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C#利用服务器实现客户端之间通信

2024-09-07 17:05:41
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在分布式调度系统中,要实现调度服务器与多个计算节点服务器之间的通信,socket是一种实现方法,下面,就跟错新技术频道小编一起去学C#利用服务器实现客户端之间通信吧!

首先在服务端新建一个serverSocket,对其进行初始化(一般包含AddressFamily:IP地址类型,SocketType:Socket传输数据方式,ProtoType:传输协议); 

接着我们要设置server端要绑定的IP:port;然后开始监听,并设置最多同时监听多少个Client.

这时,服务端就在等待状态,直到某一个Client连接到这个ip:port上,这时serverSocket.Accept()工作,获得这个连接。(此时的连接是有地址信息的哦!记得保存) 

获得连接之后,server就可以和这个Client进行通信了,当加入第二个Client(我们称其为ClientB)时,Server接收到ClientB的消息,可以将这个消息转发给前一个Client(我们称其为ClientA),当受到ClientA的消息,也可以转发给ClientB。这样就实现了Clients之间的通信了。(重点在保存连接信息!!)

那么现在贴上代码讲解:

Server端代码 

 

namespace SocketServer{  class Program  {    private static byte[] result = new byte[1024];       static Socket serverSocket;    private static string client;    private static Socket clientSocket;    //我这里存了两个Client,因为自己电脑开了两个Client,不会有多的    //理论上应该开一个Socket[]来保存信息,最好用一个二元组将client的信息和连接绑定起来    //这样就可以实现断开连接后下次登陆还是可以识别是这个Client    private static Socket clientSocketA=null;    private static Socket clientSocketB=null;        static void Main(string[] args)    {      Program.SetPort(8885);    }    private static void SetPort(int port)    {      IPAddress ip = IPAddress.Parse("127.0.0.1");//set ip      serverSocket = new Socket(AddressFamily.InterNetwork,        SocketType.Stream, ProtocolType.Tcp);//initialize      serverSocket.Bind(new IPEndPoint(ip, port));//bind      serverSocket.Listen(10);      //进入监听状态      Console.WriteLine("监听{0}成功", serverSocket.LocalEndPoint.ToString());      //开启一个线程来监听客户端连接      Thread myThread = new Thread(ListenClientConnect);      myThread.Start();      Console.ReadLine();    }    /// <summary>    /// 监听客户端连接    /// </summary>    private static void ListenClientConnect()    {      while (true)      {        //Client连接上后 得到这个连接        clientSocket = serverSocket.Accept();        //这里我因为只有两个Client,所以就简单写了        if (clientSocketA == null)        {          clientSocketA = clientSocket;        }        else if (clientSocketB == null)        {          clientSocketB = clientSocket;        }        else        {          //当其中一个断开了,又重新连接时,需要再次保存连接          if (clientSocketB.IsBound)          {            clientSocketA = clientSocketB;            clientSocketB = clientSocket;          }          else          {            clientSocketB = clientSocketA;            clientSocketA = clientSocket;          }                  }        clientSocket.Send(Encoding.ASCII.GetBytes("say hello"));        //开个线程接收Client信息        Thread receivedThread = new Thread(ReceiveMessage);        receivedThread.Start(clientSocket);      }    }       private static void ReceiveMessage(object clientSocket)    {      Socket myClientSocket = (Socket) clientSocket;            while (true)      {        try        {          int revceiveNumber = myClientSocket.Receive(result);          //Console.WriteLine("接受客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString()          //  , Encoding.ASCII.GetString(result, 0, revceiveNumber));          Console.WriteLine(Encoding.ASCII.GetString(result, 0, revceiveNumber));          if (myClientSocket == clientSocketA)          {            Console.WriteLine("receive from A");            if (clientSocketB!=null&&clientSocketB.IsBound)            {              Console.WriteLine("a IS BOUND");              clientSocketB.Send(result, 0, revceiveNumber, SocketFlags.None);            }            else            {              myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));              Console.WriteLine("对方不在线上,发送失败!");            }          }          else          {            Console.WriteLine("receive from B");            if (clientSocketA != null && clientSocketA.IsBound)            {              Console.WriteLine("a IS BOUND");              clientSocketA.Send(result, 0, revceiveNumber, SocketFlags.None);            }              else            {              myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));              Console.WriteLine("对方不在线上,发送失败!");            }          }                  }        catch(Exception ex)        {          Console.WriteLine(ex.Message);          myClientSocket.Shutdown(SocketShutdown.Both);          myClientSocket.Close();          break;        }      }    }  }}

Client端代码(因为都差不多 就只贴一个了) 

 

namespace SocketClient{  class Program  {    private static byte[] result = new byte[1024];    private static Socket clientSocket;    private static void ListenServer()    {      while (true)      {        result = new byte[1024];        int receiveLength = clientSocket.Receive(result);                Console.WriteLine("{0}", Encoding.ASCII.GetString(result, 0, receiveLength));      }          }    static void Main(string[] args)    {      IPAddress ip = IPAddress.Parse("127.0.0.1");      clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);      try      {        clientSocket.Connect(ip, 8885);        Console.WriteLine("连接成功!");      }      catch (Exception e)      {        Console.WriteLine("连接失败!");        return;      }      Thread threadRead = new Thread(ListenServer);      threadRead.Start();           while(true)      {        try        {          Thread.Sleep(1000);          string sendMessage = Console.ReadLine();          clientSocket.Send(Encoding.ASCII.GetBytes("Sylvia:"+sendMessage));                  }        catch (Exception ex)        {          clientSocket.Shutdown(SocketShutdown.Both);          clientSocket.Close();          break;        }      }      Console.WriteLine("发送完毕 按回车退出");      Console.ReadKey();    }  }}

写的时候要特别注意一下Send信息的时候,注意byte[]的传输大小,很容易变成byte[]数组的大小而不是内容的大小。 

这个大家就自己尝试吧。

以上就是错新技术频道小编带给大家的C#利用服务器实现客户端之间通信,程序员可以收藏起来,做到有备无患。

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