本文实例为大家分享了C语言实现扫雷游戏的具体代码,供大家参考,具体内容如下
主函数:main.c
#include "game.h"void Menu(){ printf("##########################/n"); printf("##1.play 0.exit##########/n"); printf("##########################/n"); printf("## Please Enter select! ##/n");} int main(){ Menu(); srand((unsigned int)time(NULL)); int quit = 0; while (!quit) { int select = 0; printf("请输入你的选择:/n"); scanf("%d", &select); switch (select) { case 1: game(); break; case 2: quit = 1; break; default : printf("你输入有误,请重新输入:/n"); break; } } printf("Bye Bye!/n"); system("pause"); return 0;}
子函数:game.c
#include "game.h"void game(){ char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; memset(mine, '0', sizeof(mine));//初始化数组置为0 memset(show, '*', sizeof(show));//初始化数组置为* int no_y, no_x; set_mine(mine,ROWS,COLS,&no_x,&no_y);//布雷 ‘1'表示雷 int x = 0; int y = 0; int time = 100 - NUM; while (time > 0) { system("cls");//清屏 Show(show, ROWS, COLS);//打印 棋盘 printf("请输入坐标:/n"); scanf("%d%d", &x, &y); if (x<1 || x>10 || y<1 || y>10) { printf("你输入有误,请重新输入:/n"); continue; } if (show[x][y] != '*') { printf("你输入有误,请重新输入:/n"); continue; } if (mine[x][y] == '1') { if (time == 80)//如果第一次有雷,用一个没雷的与这个交换 { mine[x][y] = '0'; mine[no_y][no_y] = '1'; } else { printf("game over!/n"); Show(mine, ROWS, COLS); break; } } show[x][y] = get_mine_count(mine, x, y) + '0'; Expand(mine, show, x, y); time--; }}void set_mine(char mine[ROWS][COLS],int col,int row,int *no_x,int *no_y)//声明布雷函数{ int count = NUM;//设置计数器,统计布雷的个数 while (count > 0) { int x = rand() % (col-2) + 1; int y = rand() % (col-2) + 1; if ((mine[x][y]) == '0') { mine[x][y] = '1'; count--; } } for (int i = 1; i <= 10; i++) { for (int j = 1; i <= 10; j++) { if (mine[i][j] == '0') { no_x = i; no_y = j; return; } } }}void Show(char mine[ROWS][COLS], int row, int col)//声明打印棋盘函数{ int i = 0; int j = 0; printf(" "); for (i = 1; i <= 10 ; i++) { printf("%2d |", i); } printf("/n"); for (i = 1; i <= 11; i++) { printf("----"); } printf("/n"); for (i = 1; i <= 10 ; i++) { printf("%2d |", i); for (j = 1; j <= 10; j++) { printf("%2c |", mine[i][j]); } printf("/n"); for (int i = 1; i <= 11; i++) { printf("----"); } printf("/n"); }}int get_mine_count(char mine[ROWS][COLS], int x, int y)//雷数统计{ return mine[x - 1][y - 1]+ mine[x][y - 1] +/ mine[x + 1][y - 1]+ mine[x + 1][y]/ + mine[x + 1][y + 1]+ mine[x][y + 1] + / + mine[x - 1][y + 1]+ mine[x - 1][y] - 8 * '0';}void Expand(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y){ if (x >= 1 && x <= 10 && y >= 1 && y <= 10) { if (get_mine_count(mine, x, y) + '0' == '0') //表示x,y周围没雷 { show[x][y] = '0'; if (show[x - 1][y - 1] == '*') { Expand(mine, show, x - 1, y - 1); } if (show[x - 1][y] == '*') { Expand(mine, show, x - 1, y ); } if (show[x - 1][y + 1] == '*') { Expand(mine, show, x - 1, y + 1); } if (show[x ][y - 1] == '*') { Expand(mine, show, x , y - 1); } if (show[x][y + 1] == '*') { Expand(mine, show, x , y + 1); } if (show[x + 1][y - 1] == '*') { Expand(mine, show, x + 1, y - 1); } if (show[x + 1][y] == '*') { Expand(mine, show, x + 1, y ); } if (show[x + 1][y + 1] == '*') { Expand(mine, show, x + 1, y + 1); } } }}
函数声明:game.h
#ifndef _GAME_H_#define _GAME_H_#include<stdio.h>#include<Windows.h>#pragma warning(disable:4996)#include<time.h>#include<string.h>#define ROWS 12#define COLS 12#define NUM 20 //雷数 void game();void set_mine(char mine[ROWS][COLS],int row, int col, int *no_x, int *no_y);void Show(char mine[ROWS][COLS], int row, int col);int get_mine_count(char mine[ROWS][COLS], int x, int y);void Expand(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y); #endif
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