前言
最近公司有打渠道包的需求,领导说使用fastlane来做持续集成,发了点时间研究了下,所有有了这篇文章
本文主要涉及到以下几个主题:
是什么和为什么
fastlane是一款使用ruby实现的跨平台的持续集成工具,支持安卓和iOS平台项目的持续集成实践,fastlane处理提供基本的但是很强大的包含了:初始设置、屏幕截图、打包、上传到测试平台、部署等功能。此外还有大量的第三方插件可以使用,比如fir插件支持上传beta版本到fir测试平台,appicon插件支持自定义某个子版本的应用图标,还有很多不胜枚举。
因为项目的配置、打包、上传等一系列操作是耗时且没有技术含量的工作,所以有了fastlane可以为我们节省大量的没有什么价值的时间花费,以提高我们的工作效率。
fastlane安装和设置
安装
支持三种方式安装
使用brew安装
brew cask install fastlane
使用gem安装
sudo gem install fastlane -NV
下载安装包安装
fastlane下载,下载完了之后打开install脚本即可安装
安装完成之后命令行输入fastlane -v,可以看到fastlane的版本信息说明安装成功了,接下来可以继续设置步骤
➜ PlushGame fastlane -vfastlane installation at path:/Users/aron/.rvm/gems/ruby-2.3.0@global/gems/fastlane-2.62.0/bin/fastlane-----------------------------fastlane 2.62.0
设置
进入到项目目录执行fastlane init命令,会有一系列的设置,包含了登录apple账号,确认fastlane检测到的项目信息确认,登录iTunesConnect和从iTunesConnect拉取项目已存在的信息
➜ PlushGame fastlane init[20:37:45]: Get started using a Gemfile for fastlane https://docs.fastlane.tools/getting-started/ios/setup/#use-a-gemfile[20:37:48]: Detected iOS/Mac project in current directory......# 根据提示输入项目的Apple ID和对应的密码,会自动登录到苹果开发者后台,拉取开发者账号对应的信息完成设置[20:37:52]: Your Apple ID (e.g. fastlane@krausefx.com): XXXXXX@126.com[20:37:55]: Verifying that app is available on the Apple Developer Portal and iTunes Connect...[20:37:55]: Starting login with user 'XXXXXX@126.com'-------------------------------------------------------------------------------------Please provide your Apple Developer Program account credentialsThe login information you enter will be stored in your macOS KeychainYou can also pass the password using the `FASTLANE_PASSWORD` environment variableMore information about it on GitHub: https://github.com/fastlane/fastlane/tree/master/credentials_manager-------------------------------------------------------------------------------------# 输入Apple ID 对应的密码Password (for XXXXXX@126.com): **************+----------------+------------------------------------------------------+| Detected Values |+----------------+------------------------------------------------------+| Apple ID | XXXXXX@126.com || App Name | PlushGame || App Identifier | com.xxxx.xxxx || Workspace | /Users/aron/PuTaoWorkSpace/project/PlushGame/PlushG || | ame.xcworkspace |+----------------+------------------------------------------------------+# 检测到的项目信息要求确认,按y即可[20:38:50]: Please confirm the above values (y/n)y[20:39:03]: Created new file './fastlane/Appfile'. Edit it to manage your preferred app metadata information.[20:39:03]: Loading up 'deliver', this might take a few seconds[20:39:03]: Login to iTunes Connect (XXXXXXX@126.com)[20:39:16]: Login successful+--------------------------------------+------------------------+| deliver 2.62.0 Summary |+--------------------------------------+------------------------+| run_precheck_before_submit | false || screenshots_path | ./fastlane/screenshots || metadata_path | ./fastlane/metadata || username | XXXXXX@126.com || app_identifier | com.xxxx.xxxxx || edit_live | false || platform | ios || skip_binary_upload | false || skip_screenshots | false || skip_metadata | false || skip_app_version_update | false || force | false || submit_for_review | false || automatic_release | false || dev_portal_team_id | JN55YSQ744 || overwrite_screenshots | false || precheck_default_rule_level | warn || ignore_language_directory_validation | false |+--------------------------------------+------------------------+# 从ituneconnect拉取已存在的元数据,这里只有截屏的信息[20:39:34]: Downloading all existing screenshots...[20:39:37]: Downloading existing screenshot '1_iphone58_1.X1_1.jpg' for language 'zh-Hans'[20:39:42]: Downloading existing screenshot '2_iphone58_2.X2_1.jpg' for language 'zh-Hans'[20:40:22]: Downloading existing screenshot '3_iphone58_3.X3_1.jpg' for language 'zh-Hans'[20:40:49]: Downloading existing screenshot '4_iphone58_4.X5_1.jpg' for language 'zh-Hans'....
初始化设置之后再项目文件夹下多出了一个fastlane文件夹,主要有以下的一些的信息
➜ fastlane tree.├── Appfile├── Deliverfile├── Fastfile├── metadata│ ├── app_icon.jpg│ ├── copyright.txt│ └── zh-Hans│ ├── description.txt│ ├── keywords.txt│ ├── marketing_url.txt│ ├── name.txt│ ├── privacy_url.txt│ ├── promotional_text.txt│ ├── release_notes.txt│ ├── subtitle.txt│ └── support_url.txt└── screenshots ├── README.txt └── zh-Hans ├── 1_iphone58_1.X1_1.jpg ├── 1_iphone6Plus_1.1.png ├── 2_iphone58_2.X2_1.jpg ├── 2_iphone6Plus_2.2.png ├── 3_iphone58_3.X3_1.jpg ├── 3_iphone6Plus_3.3.png ├── 4_iphone58_4.X5_1.jpg ├── 4_iphone6Plus_4.4.png └── 5_iphone6Plus_5.5.png8 directories, 62 files
最重要的是Appfile文件、Fastfile文件和Deliverfile文件
Appfile文件保存了项目信息,包含项目使用的apple账号信息、项目的team_id信息、项目identifier信息
app_identifier "com.xxxx.xxxx" # The bundle identifier of your appapple_id "XXXXXX@126.com" # Your Apple email addressteam_id "XXXXXSQ744" # Developer Portal Team ID
Fastfile文件保存了apple账号信息和teamid信息,该文件的信息用于上传appStore使用
app_identifier "com.sanshuai.FunCatch" # The bundle identifier of your appusername "sanshuai2017@126.com" # your Apple ID user
Fastfile文件定义了一些列的action,包含了项目打包设置、项目打包、项目截图、项目上传测试平台、项目发布、项目打包完成后期的一些操作
初始的Fastfile大致如下,可以看到 lane :release 包含了
snapshot action用于截屏
gym action用于打包
deliver action用于上传到App Store
frameit action用于给截屏添加边框
after_all 块中的slack action 则是负责打包成功之后发送信息到slack
fastlane_version "2.62.0"default_platform :iosplatform :ios do desc "Deploy a new version to the App Store" lane :release do # match(type: "appstore") # snapshot gym(scheme: "PlushGame") # Build your app - more options available deliver(force: true) # frameit end # You can define as many lanes as you want after_all do |lane| # This block is called, only if the executed lane was successful # slack( # message: "Successfully deployed new App Update." # ) endend
接下来是为我们自己的项目编写符合业务需求的Fastfile了
fastlane项目集成
fastlane 详细介绍
该部分会详细的介绍fastlane中的块操作和lane的用途,以及fastlane中预定义的常用的action
fastlane 中的块和lane
fastlane 包含了预定义块有:
before_all 块用于项目打包之前的操作,比如可以使用cocopods命令更新pod库(如果使用的是pod项目)
after_all 块用于项目打包完成之后的操作,比如通知用户打包完成
error 块用于项目打包失败之后的操作,比如通知用户打包失败
lane 定义一个打包操作的具体流程,预设的有 lane :release定义了打包并且发布到App Store,lane :beta 打包并且发布到testflight测试平台。
fastlane 常用的action以及参数
fastlane中最主要的操作就是调用action,fastlane预定义了很多很有用的action,如果不够还可以使用第三发提供的插件调用第三发的action。下面介绍几个fastlane中预定的action
gym 是打包action,是 build_ios_app action的别名,他有以下常用的参数:
key | 描述 |
---|---|
workspace | 如果项目是一个workspace,则是该项目的workspace路径 |
project | 项目的project路径 |
scheme | 项目的scheme,注意指定的scheme需要被指定为shared,/->Manage Schemes->Shared复选框需要打钩 |
output_directory | 打包保存路径 |
output_name | 打包保存的文件名 |
export_method | 相当于配置 Archives->Export->mehtod 可选:[app-store, ad-hoc, package, enterprise, development(默认), developer-id] |
configuration | 相当于配置Scheme->Build Configuration:[Release, Debug],Release会生成dsym文件,而Debug不会 |
set_info_plist_value是设置修改info.plist文件的 action,一次调用该action只能设置一个值,可以多次调用该命令来设置多个值,他有以下常用的参数:
key | 描述 |
---|---|
path | info.plist文件路径 |
key | info.plist文件中的key |
value | key对应的值 |
pilot 是上传到TestFlight的 action,是 upload_to_testflight action的别名,没有特殊需求可以不指定参数
deliver 是上传到App Store的 action,是 upload_to_app_store action的别名,没有特殊需求可以不指定参数,会从Deliverfile文件读取账号信息登录到ITunesConnect从./fastlane/metadata ./fastlane/screenshots 文件夹中读取配置的App信息元数据然后上传
fastlane其他操作
fastlane是一个ruby的脚本,可以在里面执行自定义的脚本文件,比如添加 sh "your_script.sh" 语句可以执行自定义的脚本命令,也可以添加 'pwd' (这里使用的是反引号)执行一个shell命令或者添加 exec("pwd") 执行一个shell命令
Fastfile文件基本的编写
下面以一个真实的业务场景为例,该业务场景要求多渠道打包,并且不同渠道对应的配置有差异(info.plist文件配置不同和图标不同),打包支持上传到fir测试平台,不同渠道打包的命名方式是【时间+渠道+名称.ipa】格式,最后还需要把对应的dsym文件和ipa文件压缩归档为一个zip包文件。
# Customise this file, documentation can be found here:# https://docs.fastlane.tools/actions/# All available actions: https://docs.fastlane.tools/actions# can also be listed using the `fastlane actions` command# Change the syntax highlighting to Ruby# All lines starting with a # are ignored when running `fastlane`# If you want to automatically update fastlane if a new version is available:# update_fastlane# This is the minimum version number required.# Update this, if you use features of a newer versionfastlane_version "2.62.0"default_platform :iosplatform :ios do before_all do # ENV["SLACK_URL"] = "https://hooks.slack.com/services/..." # cocoapods # carthage end desc "Runs all the tests" lane :test do scan end # 定义全局参数:项目名称 projName = "Plush" # 定义全局参数:Assets路径 projAssetsPath = "../#{projName}/Resources/Assets.xcassets" # 定义全局参数:Info.plist路径 plistPath = "./#{projName}/Resources/Info.plist" # 定义全局参数:包名(接收之后压缩使用) pkgName = "" # 定义全局参数:基本包名 basePkgName = "Plush" # 定义全局参数:输出目录,对应output_directory配置 outputBaseDir = "output" desc "自定义的渠道打包" desc "使用方式:苹果助手:`bundle exec fastlane customChannelBeta ch:pgzs shouldUp:0`" desc "使用方式:91助手:`bundle exec fastlane customChannelBeta ch:91zs shouldUp:0`" desc "op 支持参数: ch:渠道类型[pgzs, 91zs, AppStore(默认)]" desc "op 支持参数: shouldUp:是否需要上传[0, 1]" desc "op 支持参数: up:上传类型[testflight, fir]" desc "op 支持参数: exportMethod: export_method 配置[app-store, ad-hoc, package, enterprise, development(默认), developer-id] ** up为testflight需要制定为app-store **" desc "op 支持参数: version:版本(可选)" desc "op 支持参数: build:构建版本(可选,testflight和appstore这个参数需要制定一个不重复的)" lane :customChannelBeta do |op| # 渠道 channel = op[:ch] if channel.nil? || channel.empty? channel = "AppStore" end # 打包名字 time = Time.new dateTimeStr = "#{time.year}-#{time.month}-#{time.day}_#{time.hour}-#{time.min}" pkgName = "#{dateTimeStr}_#{channel}_#{basePkgName}.ipa" # match(type: "appstore") # more information: https://codesigning.guide #设置plist,此处传入plist路径,可以用来做环境配置 set_info_plist_value(path: plistPath, key: "pt_channel", value: channel) # # 设置AppIcon # iconPath = op[:iconPath] # if iconPath.nil? || iconPath.empty? # iconPath = "channel_config/#{channel}/icon1024.png" # iconPath = "channel_config/91zs/icon1024.png" # end # puts "iconPath = #{iconPath}" # appicon(appicon_image_file: iconPath, # appicon_devices: [:ipad, :iphone, :ios_marketing, :watch, :watch_marketing]) # 拷贝AppIcon.appiconset替换图标 iconAssetPath = op[:iconPath] if iconAssetPath.nil? || iconAssetPath.empty? iconAssetPath = "../channel_config/#{channel}/AppIcon.appiconset" end cpCmd = "cp -fRv #{iconAssetPath} #{projAssetsPath}" `#{cpCmd}` puts "cpCmd = #{cpCmd}" # 设置显示版本和构建版本 version = op[:version] build = op[:build] if version.nil? || version.empty? else increment_version_number(version_number: version) end if build.nil? || build.empty? else increment_build_number(build_number: build) end exportMethod = op[:exportMethod] if exportMethod.nil? || exportMethod.empty? exportMethod = "development" end puts "exportMethod = #{exportMethod} pkgName = #{pkgName} outputBaseDir = #{outputBaseDir}" # build_ios_app 参数配置 gym( export_method: exportMethod, # 相当于配置 Archives->Export->mehtod:[app-store, ad-hoc, package, enterprise, development(默认), developer-id] output_name: pkgName, configuration: "Release", # 相当于配置Scheme->Build Configuration:[Release, Debug],Release会生成dsym文件,而Debug不会 output_directory: outputBaseDir, scheme: "Plush", ) # 是否需要上传配置,默认不上传 shouldUp = op[:shouldUp] if shouldUp == "1" # 上传测试包到测试平台类型,默认上传到fir,可以支持多种测试平台使用逗号分隔 # testflight, fir upType = op[:up] if upType.nil? || upType.empty? upType = "fir" end if upType.include? "testflight" pilot # 上传到testflight elsif upType.include? "fir" firim(firim_api_token: "xxxxxxxx")#上传fir,如果是新项目,fir会自动创建 end end end desc "上传到 App Store" lane :release do # match(type: "appstore") # snapshot gym( export_method: "app-store", # 相当于配置 Archives->Export->mehtod:[app-store, ad-hoc, package, enterprise, development, developer-id] output_name: pkgName, configuration: "Release", # 相当于配置Scheme->Build Configuration:[Release, Debug],Release会生成dsym文件,而Debug不会 output_directory: outputBaseDir, scheme: "Plush", ) deliver(force: true) # frameit end # You can define as many lanes as you want after_all do |lane, op| # This block is called, only if the executed lane was successful # slack( # message: "Successfully deployed new App Update." # ) if !pkgName.empty? fileName = pkgName.gsub(".ipa", "") dsymName = "#{fileName}.app.dSYM.zip" zipFileName = "#{fileName}.zip" # 使用zip命令压缩 zipCmd = "zip ../#{outputBaseDir}/#{zipFileName} ../#{outputBaseDir}/#{dsymName} ../#{outputBaseDir}/#{pkgName}" puts "begin zip #{zipCmd}" `#{zipCmd}` end end error do |lane, exception| # slack( # message: exception.message, # success: false # ) endend
使用方式:
#打91助手渠道的包不上传bundle exec fastlane customChannelBeta ch:91zs shouldUp:0# 91助手渠道打包并且上传到firbundle exec fastlane customChannelBeta ch:91zs shouldUp:1 up:fir# testflight 打包上传bundle exec fastlane customChannelBeta shouldUp:1 up:testflight exportMethod:app-store# AppStore 打包上传bundle exec fastlane release
执行打包的命令会在项目目录下生成一个output目录,内容如下
➜ output tree.├── 2018-1-17_11-53_pgzs_Plush.app.dSYM.zip├── 2018-1-17_11-53_pgzs_Plush.ipa└── 2018-1-17_11-53_pgzs_Plush.zip
添加第三方插件
fastlane有很多的第三方扩展插件,下面以添加firim插件为例
查找插件
使用fastlane search_plugins查找插件
➜ output fastlane search_plugins fir...+----------+-------------------------------------+-----------+| fastlane plugins 'fir' |+----------+-------------------------------------+-----------+| Name | Description | Downloads |+----------+-------------------------------------+-----------+| firebase | Unofficial tool to access Firebase | 1393 || | project settings | || firim | firim | 1142 || fir | Upload a new build to fir.im | 807 |+----------+-------------------------------------+-----------+
安装插件
使用fastlane add_plugin安装插件
# fastlane 安装firim插件➜ PlushGame fastlane add_plugin firim# 添加 `bundle exec` 使用本地的插件,加快速度➜ PlushGame bundle exec fastlane add_plugin firim[15:08:48]: Plugin 'fastlane-plugin-firim' was added to './fastlane/Pluginfile'[15:08:48]: Make sure to commit your Gemfile, Gemfile.lock and Pluginfile to version controlInstalling plugin dependencies...Successfully installed plugins
添加成功之后再 fastlane 目录下多出了一个 Pluginfile 文件,描述添加的插件的信息
# Autogenerated by fastlane## Ensure this file is checked in to source control!gem 'fastlane-plugin-firim'
插件使用方法
使用fastlane action查找某个action的使用方法和参数,下面是查找firim action的使用方法和参数的例子
➜ Plush.app fastlane action firim[23:50:31]: fastlane detected a Gemfile in the current directory[23:50:31]: however it seems like you don't use `bundle exec`[23:50:31]: to launch fastlane faster, please use[23:50:31]: [23:50:31]: $ bundle exec fastlane action firim[23:50:31]: [23:50:31]: Get started using a Gemfile for fastlane https://docs.fastlane.tools/getting-started/ios/setup/#use-a-gemfile+-------------------------+---------+-------------------------+| Used plugins |+-------------------------+---------+-------------------------+| Plugin | Version | Action |+-------------------------+---------+-------------------------+| fastlane-plugin-firim | 0.1.0 | firim || fastlane-plugin-appicon | 0.11.0 | android_appicon appicon |+-------------------------+---------+-------------------------+Loading documentation for firim:+------------------------------------+| firim |+------------------------------------+| Uses firim to upload ipa to fir.im || || Created by whlsxl |+------------------------------------++------------------------+--------------------------+------------------+---------+| firim Options |+------------------------+--------------------------+------------------+---------+| Key | Description | Env Var | Default |+------------------------+--------------------------+------------------+---------+| firim_api_token | fir.im user api token | | || firim_username | fir.im username, a sign | | || | for identify different | | || | token | | || ipa | Path to your ipa file | DELIVER_IPA_PATH | || icon | Path to the app icon, | | || | MUST BE jpg | | || app_identifier | The app's identifier | | || app_name | The app's name | | || app_desc | The app's desc | | || app_short | The app's short URL | | || app_is_opened | APP's download link | | || | whether opened | | || app_is_show_plaza | Whether the app show in | | || | plaza | | || app_passwd | The app's download page | | || | password | | || app_store_link_visible | Whether show store link | | || | in download page | | || app_version | The app's version | | || app_build_version | The app's build version | | || app_release_type | The app's release type | | || | (Adhoc, Inhouse) | | || app_changelog | The app's changelog | | || app_info_to_file_path | Append all [app's name] | | || | : [URL] to this file | | |+------------------------+--------------------------+------------------+---------+More information can be found on https://docs.fastlane.tools/actions
在Fastfile中添加firim action,把包上传到fir,token可以到fir后台点击右上角的设置获取即可
firim(firim_api_token: "xxxxxx")#上传fir,如果是新项目,fir会自动创建
结束
以上就是fastlane在项目中的实战演练,需要能够帮助到需要得人
总结
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,谢谢大家对武林网的支持。
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