移动应用为支持各种功能,大多采用了多线程技术。使用单独的线程执行某些任务,同时不影响界面的刷新,在线程执行过程中,可能需要通知一些信息给界面线程,在线程结束之后,需要告诉界面线程执行的结果,这是较为通用的一种线程执行方式。
在C#中,实现该功能的类是BackgroundWorker,而在android和ios中,并无类似的封装好的类。通常在开发应用的时候需要考虑可移植性,存在为多种平台开发相同应用的情况,为简化不同平台应用的开发,编程需要考虑相同的逻辑结构。因此在android和ios实现与BackgroundWorker类似的功能和接口。
BackgroundWorker包含的主要属性和接口说明如下:
主要属性:
event DoWorkEventHandler DoWork; //线程的主体 event PRogressChangedEventHandler ProgressChanged; //线程运行过程中的消息 event RunWorkerCompletedEventHandler RunWorkerCompleted; //线程结束时的处理
主要函数:
void CancelAsync(); 取消线程的运行 void ReportProgress(int percentProgress, object userState); //报告线程的消息 void RunWorkerAsync(object argument); //开始执行线程
为了方面使用,可以将BackgroundWorker进行封装如下
public class StarBackgroundWorker { private BackgroundWorker m_worker; public StarBackgroundWorker() { m_worker = new BackgroundWorker(); } public void CancelAsync() { m_worker.CancelAsync(); } public void RunAsync(DoWorkEventHandler DoWork, object userState, ProgressChangedEventHandler ProgressChanged, RunWorkerCompletedEventHandler RunWorkerCompleted) { m_worker.DoWork += DoWork; m_worker.WorkerSupportsCancellation = true; m_worker.RunWorkerCompleted += RunWorkerCompleted; if (ProgressChanged != null) { m_worker.ProgressChanged += ProgressChanged; m_worker.WorkerReportsProgress = true; } m_worker.RunWorkerAsync(userState); } public void ReportProgress(int percentProgress, object userState) { m_worker.ReportProgress(percentProgress, userState); } }使用方法:
StarCoreBackgroundWorker myworker = new StarCoreBackgroundWorker();myworker.RunAsync( (object sender1, DoWorkEventArgs e1) => { BackgroundWorker worker = sender1 as BackgroundWorker; //线程的主体 }, null, (object sender1, ProgressChangedEventArgs e1) => { //--在界面线程中执行,可以刷新界面 }, (object sender1, RunWorkerCompletedEventArgs e1) => { //--在界面线程中处理,线程运行结束后的处理 });2.Android中实现类似BackgroundWorker的功能
Android中使用java编程,通常创建线程使用Thread和Runnable,线程与界面线程通信使用消息的方式,从界面线程中的handler获取一条消息结构,填充参数,使用sendMessage将消息发送给界面线程。界面线程的Handler获取消息队列中的消息进行处理。利用这些方式,可以实现类似c# BackgroundWorker功能
a. 封装Handler
由于采用Handler处理所有BackgroundWorker线程中的消息,为了区分不同的线程,需要线程在创建时进行登记。代码如下:
public class StarUIHander { static public Handler handler; static int InvokeTag = 0; static HashMap<Integer,HandlerCallBack> CallBackList; public interface HandlerCallBack { void Invoke(Message msg); } static int Register(HandlerCallBack CallBack) { int Val = InvokeTag; CallBackList.put(InvokeTag,CallBack); InvokeTag ++; return Val; } static void Remove(int Which) { CallBackList.remove(Which); } static void InitStarUIHander() { handler = new android.os.Handler() { public void handleMessage(Message msg) { HandlerCallBack CallBack = CallBackList.get(msg.what); if( CallBack != null ) CallBack.Invoke(msg); } }; CallBackList = new HashMap<Integer,HandlerCallBack>(); }}在android应用主Activity中,调用InitStarUIHander初始化Handler,对于创建的线程,调用Register注册消息处理函数,获取标识,使用该标识发送消息时。
b. 实现BackgroundWorker功能
在实现BackgroundWorker之前,参照c#的定义,需要实现一些相关的接口。有以下几个: CancellationTokenSource, ProgressChangedEventArgs, DoWorkEventArgs,RunWorkerCompletedEventArgs,具体代码可参考附件
public BackgroundWorker(){ //_dispatcher = this.Dispatcher; cts = new CancellationTokenSource(); HandlerQueue = StarUIHander.Register(new StarUIHander.HandlerCallBack() { @Override public void Invoke(Message msg) { Object[] Para = (Object[])msg.obj; switch ((int)Para[0]) { case Message_ReportProgress: if (ProgressChanged != null ){ ProgressChanged.Invoke(this,(ProgressChangedEventArgs)Para[1]); } break; case Message_OnRunWorkerCompleted: if (RunWorkerCompleted != null) RunWorkerCompleted.Invoke(this,(RunWorkerCompletedEventArgs)Para[1]); break; } } });}报告状态:
public void ReportProgress(int percentProgress, Object userState){ if (ProgressChanged != null ){ Message message = StarUIHander.handler.obtainMessage(); message.what = HandlerQueue; message.obj = new Object[]{Message_ReportProgress,new ProgressChangedEventArgs(percentProgress,userState)}; StarUIHander.handler.sendMessage(message); }}创建线程执行:
public void RunWorkerAsync(Object userState){ final BackgroundWorker m_worker = this; if (DoWork != null) { IsBusy = true; try { final DoWorkEventArgs args = new DoWorkEventArgs(userState); new Thread(new Runnable(){ @Override public void run() { DoWork.Invoke(m_worker, args); IsBusy = false; if (RunWorkerCompleted != null) { Message message = StarUIHander.handler.obtainMessage(); message.what = HandlerQueue; message.obj = new Object[]{Message_OnRunWorkerCompleted, new RunWorkerCompletedEventArgs(args.Result, null, args.Cancel)}; StarUIHander.handler.sendMessage(message); } } }).start(); } catch (Exception ex) { IsBusy = false; if (RunWorkerCompleted != null) { Message message = StarUIHander.handler.obtainMessage(); message.what = HandlerQueue; message.obj = new Object[]{Message_OnRunWorkerCompleted, new RunWorkerCompletedEventArgs(false, ex, false)}; StarUIHander.handler.sendMessage(message); } } }}为了方面使用,将BackgroundWorker进行封装如下
public static class StarCoreBackgroundWorker { private BackgroundWorker m_worker; public StarCoreBackgroundWorker() { m_worker = new BackgroundWorker(); } public void CancelAsync() { m_worker.CancelAsync(); } public void RunAsync(DoWorkEventHandler DoWork, Object userState, ProgressChangedEventHandler ProgressChanged, RunWorkerCompletedEventHandler RunWorkerCompleted) { m_worker.DoWork = DoWork; m_worker.WorkerSupportsCancellation = true; m_worker.RunWorkerCompleted = RunWorkerCompleted; if (ProgressChanged != null) { m_worker.ProgressChanged = ProgressChanged; m_worker.WorkerReportsProgress = true; } m_worker.RunWorkerAsync(userState); } public void ReportProgress(int percentProgress, Object userState) { m_worker.ReportProgress(percentProgress, userState); } }使用方法:
StarBackgroundWorker myworker = new StarBackgroundWorker();myworker.RunAsync( new DoWorkEventHandler() { public void Invoke(Object sender1, DoWorkEventArgs e1) { BackgroundWorker worker = sender1 as BackgroundWorker; //线程的主体 } }, null, new ProgressChangedEventHandler() { public void Invoke(Object sender1, ProgressChangedEventArgs e1) { //--在界面线程中执行,可以刷新界面 } }, new RunWorkerCompletedEventHandler() { public void Invoke(Object sender, RunWorkerCompletedEventArgs e) { //--在界面线程中处理,线程运行结束后的处理 } });3. ios中实现类似BackgroundWorker的功能
ios创建线程可以使用NSThread,在界面线程中运行调用performSelectorOnMainThread函数;也可以使用GCD相关的函数,对多线程进行封装,可以实现类似c#的BackgroundWorker功能
a. 实现BackgroundWorker功能
与android类似,在实现BackgroundWorker之前,参照c#的定义,同样需要实现一些相关的接口。有以下几个:CancellationTokenSource, ProgressChangedEventArgs, DoWorkEventArgs,RunWorkerCompletedEventArgs,具体代码可参考附件
定义接口:
typedef void(^ProgressChangedEventHandler)(id,ProgressChangedEventArgs*);typedef void(^RunWorkerCompletedEventHandler)(id,RunWorkerCompletedEventArgs*);typedef void(^DoWorkEventHandler)(id,DoWorkEventArgs*);实现BackgroundWorker
上报状态:
-(void)ReportProgress:(uint)percentProgress userState:(id)userState{ if (ProgressChanged != nil || ProgressChangedSelector != nil ){ dispatch_async(dispatch_get_main_queue(),^{ @try{ if( ProgressChangedSelector == nil ) ProgressChanged(self,[ProgressChangedEventArgs initProgressChangedEventArgs:percentProgress UserState:userState]); else{ IMP imp = [SelectorController methodForSelector:ProgressChangedSelector]; void (*func)(id, SEL, id, ProgressChangedEventArgs* ) = (void *)imp; func(SelectorController, ProgressChangedSelector, self, [ProgressChangedEventArgs initProgressChangedEventArgs:percentProgress UserState:userState]); } } @catch(NSException* e) { } }); }} 异步执行-(void)RunWorkerAsync:(id)userState{ if (DoWork != nil || DoWorkSelector != nil) { @try { DoWorkEventArgs* args = [DoWorkEventArgs initDoWorkEventArgs:userState]; dispatch_async(dispatch_get_global_queue(0, 0),^{ if( DoWork != nil ) DoWork(self,args); else if(DoWorkSelector != nil ){ IMP imp = [SelectorController methodForSelector:DoWorkSelector]; void (*func)(id, SEL, id, DoWorkEventArgs* ) = (void *)imp; func(SelectorController, DoWorkSelector, self,args); } dispatch_async(dispatch_get_main_queue(),^{ if (RunWorkerCompleted != nil) RunWorkerCompleted(self,[RunWorkerCompletedEventArgs initRunWorkerCompletedEventArgs:args.Result Cancelled:args.Cancel]); else if(RunWorkerCompletedSelector != nil){ IMP imp = [SelectorController methodForSelector:RunWorkerCompletedSelector]; void (*func)(id, SEL, id, RunWorkerCompletedEventArgs* ) = (void *)imp; func(SelectorController, RunWorkerCompletedSelector, self,[RunWorkerCompletedEventArgs initRunWorkerCompletedEventArgs:args.Result Cancelled:args.Cancel]); } }); }); } @catch(NSException* e) { dispatch_async(dispatch_get_main_queue(),^{ if (RunWorkerCompleted != nil) RunWorkerCompleted(self,[RunWorkerCompletedEventArgs initRunWorkerCompletedEventArgs:e]); else if( RunWorkerCompletedSelector != nil ){ IMP imp = [SelectorController methodForSelector:RunWorkerCompletedSelector]; void (*func)(id, SEL, id, RunWorkerCompletedEventArgs* ) = (void *)imp; func(SelectorController, RunWorkerCompletedSelector, self,[RunWorkerCompletedEventArgs initRunWorkerCompletedEventArgs:e]); } }); } }}
b. 为了方面使用,将BackgroundWorker进行封装如下
-(void)RunAsync:(DoWorkEventHandler)DoWork userState:(id)userState ProgressChanged:(ProgressChangedEventHandler)ProgressChanged RunWorkerCompleted:(RunWorkerCompletedEventHandler)RunWorkerCompleted{ m_worker.DoWork = DoWork; m_worker.RunWorkerCompleted = RunWorkerCompleted; if (ProgressChanged != nil) { m_worker.ProgressChanged = ProgressChanged; } [m_worker RunWorkerAsync:userState];}-(void)ReportProgress:(uint)percentProgress userState:(id)userState{ [m_worker ReportProgress:percentProgress userState:userState];}使用方法:StarBackgroundWorker* myworker = [StarBackgroundWorker initStarBackgroundWorker]; [myworker RunAsync:^(id sender1, DoWorkEventArgs *e) { BackgroundWorker* worker = (BackgroundWorker*)sender1; } userState:nil ProgressChanged:^(id sender1, ProgressChangedEventArgs *e) { } RunWorkerCompleted:^(id sender1, RunWorkerCompletedEventArgs *e) { } }];4. 结束语
如果不考虑可移植性,可以直接使用android,ios,windows中定义的多线程方法开发应用,但由于不同平台采用的是不同语言,多线程实现接口和方式不同,会影响应用的逻辑结构,增加不同平台移植的工作量。基于线程执行过程,参考C#中的BackgroundWorker机制,在android和ios实现了类似的多线程机制,采用相同的框架结构,提供类似的接口,可以使多线程在不同平台具有相同的逻辑结构
上面的代码不完整,具体请参考附件
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