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ios中图像进行压缩方法汇总

2019-10-21 18:57:44
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在Iphone上有两种读取图片数据的简单方法: UIImageJPEGRepresentation和UIImagePNGRepresentation. UIImageJPEGRepresentation函数需要两个参数:图片的引用和压缩系数.而UIImagePNGRepresentation只需要图片引用作为参数.
 

方法一:

 

复制代码代码如下:

- (UIImage*)scaleFromImage:(UIImage*)image scaledToSize:(CGSize)newSize
{
 CGSize imageSize = image.size;
 CGFloat width = imageSize.width;
 CGFloat height = imageSize.height;
      
 if (width <= newSize.width && height <= newSize.height){
  return image;
 }
      
 if (width == 0 || height == 0){
  return image;
 }
      
 CGFloat widthFactor = newSize.width / width;
 CGFloat heightFactor = newSize.height / height;
 CGFloat scaleFactor = (widthFactor<heightFactor?widthFactor:heightFactor);
      
 CGFloat scaledWidth = width * scaleFactor;
 CGFloat scaledHeight = height * scaleFactor;
 CGSize targetSize = CGSizeMake(scaledWidth,scaledHeight);
      
    UIGraphicsBeginImageContext(targetSize);
    [image drawInRect:CGRectMake(0,0,scaledWidth,scaledHeight)];
    UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;
}

 

方法二:

.h具体code

复制代码代码如下:

#import <Foundation/Foundation.h>  
@interface UIImage (UIImageExt)  
- (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size;  
- (UIImage *)imageByScalingAndCroppingForSize:(CGSize)targetSize;  
@end  

 

.m具体code

 

复制代码代码如下:

#import "UIImageExt.h"  
@implementation UIImage (UIImageExt)  
- (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size{  
    // 创建一个bitmap的context  
    // 并把它设置成为当前正在使用的context  
    UIGraphicsBeginImageContext(size);  
    // 绘制改变大小的图片  
    [img drawInRect:CGRectMake(0, 0, size.width, size.height)];  
    // 从当前context中创建一个改变大小后的图片  
    UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();  
    // 使当前的context出堆栈  
    UIGraphicsEndImageContext();  
    // 返回新的改变大小后的图片  
    return scaledImage;  
}  
- (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize  
{  
    UIImage *sourceImage = self;  
    UIImage *newImage = nil;  
    CGSize imageSize = sourceImage.size;  
    CGFloat width = imageSize.width;  
    CGFloat height = imageSize.height;  
    CGFloat targetWidth = targetSize.width;  
    CGFloat targetHeight = targetSize.height;  
    CGFloat scaleFactor = 0.0;  
    CGFloat scaledWidth = targetWidth;  
    CGFloat scaledHeight = targetHeight;  
    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);  
    if (CGSizeEqualToSize(imageSize, targetSize) == NO)  
    {  
        CGFloat widthFactor = targetWidth / width;  
        CGFloat heightFactor = targetHeight / height;  
        if (widthFactor > heightFactor)  
            scaleFactor = widthFactor; // scale to fit height  
        else  
            scaleFactor = heightFactor; // scale to fit width  
        scaledWidth  = width * scaleFactor;  
        scaledHeight = height * scaleFactor;  
        // center the image  
        if (widthFactor > heightFactor)  
        {  
            thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;  
        }  
        else  
            if (widthFactor < heightFactor)  
            {  
                thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;  
            }  
    }  
    UIGraphicsBeginImageContext(targetSize); // this will crop  
    CGRect thumbnailRect = CGRectZero;  
    thumbnailRect.origin = thumbnailPoint;  
    thumbnailRect.size.width  = scaledWidth;  
    thumbnailRect.size.height = scaledHeight;  
    [sourceImage drawInRect:thumbnailRect];  
    newImage = UIGraphicsGetImageFromCurrentImageContext();  
    if(newImage == nil)  
        NSLog(@"could not scale image");  
    //pop the context to get back to the default  
    UIGraphicsEndImageContext();  
    return newImage;  
}  
@end  

 

方法三:(本人项目中使用的方法)

 

复制代码代码如下:

-(UIImage *) imageCompressForWidth:(UIImage *)sourceImage targetWidth:(CGFloat)defineWidth
{
    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;
    CGFloat targetWidth = defineWidth;
    CGFloat targetHeight = (targetWidth / width) * height;
    UIGraphicsBeginImageContext(CGSizeMake(targetWidth, targetHeight));
    [sourceImage drawInRect:CGRectMake(0,0,targetWidth,  targetHeight)];
    UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;
}

 

以上所述就是本文的全部内容了,希望大家能够喜欢。



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