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Android7.0 MessageQueue详解

2019-12-12 05:11:53
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Android中的消息处理机制大量依赖于Handler。每个Handler都有对应的Looper,用于不断地从对应的MessageQueue中取出消息处理。

一直以来,觉得MessageQueue应该是Java层的抽象,然而事实上MessageQueue的主要部分在Native层中。
自己对MessageQueue在Native层的工作不太熟悉,借此机会分析一下。

一、MessageQueue的创建

当需要使用Looper时,我们会调用Looper的prepare函数:

public static void prepare() { prepare(true);}private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } //sThreadLocal为线程本地存储区;每个线程仅有一个Looper sThreadLocal.set(new Looper(quitAllowed));}private Looper(boolean quitAllowed) { //创建出MessageQueue mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread();}

1 NativeMessageQueue

我们看看MessageQueue的构造函数:

MessageQueue(boolean quitAllowed) { mQuitAllowed = quitAllowed; //mPtr的类型为long? mPtr = nativeInit();}

MessageQueue的构造函数中就调用了native函数,我们看看android_os_MessageQueue.cpp中的实现:

static jlong android_os_MessageQueue_nativeInit(JNIEnv* env, jclass clazz) { //MessageQueue的Native层实体 NativeMessageQueue* nativeMessageQueue = new NativeMessageQueue(); ............ //这里应该类似与将指针转化成long类型,放在Java层保存;估计Java层使用时,会在native层将long变成指针,就可以操作队列了 return reinterpret_cast<jlong>(nativeMessageQueue);}

我们跟进NativeMessageQueue的构造函数:

NativeMessageQueue::NativeMessageQueue() : mPollEnv(NULL), mPollObj(NULL), mExceptionObj(NULL) { //创建一个Native层的Looper,也是线程唯一的 mLooper = Looper::getForThread(); if (mLooper == NULL) { mLooper = new Looper(false); Looper::setForThread(mLooper); }}

从代码来看,Native层和Java层均有Looper对象,应该都是操作MessageQueue的。MessageQueue在Java层和Native层有各自的存储结构,分别存储Java层和Native层的消息。

2 Native层的looper

我们看看Native层looper的构造函数:

Looper::Looper(bool allowNonCallbacks) : mAllowNonCallbacks(allowNonCallbacks), mSendingMessage(false), mPolling(false), mEpollFd(-1), mEpollRebuildRequired(false), mNextRequestSeq(0), mResponseIndex(0), mNextMessageUptime(LLONG_MAX) { //此处创建了个fd mWakeEventFd = eventfd(0, EFD_NONBLOCK | EFD_CLOEXEC); ....... rebuildEpollLocked();}

在native层中,MessageQueue中的Looper初始化时,还调用了rebuildEpollLocked函数,我们跟进一下:

void Looper::rebuildEpollLocked() { // Close old epoll instance if we have one. if (mEpollFd >= 0) { close(mEpollFd); } // Allocate the new epoll instance and register the wake pipe. mEpollFd = epoll_create(EPOLL_SIZE_HINT); ............ struct epoll_event eventItem; memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union eventItem.events = EPOLLIN; eventItem.data.fd = mWakeEventFd; //在mEpollFd上监听mWakeEventFd上是否有数据到来 int result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeEventFd, & eventItem); ........... for (size_t i = 0; i < mRequests.size(); i++) { const Request& request = mRequests.valueAt(i); struct epoll_event eventItem; request.initEventItem(&eventItem); //监听request对应fd上数据的到来 int epollResult = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, request.fd, & eventItem); ............ }}

从native层的looper来看,我们知道Native层依赖于epoll来驱动事件处理。此处我们先保留一下大致的映像,后文详细分析。

二、使用MessageQueue

1 写入消息
 Android中既可以在Java层向MessageQueue写入消息,也可以在Native层向MessageQueue写入消息。我们分别看一下对应的操作流程。

1.1 Java层写入消息
Java层向MessageQueue写入消息,依赖于enqueueMessage函数:

boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) {  .....  return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) {  // New head, wake up the event queue if blocked.  msg.next = p;  mMessages = msg;  //在头部插入数据,如果之前MessageQueue是阻塞的,那么现在需要唤醒  needWake = mBlocked; } else {  // Inserted within the middle of the queue. Usually we don't have to wake  // up the event queue unless there is a barrier at the head of the queue  // and the message is the earliest asynchronous message in the queue.  needWake = mBlocked && p.target == null && msg.isAsynchronous();  Message prev;  for (;;) {  prev = p;  p = p.next;  if (p == null || when < p.when) {   break;  }  //不是第一个异步消息时,needWake置为false  if (needWake && p.isAsynchronous()) {   needWake = false;  }  }  msg.next = p; // invariant: p == prev.next  prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) {  nativeWake(mPtr); } } return true;}

上述代码比较简单,主要就是将新加入的Message按执行时间插入到原有的队列中,然后根据情况调用nativeAwake函数。

我们跟进一下nativeAwake:

void NativeMessageQueue::wake() { mLooper->wake();}void Looper::wake() { uint64_t inc = 1; //就是向mWakeEventFd写入数据 ssize_t nWrite = TEMP_FAILURE_RETRY(write(mWakeEventFd, &inc, sizeof(uint64_t))); .............}

在native层的looper初始化时,我们提到过native层的looper将利用epoll来驱动事件,其中构造出的epoll句柄就监听了mWakeEventFd。
实际上从MessageQueue中取出数据时,若没有数据到来,就会利用epoll进行等待;因此当Java层写入消息时,将会将唤醒处于等待状态的MessageQueue。
在后文介绍从MessageQueue中提取消息时,将再次分析这个问题。

1.2 Native层写入消息
Native层写入消息,依赖于Native层looper的sendMessage函数:

void Looper::sendMessage(const sp<MessageHandler>& handler, const Message& message) { nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); sendMessageAtTime(now, handler, message);}void Looper::sendMessageAtTime(nsecs_t uptime, const sp<MessageHandler>& handler, const Message& message) { size_t i = 0; { AutoMutex _l(mLock); //同样需要按时间插入 size_t messageCount = mMessageEnvelopes.size(); while (i < messageCount && uptime >= mMessageEnvelopes.itemAt(i).uptime) {  i += 1; } //将message包装成一个MessageEnvelope对象 MessageEnvelope messageEnvelope(uptime, handler, message); mMessageEnvelopes.insertAt(messageEnvelope, i, 1); // Optimization: If the Looper is currently sending a message, then we can skip // the call to wake() because the next thing the Looper will do after processing // messages is to decide when the next wakeup time should be. In fact, it does // not even matter whether this code is running on the Looper thread. if (mSendingMessage) {  return; } } // Wake the poll loop only when we enqueue a new message at the head. if (i == 0) { //若插入在队列头部,同样利用wake函数触发epoll唤醒 wake(); }}

以上就是向MessageQueue中加入消息的主要流程,接下来我们看看从MessageQueue中取出消息的流程。

2、提取消息
当Java层的Looper对象调用loop函数时,就开始使用MessageQueue提取消息了:

public static void loop() { final Looper me = myLooper(); ....... for (;;) { Message msg = queue.next(); // might block ....... try {  //调用Message的处理函数进行处理  msg.target.dispatchMessage(msg); }........ }}

此处我们看看MessageQueue的next函数:

Message next() { //mPtr保存了NativeMessageQueue的指针 final long ptr = mPtr; ....... int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) {  //会调用Native函数,最终调用IPCThread的talkWithDriver,将数据写入Binder驱动或者读取一次数据  //不知道在此处进行这个操作的理由?  Binder.flushPendingCommands(); } //处理native层的数据,此处会利用epoll进行blocked nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) {  final long now = SystemClock.uptimeMillis();  Message prevMsg = null;  Message msg = mMessages;  //下面其实就是找出下一个异步处理类型的消息;异步处理类型的消息,才含有对应的执行函数  if (msg != null && msg.target == null) {  // Stalled by a barrier. Find the next asynchronous message in the queue.  do {   prevMsg = msg;   msg = msg.next;  } while (msg != null && !msg.isAsynchronous());  }  if (msg != null) {  if (now < msg.when) {   // Next message is not ready. Set a timeout to wake up when it is ready.   nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);  } else {   // Got a message.   mBlocked = false;   //完成next记录的存储   if (prevMsg != null) {   prevMsg.next = msg.next;   } else {   mMessages = msg.next;   }   msg.next = null;   if (DEBUG) Log.v(TAG, "Returning message: " + msg);   msg.markInUse();   return msg;  }  } else {  // No more messages.  nextPollTimeoutMillis = -1;  }  // Process the quit message now that all pending messages have been handled.  if (mQuitting) {  dispose();  return null;  }  //MessageQueue中引入了IdleHandler接口,即当MessageQueue没有数据处理时,调用IdleHandler进行一些工作  //pendingIdleHandlerCount表示待处理的IdleHandler,初始为-1  if (pendingIdleHandlerCount < 0   && (mMessages == null || now < mMessages.when)) {  //mIdleHandlers的size默认为0,调用接口addIdleHandler才能增加  pendingIdleHandlerCount = mIdleHandlers.size();  }  if (pendingIdleHandlerCount <= 0) {  // No idle handlers to run. Loop and wait some more.  mBlocked = true;  continue;  }  //将待处理的IdleHandler加入到PendingIdleHandlers中  if (mPendingIdleHandlers == null) {  mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];  }  //调用ArrayList.toArray(T[])节省每次分配的开销;毕竟对于Message.Next这样调用频率较高的函数,能省一点就是一点  mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } for (int i = 0; i < pendingIdleHandlerCount; i++) {  final IdleHandler idler = mPendingIdleHandlers[i];  mPendingIdleHandlers[i] = null; // release the reference to the handler  boolean keep = false;  try {  //执行实现类的queueIdle函数,返回值决定是否继续保留  keep = idler.queueIdle();  } catch (Throwable t) {  Log.wtf(TAG, "IdleHandler threw exception", t);  }  if (!keep) {  synchronized (this) {   mIdleHandlers.remove(idler);  }  } } pendingIdleHandlerCount = 0; nextPollTimeoutMillis = 0; }}

整个提取消息的过程,大致上如上图所示。
可以看到在Java层,Looper除了要取出MessageQueue的消息外,还会在队列空闲期执行IdleHandler定义的函数。

2.1 nativePollOnce
现在唯一的疑点是nativePollOnce是如何处理Native层数据的,我们看看对应的native函数:

static void android_os_MessageQueue_nativePollOnce(JNIEnv* env, jobject obj, jlong ptr, jint timeoutMillis) { //果然Java层调用native层MessageQueue时,将long类型的ptr变为指针 NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr); nativeMessageQueue->pollOnce(env, obj, timeoutMillis);}void NativeMessageQueue::pollOnce(JNIEnv* env, jobject pollObj, int timeoutMillis) { mPollEnv = env; mPollObj = pollObj; //最后还是进入到Native层looper的pollOnce函数 mLooper->pollOnce(timeoutMillis); mPollObj = NULL; mPollEnv = NULL; if (mExceptionObj) { ......... }}

看看native层looper的pollOnce函数:

//timeoutMillis为超时等待时间。值为-1时,表示无限等待直到有事件到来;值为0时,表示无需等待//outFd此时为null,含义是:存储产生事件的文件句柄//outEvents此时为null,含义是:存储outFd上发生了哪些事件,包括可读、可写、错误和中断//outData此时为null,含义是:存储上下文数据,其实调用时传入的参数int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) { int result = 0; for (;;) { //处理response,目前我们先不关注response的内含 while (mResponseIndex < mResponses.size()) {  const Response& response = mResponses.itemAt(mResponseIndex++);  int ident = response.request.ident;  if (ident >= 0) {  int fd = response.request.fd;  int events = response.events;  void* data = response.request.data;  if (outFd != NULL) *outFd = fd;  if (outEvents != NULL) *outEvents = events;  if (outData != NULL) *outData = data;  return ident;  } } //根据pollInner的结果,进行操作 if (result != 0) {  if (outFd != NULL) *outFd = 0;  if (outEvents != NULL) *outEvents = 0;  if (outData != NULL) *outData = NULL;  return result; } //主力还是靠pollInner result = pollInner(timeoutMillis); }}

跟进一下pollInner函数:

int Looper::pollInner(int timeoutMillis) { // Adjust the timeout based on when the next message is due. //timeoutMillis是Java层事件等待事件 //native层维持了native message的等待时间 //此处其实就是选择最小的等待时间 if (timeoutMillis != 0 && mNextMessageUptime != LLONG_MAX) {  nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);  int messageTimeoutMillis = toMillisecondTimeoutDelay(now, mNextMessageUptime);  if (messageTimeoutMillis >= 0  && (timeoutMillis < 0 || messageTimeoutMillis < timeoutMillis)) {  timeoutMillis = messageTimeoutMillis; } } int result = POLL_WAKE; //pollInner初始就清空response mResponses.clear(); mResponseIndex = 0; // We are about to idle. mPolling = true; //利用epoll等待mEpollFd监控的句柄上事件到达 struct epoll_event eventItems[EPOLL_MAX_EVENTS]; int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis); // No longer idling. mPolling = false; // Acquire lock. mLock.lock(); //重新调用rebuildEpollLocked时,将使得epoll句柄能够监听新加入request对应的fd if (mEpollRebuildRequired) { mEpollRebuildRequired = false; rebuildEpollLocked(); goto Done; } // Check for poll error. if (eventCount < 0) { if (errno == EINTR) {  goto Done; } ...... result = POLL_ERROR; goto Done; } // Check for poll timeout. if (eventCount == 0) { result = POLL_TIMEOUT; goto Done; } for (int i = 0; i < eventCount; i++) { if (fd == mWakeEventFd) {  if (epollEvents & EPOLLIN) {  //前面已经分析过,当java层或native层有数据写入队列时,将写mWakeEventFd,以触发epoll唤醒  //awoken将读取并清空mWakeEventFd上的数据  awoken();  } else {  .........  } } else {  //epoll同样监听的request对应的fd  ssize_t requestIndex = mRequests.indexOfKey(fd);  if (requestIndex >= 0) {  int events = 0;  if (epollEvents & EPOLLIN) events |= EVENT_INPUT;  if (epollEvents & EPOLLOUT) events |= EVENT_OUTPUT;  if (epollEvents & EPOLLERR) events |= EVENT_ERROR;  if (epollEvents & EPOLLHUP) events |= EVENT_HANGUP;  //存储这个fd对应的response  pushResponse(events, mRequests.valueAt(requestIndex));  } else {  ..........  } } }

Done:

 // Invoke pending message callbacks. mNextMessageUptime = LLONG_MAX; //处理Native层的Message while (mMessageEnvelopes.size() != 0) { nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); const MessageEnvelope& messageEnvelope = mMessageEnvelopes.itemAt(0); if (messageEnvelope.uptime <= now) {  // Remove the envelope from the list.  // We keep a strong reference to the handler until the call to handleMessage  // finishes. Then we drop it so that the handler can be deleted *before*  // we reacquire our lock.  {  sp<MessageHandler> handler = messageEnvelope.handler;  Message message = messageEnvelope.message;  mMessageEnvelopes.removeAt(0);  mSendingMessage = true;  mLock.unlock();  //处理Native Message  handler->handleMessage(message);  }  mLock.lock();  mSendingMessage = false;  result = POLL_CALLBACK; } else {  // The last message left at the head of the queue determines the next wakeup time.  mNextMessageUptime = messageEnvelope.uptime;  break; } } // Release lock. mLock.unlock(); //处理带回调函数的response for (size_t i = 0; i < mResponses.size(); i++) { Response& response = mResponses.editItemAt(i); if (response.request.ident == POLL_CALLBACK) {  int fd = response.request.fd;  int events = response.events;  void* data = response.request.data;  //调用response的callback  int callbackResult = response.request.callback->handleEvent(fd, events, data);  if (callbackResult == 0) {  removeFd(fd, response.request.seq);  }  response.request.callback.clear();  result = POLL_CALLBACK; } } return result;}

说实话native层的代码写的很乱,该函数的功能比较多。
如上图所示,在nativePollOnce中利用epoll监听是否有数据到来,然后处理native message、native response。

最后,我们看看如何在native层中加入request。

3 添加监控请求
native层增加request依赖于looper的接口addFd:

//fd表示需要监听的句柄//ident的含义还没有搞明白//events表示需要监听的事件,例如EVENT_INPUT、EVENT_OUTPUT、EVENT_ERROR和EVENT_HANGUP中的一个或多个//callback为事件发生后的回调函数//data为回调函数对应的参数int Looper::addFd(int fd, int ident, int events, Looper_callbackFunc callback, void* data) { return addFd(fd, ident, events, callback ? new SimpleLooperCallback(callback) : NULL, data);}

结合上文native层轮询队列的操作,我们大致可以知道:addFd的目的,就是让native层的looper监控新加入的fd上是否有指定事件发生。
如果发生了指定的事件,就利用回调函数及参数构造对应的response。
native层的looper处理response时,就可以执行对应的回调函数了。

看看实际的代码:

int Looper::addFd(int fd, int ident, int events, const sp<LooperCallback>& callback, void* data) { ........ { AutoMutex _l(mLock); //利用参数构造一个request Request request; request.fd = fd; request.ident = ident; request.events = events; request.seq = mNextRequestSeq++; request.callback = callback; request.data = data; if (mNextRequestSeq == -1) mNextRequestSeq = 0; // reserve sequence number -1 struct epoll_event eventItem; request.initEventItem(&eventItem); //判断之前是否已经利用该fd构造过Request ssize_t requestIndex = mRequests.indexOfKey(fd); if (requestIndex < 0) {  //mEpollFd新增一个需监听fd  int epollResult = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, fd, & eventItem);  .......  mRequests.add(fd, request); } else {  //mEpollFd修改旧的fd对应的监听事件  int epollResult = epoll_ctl(mEpollFd, EPOLL_CTL_MOD, fd, & eventItem);  if (epollResult < 0) {  if (errno == ENOENT) {   // Tolerate ENOENT because it means that an older file descriptor was   // closed before its callback was unregistered and meanwhile a new   // file descriptor with the same number has been created and is now   // being registered for the first time.    epollResult = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, fd, & eventItem);   .......  }  //发生错误重新加入时,安排EpollRebuildLocked,将让epollFd重新添加一次待监听的fd  scheduleEpollRebuildLocked();  }  mRequests.replaceValueAt(requestIndex, request); } }}

对加入监控请求的处理,在上文介绍pollInner函数时已做分析,此处不再赘述。

三、总结

1、流程总结


MessageQueue的整个流程包括了Java部分和Native部分,从图中可以看出Native层的比重还是很大的。我们结合上图回忆一下整个MessageQueue对应的处理流程:
1、Java层创建Looper对象时,将会创建Java层的MessageQueue;Java层的MessageQueue初始化时,将利用Native函数创建出Native层的MessageQueue。

2、Native层的MessageQueue初始化后,将创建对应的Native Looper对象。Native对象初始化时,将创建对应epollFd和WakeEventFd。其中,epollFd将作为epoll的监听句柄,初始时epollFd仅监听WakeEventFd。

3、图中红色线条为Looper从MessageQueue中取消息时,处理逻辑的流向。
3.1、当Java层的Looper开始循环时,首先需要通过JNI函数调用Native Looper进行pollOnce的操作。

3.2、Native Looper开始运行后,需要等待epollFd被唤醒。当epollFd等待超时或监听的句柄有事件到来,Native Looper就可以开始处理事件了。

3.3、在Native层,Native Looper将先处理Native MessageQueue中的消息,再调用Response对应的回调函数。

3.4、本次循环中,Native层事件处理完毕后,才开始处理Java层中MessageQueue的消息。若MessageQueue中没有消息需要处理,并且MessageQueue中存在IdleHandler时,将调用IdleHandler定义的处理函数。

图中蓝色部分为对应的函数调用:
在Java层:
利用MessageQueue的addIdleHandler,可以为MessageQueue增加IdleHandler;
利用MessageQueue的enqueueMessage,可以向MessageQueue增加消息;必要时将利用Native函数向Native层的WakeEventFd写入消息,以唤醒epollFd。

在Native层:
利用looper:sendMessage,可以为Native MessageQueue增加消息;同样,要时将向Native层的WakeEventFd写入消息,以唤醒epollFd;
利用looper:addFd,可以向Native Looper注册监听请求,监听请求包含需监听的fd、监听的事件及对应的回调函数等,监听请求对应的fd将被成为epollFd监听的对象。当被监听的fd发生对应的事件后,将会唤醒epollFd,此时将生成对应response加入的response List中,等待处理。一旦response被处理,就会调用对应的回调函数。

2、注意事项
MessageQueue在Java层和Native层有各自的存储结构,可以分别增加消息。从处理逻辑来看,会优先处理native层的Message,然后处理Native层生成的response,最后才是处理Java层的Message。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持武林网。

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