首页 > 系统 > Android > 正文

Android自定义控件实现带数值和动画的圆形进度条

2019-10-21 21:31:48
字体:
来源:转载
供稿:网友

本文实例实现一个如下图所示的Android自定义控件,可以直观地展示某个球队在某个赛季的积分数和胜场、负场、平局数

Android,进度条

首先对画布进行区域划分,整个控件分上下两部分

上边是个大的圆环,圆环中间两行文字,没什么难度,选好圆心坐标和半径后直接绘制即可,绘制文字也是如此。

下部分是三个小的圆弧进度条,弧的末端绘制一个小的实心圆

首先选好坐标和半径,然后先绘制三个圆环作为弧形进度条的背景

之后从12点钟开始绘制进度弧,知道了圆环的圆心和半径,也知道了弧对应于12点钟和圆环圆心的偏移角度

通过三角函数可以计算出进度弧终点坐标,以进度弧终点坐标为圆心绘制一个小的实心圆即可

动画效果通过Handler的postDelayed方法触发重绘即可实现

在项目中的效果如图所示:

Android,进度条

测试代码如下:

final Random random=new Random();final ScoreBoardView myView=(ScoreBoardView)findViewById(R.id.custom_view);myView.setOnClickListener(new View.OnClickListener(){ @Override public void onClick(View v){  myView.setColor(Color.BLUE);  myView.setScore(random.nextInt(28));  myView.setWinDrawLose(random.nextInt(12),random.nextInt(15),random.nextInt(26)); }});

完整代码如下:

public class ScoreBoardView extends View { private Context context; /*弧的颜色*/ private int mColor; /*积分数,胜场数,平局数,负场数*/ private int mScore, mWinNumber, mDrawNumber, mLoseNumber; /*传入数字的最大值*/ private final int FULL_SCORE = 30; /*动画插值器*/ DecelerateInterpolator mDecelerateInterpolator = new DecelerateInterpolator(); /*动画持续时间(刷新次数)*/ private int mDuration = 10; /*动画刷新过程中的当前值*/ private int mCurrentTime = 0; private TypedValue typedValue; private TypedValue typedValue1; private Handler mHandler = new Handler(); private Runnable mAnimation = new Runnable() {  @Override  public void run() {   if (mCurrentTime < mDuration) {    mCurrentTime++;    /*导致重绘调用onDraw,onDraw最后再次postDelay执行此动画,直到达到指定的次数*/    ScoreBoardView.this.invalidate();   }  } }; /*绘制图形*/ private Paint paint = new Paint(); /*绘制文字*/ private Paint paintText = new Paint();  public ScoreBoardView(Context context) {  super(context);  this.context=context;  init(); }  public ScoreBoardView(Context context, AttributeSet attrs) {  super(context, attrs);  this.context=context;  init(); }  public ScoreBoardView(Context context, AttributeSet attrs, int defStyleAttr) {  super(context, attrs, defStyleAttr);  this.context=context;  init(); }  private void init() {  /*数据初始化,默认属性*/  mColor = Color.rgb(95, 112, 72);  mScore = 0;  mWinNumber = 0;  mDrawNumber = 0;  mLoseNumber = 0;  typedValue=new TypedValue();  typedValue1=new TypedValue();  context.getTheme().resolveAttribute(R.attr.maintextclor, typedValue, true);  context.getTheme().resolveAttribute(R.attr.maintextclor_reverse,typedValue1,true); }  @Override protected void onDraw(Canvas canvas) {  super.onDraw(canvas);  /*获取控件总的宽高*/  float totalWidth = getWidth();  float totalHeight = getHeight();  /*  * DecelerateInterpolator:动画从开始到结束,变化率是一个减速的过程。  * AccelerateInterpolator:动画从开始到结束,变化率是一个加速的过程。  * CycleInterpolator:动画从开始到结束,变化率是循环给定次数的正弦曲线  * AccelerateDecelerateInterpolator:动画从开始到结束,变化率是先加速后减速的过程。  * LinearInterpolator:动画从开始到结束,变化率是线性变化。  * */  /*计算当前时刻动画进度值*/  float AnimCurrentValue =mDecelerateInterpolator.getInterpolation(1.0f * mCurrentTime / mDuration);   /*图形画笔设置*/  paint.setAntiAlias(true);  paint.setStyle(Paint.Style.STROKE);   /*积分数,上边的大圆*/  paint.setStrokeWidth(4);  paint.setColor(mColor);  /*积分大圆的中心坐标和半径*/  float score_radius = totalHeight * 1 / 5, score_circle_x = totalWidth / 2, score_circle_y = totalHeight / 3;  /*绘制圆弧*/  canvas.drawCircle(score_circle_x, score_circle_y, score_radius, paint);  /*文字画笔基本设置*/  paintText.setAntiAlias(true);  paintText.setStyle(Paint.Style.STROKE);  /*文字从中间开始绘制*/  /*Paint.Align.CENTER:The text is drawn centered horizontally on the x,y origin*/  paintText.setTextAlign(Paint.Align.CENTER);  /*文字画笔大小和颜色设置*/  paintText.setTextSize(score_radius * 3 / 4);  paintText.setColor(getResources().getColor(typedValue.resourceId));  /*圆心位置绘制积分数值*/  canvas.drawText("" + mScore, score_circle_x, score_circle_y, paintText);  /*缩小字体绘制文本信息*/  paintText.setTextSize(score_radius * 1 / 4);  paintText.setAlpha(80);  /*圆心下边绘制文本*/  canvas.drawText("积分", score_circle_x, score_circle_y + score_radius / 2, paintText);   /*设置画笔,画下边的三个小圆*/  paint.setStrokeWidth(4);  paint.setAlpha(255);  /*下边三个小圆的半径*/  float small_radius = totalHeight / 10;  /*三个小圆的圆心的x坐标*/  float[] circleXs = new float[]{totalWidth / 2 - score_radius * 3 / 2,          totalWidth / 2,          totalWidth / 2 + score_radius * 3 / 2};  /*三个小圆的圆心的y坐标*/  float circleY = totalHeight * 3 / 4;  /*计算三个小圆弧扫过的角度*/  float[] theta_values = new float[]{360 * mWinNumber / FULL_SCORE* AnimCurrentValue,           360 * mDrawNumber / FULL_SCORE* AnimCurrentValue,           360 * mLoseNumber / FULL_SCORE* AnimCurrentValue};  /*设置画笔颜色,绘制外围圆环*/  paint.setColor(getResources().getColor(typedValue1.resourceId));  /*分别绘制三个外围圆环*/  canvas.drawCircle(circleXs[0], circleY, small_radius, paint);//画WIN背景圆  canvas.drawCircle(circleXs[1], circleY, small_radius, paint);//画DRAW背景圆  canvas.drawCircle(circleXs[2], circleY, small_radius, paint);//画LOSE背景圆  /*更改画笔颜色,绘制圆弧进度条*/  paint.setColor(mColor);  /*drawArc的起始角度是3点钟方向,因此要从12点钟方向开始绘制,起始角度为270度*/  canvas.drawArc(new RectF(circleXs[0] - small_radius,         circleY - small_radius,         circleXs[0] + small_radius,         circleY + small_radius),      270, theta_values[0], false, paint);//画WIN圆形进度条  canvas.drawArc(new RectF(circleXs[1] - small_radius,         circleY - small_radius,         circleXs[1] + small_radius,         circleY + small_radius),      270, theta_values[1], false, paint);//画DRAW圆形进度条  canvas.drawArc(new RectF(circleXs[2] - small_radius,         circleY - small_radius,         circleXs[2] + small_radius,         circleY + small_radius),      270, theta_values[2], false, paint);//画LOSE圆形进度条  /*绘制圆弧结束处的小圆点,实心圆*/  paint.setStyle(Paint.Style.FILL);  /*已知半径、圆心位置、便宜角度,根据三角函数很方便计算出小实心圆圆心坐标*/  canvas.drawCircle(circleXs[0] + small_radius * (float) Math.sin(theta_values[0] * Math.PI / 180),    circleY - small_radius * (float) Math.cos(theta_values[0] * Math.PI / 180), 6, paint);//画WIN末尾小圆点  canvas.drawCircle(circleXs[1] + small_radius * (float) Math.sin(theta_values[1] * Math.PI / 180),    circleY - small_radius * (float) Math.cos(theta_values[1] * Math.PI / 180), 6, paint);//画DRAW末尾小圆点  canvas.drawCircle(circleXs[2] + small_radius * (float) Math.sin(theta_values[2] * Math.PI / 180),    circleY - small_radius * (float) Math.cos(theta_values[2] * Math.PI / 180), 6, paint);//画LOSE末尾小圆点   /*绘制文字*/  paintText.setColor(getResources().getColor(typedValue.resourceId));  paintText.setTextSize(small_radius * 2 / 3);  /*测量文字大小,确定绘制文字时垂直方向的位置*/  Paint.FontMetrics fontMetrics = paint.getFontMetrics();  float textBaseLineOffset = (fontMetrics.bottom - fontMetrics.top) / 2 - fontMetrics.bottom;  /*在三个小圆的正中心位置绘制相应的数字*/  canvas.drawText("" + (int)(mWinNumber * AnimCurrentValue), circleXs[0], circleY + textBaseLineOffset, paintText);  canvas.drawText("" + (int)(mDrawNumber * AnimCurrentValue), circleXs[1], circleY + textBaseLineOffset, paintText);  canvas.drawText("" + (int)(mLoseNumber * AnimCurrentValue), circleXs[2], circleY + textBaseLineOffset, paintText);  /*调整字体大小,绘制文本信息*/  paintText.setTextSize(small_radius * 4 / 9);  canvas.drawText("胜场", circleXs[0], circleY - small_radius*4/3, paintText);  canvas.drawText("平局", circleXs[1], circleY - small_radius*4/3, paintText);  canvas.drawText("负场", circleXs[2], circleY - small_radius*4/3, paintText);  /*20ms刷新一次数据*/  mHandler.postDelayed(mAnimation, 20);//启动动画 }  public void setColor(int mColor) {  this.mColor = mColor;  invalidate(); }  public void setScore(int score) {  this.mScore = score;  invalidate(); }  public void setWinDrawLose(int win,int draw,int lose) {  this.mWinNumber = win;  this.mDrawNumber = draw;  this.mLoseNumber = lose;  mCurrentTime =0;  invalidate(); }}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持VEVB武林网。


注:相关教程知识阅读请移步到Android开发频道。
发表评论 共有条评论
用户名: 密码:
验证码: 匿名发表