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C++实现的分布式游戏服务端引擎KBEngine详解

2020-01-26 15:08:31
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KBEngine 是一款开源的游戏服务端引擎,使用简单的约定协议就能够使客户端与服务端进行交互,
使用KBEngine插件能够快速与(Unity3D, OGRE, Cocos2d, HTML5, 等等)技术结合形成一个完整的客户端。

服务端底层框架使用c++编写,游戏逻辑层使用Python(支持热更新),开发者无需重复的实现一些游戏服务端通用的底层技术,
将精力真正集中到游戏开发层面上来,快速的打造各种网络游戏。

(经常被问到承载上限,kbengine底层架构被设计为多进程分布式动态负载均衡方案,
理论上只需要不断扩展硬件就能够不断增加承载上限,单台机器的承载上限取决于游戏逻辑本身的复杂度。)

cstdkbe.hpp

/*This source file is part of KBEngineFor the latest info, see http://www.kbengine.org/ Copyright (c) 2008-2012 KBEngine. KBEngine is free software: you can redistribute it and/or modifyit under the terms of the GNU Lesser General Public License as published bythe Free Software Foundation, either version 3 of the License, or(at your option) any later version. KBEngine is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public Licensealong with KBEngine. If not, see <http://www.gnu.org/licenses/>.*/#ifndef KBE_CSTDKBE_HPP#define KBE_CSTDKBE_HPP#include "cstdkbe/platform.hpp"#include "cstdkbe/singleton.hpp"#include "cstdkbe/kbeversion.hpp"#include "cstdkbe/kbemalloc.hpp"#include "cstdkbe/stringconv.hpp"#include "cstdkbe/format.hpp" namespace KBEngine{/** 安全的释放一个指针内存 */#define SAFE_RELEASE(i)                   /  if (i)                         /    {                          /      delete i;                    /      i = NULL;                    /    } /** 安全的释放一个指针数组内存 */#define SAFE_RELEASE_ARRAY(i)                /  if (i)                         /    {                          /      delete[] i;                   /      i = NULL;                    /    } #ifdef CODE_INLINE  #define INLINE  inline#else  #define INLINE#endif /** kbe时间 */extern GAME_TIME g_kbetime; /** 账号的类别 */enum ACCOUNT_TYPE{  ACCOUNT_TYPE_NORMAL = 1,  // 普通账号  ACCOUNT_TYPE_MAIL = 2,   // email账号(需激活)  ACCOUNT_TYPE_SMART = 3   // 智能识别}; enum ACCOUNT_FLAGS{  ACCOUNT_FLAG_NORMAL = 0x00000000,  ACCOUNT_FLAG_LOCK = 0x000000001,  ACCOUNT_FLAG_NOT_ACTIVATED = 0x000000002}; /** entity的mailbox类别 */enum ENTITY_MAILBOX_TYPE{  MAILBOX_TYPE_CELL                        = 0,  MAILBOX_TYPE_BASE                        = 1,  MAILBOX_TYPE_CLIENT                       = 2,  MAILBOX_TYPE_CELL_VIA_BASE                   = 3,  MAILBOX_TYPE_BASE_VIA_CELL                   = 4,  MAILBOX_TYPE_CLIENT_VIA_CELL                  = 5,  MAILBOX_TYPE_CLIENT_VIA_BASE                  = 6,}; /** mailbox的类别对换为字符串名称 严格和ENTITY_MAILBOX_TYPE索引匹配 */const char ENTITY_MAILBOX_TYPE_TO_NAME_TABLE[][8] = {  "cell",  "base",  "client",  "cell",  "base",  "client",  "client",}; /** 定义服务器各组件类别 */enum COMPONENT_TYPE{  UNKNOWN_COMPONENT_TYPE = 0,  DBMGR_TYPE       = 1,  LOGINAPP_TYPE      = 2,  BASEAPPMGR_TYPE     = 3,  CELLAPPMGR_TYPE     = 4,  CELLAPP_TYPE      = 5,  BASEAPP_TYPE      = 6,  CLIENT_TYPE       = 7,  MACHINE_TYPE      = 8,  CONSOLE_TYPE      = 9,  MESSAGELOG_TYPE     = 10,  BOTS_TYPE        = 11,  WATCHER_TYPE      = 12,  BILLING_TYPE      = 13,  COMPONENT_END_TYPE   = 14,}; /** 当前服务器组件类别和ID */extern COMPONENT_TYPE g_componentType;extern COMPONENT_ID g_componentID; /** 定义服务器各组件名称 */const char COMPONENT_NAME[][255] = {  "unknown",  "dbmgr",  "loginapp",  "baseappmgr",  "cellappmgr",  "cellapp",  "baseapp",  "client",  "kbmachine",  "console",  "messagelog",  "bots",  "watcher",  "billing",}; const char COMPONENT_NAME_1[][255] = {  "unknown  ",  "dbmgr   ",  "loginapp  ",  "baseappmgr ",  "cellappmgr ",  "cellapp  ",  "baseapp  ",  "client   ",  "kbmachine ",  "console  ",  "messagelog ",  "bots",  "watcher",  "billing",}; inline const char* COMPONENT_NAME_EX(COMPONENT_TYPE CTYPE){                    if(CTYPE < 0 || CTYPE >= COMPONENT_END_TYPE)  {    return COMPONENT_NAME[UNKNOWN_COMPONENT_TYPE];  }   return COMPONENT_NAME[CTYPE];} inline const char* COMPONENT_NAME_EX_1(COMPONENT_TYPE CTYPE){                    if(CTYPE < 0 || CTYPE >= COMPONENT_END_TYPE)  {    return COMPONENT_NAME_1[UNKNOWN_COMPONENT_TYPE];  }   return COMPONENT_NAME_1[CTYPE];} inline COMPONENT_TYPE ComponentName2ComponentType(const char* name){  for(int i=0; i<(int)COMPONENT_END_TYPE; i++)  {    if(kbe_stricmp(COMPONENT_NAME[i], name) == 0)      return (COMPONENT_TYPE)i;  }   return UNKNOWN_COMPONENT_TYPE;} // 所有的组件列表const COMPONENT_TYPE ALL_COMPONENT_TYPES[] = {BASEAPPMGR_TYPE, CELLAPPMGR_TYPE, DBMGR_TYPE, CELLAPP_TYPE,             BASEAPP_TYPE, LOGINAPP_TYPE, MACHINE_TYPE, CONSOLE_TYPE, MESSAGELOG_TYPE,             WATCHER_TYPE, BILLING_TYPE, BOTS_TYPE, UNKNOWN_COMPONENT_TYPE}; // 所有的后端组件列表const COMPONENT_TYPE ALL_SERVER_COMPONENT_TYPES[] = {BASEAPPMGR_TYPE, CELLAPPMGR_TYPE, DBMGR_TYPE, CELLAPP_TYPE,             BASEAPP_TYPE, LOGINAPP_TYPE, MACHINE_TYPE, MESSAGELOG_TYPE,             WATCHER_TYPE, BILLING_TYPE, BOTS_TYPE, UNKNOWN_COMPONENT_TYPE}; // 所有的后端组件列表const COMPONENT_TYPE ALL_GAME_SERVER_COMPONENT_TYPES[] = {BASEAPPMGR_TYPE, CELLAPPMGR_TYPE, DBMGR_TYPE, CELLAPP_TYPE,             BASEAPP_TYPE, LOGINAPP_TYPE, BILLING_TYPE, UNKNOWN_COMPONENT_TYPE}; // 所有的辅助性组件const COMPONENT_TYPE ALL_HELPER_COMPONENT_TYPE[] = {MESSAGELOG_TYPE, UNKNOWN_COMPONENT_TYPE}; // 返回是否是一个有效的组件#define VALID_COMPONENT(C_TYPE) ((C_TYPE) > 0 && (C_TYPE) < COMPONENT_END_TYPE)  // 前端应用的类别, All client typeenum COMPONENT_CLIENT_TYPE{  UNKNOWN_CLIENT_COMPONENT_TYPE  = 0,   // 移动类,手机,平板电脑  // Mobile, Phone, Pad(Allowing does not contain Python-scripts and entitydefs analysis, can be imported protocol from network)  CLIENT_TYPE_MOBILE       = 1,   // 独立的Windows/Linux/Mac应用程序(包含python脚本,entitydefs解析与检查entitydefs的MD5,原生的)  // Windows/Linux/Mac Application program (Contains the Python-scripts, entitydefs parsing and check entitydefs-MD5, Native)  CLIENT_TYPE_PC         = 2,     // 不包含Python脚本,entitydefs协议可使用网络导入  // Web, HTML5, Flash  CLIENT_TYPE_BROWSER       = 3,     // 包含Python脚本,entitydefs解析与检查entitydefs的MD5,原生的  // bots (Contains the Python-scripts, entitydefs parsing and check entitydefs-MD5, Native)  CLIENT_TYPE_BOTS        = 4,     // 轻端类, 可不包含python脚本,entitydefs协议可使用网络导入  // Mini-Client(Allowing does not contain Python-scripts and entitydefs analysis, can be imported protocol from network)  CLIENT_TYPE_MINI        = 5,     // End  CLIENT_TYPE_END         = 6   }; /** 定义前端应用的类别名称 */const char COMPONENT_CLIENT_NAME[][255] = {  "UNKNOWN_CLIENT_COMPONENT_TYPE",  "CLIENT_TYPE_MOBILE",  "CLIENT_TYPE_PC",  "CLIENT_TYPE_BROWSER",  "CLIENT_TYPE_BOTS",  "CLIENT_TYPE_MINI",}; // 所有前端应用的类别const COMPONENT_CLIENT_TYPE ALL_CLIENT_TYPES[] = {CLIENT_TYPE_MOBILE, CLIENT_TYPE_PC, CLIENT_TYPE_BROWSER,                         CLIENT_TYPE_BOTS, CLIENT_TYPE_MINI, UNKNOWN_CLIENT_COMPONENT_TYPE}; typedef int8 CLIENT_CTYPE; // 前端是否支持浮点数// #define CLIENT_NO_FLOAT // 一个cell的默认的边界或者最小大小#define CELL_DEF_MIN_AREA_SIZE       500.0f /** 一个空间的一个chunk大小 */#define SPACE_CHUNK_SIZE          100  /** 检查用户名合法性 */inline bool validName(const char* name, int size){  if(size >= 256)    return false;   for(int i=0; i<size; i++)  {    char ch = name[i];    if((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || (ch >= '0' && ch <= '9') || (ch == '_'))      continue;     return false;  }   return true;} inline bool validName(const std::string& name){  return validName(name.c_str(), name.size());} /** 检查email地址合法性 严格匹配请用如下表达式[a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:/.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?/.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])?*/#ifdef USE_REGEX#include <regex>#endif inline bool email_isvalid(const char *address) {#ifdef USE_REGEX  std::tr1::regex _mail_pattern("([a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:/.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?/.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])?)");  return std::tr1::regex_match(accountName, _mail_pattern);#endif  int len = strlen(address);  if(len <= 3)    return false;   char ch = address[len - 1];  if(!((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || (ch >= '0' && ch <= '9')))    return false;   int    count = 0;  const char *c, *domain;  static const char *rfc822_specials = "()<>@,;:///"[]";   /* first we validate the name portion (name@domain) */  for (c = address; *c; c++) {  if (*c == '/"' && (c == address || *(c - 1) == '.' || *(c - 1) ==     '/"')) {   while (*++c) {    if (*c == '/"') break;    if (*c == '//' && (*++c == ' ')) continue;    if (*c <= ' ' || *c >= 127) return false;   }   if (!*c++) return false;   if (*c == '@') break;   if (*c != '.') return false;   continue;  }  if (*c == '@') break;  if (*c <= ' ' || *c >= 127) return false;  if (strchr(rfc822_specials, *c)) return false;  }  if (c == address || *(c - 1) == '.') return false;   /* next we validate the domain portion (name@domain) */  if (!*(domain = ++c)) return false;  do {  if (*c == '.') {   if (c == domain || *(c - 1) == '.') return false;   count++;  }  if (*c <= ' ' || *c >= 127) return false;  if (strchr(rfc822_specials, *c)) return false;  } while (*++c);   return (count >= 1);} }#endif // KBE_CSTDKBE_HPP

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