本文为大家分享了pygame游戏之旅的第5篇,供大家参考,具体内容如下
在游戏中添加显示文字:
这里自己定义一个crash函数接口:
def crash(): message_diaplay('You Crashed')
然后实现接口函数message_display(text)
def message_diaplay(text): largeText = pygame.font.Font('freesansbold.ttf',115) TextSurf, TextRect = text_objects(text, largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect) pygame.display.update() time.sleep(2) game_loop()
在这其中定义了一个函数text_objects(text, largeText),最后实现这个函数即可
def text_objects(text, font): textSurface = font.render(text, True, white) return textSurface, textSurface.get_rect()
全部代码:
import pygameimport time pygame.init() white = (255,255,255) car_width = 100 display_width = 800display_height = 600 gameDisplay = pygame.display.set_mode( (display_width,display_height) )pygame.display.set_caption('A bit Racey')clock = pygame.time.Clock() carImg = pygame.image.load('car.png') def car(x, y): gameDisplay.blit(carImg, (x,y)) def text_objects(text, font): textSurface = font.render(text, True, white) return textSurface, textSurface.get_rect() def message_diaplay(text): largeText = pygame.font.Font('freesansbold.ttf',115) TextSurf, TextRect = text_objects(text, largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect) pygame.display.update() time.sleep(2) game_loop() def crash(): message_diaplay('You Crashed') def game_loop(): x = display_width * 0.45 y = display_height * 0.8 x_change = 0 gameExit = False while not gameExit: for event in pygame.event.get(): if event.type == pygame.QUIT: gameExit = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_change = -5 elif event.key == pygame.K_RIGHT: x_change = 5 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_change = 0 print(event) x += x_change gameDisplay.fill(white) car(x,y) if x > display_width - car_width or x < 0: gameExit = True pygame.display.update() clock.tick(60)crash()#game_loop()pygame.quit()quit()
结果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持VEVB武林网。
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