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Android高仿2048小游戏实现代码

2019-12-12 05:02:08
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刚开始进入Splash界面:

1.SplashActivity.Java(两秒后进入开始界面,Splash界面的布局只有一个图片,在博客后,会展示给大家看)

public class SplashActivity extends Activity {@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_splash);new Thread(new Runnable() { @Overridepublic void run() {try {Thread.sleep(2000);Intent intent=new Intent(SplashActivity.this, LoginActivity.class);startActivity(intent);} catch (InterruptedException e) {// TODO Auto-generated catch blocke.printStackTrace();}finish();}}).start();}}

2.LoginActivity(登陆界面)

private Button btn1,btn2;private EditText etAcount,etPassword;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_login);initView();}private void initView() {btn1=(Button) findViewById(R.id.btn_login);btn2=(Button) findViewById(R.id.btn_register);etAcount=(EditText) findViewById(R.id.et_account);etPassword=(EditText) findViewById(R.id.et_pwd);btn1.setOnClickListener(new OnClickListener() {//登录按钮的监听@Overridepublic void onClick(View v) {SharedPreferences sharedPreferences=getSharedPreferences("user", MODE_PRIVATE);String number=sharedPreferences.getString("number", "");int a,b;if (number=="") {a=0;//记录用户个数}else {a=Integer.parseInt(number);}String account;String password;for (b=0;b<a;b++) {account="account"+b;password="password"+b;String jname=sharedPreferences.getString(account,"");String jpwd=sharedPreferences.getString(password, "");if (jname.equals(etAcount.getText().toString())||jpwd.equals(etPassword.getText().toString())) {if (jname.equals(etAcount.getText().toString())&&jpwd.equals(etPassword.getText().toString())) {finish();Intent intent=new Intent(LoginActivity.this, MainActivity.class);startActivity(intent);break;}else if (jname.equals(etAcount.getText().toString())) {Toast.makeText(LoginActivity.this, "密码错误", Toast.LENGTH_SHORT).show(); }}}if (b==a) {Toast.makeText(LoginActivity.this, "用户未注册", Toast.LENGTH_SHORT).show();}}});//注册按钮的监听btn2.setOnClickListener(new OnClickListener() {@Overridepublic void onClick(View v) {String account;String password;SharedPreferences sharedPreferences=getSharedPreferences("user",MODE_PRIVATE);String number=sharedPreferences.getString("number", "");int a;int b;if (number=="") {a=0;}else {a=Integer.parseInt(number);}for (b = 0; b <a; b++) {account="account"+b;password="password"+b;String jname=sharedPreferences.getString(account,"");if (jname.equals(etAcount.getText().toString())) {break;}}if (b==a) {if (etAcount.getText().toString().equals("")&&etPassword.getText().toString().equals("")) {Toast.makeText(LoginActivity.this,"用户名密码不能为空", Toast.LENGTH_SHORT).show();}else {account="account"+b;password="password"+b;a++;SharedPreferences.Editor editor=sharedPreferences.edit();editor.putString(account,etAcount.getText().toString());editor.putString(password,etPassword.getText().toString());editor.putString("number",a+"");editor.commit();Toast.makeText(LoginActivity.this,"注册成功", Toast.LENGTH_SHORT).show();}}else {Toast.makeText(LoginActivity.this,"该账户已存在", Toast.LENGTH_SHORT).show();}}});} }

LoginActivity的布局如下:

<ImageViewandroid:id="@+id/img_head"android:layout_width="match_parent"android:layout_height="260dp"android:background="@drawable/head_game" /><EditText android:id="@+id/et_account"android:layout_width="match_parent"android:layout_height="50dp"android:layout_below="@id/img_head"android:layout_marginLeft="50dp"android:layout_marginRight="50dp"android:layout_marginTop="40dp"android:background="@drawable/set_charge_top"android:drawableLeft="@drawable/login_img2"android:hint="请输入账号" /><EditTextandroid:id="@+id/et_pwd"android:layout_width="match_parent"android:layout_height="50dp"android:layout_below="@id/et_account"android:layout_marginLeft="50dp"android:layout_marginTop="10dp"android:layout_marginRight="50dp"android:background="@drawable/set_charge_top"android:drawableLeft="@drawable/login_img3"android:hint="请输入密码" /><Button android:id="@+id/btn_login"android:layout_width="wrap_content"android:layout_height="wrap_content"android:text="登录"android:layout_below="@id/et_pwd"android:layout_marginTop="10dp"android:layout_marginLeft="70dp"/><Button android:id="@+id/btn_register"android:layout_width="wrap_content"android:layout_height="wrap_content"android:text="注册"android:layout_below="@id/et_pwd"android:layout_toRightOf="@id/btn_login"android:layout_marginTop="10dp"android:layout_marginLeft="60dp"/>

3.MainActivity.java(主页面)

public class MainActivity extends Activity {private TextView tvScore;private Animation animation;private static MainActivity mainActivity = null;private int score = 0;private ImageView imageView;private GameView gameView;public static MainActivity getMainActivity() {return mainActivity;}public MainActivity() {mainActivity = this;}@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);tvScore = (TextView) findViewById(R.id.tvScore);imageView=(ImageView) findViewById(R.id.img_monkey);}public void onClick(View view) {switch (view.getId()) {case R.id.btn_help://帮助按钮,弹出对话框animation=AnimationUtils.loadAnimation(this,R.anim.anim_monkey);AlertDialog.Builder dialog2=new AlertDialog.Builder(this);dialog2.setTitle("嘲讽+藐视");dialog2.setMessage("这么简单的游戏你还要帮助!!你咋不上天呢");dialog2.setPositiveButton("给我绑个窜天猴", new OnClickListener() {@Overridepublic void onClick(DialogInterface dialog, int which) {imageView.startAnimation(animation);//为ImageView设置动画}});dialog2.setNegativeButton("继续玩~", new OnClickListener() {@Overridepublic void onClick(DialogInterface dialog, int which) {}});dialog2.show();break;case R.id.btn_quit://退出按钮的点击事件AlertDialog.Builder dialog = new AlertDialog.Builder(this);dialog.setTitle("提示:");dialog.setMessage("主人,你真的要离开我么?");dialog.setPositiveButton("确定", new OnClickListener() {@Overridepublic void onClick(DialogInterface dialog, int which) {System.exit(0);}});dialog.setNegativeButton("取消", new OnClickListener() {@Overridepublic void onClick(DialogInterface dialog, int which) {}});dialog.show();break;default:break;}}public void clearScore() {//清除分数score = 0;showScore();}public void showScore() {//展示分数tvScore.setText(score + "");}public void addScore(int s) {//添加分数score += s;showScore();}}

MainActivity的布局文件

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"xmlns:tools="http://schemas.android.com/tools"android:layout_width="match_parent"android:layout_height="match_parent"android:orientation="vertical"tools:context="com.jerry.game2048.MainActivity" ><LinearLayoutandroid:layout_width="match_parent"android:layout_height="wrap_content"android:orientation="horizontal"android:background="#574336"><TextView android:layout_marginLeft="10dp"android:layout_width="wrap_content"android:layout_height="wrap_content"android:text="@string/score"android:textSize="24sp"android:textColor="#FFFFFF"android:textStyle="bold"/><TextView android:id="@+id/tvScore"android:textSize="25sp"android:textColor="#FFFFFF"android:layout_width="wrap_content"android:layout_height="wrap_content"/></LinearLayout><com.jerry.game2048.GameViewandroid:id="@+id/gameView"android:layout_width="fill_parent"android:layout_height="0dp"android:layout_weight="1"></com.jerry.game2048.GameView><ImageView android:id="@+id/img_monkey"android:layout_width="60dp"android:layout_height="60dp"android:visibility="visible"android:layout_gravity="center_horizontal"android:src="@drawable/icon10"android:scaleType="fitXY"/><LinearLayoutandroid:id="@+id/ly_btns"android:layout_marginTop="20dp"android:layout_width="match_parent"android:layout_height="wrap_content"android:orientation="horizontal" android:background="#ddada0"><Button android:id="@+id/btn_help"android:layout_width="0dp"android:layout_weight="1"android:layout_height="wrap_content"android:layout_marginLeft="20dp"android:text="游戏帮助"android:textSize="20sp"android:onClick="onClick"/><Button android:id="@+id/btn_quit"android:layout_width="0dp"android:layout_weight="1"android:layout_height="wrap_content"android:text="退出游戏"android:layout_marginRight="20dp"android:textSize="20sp"android:onClick="onClick"/></LinearLayout><TextView android:layout_width="match_parent"android:layout_height="40dp"android:singleLine="true"android:ellipsize="marquee"android:focusable="true"android:focusableInTouchMode="true"android:marqueeRepeatLimit="marquee_forever"android:scrollHorizontally="true"android:textSize="30sp"android:background="#000000"android:textColor="#ffffff"android:text="这里写实际项目中,你所需要添加广告信息,这是一个跑马灯的效果,遇到问题,可在本博客下留下邮箱和问题,可以为您解答,转载请注明出处,谢谢"/></LinearLayout>

4.Card.java(卡片类)

public class Card extends FrameLayout {private int num=0;private TextView label;public Card(Context context) {super(context);label=new TextView(getContext()); label.setTextSize(32);label.setGravity(Gravity.CENTER);label.setBackgroundColor(0x33ffffff);//设置每个卡片的颜色LayoutParams lp=new LayoutParams(-1,-1);//该类用来初始化layout控件textView里的宽高属性lp.setMargins(10, 10, 0, 0);//设置间隔addView(label,lp); setNum(0);}public int getNum() {return num;}public void setNum(int num) { this.num=num;if (num<=0) {label.setText("");}else {label.setText(num+"");}}//重写equals方法,判断卡片绑定的数字是否相等public boolean equals(Card o) {return getNum()==o.getNum();} }

5.GameView.java(主要逻辑)

public class GameView extends GridLayout {private Card[][] cardsMap = new Card[4][4];//用来存放cardsMap下标用的Point类的集合private List<Point> emptyPoints = new ArrayList<Point>();public GameView(Context context, AttributeSet attrs, int defStyle) {super(context, attrs, defStyle);initGameView();}public GameView(Context context) {super(context);initGameView();}public GameView(Context context, AttributeSet attrs) {super(context, attrs);initGameView();}private void initGameView() {setColumnCount(4);setBackgroundColor(0xffddada0);setOnTouchListener(new OnTouchListener() {// 添加触摸事件 开始private float startX, startY, offsetX, offsetY;@Overridepublic boolean onTouch(View v, MotionEvent event) {switch (event.getAction()) {case MotionEvent.ACTION_DOWN:startX = event.getX();startY = event.getY();break;case MotionEvent.ACTION_UP:offsetX = event.getX() - startX;// 大于0则代表向右滑offsetY = event.getY() - startY;// 小于0代表向上滑if (Math.abs(offsetX) > Math.abs(offsetY)) {if (offsetX > 5) {swipeRight();} else if (offsetX < -5) {swipeLeft();}} else {if (offsetY > 5) {swipeDown();} else if (offsetY < -5) {swipeUp();}}break;}return true;}});}//根据卡片宽和高@Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) {//该方法就是宽高发生改变的时候我们可以得到当前的宽高是多少 //该方法也是在游戏一被创建的时候就调用,也就是用来初始宽高的方法super.onSizeChanged(w, h, oldw, oldh);//获取手机较窄的长度,-10是用来间隔每个卡片的距离,用手机的宽除以4就是每个卡片的长度了int cardWidth = (Math.min(w, h) - 10) / 4;addCards(cardWidth, cardWidth);startGame();}//增加卡片,形成4*4的矩阵private void addCards(int cardWidth, int cardHeight) {Card c;for (int y = 0; y < 4; y++) {for (int x = 0; x < 4; x++) {c = new Card(getContext());c.setNum(2);addView(c, cardWidth, cardHeight);//顺便把初始化时新建的卡片存放在新建的二维数组中cardsMap[x][y] = c;}}}//开始游戏,初始化16个cardpublic void startGame() {MainActivity.getMainActivity().clearScore();for (int y = 0; y < 4; y++) {for (int x = 0; x < 4; x++) {cardsMap[x][y].setNum(0);}}addRondomNum();addRondomNum();}//判断游戏结束private void endGame(){boolean isfull=true;//判断卡片是否铺满的标志变量for (int x = 0; x < 4; x++) {for (int y = 0; y < 4; y++) {if (cardsMap[x][y].getNum()==0||(x>0&&cardsMap[x][y].equals(cardsMap[x-1][y]))||(x<3&&cardsMap[x][y].equals(cardsMap[x+1][y]))||(y>0&&cardsMap[x][y].equals(cardsMap[x][y-1]))||(y<3&&cardsMap[x][y].equals(cardsMap[x][y+1]))) {isfull=false;break;}}}if (isfull) {AlertDialog.Builder dialog=new AlertDialog.Builder(getContext());dialog.setTitle("Game Over!");dialog.setMessage("你太菜了!想要再玩一次么?");dialog.setCancelable(false);dialog.setPositiveButton("重新开始",new DialogInterface.OnClickListener() {public void onClick(DialogInterface dialog, int which) {startGame();}});dialog.setNegativeButton("取消", new DialogInterface.OnClickListener() {@Overridepublic void onClick(DialogInterface dialog, int which) {// TODO Auto-generated method stub}});dialog.show();}}private void addRondomNum() {//把这个point清空,每次调用添加随机数时就清空之前的emptyPointsemptyPoints.clear();//对所有的位置进行遍历:即为每个卡片加上了可以控制的Point for (int y = 0; y < 4; y++) {for (int x = 0; x < 4; x++) {if (cardsMap[x][y].getNum() <= 0) {emptyPoints.add(new Point(x, y));}}}//通过随机的从存放了的Point的List集合里去获取Card的位置,并给这个card设置文本属性,并且只能存2或//通过point对象来充当下标的角色来控制存放card的二维数组cardsMap,然后随机给定位到的card对象赋值Point p = emptyPoints.remove((int) (Math.random() * emptyPoints.size()));cardsMap[p.x][p.y].setNum(Math.random() > 0.1 ? 2 : 4);}//左移private void swipeLeft() {boolean add=false;for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) {for (int x1 = x + 1; x1 < 4; x1++) {if (cardsMap[x1][y].getNum() > 0) {//除了第一列以外的数,如果存在一个数大于0if (cardsMap[x][y].getNum() <= 0) {//如果左边没有数cardsMap[x][y].setNum(cardsMap[x1][y].getNum());//将右边的数移到左边cardsMap[x1][y].setNum(0);//右边数清零x--;add=true;break;} else if (cardsMap[x][y].equals(cardsMap[x1][y])) {cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);cardsMap[x1][y].setNum(0);MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());add=true;}break;}}}}if (add) {addRondomNum();endGame();//判断是否结束}}//右移private void swipeRight() {boolean add=false;for (int y = 0; y < 4; y++) {for (int x = 3; x >= 0; x--) {for (int x1 = x - 1; x1 >= 0; x1--) {if (cardsMap[x1][y].getNum() > 0) {if (cardsMap[x][y].getNum() <= 0) {cardsMap[x][y].setNum(cardsMap[x1][y].getNum());cardsMap[x1][y].setNum(0);x++;add=true;break;} else if (cardsMap[x][y].equals(cardsMap[x1][y])) {cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);cardsMap[x1][y].setNum(0);MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());add=true;}break;}}}}if (add) {addRondomNum();endGame();}}private void swipeUp() {boolean add=false;for (int x = 0; x < 4; x++) {for (int y = 0; y < 4; y++) {for (int y1 = y + 1; y1 < 4; y1++) {if (cardsMap[x][y1].getNum() > 0) {if (cardsMap[x][y].getNum() <= 0) {cardsMap[x][y].setNum(cardsMap[x][y1].getNum());cardsMap[x][y1].setNum(0);y--;add=true;break;} else if (cardsMap[x][y].equals(cardsMap[x][y1])) {cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);cardsMap[x][y1].setNum(0);MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());add=true;}break;}}}}if (add) {addRondomNum();endGame();}}private void swipeDown() {boolean add=false;for (int x = 0; x < 4; x++) {for (int y = 3; y >= 0; y--) {for (int y1 = y - 1; y1 >= 0; y1--) {if (cardsMap[x][y1].getNum() > 0) {if (cardsMap[x][y].getNum() <= 0) {cardsMap[x][y].setNum(cardsMap[x][y1].getNum());cardsMap[x][y1].setNum(0);y++;add=true;break;} else if (cardsMap[x][y].equals(cardsMap[x][y1])) {cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);cardsMap[x][y1].setNum(0);MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());add=true;}break;}}}}if (add) {addRondomNum();endGame();}}}

6.最后不要忘记在清单配置文件中配置信息

<?xml version="1.0" encoding="utf-8"?><manifest xmlns:android="http://schemas.android.com/apk/res/android"package="com.jerry.game2048"android:versionCode="1"android:versionName="1.0" ><uses-sdkandroid:minSdkVersion="17"android:targetSdkVersion="21" /><applicationandroid:allowBackup="true"android:icon="@drawable/game2048"android:label="@string/app_name"android:theme="@style/AppTheme" ><activityandroid:name="com.jerry.game2048.MainActivity"android:label="@string/app_name"//设置屏幕为竖屏android:screenOrientation="portrait" ></activity><activityandroid:name=".SplashActivity"android:label="@string/title_activity_splash" ><intent-filter><action android:name="android.intent.action.MAIN" /><category android:name="android.intent.category.LAUNCHER" /></intent-filter></activity><activityandroid:name=".LoginActivity"android:label="@string/title_activity_login" ></activity></application></manifest>

7.其中的窜天猴的动画效果实现如下:

在res文件下新建一个anim文件夹
在anim文件夹下新建一个anim_monky.xml的布局文件

anim_monky.xml

<?xml version="1.0" encoding="utf-8"?><set xmlns:android="http://schemas.android.com/apk/res/android"><translateandroid:fromXDelta="0"android:toXDelta="40"android:fromYDelta="0"android:toYDelta="-5000"android:duration="4000"/><alpha android:fromAlpha="1"android:toAlpha="0"android:duration="5000"/></set>

效果图如下:


以上所述是小编给大家介绍的Android高仿2048小游戏实现代码,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对武林网网站的支持!

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