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iOS屏幕旋转与锁屏的示例代码

2019-10-21 18:40:23
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在做视频开发时遇到屏幕旋转问题,其中涉及到 StatusBar、 UINavigationController、UITabBarController 、UIViewcontroller 。

在设备锁屏下的整体效果图

iOS,屏幕旋转,锁屏,代码

iOS-旋转.gif

主要涉及以下4点:

  • 横竖屏的旋转
  • 屏幕旋转相应改变视图位置
  • 旋转时状态栏的隐藏与显示
  • 锁屏

1、横竖屏旋转

第1步:

-(UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {//  NSLog(@"0000000---------%@",NSStringFromClass([[self topViewController] class]));//  if ([NSStringFromClass([[self topViewController] class]) isEqualToString:@"FirstViewController"]) {//    //横屏//    return UIInterfaceOrientationMaskLandscapeRight;//  }//  //竖屏//  return UIInterfaceOrientationMaskPortrait;    NSUInteger orientations = UIInterfaceOrientationMaskAllButUpsideDown;  if(self.window.rootViewController){    //取出当前显示的控制器    UIViewController *presentedViewController = [self topViewControllerWithRootViewController:self.window.rootViewController];    //按当前控制器支持的方向确定旋转方向(将旋转方向重新交给每个控制器自己控制)    NSLog(@"%s, line = %d",__FUNCTION__,__LINE__);    orientations = [presentedViewController supportedInterfaceOrientations];  }  return orientations;}//获取界面最上层的控制器//- (UIViewController*)topViewController {//  NSLog(@"%s, line = %d",__FUNCTION__,__LINE__);//  return [self topViewControllerWithRootViewController:[UIApplication sharedApplication].keyWindow.rootViewController];//}//一层一层的进行查找判断- (UIViewController*)topViewControllerWithRootViewController:(UIViewController*)rootViewController {  NSLog(@"%s, line = %d",__FUNCTION__,__LINE__);  if ([rootViewController isKindOfClass:[UITabBarController class]]) {        UITabBarController* tabBarController = (UITabBarController*)rootViewController;    NSLog(@"Tabbar:%@",NSStringFromClass([tabBarController.selectedViewController class]));    return [self topViewControllerWithRootViewController:tabBarController.selectedViewController];  } else if ([rootViewController isKindOfClass:[UINavigationController class]]) {        UINavigationController* nav = (UINavigationController*)rootViewController;    NSLog(@"nav:%@",NSStringFromClass([nav.visibleViewController class]));    return [self topViewControllerWithRootViewController:nav.visibleViewController];  } else if (rootViewController.presentedViewController) {    NSLog(@"present:%@",NSStringFromClass([rootViewController.presentationController class]));    UIViewController* presentedViewController = rootViewController.presentedViewController;    return [self topViewControllerWithRootViewController:presentedViewController];  } else {    NSLog(@"root:%@",rootViewController);    return rootViewController;  }}

代码中通过 -(UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window 方法将控制器交给自己控制,该方法默认值为 Info.plist 中配置的 Supported interface orientations 项的值。

第2步:在各控制器设置支持的方向

//是否允许旋转(默认允许)- (BOOL)shouldAutorotate {  return YES;}- (UIInterfaceOrientationMask)supportedInterfaceOrientations{  //允许旋转的方向  return UIInterfaceOrientationMaskAll;}

其中 - supportedInterfaceOrientations 方法在 iPad 中默认取值为 UIInterfaceOrientationMaskAll ,即默认支持所有屏幕方向;而 iPhone 跟 iPod Touch 的默认取值为 UIInterfaceOrientationMaskAllButUpsideDown ,即支持除竖屏向下以外的三个方向。

在设备屏幕旋转时,系统会调用 - shouldAutorotate 方法检查当前界面是否支持旋转,只有 - shouldAutorotate 返回 YES 的时候, - supportedInterfaceOrientations 方法才会被调用,以确定是否需要旋转界面。

这个是 TabbarController 中设置的,它会影响关联的 UIViewController 的支持方向,需要在 UIViewController中进一步设置

//此方法来控制能否横竖屏 控制锁屏 - (UIInterfaceOrientationMask)supportedInterfaceOrientations {   NSLog(@"%s, line = %d",__FUNCTION__,__LINE__);   UIInterfaceOrientationMask inter;   if (_lockScreen) {     switch (_lockOrientation) {       case 1:         inter = UIInterfaceOrientationMaskPortrait;         break;       case 2:         inter = UIInterfaceOrientationMaskPortraitUpsideDown;         break;       case 3:         inter = UIInterfaceOrientationMaskLandscapeRight;         break;       case 4:         inter = UIInterfaceOrientationMaskLandscapeLeft;         break;       default:inter = UIInterfaceOrientationMaskAll;         break;     }   } else {     inter = UIInterfaceOrientationMaskAll;   }   //支持全部方向   return inter; }

第3步:强制转换控制器方向

- (void)setInterOrientation:(UIInterfaceOrientation)orientation {      if ([[UIDevice currentDevice] respondsToSelector:@selector(setOrientation:)]) {     SEL selector       = NSSelectorFromString(@"setOrientation:");     NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[UIDevice instanceMethodSignatureForSelector:selector]];     [invocation setSelector:selector];     [invocation setTarget:[UIDevice currentDevice]];     int val         = orientation;     // 从2开始是因为0 1 两个参数已经被selector和target占用     [invocation setArgument:&val atIndex:2];     [invocation invoke];   } }

这样就可以完成横竖屏的切换。

2、屏幕旋转相应改变视图位置

这里先扩展 UIDeviceOrientation & UIInterfaceOrientation 的知识

UIDeviceOrientation 设备的物理方向

UIDeviceOrientation 即我们手持的移动设备的 Orientation ,是一个三围空间,有六个方向,通过 [UIDevice currentDevice].orientation 获取当前设备的方向。

typedef NS_ENUM(NSInteger, UIDeviceOrientation) {  UIDeviceOrientationUnknown,  UIDeviceOrientationPortrait,        UIDeviceOrientationPortraitUpsideDown, // Device oriented vertically, home button on the top 竖屏向下,即头在下,Home 键在上  UIDeviceOrientationLandscapeLeft,    // Device oriented horizontally, home button on the right 横屏头在左,Home键在右  UIDeviceOrientationLandscapeRight,   // Device oriented horizontally, home button on the left 横屏头在右,Home键在左  UIDeviceOrientationFaceUp,       // Device oriented flat, face up  UIDeviceOrientationFaceDown       // Device oriented flat, face down} ;

UIInterfaceOrientation 界面的显示方向

UIInterfaceOrientation 即我们看到的视图的 Orientation ,可以理解为 statusBar 所在的方向,是一个二维空间,有四个方向, 通过 [UIApplication sharedApplication].statusBarOrientation 即状态栏的方向获取当前界面方向。

// Note that UIInterfaceOrientationLandscapeLeft is equal to  UIDeviceOrientationLandscapeRight (and vice versa).// This is because rotating the device to the left requires rotating the content to the right.typedef NS_ENUM(NSInteger, UIInterfaceOrientation) {  UIInterfaceOrientationUnknown      = UIDeviceOrientationUnknown,  UIInterfaceOrientationPortrait      = UIDeviceOrientationPortrait,  UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown,  UIInterfaceOrientationLandscapeLeft   = UIDeviceOrientationLandscapeRight,  UIInterfaceOrientationLandscapeRight   = UIDeviceOrientationLandscapeLeft}

UIInterfaceOrientationMask 支持的方向

// iOS 6 之后用于控制界面的枚举值typedef NS_OPTIONS(NSUInteger, UIInterfaceOrientationMask) { UIInterfaceOrientationMaskPortrait = (1 << UIInterfaceOrientationPortrait), UIInterfaceOrientationMaskLandscapeLeft = (1 << UIInterfaceOrientationLandscapeLeft), UIInterfaceOrientationMaskLandscapeRight = (1 << UIInterfaceOrientationLandscapeRight), UIInterfaceOrientationMaskPortraitUpsideDown = (1 << UIInterfaceOrientationPortraitUpsideDown), UIInterfaceOrientationMaskLandscape = (UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight), UIInterfaceOrientationMaskAll = (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight | UIInterfaceOrientationMaskPortraitUpsideDown), UIInterfaceOrientationMaskAllButUpsideDown = (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight),}

由上可以发现:

iOS 6 及之后版本使用的 UIInterfaceOrientationMask 类型来控制屏幕屏幕方向,该类型也新增加了几个枚举取值,可用一个枚举取值来代表多个屏幕方向,使用起来更方便。

注意在 UIInterfaceOrientation 中有注释

Note that UIInterfaceOrientationLandscapeLeft is equal to UIDeviceOrientationLandscapeRight (and vice versa).

This is because rotating the device to the left requires rotating the content to the right,大意是界面的左转相当于设备的右转,如果设备向左转时就需要内容(即界面)向右转。即:

UIInterfaceOrientationLandscapeLeft = UIDeviceOrientationLandscapeRight 
UIInterfaceOrientationLandscapeRight = UIDeviceOrientationLandscapeLeft

下面还会举例说明。

其实 UIDeviceOrientation 与 UIInterfaceOrientation 是两个互不相干的属性,通常情况下会一起出现,在这里正好利用此特性在屏幕旋转后进行重新布局。

第1步:监听 UIDeviceOrientationDidChangeNotification 状态

//监听设备旋转 改变 视图 对应位置 [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(deviceOrientationDidChange) name:UIDeviceOrientationDidChangeNotification object:nil];//用来控制横竖屏时调整视图位置- (void)deviceOrientationDidChange{  [self isPortrait]; }

第2步:重新布局

if (_interOrientation == UIInterfaceOrientationPortrait || _interOrientation == UIInterfaceOrientationPortraitUpsideDown) {     self.top.constant = 145;     self.bottom.constant = 210;        } else if (_interOrientation == UIInterfaceOrientationLandscapeRight || _interOrientation == UIInterfaceOrientationLandscapeLeft) {     self.top.constant = 40;     self.bottom.constant = 50;   }

例如:竖屏转横屏

界面竖屏 UIInterfaceOrientationPortrait ->横屏 UIInterfaceOrientationLandscapeRight ,设备方向 UIDeviceOrientationPortrait -> UIDeviceOrientationLandscapeLeft ,在设备发生变化这个过程触发 UIDeviceOrientationDidChangeNotification 监听,然后进行重新布局。

3、旋转时状态栏的隐藏与显示

这里只记述旋转时状态栏的变化,由竖屏想横屏变化时状态栏会消失。

//在需要的`UIViewController`设置是否隐藏- (BOOL)prefersStatusBarHidden { NSLog(@"%s, line = %d",__FUNCTION__,__LINE__); return NO;}

4、锁屏

锁屏时,不管系统锁屏是否关闭、Push 或 Present 返回后,界面依然保持不变。

第1步:设置锁屏

- (IBAction)lockAction:(UIButton *)sender {   if (_lockScreen) {          _lockScreen = NO;     [sender setTitle:@"锁定屏幕" forState:UIControlStateNormal];   } else {     _lockScreen = YES;          [sender setTitle:@"解开屏幕" forState:UIControlStateNormal];   }   _lockOrientation = _interOrientation; }

第2步:绕过强转

- (void)interfaceOrientation:(UIInterfaceOrientation)orientation {      [self isPortrait];   //锁屏情况下 不旋转   if (!_lockScreen) {     [self setInterOrientation:orientation];   }

第3步:针对 Push 或 Present 返回后

- (void)viewWillAppear:(BOOL)animated {      if (_lockScreen) {     //记录返回时的界面状态     [self setInterOrientation:_lockOrientation];   } else {    [self isPortrait];   } }

5、 针对特定 UIViewController 方向的支持

-(UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {    if ([NSStringFromClass([[self topViewController] class]) isEqualToString:@"FirstViewController"]) {     //横屏     return UIInterfaceOrientationMaskLandscapeRight;   }   //竖屏   return UIInterfaceOrientationMaskPortrait; }

最后的献上 GitHub 代码,还有2个小的 bug ,有兴趣的朋友欢迎来探讨。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持VEVB武林网。


注:相关教程知识阅读请移步到IOS开发频道。
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