动画View隐藏        final LYJCircleView item=new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight);        Animator spreadAnim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_spread_animator);        spreadAnim.addListener(new Animator.AnimatorListener() {          @Override          public void onAnimationStart(Animator animation) {          }          @Override          public void onAnimationEnd(Animator animation) {            item.setIsSpreadFlag(true);//动画执行完成,标记一下          }          @Override          public void onAnimationCancel(Animator animation) {          }          @Override          public void onAnimationRepeat(Animator animation) {          }        });        spreadAnim.setTarget(item);        spreadAnim.start();        lyjCircleViewList.add(item);        relativeLayout.addView(item);        relativeLayout.invalidate();        Message message = handler.obtainMessage(1);        handler.sendMessageDelayed(message, 10); //发送message,定时释放LYJCircleView      }    });  }  private Handler handler = new Handler(){    public void handleMessage(Message msg){      switch (msg.what) {        case 1:          for(int i=0;i<lyjCircleViewList.size();i++){            if(lyjCircleViewList.get(i).isSpreadFlag()){              relativeLayout.removeView(lyjCircleViewList.get(i));              lyjCircleViewList.remove(i);              relativeLayout.invalidate();            }          }          if(lyjCircleViewList.size()<=0){            lyjCircleView.setVisibility(View.VISIBLE);          }          Message message = handler.obtainMessage(1);          handler.sendMessageDelayed(message, 10);      }      super.handleMessage(msg);    }  };  @Override  public void onWindowFocusChanged(boolean hasFocus) {    super.onWindowFocusChanged(hasFocus);    //获取状态栏高度    Rect frame = new Rect();    getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);    statusBarHeight = frame.top;    this.mImageButton.post(new Runnable() {      @Override      public void run() {        lyjCircleView = new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight);        relativeLayout.addView(lyjCircleView);        relativeLayout.postInvalidate();        // 加载动画        anim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_scale_animator);        anim.addListener(new Animator.AnimatorListener() {          @Override          public void onAnimationStart(Animator animation) {          }          @Override          public void onAnimationEnd(Animator animation) {            anim.start();//循环执行动画          }          @Override          public void onAnimationCancel(Animator animation) {          }          @Override          public void onAnimationRepeat(Animator animation) {          }        });        anim.setTarget(lyjCircleView);        anim.start();      }    });  }}

㈢布局文件代码如下:

<?xml version="1.0" encoding="utf-8"?><RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"  android:id="@+id/xiuyixiu_relativelayout"  android:layout_width="match_parent"  android:layout_height="match_parent">  <ImageButton    android:id="@+id/xiuyixiu_imagebutton"    android:layout_width="wrap_content"    android:layout_height="wrap_content"    android:layout_centerInParent="true"    android:background="@drawable/bwa_homepage_yuyin"/></RelativeLayout>

当然上面两个实现方法,我都只设置圆边框,没有填充,你可以设置为填充后,在微调渐变值。

其属性动画文件circle_scale_animator.xml:

<?xml version="1.0" encoding="utf-8"?><set xmlns:android="http://schemas.android.com/apk/res/android"  android:ordering="together">  <objectAnimator    android:duration="1000"    android:propertyName="scaleX"    android:valueFrom="1.0"    android:valueTo="1.2"    android:valueType="floatType">  </objectAnimator>  <objectAnimator    android:duration="1000"    android:propertyName="scaleY"    android:valueFrom="1.0"    android:valueTo="1.2"    android:valueType="floatType">  </objectAnimator>  <objectAnimator    android:startOffset="1000"    android:duration="1000"    android:propertyName="scaleX"    android:valueFrom="1.2"    android:valueTo="1.0"    android:valueType="floatType">  </objectAnimator>  <objectAnimator    android:startOffset="1000"    android:duration="1000"    android:propertyName="scaleY"    android:valueFrom="1.2"    android:valueTo="1.0"    android:valueType="floatType">  </objectAnimator></set>

另一个circle_spread_animator.xml为:

<?xml version="1.0" encoding="utf-8"?><set xmlns:android="http://schemas.android.com/apk/res/android">  <objectAnimator    android:duration="1000"    android:propertyName="scaleY"    android:valueFrom="1.0"    android:valueTo="2.0"    android:valueType="floatType">  </objectAnimator>  <objectAnimator    android:duration="1000"    android:propertyName="scaleX"    android:valueFrom="1.0"    android:valueTo="2.0"    android:valueType="floatType">  </objectAnimator></set>

其效果图如下:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持武林网。

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