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Android仿ViVO X6 极速闪充动画效果

2019-12-12 06:02:09
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一直都在看自定义View,经过一个星期的坚持,基本上能够写出一些比较实用的控件效果了,今天天气太热,就待在家里玩手机,然后手机没电了,在充电的时候,看到了手机的充电动画,觉得挺酷,然后自己我就仔细的分析了一下这里的动画内容,就觉得,这个我也能写出来,所以就有了这篇博客。纯属原创。

先看看效果,因为图片的原因,只能看到静态的。

这个就是效果图了。当然了,这么看好像不怎么样,但是配上了动画,还是挺好看的。

自定义控件的话,其实做的多了,运用的多了,就会觉得自定义View,跟在Photo shop 里面画图一样,我们通过建立图层,然后再图层里面绘制自己想要的效果。

这里其实也是一样的,运用到了我前面讲的一些知识,比如这篇:
Android自定义View弧线进度控件,原理上大体相当,结合这次的效果,我们看看,这里面是有四个弧形,两个圆,还有一个类似于时钟刻度的效果。所以知道这些的话,这就比较容易实现了。

首先,新建一个类,取名为VIVOPhone,然后继承自View,重载三个构造函数,然后进入主题。

同样的,我们先看看运用到了哪些变量

 // 定义五个画笔 private Paint mSmileRing, mBigRing, mInCrilePaint, mInLine, mTextPaint; // 控件的高宽 private float mWidth, mHeight; // 矩形的空间 private RectF mRectF; // 四个弧线的开始角度 private float startAngle = 270, startAngle2 = 270, startAngle3 = 270,  startAngle4 = 270, sweepAngle = 90; // 文字 private String text = "70%"; // 文字的大小 private float tvSize = 80; // 刻度的进度 private float progress;

然后我们开始初始化数据。

private void initView() { mSmileRing = new Paint(); mSmileRing.setAntiAlias(true); mSmileRing.setStrokeWidth(5); mSmileRing.setStyle(Style.STROKE); mSmileRing.setColor(Color.parseColor("#12ADFF")); mBigRing = new Paint(); mBigRing.setAntiAlias(true); mBigRing.setStrokeWidth(20); mBigRing.setStyle(Style.STROKE); mBigRing.setColor(Color.parseColor("#12ADFF")); mInCrilePaint = new Paint(); mInCrilePaint.setAntiAlias(true); mInCrilePaint.setStrokeWidth((float) 0.5); mInCrilePaint.setStyle(Style.STROKE); mInCrilePaint.setColor(Color.parseColor("#eeeeee")); mInLine = new Paint(); mInLine.setAntiAlias(true); mInLine.setStrokeWidth(3); mInLine.setColor(Color.parseColor("#00ff00")); mTextPaint = new Paint(); mTextPaint.setAntiAlias(true); mTextPaint.setStrokeWidth(3); mTextPaint.setTextSize(tvSize); mTextPaint.setColor(Color.parseColor("#ffffff")); }

这里主要是对画笔进行初始化,包括设置大小、宽度、样式、颜色等等。这个方法,最后还是要在构造函数里面调用。

画笔初始化好了,接下来就看看怎么给变量赋值;

一样的,我们还是在onSizeChange()方法里面写赋值的操作。代码如下:

 @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); mWidth = w; mHeight = h; }

这里很简单,就是给高跟宽赋值。

好了,最后看看onDraw方法是怎么写的。

 @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvasOutArc1(canvas, mRectF); canvasOutArc2(canvas, mRectF); canvasOutArc3(canvas, mRectF); canvasOutArc4(canvas, mRectF); drawCircle(canvas); drawCircleIn(canvas); canvasDrawText(canvas); }

没错,我这里把每一个的绘制都抽成了方法,这样是为了更好的管理和阅读。看到一个:

 /** * 绘制最外面的弧线 *  * @param canvas */ private void canvasOutArc1(Canvas canvas, RectF mRectF) { mRectF = new RectF((float) (mWidth * 0.1), (float) (mWidth * 0.1),  (float) (mWidth * 0.9), (float) (mWidth * 0.9)); canvas.drawArc(mRectF, startAngle, sweepAngle + 90, false, mSmileRing); }

这个是最外层的圆,接下来就是第二个,第三个,第四个,我全部列出来。

/** * 绘制外层的第二个 *  * @param canvas * @param mRectF */ private void canvasOutArc2(Canvas canvas, RectF mRectF) { mRectF = new RectF((float) (mWidth * 0.14), (float) (mWidth * 0.14),  (float) (mWidth * 0.85), (float) (mWidth * 0.85)); canvas.drawArc(mRectF, startAngle2, sweepAngle + 30, false, mBigRing); }

第三个:

/** * 绘制里面第二个小的 *  * @param canvas */ private void canvasOutArc3(Canvas canvas, RectF mRectF) { mRectF = new RectF((float) (mWidth * 0.22), (float) (mWidth * 0.22),  (float) (mWidth * 0.795), (float) (mWidth * 0.795)); canvas.drawArc(mRectF, startAngle3, sweepAngle, false, mSmileRing); }

第四个:

 /** * 绘制里面第二个小的 *  * @param canvas */ private void canvasOutArc4(Canvas canvas, RectF mRectF) { mRectF = new RectF((float) (mWidth * 0.255), (float) (mWidth * 0.255),  (float) (mWidth * 0.75), (float) (mWidth * 0.75)); canvas.drawArc(mRectF, startAngle4, sweepAngle, false, mBigRing); }

然后就是两个圆了:

第一个圆,这里面还包含了锯齿:

// 绘制内切圆和锯齿 private void drawCircle(Canvas canvas) { float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWidth * 0.17)); float yuanX = (float) (mHeight / 2); float yuanY = (float) (mWidth / 2); canvas.drawCircle(yuanX, yuanY, radius, mInCrilePaint); canvas.save(); float nowWidth = (float) (getMeasuredWidth()); float nowHeight = getMeasuredHeight(); for (int i = 0; i < 72; i++) {  // canvas.drawLine(nowWidth / 2, nowHeight / 2 - nowWidth / 2,  // nowWidth / 2, nowHeight / 2 - nowWidth / 2 + 30, mInLine);  if (i >= progress) {  mInLine.setColor(Color.parseColor("#555555"));  } else {  mInLine.setColor(Color.parseColor("#00ff00"));  }  canvas.drawLine(nowWidth / 2,   (float) (nowHeight / 2 - nowWidth / 2 + mWidth / 3.7),   nowWidth / 2, (float) (nowHeight / 2 - nowWidth / 2    + mWidth * 0.05 + mWidth / 3.7), mInLine);  canvas.rotate(5, getWidth() / 2, getHeight() / 2); } }

第二个圆:

// 绘制最里面的圆 private void drawCircleIn(Canvas canvas) { float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWidth * 0.22)); float yuanX = (float) (mHeight / 2); float yuanY = (float) (mWidth / 2); canvas.drawCircle(yuanX, yuanY, radius, mInCrilePaint); canvas.save(); }

最后暴露给外面一个方法,用于动画效果:

 public void setData(int startAngle, float d) { this.startAngle = startAngle; this.startAngle2 = 360 - startAngle; this.startAngle3 = startAngle; this.startAngle4 = 360 - startAngle; progress = d / 4; postInvalidateDelayed(500); }

这里为了效果更明显,我让它五毫秒的速度更新UI,这里就是View的全部内容,下面,我把所有的代码都列出来:

布局文件:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/bg" tools:context=".MainActivity" > <com.example.vivoopen.weight.VivoView android:id="@+id/vivo" android:layout_width="180dip" android:layout_height="180dip" android:layout_centerInParent="true" /></RelativeLayout>

MainActivity.java:

public class MainActivity extends Activity { private VivoView view; private boolean isRun = true; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); view = (VivoView) findViewById(R.id.vivo); new Thread(new Runnable() {  public void run() {  synchronized (view) {   while (isRun) {   Message msg;   for (int i = 0; i < n2; i = i + 10) {    msg = new Message();    msg.obj = i;    SystemClock.sleep(100);    msg.what = 1;    handler.sendMessage(msg);   }   msg = new Message();   msg.what = 2;   handler.sendMessage(msg);   }  }  } }).start(); } int n2 = 2; private Handler handler = new Handler() { public void handleMessage(android.os.Message msg) {  switch (msg.what) {  case 1:  int a = (Integer) msg.obj;  view.setData(a, a);  break;  case 2:  n2 = 359;  break;  default:  break;  } }; };}

VivoView.java:

public class VivoView extends View { // 定义五个画笔 private Paint mSmileRing, mBigRing, mInCrilePaint, mInLine, mTextPaint; // 控件的高宽 private float mWidth, mHeight; // 矩形的空间 private RectF mRectF; // 四个弧线的开始角度 private float startAngle = 270, startAngle2 = 270, startAngle3 = 270,  startAngle4 = 270, sweepAngle = 90; // 文字 private String text = "70%"; // 文字的大小 private float tvSize = 80; // 刻度的进度 private float progress; public VivoView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initView(); } public VivoView(Context context, AttributeSet attrs) { super(context, attrs); initView(); } public VivoView(Context context) { super(context); initView(); } private void initView() { mSmileRing = new Paint(); mSmileRing.setAntiAlias(true); mSmileRing.setStrokeWidth(5); mSmileRing.setStyle(Style.STROKE); mSmileRing.setColor(Color.parseColor("#12ADFF")); mBigRing = new Paint(); mBigRing.setAntiAlias(true); mBigRing.setStrokeWidth(20); mBigRing.setStyle(Style.STROKE); mBigRing.setColor(Color.parseColor("#12ADFF")); mInCrilePaint = new Paint(); mInCrilePaint.setAntiAlias(true); mInCrilePaint.setStrokeWidth((float) 0.5); mInCrilePaint.setStyle(Style.STROKE); mInCrilePaint.setColor(Color.parseColor("#eeeeee")); mInLine = new Paint(); mInLine.setAntiAlias(true); mInLine.setStrokeWidth(3); mInLine.setColor(Color.parseColor("#00ff00")); mTextPaint = new Paint(); mTextPaint.setAntiAlias(true); mTextPaint.setStrokeWidth(3); mTextPaint.setTextSize(tvSize); mTextPaint.setColor(Color.parseColor("#ffffff")); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); mWidth = w; mHeight = h; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvasOutArc1(canvas, mRectF); canvasOutArc2(canvas, mRectF); canvasOutArc3(canvas, mRectF); canvasOutArc4(canvas, mRectF); drawCircle(canvas); drawCircleIn(canvas); canvasDrawText(canvas); } // 绘制文字 private void canvasDrawText(Canvas canvas) { float textSize = mTextPaint.measureText(text); float x = mWidth / 2 - textSize / 2; float y = mHeight / 2 + textSize / 5; canvas.drawText(text, x, y, mTextPaint); } // 绘制最里面的圆 // 绘制内切圆和锯齿 private void drawCircleIn(Canvas canvas) { float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWidth * 0.22)); float yuanX = (float) (mHeight / 2); float yuanY = (float) (mWidth / 2); canvas.drawCircle(yuanX, yuanY, radius, mInCrilePaint); canvas.save(); } // 绘制内切圆和锯齿 private void drawCircle(Canvas canvas) { float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWidth * 0.17)); float yuanX = (float) (mHeight / 2); float yuanY = (float) (mWidth / 2); canvas.drawCircle(yuanX, yuanY, radius, mInCrilePaint); canvas.save(); float nowWidth = (float) (getMeasuredWidth()); float nowHeight = getMeasuredHeight(); for (int i = 0; i < 72; i++) {  // canvas.drawLine(nowWidth / 2, nowHeight / 2 - nowWidth / 2,  // nowWidth / 2, nowHeight / 2 - nowWidth / 2 + 30, mInLine);  if (i >= progress) {  mInLine.setColor(Color.parseColor("#555555"));  } else {  mInLine.setColor(Color.parseColor("#00ff00"));  }  canvas.drawLine(nowWidth / 2,   (float) (nowHeight / 2 - nowWidth / 2 + mWidth / 3.7),   nowWidth / 2, (float) (nowHeight / 2 - nowWidth / 2    + mWidth * 0.05 + mWidth / 3.7), mInLine);  canvas.rotate(5, getWidth() / 2, getHeight() / 2); } } /** * 绘制最外面的弧线 *  * @param canvas */ private void canvasOutArc1(Canvas canvas, RectF mRectF) { mRectF = new RectF((float) (mWidth * 0.1), (float) (mWidth * 0.1),  (float) (mWidth * 0.9), (float) (mWidth * 0.9)); canvas.drawArc(mRectF, startAngle, sweepAngle + 90, false, mSmileRing); } /** * 绘制外层的第二个 *  * @param canvas * @param mRectF */ private void canvasOutArc2(Canvas canvas, RectF mRectF) { mRectF = new RectF((float) (mWidth * 0.14), (float) (mWidth * 0.14),  (float) (mWidth * 0.85), (float) (mWidth * 0.85)); canvas.drawArc(mRectF, startAngle2, sweepAngle + 30, false, mBigRing); } /** * 绘制里面第二个小的 *  * @param canvas */ private void canvasOutArc3(Canvas canvas, RectF mRectF) { mRectF = new RectF((float) (mWidth * 0.22), (float) (mWidth * 0.22),  (float) (mWidth * 0.795), (float) (mWidth * 0.795)); canvas.drawArc(mRectF, startAngle3, sweepAngle, false, mSmileRing); } /** * 绘制里面第二个小的 *  * @param canvas */ private void canvasOutArc4(Canvas canvas, RectF mRectF) { mRectF = new RectF((float) (mWidth * 0.255), (float) (mWidth * 0.255),  (float) (mWidth * 0.75), (float) (mWidth * 0.75)); canvas.drawArc(mRectF, startAngle4, sweepAngle, false, mBigRing); } public void setData(int startAngle, float d) { this.startAngle = startAngle; this.startAngle2 = 360 - startAngle; this.startAngle3 = startAngle; this.startAngle4 = 360 - startAngle; progress = d / 4; postInvalidateDelayed(500); }}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持武林网。

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