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iOS开发之如何给View添加指定位置的边框线详解

2019-10-21 18:44:15
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前言

本文主要给大家介绍了关于iOS如何给View添加指定位置边框线的相关内容,分享出来供大家参考学习,下面话不多说了,来一起看看详细的介绍吧。

略微封装了一下,给View添加指定位置的边框线,其中位移枚举的使用询问了哥们儿,总算搞定;

示例代码

封装一:直接封装成了一个方法

/// 边框类型(位移枚举) typedef NS_ENUM(NSInteger, UIBorderSideType) {  UIBorderSideTypeAll = 0,  UIBorderSideTypeTop = 1 << 0,  UIBorderSideTypeBottom = 1 << 1,  UIBorderSideTypeLeft = 1 << 2,  UIBorderSideTypeRight = 1 << 3, };  /**  设置view指定位置的边框   @param originalView 原view  @param color   边框颜色  @param borderWidth 边框宽度  @param borderType  边框类型 例子: UIBorderSideTypeTop|UIBorderSideTypeBottom  @return view  */ - (UIView *)borderForView:(UIView *)originalView color:(UIColor *)color borderWidth:(CGFloat)borderWidth borderType:(UIBorderSideType)borderType {    if (borderType == UIBorderSideTypeAll) {   originalView.layer.borderWidth = borderWidth;   originalView.layer.borderColor = color.CGColor;   return originalView;  }    /// 线的路径  UIBezierPath * bezierPath = [UIBezierPath bezierPath];    /// 左侧  if (borderType & UIBorderSideTypeLeft) {   /// 左侧线路径   [bezierPath moveToPoint:CGPointMake(0.0f, originalView.frame.size.height)];   [bezierPath addLineToPoint:CGPointMake(0.0f, 0.0f)];  }    /// 右侧  if (borderType & UIBorderSideTypeRight) {   /// 右侧线路径   [bezierPath moveToPoint:CGPointMake(originalView.frame.size.width, 0.0f)];   [bezierPath addLineToPoint:CGPointMake( originalView.frame.size.width, originalView.frame.size.height)];  }    /// top  if (borderType & UIBorderSideTypeTop) {   /// top线路径   [bezierPath moveToPoint:CGPointMake(0.0f, 0.0f)];   [bezierPath addLineToPoint:CGPointMake(originalView.frame.size.width, 0.0f)];  }    /// bottom  if (borderType & UIBorderSideTypeBottom) {   /// bottom线路径   [bezierPath moveToPoint:CGPointMake(0.0f, originalView.frame.size.height)];   [bezierPath addLineToPoint:CGPointMake( originalView.frame.size.width, originalView.frame.size.height)];  }   CAShapeLayer * shapeLayer = [CAShapeLayer layer];  shapeLayer.strokeColor = color.CGColor;  shapeLayer.fillColor = [UIColor clearColor].CGColor;  /// 添加路径  shapeLayer.path = bezierPath.CGPath;  /// 线宽度  shapeLayer.lineWidth = borderWidth;    [originalView.layer addSublayer:shapeLayer];    return originalView; } 

封装二:封装成了类别

.h内容

#import <UIKit/UIKit.h>  typedef NS_OPTIONS(NSUInteger, UIBorderSideType) {  UIBorderSideTypeAll = 0,  UIBorderSideTypeTop = 1 << 0,  UIBorderSideTypeBottom = 1 << 1,  UIBorderSideTypeLeft = 1 << 2,  UIBorderSideTypeRight = 1 << 3, };  @interface UIView (BorderLine)  - (UIView *)borderForColor:(UIColor *)color borderWidth:(CGFloat)borderWidth borderType:(UIBorderSideType)borderType;  @end 

.m内容

#import "UIView+BorderLine.h"  @implementation UIView (BorderLine)  - (UIView *)borderForColor:(UIColor *)color borderWidth:(CGFloat)borderWidth borderType:(UIBorderSideType)borderType {    if (borderType == UIBorderSideTypeAll) {   self.layer.borderWidth = borderWidth;   self.layer.borderColor = color.CGColor;   return self;  }      /// 左侧  if (borderType & UIBorderSideTypeLeft) {   /// 左侧线路径   [self.layer addSublayer:[self addLineOriginPoint:CGPointMake(0.f, 0.f) toPoint:CGPointMake(0.0f, self.frame.size.height) color:color borderWidth:borderWidth]];  }    /// 右侧  if (borderType & UIBorderSideTypeRight) {   /// 右侧线路径   [self.layer addSublayer:[self addLineOriginPoint:CGPointMake(self.frame.size.width, 0.0f) toPoint:CGPointMake( self.frame.size.width, self.frame.size.height) color:color borderWidth:borderWidth]];  }    /// top  if (borderType & UIBorderSideTypeTop) {   /// top线路径   [self.layer addSublayer:[self addLineOriginPoint:CGPointMake(0.0f, 0.0f) toPoint:CGPointMake(self.frame.size.width, 0.0f) color:color borderWidth:borderWidth]];  }    /// bottom  if (borderType & UIBorderSideTypeBottom) {   /// bottom线路径   [self.layer addSublayer:[self addLineOriginPoint:CGPointMake(0.0f, self.frame.size.height) toPoint:CGPointMake( self.frame.size.width, self.frame.size.height) color:color borderWidth:borderWidth]];  }    return self; }  - (CAShapeLayer *)addLineOriginPoint:(CGPoint)p0 toPoint:(CGPoint)p1 color:(UIColor *)color borderWidth:(CGFloat)borderWidth {   /// 线的路径  UIBezierPath * bezierPath = [UIBezierPath bezierPath];  [bezierPath moveToPoint:p0];  [bezierPath addLineToPoint:p1];    CAShapeLayer * shapeLayer = [CAShapeLayer layer];  shapeLayer.strokeColor = color.CGColor;  shapeLayer.fillColor = [UIColor clearColor].CGColor;  /// 添加路径  shapeLayer.path = bezierPath.CGPath;  /// 线宽度  shapeLayer.lineWidth = borderWidth;  return shapeLayer; }   @end 

用法:

UIView *testView = [[UIView alloc] initWithFrame:CGRectMake(80.0f, 80.0f, 200.0f, 100.0f)];  testView.backgroundColor = [UIColor lightGrayColor];  [self.view addSubview:testView];  [self borderForView:testView color:[UIColor redColor] borderWidth:1.0f borderType:UIBorderSideTypeTop | UIBorderSideTypeBottom]; 

效果:

ios,view边框,view添加边框,给view加边框

不足之处,边框线过宽的话,交界处会有留白;

ps:注意:需要先把你的view加载在父view上,[self.view addSubview:testView]; 之后再设置边框;否则可能会不起作用的;

总结

以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对VEVB武林网的支持。


注:相关教程知识阅读请移步到IOS开发频道。
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