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实现IOS等待时动画效果的操作分解步骤

2020-02-19 15:55:06
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使用IOS查询页面时间太长的时候,设计师们为了改善用户体验,最常用的方法之一是在查询等待时添加动态等待效果,那么实现IOS等待时动画效果的操作分解步骤大家都了解吗?下面就让武林技术频道小编带你一起来了解一下吧!

效果图如下:

源代码可以网上找开源项目Coding.net,上面的效果原理为两张图片组合,外面那个则为动画转动,里面的图标则是透明度的变化;主要代码如下:

1:把它封装在EaseLoadingView里面

@interface EaseLoadingView : UIView@property (strong, nonatomic) UIImageView *loopView, *monkeyView;@property (assign, nonatomic, readonly) BOOL isLoading;- (void)startAnimating;- (void)stopAnimating;@end@interface EaseLoadingView ()@property (nonatomic, assign) CGFloat loopAngle, monkeyAlpha, angleStep, alphaStep;@end@implementation EaseLoadingView- (instancetype)initWithFrame:(CGRect)frame{ self = [super initWithFrame:frame]; if (self) {  self.backgroundColor = [UIColor clearColor];  _loopView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"loading_loop"]];  _monkeyView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"loading_monkey"]];  [_loopView setCenter:self.center];  [_monkeyView setCenter:self.center];  [self addSubview:_loopView];  [self addSubview:_monkeyView];  [_loopView mas_makeConstraints:^(MASConstraintMaker *make) {   make.center.equalTo(self);  }];  [_monkeyView mas_makeConstraints:^(MASConstraintMaker *make) {   make.center.equalTo(self);  }];  _loopAngle = 0.0;  _monkeyAlpha = 1.0;  _angleStep = 360/3;  _alphaStep = 1.0/3.0; } return self;}- (void)startAnimating{ self.hidden = NO; if (_isLoading) {  return; } _isLoading = YES; [self loadingAnimation];}- (void)stopAnimating{ self.hidden = YES; _isLoading = NO;}- (void)loadingAnimation{ static CGFloat duration = 0.25f; _loopAngle += _angleStep; if (_monkeyAlpha >= 1.0 || _monkeyAlpha 

注意loadingAnimation这里面有动作的处理及透明度的处理,当停止加载后把它自个从当前的视图去除;

2:UIView (Common)在UIView扩展类里

 

#pragma mark LoadingView@property (strong, nonatomic) EaseLoadingView *loadingView;- (void)beginLoading;- (void)endLoading;@end- (void)setLoadingView:(EaseLoadingView *)loadingView{ [self willChangeValueForKey:@"LoadingViewKey"]; objc_setAssociatedObject(self, &LoadingViewKey,        loadingView,        OBJC_ASSOCIATION_RETAIN_NONATOMIC); [self didChangeValueForKey:@"LoadingViewKey"];}- (EaseLoadingView *)loadingView{ return objc_getAssociatedObject(self, &LoadingViewKey);}- (void)beginLoading{ for (UIView *aView in [self.blankPageContainer subviews]) {  if ([aView isKindOfClass:[EaseBlankPageView class]] && !aView.hidden) {   return;  } } if (!self.loadingView) { //初始化LoadingView  self.loadingView = [[EaseLoadingView alloc] initWithFrame:self.bounds]; } [self addSubview:self.loadingView]; [self.loadingView mas_makeConstraints:^(MASConstraintMaker *make) {  make.self.edges.equalTo(self); }]; [self.loadingView startAnimating];}- (void)endLoading{ if (self.loadingView) {  [self.loadingView stopAnimating]; }}

注意:cocoa的KVO模型中,有两种通知观察者的方式,自动通知和手动通知。顾名思义,自动通知由cocoa在属性值变化时自动通知观察者,而手动通知需要在值变化时调用 willChangeValueForKey:和didChangeValueForKey: 方法通知调用者。

3:使用页面调用

 

- (void)sendRequest{ [self.view beginLoading]; __weak typeof(self) weakSelf = self; [[Coding_NetAPIManager sharedManager] request_CodeFile:_myCodeFile withPro:_myProject andBlock:^(id data, NSError *error) {  [weakSelf.view endLoading];  if (data) {   weakSelf.myCodeFile = data;   [weakSelf refreshCodeViewData];  }  [weakSelf.view configBlankPage:EaseBlankPageTypeView hasData:(data != nil) hasError:(error != nil) reloadButtonBlock:^(id sender) {   [weakSelf sendRequest];  }]; }];}

其中[self.view beginLoading]跟[weakSelf.view endLoading]就可以调用动画效果;

补充:另一种是有很多不同的图片组成的动画效果,可以用每一张图片然后FOR遍历组成出动作效果;

//设置普通状态的动画图片 NSMutableArray *idleImages = [NSMutableArray array]; for (NSUInteger i = 1; i

上文是关于实现IOS等待时动画效果的操作分解步骤的介绍,相信大家都有了一定的了解,想要了解更多的相关介绍,请继续关注武林技术频道网吧!

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