首页 > 开发 > JS > 正文

老外使用JavaScript写的波浪效果

2024-09-06 12:31:27
字体:
来源:转载
供稿:网友

老外使用Javascript写的波浪效果,非常专业。

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>remember the fears - Interactive DHTML art-demos</title>
<meta name="Author" content=www.vevb.com>
<meta http-equiv="Content-type" content="text/html;charset=UTF-8">
<style type="text/css">
 html {
  overflow: hidden;
 }
 body {
  position: absolute;
  margin: 0px;
  padding: 0px;
  background: #000;
  width: 100%;
  height: 100%;
 }
 #screen {
  position: absolute;
  background: #666;
  left: 0;
  top: 0;
  width: 100%;
  height: 100%;
  overflow: hidden;
 }
 #screen div {
  position: absolute;
  font-size: 0px;
  width: 0px;
  height: 0px;
  border-width: 0px;
  border-style: solid;
  border-color: #000;
  border-top-color: transparent;
 }
 #screen img {
  position: absolute;
  left: -10000px;
 }
</style>
<script type="text/javascript">
// ================================================================
//   __|     _ |     |           | 
//  (_ |  -_)  |  _` |  _ /  _ /  _|
// /___|/___| _|/__,_|/___//___//__|
// -----------------------------------------------------
// DOM scripting waves simulation
// script by Gerard Ferrandez - Ge-1-doot - February 2005
// Last Update (restoration) : Wednesday 14 July, 2010 19:00 CET
// http://www.dhteumeuleu.com
// ================================================================

var water = function () {
 // ==== private bloc ====
 var ov = [],
  xm,
  ym,
  yb,
  nx,
  ny,
  nw,
  nh,
  W,
  n,
  g,
  X,
  Y,
  gw,
  glo,
  scr,
  Yv = 0;
  
 var Cwave = function (i) {
  this.y = 0;
  this.v = 0;
  this.z = 0;
  if (i > 0 && i < n) {
   var div = document.createElement("div");
   scr.appendChild(div);
   this.div = div.style;
  }
 };
 
 var resize = function () {
  nx = scr.offsetLeft;
  ny = scr.offsetTop;
  nw = scr.offsetWidth;
  nh = scr.offsetHeight * 0.5;
  W  = Math.round(nw / (n - 2)) + 1;
  gw = g * W * 0.5;
  for (var i = 1; i < n-1; i++) {
   ov[i].div.left   = Math.round((i - 1) * W) + "px";
   ov[i].div.height = Math.round(nh * 8) + "px";
  }
  glo.width  = Math.round(g * W) + "px";
  glo.height = Math.round(g * W) + "px";
 };
 
 var init = function (nbr, sg) {
  n = nbr;
  g = sg;
  document.onselectstart = function() { return false; }
  onresize = resize;
  document.onmousemove = function (e) {
   if (window.event) e = window.event;
   xm = (e.x || e.clientX) - nx;
   ym = (e.y || e.clientY) - ny;
  };
  scr = document.getElementById("screen");
  glo = document.getElementById("glob").style;
  for (var i = 0; i <= n; i++) ov[i] = new Cwave(i);
  resize();
  X =  nw / 2;
  Y = -nh / 2;
  splash(Math.round(X / W) + 1, -nh / 2);
  wave();
 };
 
 var splash = function (c, f) {
  for (var i = c, j = c + n / 2; i < j; i++){
   if (i < n - 1) ov[i].z = f;
   if (c + c - i - 1 > 0) ov[c + c - i - 1].z = f;
   f *= 0.85;
  }
 };
 
 var wave = function () {
  for (var i = 1; i < n-1; i++) {
   var o = ov[i];
   o.y += (o.v * 0.5) + (o.z *= 0.8);
  }
  for (var i = 1; i < n-1; i++) {
   var o = ov[i];
   var o1 = ov[i + 1];
   o.v += (ov[i-1].y + o1.y - 2 * o.y) * 0.5;
   o.v *= .99;
   var h = o.y - o1.y;
   // ==== border slants ====
   if (h > 0) {
    o.div.top              = Math.round(nh - o.y) + "px";
    o.div.borderLeftWidth  = Math.round(W) + "px";
    o.div.borderRightWidth = "0px";
    o.div.borderTopWidth   = Math.round(h) + "px";
   } else {
    o.div.top              = Math.round(nh - o1.y) + "px";
    o.div.borderRightWidth = Math.round(W) + "px";
    o.div.borderLeftWidth  = "0px";
    o.div.borderTopWidth   = Math.round(Math.abs(h)) + "px";
   }
  }
  // ====== mousemove =====
  var c = Math.round(xm / W);
  if (c > 1 && c < n - 2 && yb) {
   y0 = ov[c].y;
   if (Math.min(yb,ym) < nh - y0 && Math.max(yb,ym) > nh - y0) splash(c, -(ym - yb) * 2);
  }
  yb = ym;
  // ====== glob ======
  c = Math.round(X / W);
  Yv += (ov[c].y - Y) * 0.2;
  X  += (ov[c].y - ov[c+1].y) * 0.5;
  Y  += (Yv *= 0.8);
  if (X > nw - gw) X = nw - gw;
  else if (X < gw) X = gw;
  glo.left = Math.round(X - gw) + "px";
  glo.top  = Math.round(nh - Y - gw * 1.5) + "px";
  // ====== loop ======
  setTimeout(wave, 16);
 };
 
 return {
  // ==== public bloc ====
  init : init
 }
}();
</script>
</head>
<body>
 <div id="screen">
  <img id="glob" src="images/Glob4.gif" onmousedown="return false;">
 </div>
 <script type="text/javascript">
 // ==== start script ====
 setTimeout(function() {
  water.init(64, 8);
 }, 100);
 </script>
</body>
</html>

发表评论 共有条评论
用户名: 密码:
验证码: 匿名发表