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使用UIBezierPath类可以创建基于矢量的路径,这个类在UIKit中。此类是Core Graphics框架关于path的一个封装。使用此类可以定义简单的形状,如椭圆或者矩形,或者有多个直线和曲线段组成的形状。
如果修改最后一句代码:[aPathfill];运行结果就如下:
这样就知道stroke 和 fill 方法的区别了吧!3、使用UIBezierPath创建矩形使用这个方法即可:[cpp] view plain copy Creates and returns a new UIBezierPath object initialized with a rectangular path. + (UIBezierPath *)bezierPathWithRect:(CGRect)rect demo代码:[cpp] view plain copy - (void)drawRect:(CGRect)rect { UIColor *color = [UIColor redColor]; [color set]; //设置线条颜色 UIBezierPath* aPath = [UIBezierPath bezierPathWithRect:CGRectMake(20, 20, 100, 50)]; aPath.lineWidth = 5.0; aPath.lineCapStyle = kCGLineCapRound; //线条拐角 aPath.lineJoinStyle = kCGLineCapRound; //终点处理 [aPath stroke]; } 4、使用UIBezierPath创建圆形或者椭圆形使用这个方法即可:[cpp] view plain copy Creates and returns a new UIBezierPath object initialized with an oval path inscribed in the specified rectangle + (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect 这个方法根据传入的rect矩形参数绘制一个内切曲线。当传入的rect是一个正方形时,绘制的图像是一个内切圆;当传入的rect是一个长方形时,绘制的图像是一个内切椭圆。5、使用UIBezierPath创建一段弧线使用这个方法:[cpp] view plain copy Creates and returns a new UIBezierPath object initialized with an arc of a circle. + (UIBezierPath *)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise Parameters center Specifies the center point of the circle (in the current coordinate system) used to define the arc. radius Specifies the radius of the circle used to define the arc. startAngle Specifies the starting angle of the arc (measured in radians). endAngle Specifies the end angle of the arc (measured in radians). clockwise The direction in which to draw the arc. Return Value A new path object with the specified arc. 其中的参数分别指定:这段圆弧的中心,半径,开始角度,结束角度,是否顺时针方向。下图为弧线的参考系。
demo代码:[cpp] view plain copy #define pi 3.14159265359 #define DEGREES_TO_RADIANS(degrees) ((pi * degrees)/ 180) [cpp] view plain copy - (void)drawRect:(CGRect)rect { UIColor *color = [UIColor redColor]; [color set]; //设置线条颜色 UIBezierPath* aPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(150, 150) radius:75 startAngle:0 endAngle:DEGREES_TO_RADIANS(135) clockwise:YES]; aPath.lineWidth = 5.0; aPath.lineCapStyle = kCGLineCapRound; //线条拐角 aPath.lineJoinStyle = kCGLineCapRound; //终点处理 [aPath stroke]; } 结果如下图:
6、UIBezierPath类提供了添加二次贝塞尔曲线和三次贝塞尔曲线的支持。曲线段在当前点开始,在指定的点结束。曲线的形状有开始点,结束点,一个或者多个控制点的切线定义。下图显示了两种曲线类型的相似,以及控制点和curve形状的关系。(1)绘制二次贝塞尔曲线使用到这个方法:[cpp] view plain copy Appends a quadratic Bézier curve to the receiver’s path. - (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint Parameters endPoint The end point of the curve. controlPoint The control point of the curve.
demo代码:[cpp] view plain copy - (void)drawRect:(CGRect)rect { UIColor *color = [UIColor redColor]; [color set]; //设置线条颜色 UIBezierPath* aPath = [UIBezierPath bezierPath]; aPath.lineWidth = 5.0; aPath.lineCapStyle = kCGLineCapRound; //线条拐角 aPath.lineJoinStyle = kCGLineCapRound; //终点处理 [aPath moveToPoint:CGPointMake(20, 100)]; [aPath addQuadCurveToPoint:CGPointMake(120, 100) controlPoint:CGPointMake(70, 0)]; [aPath stroke]; }
(2)绘制三次贝塞尔曲线使用到这个方法:[cpp] view plain copy Appends a cubic Bézier curve to the receiver’s path. - (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2 Parameters endPoint The end point of the curve. controlPoint1 The first control point to use when computing the curve. controlPoint2 The second control point to use when computing the curve.
demo代码:[cpp] view plain copy - (void)drawRect:(CGRect)rect { UIColor *color = [UIColor redColor]; [color set]; //设置线条颜色 UIBezierPath* aPath = [UIBezierPath bezierPath]; aPath.lineWidth = 5.0; aPath.lineCapStyle = kCGLineCapRound; //线条拐角 aPath.lineJoinStyle = kCGLineCapRound; //终点处理 [aPath moveToPoint:CGPointMake(20, 50)]; [aPath addCurveToPoint:CGPointMake(200, 50) controlPoint1:CGPointMake(110, 0) controlPoint2:CGPointMake(110, 100)]; [aPath stroke]; }
7.使用Core Graphics函数去修改path。 // Create the path data |
CGMutablePathRef cgPath = CGPathCreateMutable(); |
CGPathAddEllipseInRect(cgPath, NULL, CGRectMake(0, 0, 300, 300)); |
CGPathAddEllipseInRect(cgPath, NULL, CGRectMake(50, 50, 200, 200)); |
// Now create the UIBezierPath object |
UIBezierPath* aPath = [UIBezierPath bezierPath]; |
aPath.CGPath = cgPath; |
aPath.usesEvenOddFillRule = YES; |
// After assigning it to the UIBezierPath object, you can release |
// your CGPathRef data type safely. |
CGPathRelease(cgPath); |
UIBezierPath
UIBezierPath* aPath = [UIBezierPath bezierPathWithOvalInRect |
// Get the CGPathRef and create a mutable version. |
CGPathRef cgPath = aPath.CGPath; |
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(cgPath); |
// Modify the path and assign it back to the UIBezierPath object |
CGPathAddEllipseInRect(mutablePath, NULL, CGRectMake(50, 50, 200, 200)); |
aPath.CGPath = mutablePath; |
// Release both the mutable copy of the path. |
CGPathRelease(mutablePath); |
- (void)drawRect:(CGRect)rect |
{ |
// Create an oval shape to draw. |
UIBezierPath* aPath = [UIBezierPath bezierPathWithOvalInRect |
CGRectMake(0, 0, 200, 100)]; |
// Set the render colors |
[[UIColor blackColor] setStroke]; |
[[UIColor redColor] setFill]; |
CGContextRef aRef = UIGraphicsGetCurrentCont |
// If you have content to draw after the shape, |
// save the current state before changing the transform |
//CGContextSaveGState(aRef); |
// Adjust the view's origin temporarily. The oval is |
// now drawn relative to the new origin point. |
CGContextTranslateCTM(aRef, 50, 50); |
// Adjust the drawing options as needed. |
aPath.lineWidth = 5; |
// Fill the path before stroking it so that the fill |
// color does not obscure the stroked line. |
[aPath fill]; |
[aPath stroke]; |
// Restore the graphics state before drawing any other content. |
//CGContextRestoreGState(aRef); |
} |
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