这篇文章主要介绍了javascript+canvas实现刮刮卡抽奖效果的相关资料,需要的朋友可以参考下
运用canvas做的简单刮刮卡效果,每次刷新可重新测试
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
- <style type="text/css">
- *{ margin:0; padding:0;}
- .cjbox{ margin:100px; height:80px; width:200px; background:#FFF; position:relative;}
- #canvas{position:absolute; left:0px; top:0px;z-index:99;}
- .sjmes{ position:absolute; left:0px; top:0px; height:80px; width:200px; text-align:center; font-size:40px; line-height:80px; z-index:9;}
- </style>
- <title>demo1</title>
- </head>
- <body>
- <div style="position:relative; margin:20px 100px; background:#0CF; height:400px; width:500px; margin:0 auto;">
- <div>刮刮卡简单抽奖</div>
- <div class="cjbox">
- <div class="sjmes" id="sjmes"></div>
- <canvas width=200 height=80 id="canvas"></canvas>
- </div>
- </div>
- </body>
- <script type="text/javascript">
- //init
- var cjcon=["一等奖","二等奖","三等奖","谢谢参与"];//奖项设置
- var cjper=[3,10,20,100];//奖项率,次数
- /*
- * sjmes
- * @Author 透笔度(1530341234@qq.com)
- * @param {cjcon} 所有奖项
- */
- var percjcon=[];
- for(var i=0;i<cjper.length;i++){
- peic(cjper[i],i);
- };
- function peic(len,ind){
- for(var i=0;i<len;i++){
- percjcon.push(cjcon[ind]);
- };
- };
- var sjmes = document.getElementById("sjmes");
- var numrandom=Math.floor(Math.random()*percjcon.length);
- sjmes.innerHTML=percjcon[numrandom];
- var opacityb=0.5;//透明百分比,参考值,什么程度出现提示
- var backcolorb="#ffaaaa";
- var numl=200*80;//总像素个数
- var nump;//出现backcolorb的个数
- var opacitya;//透明百分比实际值
- var canvas = document.getElementById("canvas"); //获取canvas
- var context = canvas.getContext('2d'); //canvas追加2d画图
- var flag = 0; //标志,判断是按下后移动还是未按下移动 重要
- var penwidth=20; //画笔宽度
- context.fillStyle="#faa"; //填充的颜色
- context.fillRect(0,0,200,80); //填充颜色 x y坐标 宽 高
- canvas.addEventListener('mousemove', onMouseMove, false); //鼠标移动事件
- canvas.addEventListener('mousedown', onMouseDown, false); //鼠标按下事件
- canvas.addEventListener('mouseup', onMouseUp, false); //鼠标抬起事件
- var movex=-1;
- var movey=-1;
- var imgData;//imagedada容器
- var rgbabox=[];//存放读取后的rgba数据;
- function onMouseMove(evt) {
- if (flag == 1) {
- movex=evt.layerX;
- movey=evt.layerY;
- context.fillStyle="#FF0000";
- context.beginPath();
- context.globalCompositeOperation="destination-out";
- context.arc(movex,movey,penwidth,0,Math.PI*2,true); //Math.PI*2是JS计算方法,是圆
- context.closePath();
- context.fill();
- }
- }
- function onMouseDown(evt) {
- flag = 1; //标志按下
- }
- function onMouseUp(evt) {
- flag = 0;
- //读取像素数据
- imgData=context.getImageData(0,0,200,80);//获取当前画布数据
- //imgData.data.length 获取图片数据总长度,没4个为一组存放rgba
- for(var i=0; i<imgData.data.length;i+=4){
- var rval=imgData.data[i];
- var gval=imgData.data[i+1];
- var bval=imgData.data[i+2];
- var aval=imgData.data[i+3];
- var rgbaval=rval+"-"+gval+"-"+bval+"-"+aval;
- rgbabox.push(rgbaval);
- }
- //end
- for(var j=0;j<rgbabox.length;j++){
- //alert(rgbabox[j].split("-")[0])
- rgbabox[j]='#'+rgbToHex(rgbabox[j].split("-")[0],rgbabox[j].split("-")[1],rgbabox[j].split("-")[2]);
- }
- nump=countSubstr(rgbabox.join(","),backcolorb,true);
- opacitya=(numl-nump)/numl;
- if(opacitya>opacityb){
- alert("恭喜你获得"+percjcon[numrandom])
- }else{}
- }
- function rgbToHex(r, g, b) { return ((r << 16) | (g << 8) | b).toString(16); }//rgb转为16进制 #xxx形式
- function countSubstr(str,substr,isIgnore){//计算字符串出现子字符串的个数
- var count;
- var reg="";
- if(isIgnore==true){
- reg="/"+substr+"/gi";
- }else{
- reg="/"+substr+"/g";
- }
- reg=eval(reg);
- if(str.match(reg)==null){
- count=0;
- }else{
- count=str.match(reg).length;
- }
- return count;
- }
- //end
- </script>
- </html>
以上所述就是本文的全部内容了,希望大家能够喜欢。
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