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详细解析C#多线程同步事件及等待句柄

2019-10-29 21:19:46
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最近捣鼓了一下多线程的同步问题,发现其实C#关于多线程同步事件处理还是很灵活,这里主要写一下,自己测试的一些代码,涉及到了AutoResetEvent 和 ManualResetEvent,当然还有也简要提了一下System.Threading.WaitHandle.WaitOne 、System.Threading.WaitHandle.WaitAny和System.Threading.WaitHandle.WaitAll ,下面我们一最初学者的角度来看,多线程之间的同步。

假设有这样的一个场景,主线程开了一个子线程,让子线程等着,等主线程完成了某件事情时再通知子线程去往下执行,这里关键就在于这个怎让子线程等着,主线程怎通知子线程,一般情况下我们不难想到用一个公共变量,于是咱们就有了下面的代码:

using System; using System.Collections.Generic; using System.Text; using System.Threading;  namespace AutoResetEventTest {   class Class1   {     static bool flag = true;      static void DoWork()     {       Console.WriteLine("  worker thread started, now waiting on event...");       while (flag)       {        }       Console.WriteLine("  worker thread reactivated, now exiting...");     }      static void Main()     {       Console.WriteLine("main thread starting worker thread...");       Thread t = new Thread(DoWork);       t.Start();        Console.WriteLine("main thrad sleeping for 1 second...");       Thread.Sleep(1000);        Console.WriteLine("main thread signaling worker thread...");       flag = false;     }   } } 

虽然目的达到了,但是看着这代码就纠结,下面该是我们的主角上场了,AutoResetEvent 和 ManualResetEvent,关于这两者我们暂且认为是差不多了,稍后我会介绍他们的不同,这里以AutoResetEvent为例,其实很多官方的说法太过于抽象,这里通俗地讲,可以认为AutoResetEvent就是一个公共的变量(尽管它是一个事件),创建的时候可以设置为false,然后在要等待的线程使用它的WaitOne方法,那么线程就一直会处于等待状态,只有这个AutoResetEvent被别的线程使用了Set方法,也就是要发通知的线程使用了它的Set方法,那么等待的线程就会往下执行了,Set就是发信号,WaitOne是等待信号,只有发了信号,等待的才会执行。如果不发的话,WaitOne后面的程序就永远不会执行。好下面看用AutoResetEvent改造上面的程序:

using System; using System.Collections.Generic; using System.Text; using System.Threading;  namespace AutoResetEventTest {   class Class2   {     static AutoResetEvent mEvent=new AutoResetEvent(false);     //static ManualResetEvent mEvent = new ManualResetEvent(false);      static void DoWork()     {       Console.WriteLine("  worker thread started, now waiting on event...");       mEvent.WaitOne();       Console.WriteLine("  worker thread reactivated, now exiting...");     }      static void Main()     {       Console.WriteLine("main thread starting worker thread...");       Thread t = new Thread(DoWork);       t.Start();        Console.WriteLine("main thrad sleeping for 1 second...");       Thread.Sleep(1000);        Console.WriteLine("main thread signaling worker thread...");       mEvent.Set();     }   } } 

这时代码是不是清爽多了,这里其实你还会看到,把上面的AutoResetEvent换成ManualResetEvent也是没有问题的,那么它两之间的区别是什么呢?个人认为它们最大的区别在于,无论何时,只要 AutoResetEvent 激活线程,它的状态将自动从终止变为非终止。相反,ManualResetEvent 允许它的终止状态激活任意多个线程,只有当它的 Reset 方法被调用时才还原到非终止状态。开下面的代码:

using System; using System.Collections.Generic; using System.Text; using System.Threading;  namespace AutoResetEventTest {   class Class3   {     static AutoResetEvent mEvent = new AutoResetEvent(false);     //static ManualResetEvent mEvent = new ManualResetEvent(false);      static void DoWork()     {       Console.WriteLine("  worker thread started, now waiting on event...");       for (int i = 0; i < 3; i++)       {         mEvent.WaitOne();         //mEvent.Reset();         Console.WriteLine("  worker thread reactivated, now exiting...");       }     }      static void Main()     {       Console.WriteLine("main thread starting worker thread...");       Thread t = new Thread(DoWork);       t.Start();        for (int i = 0; i < 3; i++)       {         Thread.Sleep(1000);         Console.WriteLine("main thread signaling worker thread...");         mEvent.Set();       }     }   } } 

如果你想仅仅把AutoResetEvent换成ManualResetEvent的话,你发现输出就会乱套了,为什么呢?

假如有autoevent.WaitOne()和manualevent.WaitOne(),当线程得到信号后都得以继续执行。差别就在调用后,autoevent.WaitOne()每次只允许一个线程进入,当某个线程得到信号(也就是有其他线程调用了autoevent.Set()方法后)后,autoevent会自动又将信号置为不发送状态,则其他调用WaitOne的线程只有继续等待,也就是说,autoevent一次只唤醒一个线程。而manualevent则可以唤醒多个线程,当某个线程调用了set方法后,其他调用waitone的线程获得信号得以继续执行,而manualevent不会自动将信号置为不发送,也就是说,除非手工调用了manualevent.Reset()方法,否则manualevent将一直保持有信号状态,manualevent也就可以同时唤醒多个线程继续执行。

在上面代码中,如果将AutoResetEvent换成ManualResetEvent的话,只要要在waitone后面做下reset,就会达到同样的效果。

之后咱们再来个简单的例子:

using System; using System.Collections.Generic; using System.Text; using System.Threading;  namespace AutoResetEventTest {   class Class4   {     public static AutoResetEvent mEvent = new AutoResetEvent(false);      public static void trmain()     {       Thread tr = Thread.CurrentThread;       Console.WriteLine("thread: waiting for an event");       mEvent.WaitOne();       Console.WriteLine("thread: got an event");       for (int x = 0; x < 10; x++)       {         Thread.Sleep(1000);         Console.WriteLine(tr.Name + ": " + x);       }     }     static void Main(string[] args)     {       Thread thrd1 = new Thread(new ThreadStart(trmain));       thrd1.Name = "thread1";       thrd1.Start();       for (int x = 0; x < 10; x++)       {         Thread.Sleep(900);         Console.WriteLine("Main:" + x);         if (5 == x) mEvent.Set();       }       while (thrd1.IsAlive)       {         Thread.Sleep(1000);         Console.WriteLine("Main: waiting for thread to stop");       }     }   } } 

是不是更有感觉了?之后咱来看看另外几个东东:

System.Threading.WaitHandle.WaitOne 使线程一直等待,直到单个事件变为终止状态;

System.Threading.WaitHandle.WaitAny 阻止线程,直到一个或多个指示的事件变为终止状态;

System.Threading.WaitHandle.WaitAll 阻止线程,直到所有指示的事件都变为终止状态。

然后再来个例子,以WaitAll使用为例:

using System; using System.Collections.Generic; using System.Text; using System.Threading;  namespace AutoResetEventTest {   class other   {     static void Main(string[] args)     {       Random randomGenerator = new Random();       AutoResetEvent[] resets=new AutoResetEvent[5];        for (int i = 0; i < 5; i++)       {         resets[i] = new AutoResetEvent(false);         int wTime = randomGenerator.Next(10)+1;          worker w = new worker(wTime, resets[i]);          Thread thrd1 = new Thread(new ThreadStart(w.work));         thrd1.Start();        }       WaitHandle.WaitAll(resets);       Console.WriteLine("ALL worker done - main exiting.");     }    }    public class worker   {     public string name;     public int wTime;     public AutoResetEvent mEvent;      public worker(int w, AutoResetEvent m)     {       name = w.ToString();       wTime = w * 1000;       mEvent = m;     }      public void work()     {       Console.WriteLine(name + " worker thread waiting for " + wTime + "....");       Thread.Sleep(wTime);       Console.WriteLine(name + " worker thread back...");       mEvent.Set();     }   } } 

简单来说就是,开了5个线程,每个线程随机休眠若干秒,都完成后通知主线程退出,这里就开了一个AutoResetEvent数组,主线程就WaitHandle.WaitAll(resets) ,子线程休眠完后就Set1个AutoResetEvent,最后都Set完后,主线程就会往下执行。最后最后再来个买书付款取货的例子,加深理解:

using System; using System.Collections.Generic; using System.Text; using System.Threading;  namespace AutoResetEventTest {   class Program   {     const int numIterations = 10;     static AutoResetEvent myResetEvent = new AutoResetEvent(false);     static AutoResetEvent ChangeEvent = new AutoResetEvent(false);     //static ManualResetEvent myResetEvent = new ManualResetEvent(false);     //static ManualResetEvent ChangeEvent = new ManualResetEvent(false);     static int number; //这是关键资源      static void Main()     {       Thread payMoneyThread = new Thread(new ThreadStart(PayMoneyProc));       payMoneyThread.Name = "付钱线程";       Thread getBookThread = new Thread(new ThreadStart(GetBookProc));       getBookThread.Name = "取书线程";       payMoneyThread.Start();       getBookThread.Start();        for (int i = 1; i <= numIterations; i++)       {         Console.WriteLine("买书线程:数量{0}", i);         number = i;         //Signal that a value has been written.         myResetEvent.Set();         //ChangeEvent.Set();         Thread.Sleep(10);       }       payMoneyThread.Abort();       getBookThread.Abort();     }      static void PayMoneyProc()     {       while (true)       {         myResetEvent.WaitOne();         //myResetEvent.Reset();         Console.WriteLine("{0}:数量{1}", Thread.CurrentThread.Name, number);         ChangeEvent.Set();       }     }     static void GetBookProc()     {       while (true)       {         ChangeEvent.WaitOne();         //ChangeEvent.Reset();                 Console.WriteLine("{0}:数量{1}", Thread.CurrentThread.Name, number);         Console.WriteLine("------------------------------------------");         //Thread.Sleep(0);       }     }   } } 

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