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iOS制作带弹跳动画发布界面

2019-10-21 18:45:13
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项目中经常会用到带弹跳动画发布界面,具体内容如下

效果图:

iOS弹跳动画,iOS弹跳动画界面,iOS动画发布界面

代码:

 

// PublishView.m// UIImage+ImageEffects.h 苹果蒙化图片的分类 pop.h弹跳动画框架 EJExtension.h模型转换框架// ComposeModel 用于设置按钮文字与图片的模型,在本地设置plist文件保存image(按钮图片)和text(按钮文字)#import "PublishView.h"#import "BSVerticalButton.h"#import "UIImage+ImageEffects.h"#import "pop.h"#import "MJExtension.h"#import "ComposeModel.h"@interface PublishView ()/** 取消按钮 */@property (nonatomic, weak) UIButton *cancelButton;@end@implementation PublishView/** 全局 window_ */static UIWindow *window_;/** 显示发布view */+ (void)show{  // 添加一个独立的window是为了隔离点击事件  window_ = [[UIWindow alloc]initWithFrame:[UIScreen mainScreen].bounds];    window_.hidden = NO;    PublishView *publish = [[PublishView alloc]init];    publish.frame = window_.bounds;    [window_ addSubview:publish];}- (instancetype)initWithFrame:(CGRect)frame{  self = [super initWithFrame:frame];  if (self) {        UIImageView *imageView = [[UIImageView alloc]initWithImage:[self getEffectImage]];    [self addSubview:imageView];    [self setupUI];  }  return self;}- (void)setupUI{    //这里用自定义的 window 是为了隔绝点击事件 不让点击事件传到后面控制器的view上去   // 按钮弹跳动画时让view本身不能点击  self.userInteractionEnabled = NO;    // 从plis文件获得一个模型数组  NSArray *buttonModelArray = [ComposeModel mj_objectArrayWithFilename:@"buttonImage.plist"];    CGFloat button_w = 72;  CGFloat button_h = button_w + 30;  NSInteger maxLoc = 3; //最多列数    //按钮弹跳动画停止后的起始 y 值  CGFloat buttonEnd_y = ([[UIScreen mainScreen] bounds].size.height - button_h * 2) / 2;    //最开始在屏幕外上方的的起始 y 值  CGFloat buttonBegin_y = buttonEnd_y - [[UIScreen mainScreen] bounds].size.height;    //按钮的起始间隙值  CGFloat buttonStartMargin = 20;    //中间的一个按钮相对于两边按钮的间隙  CGFloat buttonMargin = ([[UIScreen mainScreen] bounds].size.width - buttonStartMargin * 2 - button_w * maxLoc) / (maxLoc - 1);    for (NSInteger i = 0; i < buttonModelArray.count; ++i) {        // BSVerticalButton 自定义的垂直排布按钮    BSVerticalButton *button = [[BSVerticalButton alloc]init];        button.tag = i;        [self addSubview:button];        [button addTarget:self action:@selector(buttonClick:) forControlEvents:UIControlEventTouchUpInside];        ComposeModel *composeModel = buttonModelArray[i];        [button setImage:[UIImage imageNamed:composeModel.image] forState:UIControlStateNormal];        [button setTitle:composeModel.text forState:UIControlStateNormal];        [button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];        button.titleLabel.font = [UIFont systemFontOfSize:14];        NSInteger loc = i % maxLoc;  //例号    NSInteger row = i / maxLoc;  //行号        CGFloat button_x = buttonStartMargin + loc * (button_w + buttonMargin);    CGFloat buttonBginAnimation_y = buttonBegin_y + (button_h * row); //弹跳前的 y 值    CGFloat buttonEndAnimation_y = buttonEnd_y + (button_h * row); //弹跳后的 y 值        //创建pop弹簧动画对象    POPSpringAnimation *animation = [POPSpringAnimation animationWithPropertyNamed:kPOPViewFrame];        animation.beginTime = CACurrentMediaTime() + i * 0.1; //动画开始时间        animation.springBounciness = 10; //弹簧增强 0-20        animation.springSpeed = 8; //弹簧速度 0-20        animation.fromValue = [NSValue valueWithCGRect:CGRectMake(button_x, buttonBginAnimation_y, button_w, button_h)];        animation.toValue = [NSValue valueWithCGRect:CGRectMake(button_x, buttonEndAnimation_y, button_w, button_h)];        //中间的按钮添加动画    [button pop_addAnimation:animation forKey:nil];  }    // 添加品牌logo  UIImageView *topImageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"compose_slogan"]];  topImageView.center = CGPointMake([[UIScreen mainScreen] bounds].size.width * 0.5, [[UIScreen mainScreen] bounds].size.height * 0.2 - [[UIScreen mainScreen] bounds].size.height);    [self addSubview:topImageView];    //  POPBasicAnimation  基本的动画  //  POPSpringAnimation  弹簧动画  //  POPDecayAnimation  减速动画  //  POPCustomAnimation  自定义动画    //创建pop弹簧动画对象  POPSpringAnimation *animation = [POPSpringAnimation animationWithPropertyNamed:kPOPViewCenter];    animation.beginTime = CACurrentMediaTime() + buttonModelArray.count * 0.001; //动画开始时间    animation.springBounciness = 10; //弹簧增强 0-20    animation.springSpeed = 10; //弹簧速度 0-20    CGFloat center_x = [[UIScreen mainScreen] bounds].size.width * 0.5;  CGFloat endCenter_y = [[UIScreen mainScreen] bounds].size.height * 0.2;  CGFloat beginCenter_y = endCenter_y - [[UIScreen mainScreen] bounds].size.height;    animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(center_x, beginCenter_y)];    animation.toValue = [NSValue valueWithCGPoint:CGPointMake(center_x, endCenter_y)];    animation.completionBlock = ^(POPAnimation *anim, BOOL finished){    NSLog(@"-------这里可以写动画结束后所要执行的代码...");    // view本身开启交互    self.userInteractionEnabled = YES;  };    //给顶部的图片添加动画  [topImageView pop_addAnimation:animation forKey:nil];  // 底部取消按钮  UIButton *cancelButton = [UIButton buttonWithType:UIButtonTypeSystem];  [cancelButton setTitle:@"取 消" forState:UIControlStateNormal];  cancelButton.titleLabel.font = [UIFont systemFontOfSize:15];  [cancelButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];  [cancelButton setBackgroundColor:[UIColor whiteColor]];  [cancelButton addTarget:self action:@selector(cancelButtonClick:) forControlEvents:UIControlEventTouchUpInside];  [self addSubview:cancelButton];  self.cancelButton = cancelButton;}- (void)cancelButtonClick:(UIButton *)button{    // 退出时执行动画 方法的参数block传空  [self animationWithBlock:nil];}- (void)layoutSubviews{  [super layoutSubviews];  // 取消按钮位置大小  CGPoint center = self.cancelButton.center;  center.x = self.center.x;  self.cancelButton.center = center;  CGRect frame = self.cancelButton.frame;  frame.origin.y = self.frame.size.height * 0.85;  frame.size = CGSizeMake(200, 35);  self.cancelButton.frame = frame;}- (void)buttonClick:(UIButton *)button{    [self animationWithBlock:^{    switch (button.tag) {      case 0:        NSLog(@"发视频");        break;      case 1:        NSLog(@"发图片");        break;      case 2:{                NSLog(@"发段子");      }        break;      case 3:        NSLog(@"发声音");        break;      case 4:        NSLog(@"审贴子");        break;      case 5:        NSLog(@"离线下载");        break;              default:        break;    }  }];  }/** 退出时与点出了某个按钮时执行的弹跳动画后销毁 window_ 移除 这个蒙板 view ,如果block参数completionBlock有值先销毁window_后再执行这个block里的代码块 */- (void)animationWithBlock:(void (^) ())completionBlock{    NSLog(@"----%@/n",self.subviews);    //退出的时候这里用自定义的 window 是为了隔绝点击事件 不让点击事件传到后面控制器的view上去  // view本身不能点  self.userInteractionEnabled = NO;  // 选移除取消按钮  [self.cancelButton removeFromSuperview];    for (NSInteger i = 1; i < self.subviews.count; ++i) {      UIView *view = self.subviews[i];        //创建pop基本动画对象    POPBasicAnimation *animation = [POPBasicAnimation animationWithPropertyNamed:kPOPViewCenter];    //    POPSpringAnimation *animation = [POPSpringAnimation animationWithPropertyNamed:kPOPViewCenter];        animation.beginTime = CACurrentMediaTime() + (i-1) * 0.1; //动画开始时间        // 如果用这个基类 POPBasicAnimation 动画的执行节奏(一开始很慢, 后面很快)    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];        CGPoint center = view.center; //取出中心点        animation.toValue = [NSValue valueWithCGPoint:CGPointMake(center.x , center.y + [[UIScreen mainScreen] bounds].size.height)];        if (i == self.subviews.count-1) { //说明是最后一个 view在做动画,就让执行结束的 block      // 动画结束时调用的 block      animation.completionBlock = ^(POPAnimation *anim, BOOL finished){              NSLog(@"取消时 这里可以写动画结束后所要执行的代码...");                [self removeFromSuperview];                window_ = nil; //销毁自定义的 window            !completionBlock ? : completionBlock();      };    }    //给顶部的图片添加动画    [view pop_addAnimation:animation forKey:nil];  }}- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{    [self animationWithBlock:nil];}// 获得一个磨纱蒙板 image 图片- (UIImage *)getEffectImage{  UIWindow *window = [UIApplication sharedApplication].keyWindow; //获取当前 window  UIGraphicsBeginImageContext(window.size); //开启window大小的图形上下文  CGContextRef ref = UIGraphicsGetCurrentContext(); //开启图形上下文  [window.layer renderInContext:ref]; //把window图层 渲染到图形上下文当中  UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); //获取图片  UIGraphicsEndImageContext(); //关闭图形上下文  image = [image applyLightEffect]; //调用 image 分类方法 使图片调成蒙板状态  return image;}@end

项目中用到的垂直布局自定义按钮 BSVerticalButton

#import "BSVerticalButton.h"@implementation BSVerticalButton- (instancetype)initWithFrame:(CGRect)frame{  self = [super initWithFrame:frame];  if (self) {    [self setupUI];  }  return self;}- (void)awakeFromNib{  [super awakeFromNib];    [self setupUI];}- (void)setupUI{  self.titleLabel.textAlignment = NSTextAlignmentCenter;}- (void)layoutSubviews{  [super layoutSubviews];    //按钮内部图片 frame  CGRect imageViewFrame = self.imageView.frame;  imageViewFrame.origin.x = 0;  imageViewFrame.origin.y = 0;  imageViewFrame.size.width = self.bounds.size.width;  imageViewFrame.size.height = self.bounds.size.width;  self.imageView.frame = imageViewFrame;    //按钮内部label frame  CGRect titleLabelFrame = self.titleLabel.frame;  titleLabelFrame.origin.x = 0;  titleLabelFrame.origin.y = self.imageView.frame.size.height + 10;  titleLabelFrame.size.width = self.bounds.size.width;  self.titleLabel.frame = titleLabelFrame;    //按钮自身大小  CGRect buttonBounds = self.bounds;  buttonBounds.size.width = self.imageView.frame.size.width;  buttonBounds.size.height = self.imageView.bounds.size.height + self.titleLabel.bounds.size.height + 10;  self.bounds = buttonBounds;}@end

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