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C#控制台实现飞行棋游戏

2020-01-24 00:01:36
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本文实例为大家分享了C#实现飞行棋游戏的具体代码,供大家参考,具体内容如下

游戏截图:

管理类:

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks; namespace ConsoleApp1{ class ProgramManage {  //随机数  public static Random rd = new Random();  //定义地图大小  public static int[] Maps = new int[100];   //  public static bool[] PlayerPause = {false,false };   //定义玩家A和玩家B的坐标,0是玩家A的坐标;1是玩家B的坐标  public static int[] PlayerPos = new int[2];   //存储两个玩家的姓名  public static string[] PlayerName = new string[2];   //定义名字错误类型  public static string[] Error = {"正确","不能有数字","重名了","不能为空" };   //画游戏头  public static void GanmeShow()  {   Console.ForegroundColor = ConsoleColor.Yellow;   Console.WriteLine("*************************");   Console.WriteLine("********飞行棋游戏*******");   Console.WriteLine("*************************");   Console.ForegroundColor = ConsoleColor.Green;  }   //定义地图关卡布局  public static void InitailMap()  {   int[] luckturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎   for (int i = 0; i < luckturn.Length; i++)   {    Maps[luckturn[i]] = 1;   }    int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷×   for (int i = 0; i < landMine.Length; i++)   {    Maps[landMine[i]] = 2;   }    int[] pause = { 9, 27, 60, 93 };//暂停▲   for (int i = 0; i < pause.Length; i++)   {    Maps[pause[i]] = 3;   }    int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道   for (int i = 0; i < timeTunnel.Length; i++)   {    Maps[timeTunnel[i]] = 4;   }   }   //定义地图元素。输入坐标值,方法内部判断当前坐标应当放什么符号,返回符号值  public static string MapElement(int i)  {   string Element = "0";   //如果玩家AB坐标相同并都在当前位置则画一个“<>”   if (PlayerPos[0] == i && PlayerPos[1] == i)   {    Element="<>";   }   //有A画A,有B画B,都没有画地图   else if (PlayerPos[0] == i)   {    Element="A";   }   else if (PlayerPos[1] == i)   {    Element="B";   }   else   {    switch (Maps[i])    {     case 0:      Element = "□";      break;     case 1:      Element = "◎";      break;     case 2:      Element = "×";      break;     case 3:      Element = "▲";      break;     case 4:      Element = "";      break;    }    }   return Element;  }    //绘制地图  public static void DrawMap()  {   Console.ForegroundColor = ConsoleColor.White;   //第一横行   for (int i = 0; i < 30; i++)   {    Console.Write(MapElement(i));   }      //第一竖行   for (int i = 30; i < 35; i++)   {    Console.WriteLine();    Console.Write("               ");    Console.Write(MapElement(i));   }    //第二横行   Console.WriteLine();   for (int i = 64; i > 34; i--)   {    Console.Write(MapElement(i));   }    //第二竖行   for (int i = 65; i < 70; i++)   {    Console.WriteLine();    Console.Write(MapElement(i));   }    //第三横行   Console.WriteLine();   for (int i = 70; i < 100; i++)   {    Console.Write(MapElement(i));   }   Console.WriteLine();   }   //判断姓名是否符合要求  public static int NameJudge(string str)  {   int result = 0;    //判断是否为空   if (str == "")   {    result = 3;    return result;   }   else   {    result = 0;   }    //判断是否是字符串   for (int i = 0; i < str.Length; i++)   {    if (char.IsNumber(str,i))    {     result = 1;      return result;     }    else    {     result = 0;    }       }    //判断是否重名   for (int i = 0; i < PlayerName.Length; i++)   {    if (PlayerName[i]==str)    {     result = 2;     return result;    }    else    {     result = 0;    }       }     return result;  }   //投骰子  public static void Play(int player)  {    PlayerPos[player] += rd.Next(1, 7);   }   //坐标不能出地图  public static void Limit(int player)  {   if (PlayerPos[player] < 0)   {    PlayerPos[player] = 0;   }   else if (PlayerPos[player] > 99)   {    PlayerPos[player] = 99;   }  }     //执行规则  public static void GameRule(int player)  {    //踩到对手   if (PlayerPos[player]==PlayerPos[1-player])   {    PlayerPos[1 - player] -= 6;     Console.WriteLine("{0}踩到对手,对手退6格", PlayerName[player]);   }   //什么也没踩到   else if (Maps[PlayerPos[player]] == 0)   {    Console.WriteLine("{0}玩家前进了,什么也没踩到",PlayerName[player]);    }   //幸运轮盘   else if (Maps[PlayerPos[player]] == 1)   {    Console.WriteLine("1,与对手交换位置。2,让对手退回原点");    string chose;    while (true)    {     chose = Console.ReadLine();     if (chose == "1")     {      int tem = PlayerPos[player];      PlayerPos[player] = PlayerPos[1 - player];      PlayerPos[1 - player] = tem;      Console.WriteLine("{0}与对手交换了位置", PlayerName[player]);      break;     }     else if (chose == "2")     {      PlayerPos[1 - player] = 0;      Console.WriteLine("{0}把对手打回原位", PlayerName[player]);      break;     }     else     {      Console.WriteLine("请重新输入");     }    }    }   //地雷   else if (Maps[PlayerPos[player]] == 2)   {    PlayerPos[player] -= 6;    Console.WriteLine("{0}踩到地雷了,倒退6格", PlayerName[player]);   }   //暂停   else if (Maps[PlayerPos[player]] == 3)   {    PlayerPause[player] = true;    Console.WriteLine("{0}暂停一回合", PlayerName[player]);   }   //时空隧道   else if (Maps[PlayerPos[player]] == 4)   {    PlayerPos[player] += 10;    Console.WriteLine("{0}前进10格", PlayerName[player]);   }   }   //判断输赢  public static string Winner()  {   if (PlayerPos[0]>PlayerPos[1])   {    return PlayerName[0];   }   else   {    return PlayerName[1];   }  } }}

实现类:

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks; namespace ConsoleApp1{  class Program {  static void Main(string[] args)  {   //初始化标题   ProgramManage.GanmeShow();   //初始化地图关卡   ProgramManage.InitailMap();    //输入名字   string name;   for (int i = 0; i < ProgramManage.PlayerName.Length; i++)   {    Console.WriteLine("请输入玩家{0}的名字", i+1);    name = Console.ReadLine();    while (ProgramManage.NameJudge(name)!=0)    {     Console.WriteLine("名字格式不对,{0},请重新输入", ProgramManage.Error[ProgramManage.NameJudge(name)]);     name = Console.ReadLine();    }    ProgramManage.PlayerName[i] = name;   }    //刷新界面   Console.Clear();   ProgramManage.GanmeShow();   Console.WriteLine("玩家A名字是{0},玩家B名字{1}", ProgramManage.PlayerName[0], ProgramManage.PlayerName[1]);   ProgramManage.DrawMap();    //游戏主循环   //初始化玩家A开始   int player = 0;    //两个玩家都没在终点的时候不停的玩游戏   while (ProgramManage.PlayerPos[0]<99&&ProgramManage.PlayerPos[1]<99)   {      //判断当前玩家是否暂停,如果暂停了就停一回合    if (ProgramManage.PlayerPause[player]==false)    {     Console.WriteLine("轮到玩家{0}敲回车投骰子", ProgramManage.PlayerName[player]);     Console.ReadKey();     //玩家player投骰子     ProgramManage.Play(player);     ProgramManage.Limit(player);      //清空界面     Console.Clear();      //执行规则,如果踩到了关卡,一直执行,直到踩到空白点位置     while (true)     {      if (ProgramManage.Maps[ProgramManage.PlayerPos[player]] != 0)      {       ProgramManage.GameRule(player);       ProgramManage.Limit(player);      }      ProgramManage.GameRule(player);      break;     }     ProgramManage.Limit(player);      //变化玩家     player = 1 - player;      //刷新地图     ProgramManage.DrawMap();    }    else    {     //当前玩家恢复暂停     ProgramManage.PlayerPause[player] = false;     //下一回合让给另一个玩家     player = 1 - player;     continue;    }        }   //游戏结束   Console.WriteLine("玩家{0}赢了", ProgramManage.Winner());   Console.ReadKey();  } }}

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