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Audio系列之音量键

2019-11-09 18:16:19
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根据按键派发策略,派发顺序是Activity,然后是PhoneWindow。

如果activity需要处理音量键,可以在应用中重写Activity 的onKeyDown()方法以截获音量键将其用作其他功能,如相机的音量快捷键。Activity#onKeyDown()方法源码

/**     * Called when a key was PRessed down and not handled by any of the views     * inside of the activity. So, for example, key presses while the cursor     * is inside a TextView will not trigger the event (unless it is a navigation     * to another object) because TextView handles its own key presses.     *     * <p>If the focused view didn't want this event, this method is called.     *     * <p>The default implementation takes care of {@link KeyEvent#KEYCODE_BACK}     * by calling {@link #onBackPressed()}, though the behavior varies based     * on the application compatibility mode: for     * {@link android.os.Build.VERSION_CODES#ECLAIR} or later applications,     * it will set up the dispatch to call {@link #onKeyUp} where the action     * will be performed; for earlier applications, it will perform the     * action immediately in on-down, as those versions of the platform     * behaved.     *     * <p>Other additional default key handling may be performed     * if configured with {@link #setDefaultKeyMode}.     *     * @return Return <code>true</code> to prevent this event from being propagated     * further, or <code>false</code> to indicate that you have not handled     * this event and it should continue to be propagated.     * @see #onKeyUp     * @see android.view.KeyEvent     */    public boolean onKeyDown(int keyCode, KeyEvent event)  {        if (keyCode == KeyEvent.KEYCODE_BACK) {            if (getApplicationInfo().targetSdkVersion                    >= Build.VERSION_CODES.ECLAIR) {                event.startTracking();            } else {                onBackPressed();            }            return true;        }        if (mDefaultKeyMode == DEFAULT_KEYS_DISABLE) {            return false;        } else if (mDefaultKeyMode == DEFAULT_KEYS_SHORTCUT) {            Window w = getWindow();            if (w.hasFeature(Window.FEATURE_OPTIONS_PANEL) &&                    w.performPanelShortcut(Window.FEATURE_OPTIONS_PANEL, keyCode, event,                            Menu.FLAG_ALWAYS_PERFORM_CLOSE)) {                return true;            }            return false;        } else {            // Common code for DEFAULT_KEYS_DIALER & DEFAULT_KEYS_SEARCH_*            boolean clearSpannable = false;            boolean handled;            if ((event.getRepeatCount() != 0) || event.isSystem()) {                clearSpannable = true;                handled = false;            } else {                handled = TextKeyListener.getInstance().onKeyDown(                        null, mDefaultKeySsb, keyCode, event);                if (handled && mDefaultKeySsb.length() > 0) {                    // something useable has been typed - dispatch it now.                    final String str = mDefaultKeySsb.toString();                    clearSpannable = true;                    switch (mDefaultKeyMode) {                    case DEFAULT_KEYS_DIALER:                        Intent intent = new Intent(Intent.ACTION_DIAL,  Uri.parse("tel:" + str));                        intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);                        startActivity(intent);                        break;                    case DEFAULT_KEYS_SEARCH_LOCAL:                        startSearch(str, false, null, false);                        break;                    case DEFAULT_KEYS_SEARCH_GLOBAL:                        startSearch(str, false, null, true);                        break;                    }                }            }            if (clearSpannable) {                mDefaultKeySsb.clear();                mDefaultKeySsb.clearSpans();                Selection.setSelection(mDefaultKeySsb,0);            }            return handled;        }    }

Activity.onKeyDown()对一般按键有默认的一些处理,但是我们可以复写这个方法以处理我们想要处理的按键。如果不做处理,会让PhoneWindow的onKeyDown处理,下面是PhoneWindow#onKeyDown()方法源码:

protected boolean onKeyDown(int featureId, int keyCode, KeyEvent event) {        /* ****************************************************************************         * HOW TO DECIDE WHERE YOUR KEY HANDLING GOES.         *         * If your key handling must happen before the app gets a crack at the event,         * it goes in PhoneWindowManager.         *         * If your key handling should happen in all windows, and does not depend on         * the state of the current application, other than that the current         * application can override the behavior by handling the event itself, it         * should go in PhoneFallbackEventHandler.         *         * Only if your handling depends on the window, and the fact that it has         * a DecorView, should it go here.         * ****************************************************************************/        final KeyEvent.DispatcherState dispatcher =                mDecor != null ? mDecor.getKeyDispatcherState() : null;        //Log.i(TAG, "Key down: repeat=" + event.getRepeatCount()        //        + " flags=0x" + Integer.toHexString(event.getFlags()));        switch (keyCode) {            case KeyEvent.KEYCODE_VOLUME_UP:            case KeyEvent.KEYCODE_VOLUME_DOWN:            case KeyEvent.KEYCODE_VOLUME_MUTE: {                int direction = 0;                switch (keyCode) {                    case KeyEvent.KEYCODE_VOLUME_UP:                        direction = AudioManager.ADJUST_RAISE;                        break;                    case KeyEvent.KEYCODE_VOLUME_DOWN:                        direction = AudioManager.ADJUST_LOWER;                        break;                    case KeyEvent.KEYCODE_VOLUME_MUTE:                        direction = AudioManager.ADJUST_TOGGLE_MUTE;                        break;                }                // If we have a session send it the volume command, otherwise                // use the suggested stream.                if (mMediaController != null) {                    mMediaController.adjustVolume(direction, AudioManager.FLAG_SHOW_UI);                } else {                    MediaSessionLegacyHelper.getHelper(getContext()).sendAdjustVolumeBy(                            mVolumeControlStreamType, direction,                            AudioManager.FLAG_SHOW_UI | AudioManager.FLAG_VIBRATE                                    | AudioManager.FLAG_FROM_KEY);                }                return true;            }            // These are all the recognized media key codes in            // KeyEvent.isMediaKey()            case KeyEvent.KEYCODE_MEDIA_PLAY:            case KeyEvent.KEYCODE_MEDIA_PAUSE:            case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE:            case KeyEvent.KEYCODE_MUTE:            case KeyEvent.KEYCODE_HEADSETHOOK:            case KeyEvent.KEYCODE_MEDIA_STOP:            case KeyEvent.KEYCODE_MEDIA_NEXT:            case KeyEvent.KEYCODE_MEDIA_PREVIOUS:            case KeyEvent.KEYCODE_MEDIA_REWIND:            case KeyEvent.KEYCODE_MEDIA_RECORD:            case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD: {                if (mMediaController != null) {                    if (mMediaController.dispatchMediaButtonEvent(event)) {                        return true;                    }                }                return false;            }            case KeyEvent.KEYCODE_MENU: {                onKeyDownPanel((featureId < 0) ? FEATURE_OPTIONS_PANEL : featureId, event);                return true;            }            case KeyEvent.KEYCODE_BACK: {                if (event.getRepeatCount() > 0) break;                if (featureId < 0) break;                // Currently don't do anything with long press.                if (dispatcher != null) {                    dispatcher.startTracking(event, this);                }                return true;            }        }        return false;    }在PhoneWindow#onKeyDown()中最终调用mMediaController.adjustVolume(direction, AudioManager.FLAG_SHOW_UI);调节音量,源码如下:

/**     * Adjust the volume of the output this session is playing on. The direction     * must be one of {@link AudioManager#ADJUST_LOWER},     * {@link AudioManager#ADJUST_RAISE}, or {@link AudioManager#ADJUST_SAME}.     * The command will be ignored if the session does not support     * {@link VolumeProvider#VOLUME_CONTROL_RELATIVE} or     * {@link VolumeProvider#VOLUME_CONTROL_ABSOLUTE}. The flags in     * {@link AudioManager} may be used to affect the handling.     *     * @see #getPlaybackInfo()     * @param direction The direction to adjust the volume in.     * @param flags Any flags to pass with the command.     */    public void adjustVolume(int direction, int flags) {        try {            mSessionBinder.adjustVolume(direction, flags, mContext.getPackageName());        } catch (RemoteException e) {            Log.wtf(TAG, "Error calling adjustVolumeBy.", e);        }    }在PhoneWindow#onKeyDown()的flag有几个,其中AudioManager.FLAG_SHOW_UI告诉AudioService需要弹出一个音量控制板。而PhoneWindow#onKeyUp()中对应的有AudioManager.FLAG_PLAY_SOUND,这是告诉AudioService松开音量键后有提示音,还有更多的flag自己去看。

每个流类型(StreamType)都有独立的音量值。而PhoneWindow最终设置的音量所属类型由PhoneWindow#mVolumeControlStream决定,在Activity#setVolumeControlStream()可以设置绑定的PhoneWindow的mVolumeControlStream。

音量按键有三个值,分别是KeyEvent.KEYCODE_VOLUME_UP(加), KeyEvent.KEYCODE_VOLUME_DOWN(减), KeyEvent.KEYCODE_VOLUME_MUTE(静音)

音量改变后,会发广播,下面是AudioService#setIndex()源码:

mVolumeChanged = new Intent(AudioManager.VOLUME_CHANGED_ACTION);mVolumeChanged.putExtra(AudioManager.EXTRA_VOLUME_STREAM_VALUE, index);                mVolumeChanged.putExtra(AudioManager.EXTRA_PREV_VOLUME_STREAM_VALUE, oldIndex);                mVolumeChanged.putExtra(AudioManager.EXTRA_VOLUME_STREAM_TYPE_ALIAS,                        mStreamVolumeAlias[mStreamType]);                sendBroadcastToAll(mVolumeChanged);


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