首页 > 系统 > Android > 正文

Android下拉刷新控件SwipeRefreshLayout源码解析

2019-12-12 05:52:47
字体:
来源:转载
供稿:网友

SwipeRefreshLayout是Android官方的下拉刷新控件,使用简单,界面美观,不熟悉的朋友可以随便搜索了解一下,这里就不废话了,直接进入正题。 

首先给张流程图吧,标出了几个主要方法的作用,可以结合着看一下哈。

 

这种下拉刷新控件的原理不难,基本就是监听手指的运动,获取手指的坐标,通过计算判断出是哪种操作,然后就是回调相应的接口了。SwipeRefreshLayout是继承自ViewGroup的,根据Android的事件分发机制,触摸事件应该是先传递到ViewGroup,根据onInterceptTouchEvent的返回值决定是否拦截事件的,那么就onInterceptTouchEvent出发: 

@Override public boolean onInterceptTouchEvent(MotionEvent ev) {  ensureTarget();  final int action = MotionEventCompat.getActionMasked(ev);  if (mReturningToStart && action == MotionEvent.ACTION_DOWN) {   mReturningToStart = false;  }  if (!isEnabled() || mReturningToStart || canChildScrollUp()    || mRefreshing || mNestedScrollInProgress) {   // Fail fast if we're not in a state where a swipe is possible   return false;  }  switch (action) {   case MotionEvent.ACTION_DOWN:    setTargetOffsetTopAndBottom(mOriginalOffsetTop - mCircleView.getTop(), true);    mActivePointerId = MotionEventCompat.getPointerId(ev, 0);    mIsBeingDragged = false;    final float initialDownY = getMotionEventY(ev, mActivePointerId);    if (initialDownY == -1) {     return false;    }    mInitialDownY = initialDownY;    break;   case MotionEvent.ACTION_MOVE:    if (mActivePointerId == INVALID_POINTER) {     Log.e(LOG_TAG, "Got ACTION_MOVE event but don't have an active pointer id.");     return false;    }    final float y = getMotionEventY(ev, mActivePointerId);    if (y == -1) {     return false;    }    final float yDiff = y - mInitialDownY;    if (yDiff > mTouchSlop && !mIsBeingDragged) {     mInitialMotionY = mInitialDownY + mTouchSlop;     mIsBeingDragged = true;     mProgress.setAlpha(STARTING_PROGRESS_ALPHA);    }    break;   case MotionEventCompat.ACTION_POINTER_UP:    onSecondaryPointerUp(ev);    break;   case MotionEvent.ACTION_UP:   case MotionEvent.ACTION_CANCEL:    mIsBeingDragged = false;    mActivePointerId = INVALID_POINTER;    break;  }  return mIsBeingDragged; }

是否拦截的情况有很多种,这里如果满足五个条件之一就直接返回false,使用时触摸事件发生冲突的话就可以从这里出发分析,这里也不具体展开了。简单看一下,在ACTION_DOWN中记录下手指坐标,ACTION_MOVE中计算出移动的距离,并且判断是否大于阈值,是的话就将mIsBeingDragged标志位设为true,ACTION_UP中则将mIsBeingDragged设为false。最后返回的是mIsBeingDragged。

SwipeRefreshLayout一般是嵌套可滚动的View使用的,正常滚动时会满足前面的条件,这时不进行拦截,只有当滚动到顶部才会进入后面action的判断。在手指按下和抬起期间mIsBeingDragged为true,也就是说进行拦截,接下来就是如何处理了,看看onTouchEvent:

 @Override public boolean onTouchEvent(MotionEvent ev) {    ....  switch (action) {   case MotionEvent.ACTION_DOWN:    mActivePointerId = MotionEventCompat.getPointerId(ev, 0);    mIsBeingDragged = false;    break;   case MotionEvent.ACTION_MOVE: {    pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId);    if (pointerIndex < 0) {     Log.e(LOG_TAG, "Got ACTION_MOVE event but have an invalid active pointer id.");     return false;    }    final float y = MotionEventCompat.getY(ev, pointerIndex);    final float overscrollTop = (y - mInitialMotionY) * DRAG_RATE;    if (mIsBeingDragged) {     if (overscrollTop > 0) {      moveSpinner(overscrollTop);     } else {      return false;     }    }    break;   }   ....   case MotionEvent.ACTION_UP: {    pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId);    if (pointerIndex < 0) {     Log.e(LOG_TAG, "Got ACTION_UP event but don't have an active pointer id.");     return false;    }    final float y = MotionEventCompat.getY(ev, pointerIndex);    final float overscrollTop = (y - mInitialMotionY) * DRAG_RATE;    mIsBeingDragged = false;    finishSpinner(overscrollTop);    mActivePointerId = INVALID_POINTER;    return false;   }   case MotionEvent.ACTION_CANCEL:    return false;  }  return true; } 

这里省略了一些代码,前面还有几行跟上面的类似,也是在满足其中一个条件时直接返回;switch中也还有几行处理多指触控的,这些都略过了。看一下ACTION_MOVE中计算了手指移动的距离,这时的mIsBeingDragged正常情况下应为true,当距离大于零就会执行moveSpinner。在ACTION_UP中则会执行finishSpinner,到这里就可以猜出,执行刷新的逻辑主要就在这两个方法中。 

看这两个方法前,要知道两个重要的成员变量:一个是mCircleView,是CircleImageView的实例,继承了ImageView,主要绘制进度圈的背景;另一个是mProgress,是MaterialProgressDrawable的实例,继承自Drawable且实现Animatable接口,主要绘制进度圈,SwipeRefreshLayout正是通过调用其方法来绘制动画。接下来就先看一下moveSpinner:

 <span style="font-size:18px;">private void moveSpinner(float overscrollTop) {  mProgress.showArrow(true);  float originalDragPercent = overscrollTop / mTotalDragDistance;  float dragPercent = Math.min(1f, Math.abs(originalDragPercent));  float adjustedPercent = (float) Math.max(dragPercent - .4, 0) * 5 / 3;  float extraOS = Math.abs(overscrollTop) - mTotalDragDistance;  float slingshotDist = mUsingCustomStart ? mSpinnerFinalOffset - mOriginalOffsetTop    : mSpinnerFinalOffset;  float tensionSlingshotPercent = Math.max(0, Math.min(extraOS, slingshotDist * 2)    / slingshotDist);  float tensionPercent = (float) ((tensionSlingshotPercent / 4) - Math.pow(    (tensionSlingshotPercent / 4), 2)) * 2f;  float extraMove = (slingshotDist) * tensionPercent * 2;  int targetY = mOriginalOffsetTop + (int) ((slingshotDist * dragPercent) + extraMove);  // where 1.0f is a full circle  if (mCircleView.getVisibility() != View.VISIBLE) {   mCircleView.setVisibility(View.VISIBLE);  }  if (!mScale) {   ViewCompat.setScaleX(mCircleView, 1f);   ViewCompat.setScaleY(mCircleView, 1f);  }  if (mScale) {   setAnimationProgress(Math.min(1f, overscrollTop / mTotalDragDistance));  }  if (overscrollTop < mTotalDragDistance) {   if (mProgress.getAlpha() > STARTING_PROGRESS_ALPHA     && !isAnimationRunning(mAlphaStartAnimation)) {    // Animate the alpha    startProgressAlphaStartAnimation();   }  } else {   if (mProgress.getAlpha() < MAX_ALPHA && !isAnimationRunning(mAlphaMaxAnimation)) {    // Animate the alpha    startProgressAlphaMaxAnimation();   }  }  float strokeStart = adjustedPercent * .8f;  mProgress.setStartEndTrim(0f, Math.min(MAX_PROGRESS_ANGLE, strokeStart));  mProgress.setArrowScale(Math.min(1f, adjustedPercent));  float rotation = (-0.25f + .4f * adjustedPercent + tensionPercent * 2) * .5f;  mProgress.setProgressRotation(rotation);  setTargetOffsetTopAndBottom(targetY - mCurrentTargetOffsetTop, true /* requires update */); }</span>

showArrow是显示箭头,中间那一坨主要也是一些math和设置进度圈的样式,倒数第二行执行了setProgressRotation,传入的是经过一堆计算后的rotation,这堆计算主要是优化效果,比如在刚开始移动时增长比较快,超过刷新的距离后就增长比较慢。传入该方法后,mProgress就根据它来绘制进度圈,因此主要的动画就应该在这个方法内。最后一行执行setTargetOffsetTopAndBottom,我们来看一下:

 <span style="font-size:18px;">private void setTargetOffsetTopAndBottom(int offset, boolean requiresUpdate) {  mCircleView.bringToFront();  mCircleView.offsetTopAndBottom(offset);  mCurrentTargetOffsetTop = mCircleView.getTop();  if (requiresUpdate && android.os.Build.VERSION.SDK_INT < 11) {   invalidate();  } }</span>

 比较简单,就是调整进度圈的位置并进行记录。最后来看一下finishSpinner:

 <span style="font-size:18px;">private void finishSpinner(float overscrollTop) {  if (overscrollTop > mTotalDragDistance) {   setRefreshing(true, true /* notify */);  } else {   // cancel refresh   mRefreshing = false;   mProgress.setStartEndTrim(0f, 0f);   Animation.AnimationListener listener = null;   if (!mScale) {    listener = new Animation.AnimationListener() {     @Override     public void onAnimationStart(Animation animation) {     }     @Override     public void onAnimationEnd(Animation animation) {      if (!mScale) {       startScaleDownAnimation(null);      }     }     @Override     public void onAnimationRepeat(Animation animation) {     }    };   }   animateOffsetToStartPosition(mCurrentTargetOffsetTop, listener);   mProgress.showArrow(false);  } }</span>

 逻辑也很简单,当移动的距离超过设定值时就执行setRefreshing(true,true),在该方法里更新一些成员变量的值后会执行animateOffsetToCorrectPosition,由名字就知道是执行动画将进度圈移动到正确位置的(也就是头部)。如果移动的距离没有超过设定值,就会执行animateOffsetToStartPosition。一起看一下animateOffsetToCorrectPosition和animateOffsetToStartPosition这两个方法:

 <span style="font-size:18px;">private void animateOffsetToCorrectPosition(int from, AnimationListener listener) {  mFrom = from;  mAnimateToCorrectPosition.reset();  mAnimateToCorrectPosition.setDuration(ANIMATE_TO_TRIGGER_DURATION);  mAnimateToCorrectPosition.setInterpolator(mDecelerateInterpolator);  if (listener != null) {   mCircleView.setAnimationListener(listener);  }  mCircleView.clearAnimation();  mCircleView.startAnimation(mAnimateToCorrectPosition); } private void animateOffsetToStartPosition(int from, AnimationListener listener) {  if (mScale) {   // Scale the item back down   startScaleDownReturnToStartAnimation(from, listener);  } else {   mFrom = from;   mAnimateToStartPosition.reset();   mAnimateToStartPosition.setDuration(ANIMATE_TO_START_DURATION);   mAnimateToStartPosition.setInterpolator(mDecelerateInterpolator);   if (listener != null) {    mCircleView.setAnimationListener(listener);   }   mCircleView.clearAnimation();   mCircleView.startAnimation(mAnimateToStartPosition);  } }</span>

逻辑基本相同,进行一些设置后,最后都会执行mCircleView的startAnimation,只是传入的值以及监听器不同。 

如果是要执行刷新的操作,传入的值是头部高度,监听器为:

 <span style="font-size:18px;">private Animation.AnimationListener mRefreshListener = new Animation.AnimationListener() {  @Override  public void onAnimationStart(Animation animation) {  }  @Override  public void onAnimationRepeat(Animation animation) {  }  @Override  public void onAnimationEnd(Animation animation) {   if (mRefreshing) {    // Make sure the progress view is fully visible    mProgress.setAlpha(MAX_ALPHA);    mProgress.start();    if (mNotify) {     if (mListener != null) {      mListener.onRefresh();     }    }    mCurrentTargetOffsetTop = mCircleView.getTop();   } else {    reset();   }  } };</span>

动画完成后,也就是进度圈移动到头部后,会执行mProgress.start();这里执行的就是在刷新时进度圈转啊转的动画。接下来注意到如果mListener不为空就会执行onRefresh方法,这个mListener其实就是执行setOnRefreshListener所设置的监听器,因此在这里完成刷新。如果是执行回到初始位置的操作,传入的值为初始高度(也就是顶部之上),监听器为

 <span style="font-size:18px;">listener = new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationEnd(Animation animation) {  if (!mScale) {   startScaleDownAnimation(null);  } } @Override public void onAnimationRepeat(Animation animation) { }};</span>

移动到初始位置后会执行startScaleDownAnimation,也就是消失的动画了,到这里整个刷新流程就结束了。

这样就基本把SwipeRefreshLayout的流程过了一遍,但是要实现这样一个控件还是有很多小问题需要考虑的,这里主要是把思路理清,知道如果出现问题该怎样解决。另外从源码也可以看出swipeRefreshLayout的定制性是比较差的,也不知道google是不是故意这样希望以后全都用这种统一样式的下拉刷新。。当然有一些第三方下拉刷新的定制性还是比较好的,使用上也不难。但是有些人(比如我)是比较倾向于使用官方的控件的,不到万不得已都不想用第三方工具。下次会写一篇探讨一下用swipeRefreshLayout实现自定义样式的文章~

后续还有一篇从修改swipeRefreshLayout的源码出发自定义样式高仿微信朋友圈的下拉刷新效果的文章,有兴趣可以看一下哈//www.VeVB.COm/article/89311.htm

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持武林网。

发表评论 共有条评论
用户名: 密码:
验证码: 匿名发表