3DTouch 的实现有两种方法,一种是在plist文件中进行配置,另一种为代码配置。
1.在plist文件中配置(静态)
UIapplicationShortcutItems:数组中的元素就是我们的那些快捷选项标签。
UIApplicationShortcutItemTitle:标签标题(必填)
UIApplicationShortcutItemType:标签的唯一标识 (必填)
UIApplicationShortcutItemIconType:使用系统图标的类型,如搜索、定位、home等(可选)
UIApplicationShortcutItemIcon File:使用项目中的图片作为标签图标 (可选)
UIApplicationShortcutItemSubtitle:标签副标题 (可选)
UIApplicationShortcutItemUserInfo:字典信息,如传值使用 (可选)
2.在AppDelegate.m实现(动态)
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil]; ViewController *mainView = [storyboard instantiateViewControllerWithIdentifier:@"mainController"]; UINavigationController *mainNav = [[UINavigationController alloc] initWithRootViewController:mainView]; self.window.rootViewController = mainNav; [self.window makeKeyAndVisible]; //创建应用图标上的3D touch快捷选项 [self creatShortcutItem]; UIApplicationShortcutItem *shortcutItem = [launchOptions valueForKey:UIApplicationLaunchOptionsShortcutItemKey]; //如果是从快捷选项标签启动app,则根据不同标识执行不同操作,然后返回NO,防止调用- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler if (shortcutItem) { //判断先前我们设置的快捷选项标签唯一标识,根据不同标识执行不同操作 if([shortcutItem.type isEqualToString:@"com.mycompany.myapp.one"]){ NSArray *arr = @[@"hello 3D Touch"]; UIActivityViewController *vc = [[UIActivityViewController alloc]initWithActivityItems:arr applicationActivities:nil]; [self.window.rootViewController PResentViewController:vc animated:YES completion:^{ }]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.search"]) {//进入搜索界面 SearchViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"searchController"]; [mainNav pushViewController:childVC animated:NO]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.share"]) {//进入分享界面 SharedViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"sharedController"]; [mainNav pushViewController:childVC animated:NO]; } return NO; } return YES;}//创建应用图标上的3D touch快捷选项- (void)creatShortcutItem { //创建系统风格的icon UIApplicationShortcutIcon *icon = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeShare]; // //创建自定义图标的icon// UIApplicationShortcutIcon *icon2 = [UIApplicationShortcutIcon iconWithTemplateImageName:@"分享.png"]; //创建快捷选项 UIApplicationShortcutItem * item = [[UIApplicationShortcutItem alloc]initWithType:@"com.mycompany.myapp.share" localizedTitle:@"分享" localizedSubtitle:@"分享副标题" icon:icon userInfo:nil]; //添加到快捷选项数组 [UIApplication sharedApplication].shortcutItems = @[item];}3.点击快捷选项标签进入应用的响应
在AppDelegate.m文件中加如下代码:
//如果app在后台,通过快捷选项标签进入app,则调用该方法,如果app不在后台已杀死,则处理通过快捷选项标签进入app的逻辑在- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions中- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler { UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil]; ViewController *mainView = [storyboard instantiateViewControllerWithIdentifier:@"mainController"]; UINavigationController *mainNav = [[UINavigationController alloc] initWithRootViewController:mainView]; self.window.rootViewController = mainNav; [self.window makeKeyAndVisible]; //判断先前我们设置的快捷选项标签唯一标识,根据不同标识执行不同操作 if([shortcutItem.type isEqualToString:@"com.mycompany.myapp.one"]){ NSArray *arr = @[@"hello 3D Touch"]; UIActivityViewController *vc = [[UIActivityViewController alloc]initWithActivityItems:arr applicationActivities:nil]; [self.window.rootViewController presentViewController:vc animated:YES completion:^{ }]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.search"]) {//进入搜索界面 SearchViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"searchController"]; [mainNav pushViewController:childVC animated:NO]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.share"]) {//进入分享界面 SharedViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"sharedController"]; [mainNav pushViewController:childVC animated:NO]; } if (completionHandler) { completionHandler(YES); }}4.修改UIApplicationShortcutItem
//获取第0个shortcutItem UIApplicationShortcutItem *shortcutItem0 = [[UIApplication sharedApplication].shortcutItems objectAtIndex:0]; //将shortcutItem0的类型由UIApplicationShortcutItem改为可修改类型UIMutableApplicationShortcutItem UIMutableApplicationShortcutItem * newShortcutItem0 = [shortcutItem0 mutableCopy]; //修改shortcutItem的标题 [newShortcutItem0 setLocalizedTitle:@"按钮1"]; //将shortcutItems数组改为可变数组 NSMutableArray *newShortcutItems = [[UIApplication sharedApplication].shortcutItems mutableCopy]; //替换原ShortcutItem [newShortcutItems replaceObjectAtIndex:0 withObject:newShortcutItem0]; [UIApplication sharedApplication].shortcutItems = newShortcutItems;5.3DTouch压力值的运用
直接在控制器页面加这个方法即可,按压控制器中的任何视图都会调用这个方法-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSArray *arrayTouch = [touches allObjects]; UITouch *touch = (UITouch *)[arrayTouch lastObject]; //通过tag确定按压的是哪个view,注意:如果按压的是label,将label的userInteractionEnabled属性设置为YES if (touch.view.tag == 105) { NSLog(@"move压力 = %f",touch.force); //红色背景的label显示压力值 _lbForce.text = [NSString stringWithFormat:@"压力%f",touch.force]; //红色背景的label上移的高度=压力值*100 _bottom.constant = ((UITouch *)[arrayTouch lastObject]).force * 100; }}
新闻热点
疑难解答