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用C语言编写推箱子游戏

2020-01-26 13:23:59
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本文实例为大家分享了C语言推箱子游戏的具体实现代码,供大家参考,具体内容如下

#include <stdio.h>#include <stdlib.h>#include<string.h>#include <conio.h>//行和列 #define ROW 10#define COL 11/* run this program using the console pauser or add your own getch, system("pause") or input loop *//*****///地图char map[ROW][COL] = { "##########",//0 "###  ##",//1 "###  ##",//2 "##AX # ##",//3 "### ## ",//4 "##### #",//5 "##  #",//6 "#  ####",//7 "###  ",//8 "##########" //9 //A:人 , X:箱子  } ;//打印地图 void showMap();//接收小人的方向char enterDirection(); //小人向上移动的方法void moveToUp(); //小人向下移动的方法void moveToDown(); //小人向右移动的方法void moveToRight(); //小人向左移动的方法void moveToLeft();  //当前小人的坐标int currentPersonRow = 3;int currentPersonCol = 2;//当前箱子的坐标 int currentBoxRow = 3;int currentBoxCol = 3;   int main(int argc, char *argv[]) { //system("clear"); printf("点击回车键开始游戏 ^_^/n/n"); //1代表运行 0停止  int flag = 1; while(flag==1){ //显示地图  showMap(); //接收小人的方向 char dir = enterDirection(); switch(dir){  //小人向上移动   case 'w':  case 'W':   moveToUp();  break;    //小人向下移动   case 's':  case 'S':   moveToDown();  break;  //小人向右移动   case 'd':  case 'D':   moveToRight();  break;  //小人向左移动   case 'a':  case 'A':   moveToLeft();  break;  //停止运行   case 'q':  case 'Q':   printf("你的智商真低!T_T/n");   flag = 0;  break; } showMap(); if(currentBoxRow==8&¤tBoxCol==9){  printf("你的智商真高^_^!!!");  flag = 0;   } } }/*方法的实现 */  //打印地图 void showMap(){ int i; for(i = 0;i < ROW; i++){  printf("%s/n",map[i]); } printf("/n/n/n/n/n");  printf("W:上,S:下, A:左, D:右。Q:退出"); printf("/n/n/n/n/n");}//接收小人的方向char enterDirection(){ //清除SCANF中的缓冲区  rewind(stdin); char dir; dir = getch(); //scanf("%c",&dir); return dir;}//小人向上移动的方法void moveToUp(){ //小人的下一个坐标  int nextPersonCol = currentPersonCol; int nextPersonRow = currentPersonRow - 1; //箱子的下一个坐标 int nextBoxRow = currentBoxRow - 1; int nextBoxCol = currentBoxCol;   //如果小人的下一个坐标是路  if(map[nextPersonRow][nextPersonCol]==' '){ map[nextPersonRow][nextPersonCol] = 'A'; map[currentPersonRow][currentPersonCol] = ' '; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; } //如果小人的下一个坐标是墙  if(map[nextPersonRow][nextPersonCol]=='#'){  //什么也不做  } //如果小人的下一个坐标是箱子  if(map[nextPersonRow][nextPersonCol]=='X'){  if(map[nextBoxRow][nextBoxCol] == ' '){    map[nextPersonRow][nextPersonCol] = 'A';  map[currentPersonRow][currentPersonCol] = ' ';    map[nextBoxRow][nextBoxCol] = 'X';  map[currentBoxRow][currentBoxCol] = 'A';     currentPersonRow = nextPersonRow;  currentPersonCol = nextPersonCol;  currentBoxRow = nextBoxRow;  currentBoxCol = nextBoxCol; } }}//小人向下移动的方法void moveToDown(){  //小人的下一个坐标  int nextPersonCol = currentPersonCol; int nextPersonRow = currentPersonRow + 1; //箱子的下一个坐标 int nextBoxRow = currentBoxRow + 1; int nextBoxCol = currentBoxCol;   //如果小人的下一个坐标是路  if(map[nextPersonRow][nextPersonCol]==' '){ map[nextPersonRow][nextPersonCol] = 'A'; map[currentPersonRow][currentPersonCol] = ' '; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; } //如果小人的下一个坐标是墙  if(map[nextPersonRow][nextPersonCol]=='#'){  //什么也不做  } //如果小人的下一个坐标是箱子  if(map[nextPersonRow][nextPersonCol]=='X'){  if(map[nextBoxRow][nextBoxCol] == ' '){    map[nextPersonRow][nextPersonCol] = 'A';  map[currentPersonRow][currentPersonCol] = ' ';    map[nextBoxRow][nextBoxCol] = 'X';  map[currentBoxRow][currentBoxCol] = 'A';    currentPersonRow = nextPersonRow;  currentPersonCol = nextPersonCol;  currentBoxRow = nextBoxRow;  currentBoxCol = nextBoxCol; } }} //小人向右移动的方法void moveToRight(){ //小人的下一个坐标  int nextPersonCol = currentPersonCol + 1; int nextPersonRow = currentPersonRow; //箱子的下一个坐标 int nextBoxRow = currentBoxRow; int nextBoxCol = currentBoxCol + 1;   //如果小人的下一个坐标是路  if(map[nextPersonRow][nextPersonCol]==' '){ map[nextPersonRow][nextPersonCol] = 'A'; map[currentPersonRow][currentPersonCol] = ' '; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; } //如果小人的下一个坐标是墙  if(map[nextPersonRow][nextPersonCol]=='#'){  //什么也不做  } //如果小人的下一个坐标是箱子  if(map[nextPersonRow][nextPersonCol]=='X'){  if(map[nextBoxRow][nextBoxCol]==' '){    map[nextPersonRow][nextPersonCol] = 'A';  map[currentPersonRow][currentPersonCol] = ' ';    map[nextBoxRow][nextBoxCol] = 'X';  map[currentBoxRow][currentBoxCol] = 'A';    currentPersonRow = nextPersonRow;  currentPersonCol = nextPersonCol;  currentBoxRow = nextBoxRow;  currentBoxCol = nextBoxCol; } }}//小人向左移动的方法void moveToLeft(){ //小人的下一个坐标  int nextPersonCol = currentPersonCol - 1; int nextPersonRow = currentPersonRow; //箱子的下一个坐标 int nextBoxRow = currentBoxRow; int nextBoxCol = currentBoxCol - 1;   //如果小人的下一个坐标是路  if(map[nextPersonRow][nextPersonCol]==' '){ map[nextPersonRow][nextPersonCol] = 'A'; map[currentPersonRow][currentPersonCol] = ' '; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; } //如果小人的下一个坐标是墙  if(map[nextPersonRow][nextPersonCol]=='#'){  //什么也不做  } //如果小人的下一个坐标是箱子  if(map[nextPersonRow][nextPersonCol]=='X'){  if(map[nextBoxRow][nextBoxCol]==' '){  map[nextPersonRow][nextPersonCol] = 'A';  map[currentPersonRow][currentPersonCol] = ' ';    map[nextBoxRow][nextBoxCol] = 'X';  map[currentBoxRow][currentBoxCol] = 'A';    currentPersonRow = nextPersonRow;  currentPersonCol = nextPersonCol;  currentBoxRow = nextBoxRow;  currentBoxCol = nextBoxCol; } }}

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