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用MAYA打造旧金属材质

2020-10-20 19:02:12
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MAYA金属材质,MAYA玻璃材质、的制作方法是在MAYA学习中比较常见而且在实际应用中也经常出现的两个难题,今天我们就来学习如何用MAYA打造旧金属材质,由于比较简单而且图片比较丰富,这里就不作翻译了,相信大家都能看的懂。

效果图:

MAYA金属材质教程 武林网 MAYA材质灯光

01This is a part of the SpaceCity scene. Here we used a "3D Total Texture " without altering in Photoshop. This part of the scene is completely modeled using Nurbs.

MAYA金属材质教程 武林网 MAYA材质灯光

02贴图

MAYA金属材质教程 武林网 MAYA材质灯光

03I used a "2D placement node" for the tube so that the texture conforms to the shape of the tube.

The same map was used for color and bump.

MAYA金属材质教程 武林网 MAYA材质灯光

04This is what I have so far a simple looking metal shader, next we work on the highlight.

MAYA金属材质教程 武林网 MAYA材质灯光

05材质属性

MAYA金属材质教程 武林网 MAYA材质灯光

06Next I map the "Specular Color". We make a duplicate of the file texture "With Connections to Network". This way I only need one texture placement node. Then I connect the duplicate with the Specular Color of the shader.

MAYA金属材质教程 武林网 MAYA材质灯光

07Now the highlight looks a little more interesting.

Next I will try some variations on the Specular color by connecting a Ramp to the "Color Remap" of the "Specular Color" file.

MAYA金属材质教程 武林网 MAYA材质灯光

08In the file of the "Specular Color" under Effects click the "Insert" button next to "Color Remap".

MAYA金属材质教程 武林网 MAYA材质灯光

09This is my final network for the tube shader, all that's left is editing the "Ramp" to get the disired look.

With the help of the IPR it's easy to check out different settings. Now open the "Remap Ramp" and experiment. Below are some Testrenders with their appropriate "Ramps".

MAYA金属材质教程 武林网 MAYA材质灯光

10通过调整ramp以后所得到的不同效果

MAYA金属材质教程 武林网 MAYA材质灯光

11继续调整ramp

MAYA金属材质教程 武林网 MAYA材质灯光

MAYA金属材质教程 武林网 MAYA材质灯光

OK,到这里就结束了,方法很简单但是效果很好,以上就是用MAYA打造旧金属材质教程,希望大家喜欢!

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