首页 > 系统 > Android > 正文

Android 5.0 实现水波扩散效果

2019-10-21 21:26:01
字体:
来源:转载
供稿:网友

本文实例为大家分享了Android 5.0 实现水波扩散效果的具体代码,供大家参考,具体内容如下

该效果是通过自定义界面来实现的

1、首先自定义属性,attrs.xml代码如下:

<?xml version="1.0" encoding="utf-8"?><resources>   <declare-styleable name="RippleView">    <attr name="rippleColor" format="color" />    <attr name="rippleAlpha" format="float" />    <attr name="maskAlpha" format="float" />    <attr name="rippleTime" format="integer" />  </declare-styleable> </resources>

其中属性rippleColor为水波动画的颜色,rippleAlpha为其透明度,rippleTime为动画持续时间,maskAlpha为触摸遮掩层的透明度。

2、自定义RippleView类继承RelativeLayout布局,也可以由需求所定继承于其它类,实现水波扩散效果主要的有两点:水波扩散的绘制和动画

1)水波的绘制其实就是绘制一个圆形

canvas.drawCircle(mDownX, mDownY, mRadius, mRipplePaint);

2)动画效果就是该圆形的绘制从小到大的过程,而该圆形到最大时的半径长度就是当前所在布局的对角线长度:

@Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); // 获取最大半径 mMaxRadius = (float) Math.sqrt(w * w + h * h);}

动画效果用属性动画ObjectAnimator来实现(ObjectAnimator是android3.0后出现的)如下

mRippleAnim = ObjectAnimator.ofFloat(this, "radius", 0, mMaxRadius);mRippleAnim.setInterpolator(new AccelerateDecelerateInterpolator());mRippleAnim.setDuration(mRippleTime);

其中的radius为自定义的属性,在动画执行时会回调对应的方法,只需要在该方法中更新圆形的半径就行了

public void setRadius(final float radius) { mRadius = radius; invalidate();}

RippleView完整代码如下:

public class RippleView extends RelativeLayout {  private int mRippleColor;// 水波颜色  private float mMaskAlpha;// 遮掩透明度 private float mRippleAlpha;// 水波透明度  private int mRippleTime;// 水波动画时间 private ObjectAnimator mRippleAnim;// 显示水波动画  private float mRadius;// 当前的半径 private float mMaxRadius;// 水波最大半径  private float mDownX; // 记录手指按下的位置 private float mDownY; private boolean mIsMask; private boolean mIsAnimating;// 是否正在播放动画  private RectF mRect; private Path mPath; private Paint mMaskPaint; private Paint mRipplePaint;  public RippleView(Context context) { this(context, null); }  public RippleView(Context context, AttributeSet attrs) { this(context, attrs, 0); }  public RippleView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); // 获取自定义属性 TypedArray ta = context.obtainStyledAttributes(attrs,  R.styleable.RippleView); mRippleColor = ta.getColor(R.styleable.RippleView_rippleColor,  mRippleColor); mMaskAlpha = ta.getFloat(R.styleable.RippleView_maskAlpha, mMaskAlpha); mRippleAlpha = ta.getFloat(R.styleable.RippleView_rippleAlpha,  mRippleAlpha); mRippleTime = ta.getInt(R.styleable.RippleView_rippleTime, mRippleTime); ta.recycle(); initLast(); }  // 初始化方法 private void init() { mRippleColor = Color.BLACK; mMaskAlpha = 0.4f; mRippleAlpha = 0.8f; mRippleTime = 800;  mPath = new Path(); mMaskPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mRipplePaint = new Paint(Paint.ANTI_ALIAS_FLAG); }  // 初始化 private void initLast() { mMaskPaint.setColor(mRippleColor); mRipplePaint.setColor(mRippleColor); mMaskPaint.setAlpha((int) (mMaskAlpha * 255)); mRipplePaint.setAlpha((int) (mRippleAlpha * 255)); }  // 初始化动画 private void initAnim() { mRippleAnim = ObjectAnimator.ofFloat(this, "radius", 0, mMaxRadius); mRippleAnim.setInterpolator(new AccelerateDecelerateInterpolator()); mRippleAnim.setDuration(mRippleTime); mRippleAnim.addListener(new Animator.AnimatorListener() {  @Override  public void onAnimationStart(Animator animator) {  mIsAnimating = true;  }   @Override  public void onAnimationEnd(Animator animator) {  setRadius(0);  mIsMask = false;  mIsAnimating = false;  }   @Override  public void onAnimationCancel(Animator animator) {   }   @Override  public void onAnimationRepeat(Animator animator) {   } }); }  @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); // 获取最大半径 mMaxRadius = (float) Math.sqrt(w * w + h * h); // 获取该类布局范围 mRect = new RectF(0f, 0f, getMeasuredWidth() * 1.0f,  getMeasuredHeight() * 1.0f); // 初始化动画 initAnim(); }  @Override public boolean onTouchEvent(MotionEvent event) { // 按下事件 if (event.getAction() == MotionEvent.ACTION_DOWN) {  mIsMask = true;  invalidate(); } else if (event.getAction() == MotionEvent.ACTION_MOVE) {  invalidate(); } // 抬起事件 else if (event.getAction() == MotionEvent.ACTION_UP) {  mDownX = event.getX();  mDownY = event.getY();  if (mIsAnimating) {  mRippleAnim.cancel();  }  boolean isInView = mRect.contains(mDownX, mDownY);  if (isInView) {  mRippleAnim.start();  } else {  mIsMask = false;  invalidate();  }  }  return true; }  @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 绘制遮掩 if (mIsMask) {  canvas.save(Canvas.CLIP_SAVE_FLAG);  mPath.reset();  mPath.addRect(mRect, Path.Direction.CW);  canvas.clipPath(mPath);  canvas.drawRect(mRect, mMaskPaint);  canvas.restore();  }  // 绘制水波 canvas.save(Canvas.CLIP_SAVE_FLAG); mPath.reset(); mPath.addCircle(mDownX, mDownY, mRadius, Path.Direction.CW); canvas.clipPath(mPath); canvas.drawCircle(mDownX, mDownY, mRadius, mRipplePaint); canvas.restore();  }  // 属性动画回调的方法 public void setRadius(final float radius) { mRadius = radius; invalidate(); }}

界面布局代码

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"  xmlns:tools="http://schemas.android.com/tools"  xmlns:ripple="http://schemas.android.com/apk/res/com.example.rippleview"  android:layout_width="match_parent"  android:layout_height="match_parent"  android:background="#000000" >   <com.example.rippleview.RippleView    android:layout_width="match_parent"    android:layout_height="100dp"    android:layout_centerInParent="true"    android:background="#ffffff"    android:clickable="true"    ripple:rippleColor="#ababab" >     <TextView      android:layout_width="wrap_content"      android:layout_height="wrap_content"      android:layout_centerInParent="true"      android:text="click me"      android:textSize="18sp" />  </com.example.rippleview.RippleView> </RelativeLayout>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持VEVB武林网。


注:相关教程知识阅读请移步到Android开发频道。
发表评论 共有条评论
用户名: 密码:
验证码: 匿名发表