前言
任何View都有触摸事件,经常在自定义控件时重写setOnTouchListener
本篇通过手绘图片来讲述这个知识点,下面话不多说了,来一起看看详细的介绍吧
本篇分为三个等级:一览图:
直线
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曲线
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笔触
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LEVEL1:基础实现
在Activity中通过一个全屏的Bitmap创建的Canvas绘制
为ImageView添加触摸事件监听。
1.成员变量
ImageView mIdIvShow;float downX = 0;float downY = 0;float upX = 0;float upY = 0;private Canvas mCanvas;private Paint mPaint;
2.创建画布
//获取屏幕尺寸Point point = new Point();getWindowManager().getDefaultDisplay().getSize(point);//创建一个和屏幕一样大的BitmapBitmap bitmap = Bitmap.createBitmap(point.x, point.y, Bitmap.Config.ARGB_8888);//创建Canvas对象mCanvas = new Canvas(bitmap);mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mPaint.setStrokeWidth(10);mPaint.setColor(Color.RED);//将bitmap用ImageView展示mIdIvShow.setImageBitmap(bitmap);
3.监听事件
mIdIvShow.setOnTouchListener((v, event) -> { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: downX = event.getX(); downY = event.getY(); L.d("按下:(" + downX + "," + downY + ")" + L.l()); break; case MotionEvent.ACTION_CANCEL: break; case MotionEvent.ACTION_MOVE: break; case MotionEvent.ACTION_UP: upX = event.getX(); upY = event.getY(); L.d("抬起:(" + upX + "," + upY + ")" + L.l()); mCanvas.drawLine(downX, downY, upX, upY, mPaint); mIdIvShow.invalidate();//更新视图 break; } return true; }); }
升级版:LEVER2
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mIdIvShow.setOnTouchListener((v, event) -> { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: downX = event.getX(); downY = event.getY(); break; case MotionEvent.ACTION_CANCEL: break; case MotionEvent.ACTION_MOVE: upX = event.getX(); upY = event.getY(); mCanvas.drawLine(downX, downY, upX, upY, mPaint); mIdIvShow.invalidate(); //更新点位 downY = upY; downX = upX; break; case MotionEvent.ACTION_UP: //抬起点Y>1100,清除笔迹 if (upY > 1100) { Paint paint = new Paint(); paint.setColor(Color.WHITE); mCanvas.drawRect(0, 0, mPoint.x, mPoint.y, paint); } break; } return true;});
再升级版:LEVER3
笔触根据绘制的速度动态改变画笔粗细
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float movingX = 0;float movingY = 0;private long lastTimestamp = 0L;//最后一次的时间戳
mIdIvShow.setOnTouchListener((view, event) -> { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: lastTimestamp = System.currentTimeMillis(); downX = event.getX(); downY = event.getY(); break; case MotionEvent.ACTION_CANCEL: break; case MotionEvent.ACTION_MOVE: movingX = event.getX(); movingY = event.getY(); long curTimestamp = System.currentTimeMillis(); //计算时间差 long detaT = curTimestamp - lastTimestamp; //计算距离差 float detaS = Logic.disPos2d(movingX, movingY, downX, downY); //由于速度是 px/ms double v = detaS / detaT; //速度转化为画笔宽度的等式 float width = 14/(float)v; L.d(width + L.l()); //限制极值情况 if ((width > 0) && width < 30) { mPaint.setStrokeWidth(width); } mCanvas.drawLine(downX, downY, movingX, movingY, mPaint); mIdIvShow.invalidate(); downX = movingX; downY = movingY; lastTimestamp = curTimestamp;//更新时间 movePos.add(new PointF(event.getX(), event.getY())); break; } return true;});
拓展
1.其中可以改变求宽度的等式实现不同的笔触:如
float width = (float) Math.log10(v) * 40;
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2.在图片上绘画
//图片原型Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.iv_500x400);//图片副本Bitmap mNewBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());//用副本生成CanvasmCanvas = new Canvas(mNewBitmap);mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mPaint.setStrokeCap(Paint.Cap.ROUND);//直线圆头mCanvas.drawBitmap(bitmap, new Matrix(), mPaint);mPaint.setStrokeWidth(10);mPaint.setColor(Color.parseColor("#88164BE6"));//设置副本图片到ImageViewmIdIvShow.setImageBitmap(mNewBitmap);
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总结
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对VEVB武林网的支持。
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