下面是处理前后的效果比较:
!DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01//EN http://www.w3.org/TR/html4/strict.dtd html head meta http-equiv= Content-Type content= text/html; charset=utf-8 title canvasTest /title script type= text/javascript src= http://www.pyzy.net/Demo/html5_cancas_js/excanvas.js /script script type= text/javascript var MyCanvas = function(boxObj, width, height) { //序号、计数 this.index = arguments.callee.prototype.Count = (arguments.callee.prototype.Count || 0) + 1; var cvs = document.createElement( canvas cvs.id = myCanvas + this.index; cvs.width = width || 800; cvs.height = height || 600; (boxObj || document.body).appendChild(cvs); //excanvas框架中针对ie加载canvas延时问题手动初始化对象 if (typeof G_vmlCanvasManager != undefined ) G_vmlCanvasManager.initElement(cvs); //2D画布对象 this.ctx = cvs.getContext( 2d /* * 绘制线条 * @ops JSON对象,可按实际支持属性扩展,示例: { lineWidth:1,strokeStyle: rgb(255,255,255) } * @dotXY:{ x:0, y:0 } ||[{ x:0, y:0 },{ x:0, y:0 }] this.drawLine = function(dotXY, ops) { this.ctx.beginPath(); for (var att in ops) this.ctx[att] = ops[att]; dotXY = dotXY.constructor == Object ? [dotXY || { x: 0, y: 0}] : dotXY; this.ctx.moveTo(dotXY[0].x, dotXY[0].y); for (var i = 1, len = dotXY.length; i len; i++) this.ctx.lineTo(dotXY[i].x, dotXY[i].y); this.ctx.stroke(); window.onload=function(){ var c1 = new MyCanvas(); c1.drawLine([{ x: 10, y: 10 }, { x: 10, y: 200 }],{lineWidth:2,strokeStyle: rgb(0,0,0) c1.drawLine([{ x: 11, y: 10 }, { x: 11, y: 200 }],{lineWidth:2,strokeStyle: rgb(255,255,255) c1.drawLine([{ x: 100, y: 10 }, { x: 100, y: 200 }],{lineWidth:1,strokeStyle: rgb(0,0,0) //普通线 c1.drawLine([{ x: 200.5, y: 10 }, { x: 200.5, y: 200 }],{lineWidth:1,strokeStyle: rgb(0,0,0) //+0.5偏移 /script /head body ↓ 处理的 ↓ 普通的 ↓ +0.5偏移的 br / /body /html
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以上就是Html5中Canvas画线有毛边如何解决的详细内容,其它编程语言
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