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C#图像处理之浮雕效果实现方法

2020-01-24 01:55:59
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本文实例讲述了C#图像处理之浮雕效果实现方法。分享给大家供大家参考。具体如下:

//定义浮雕处理函数public Bitmap PFudiao(Bitmap a){ try {     int w = a.Width;  int h = a.Height;  Bitmap dstBitmap = new Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format24bppRgb);  System.Drawing.Imaging.BitmapData srcData = a.LockBits(new Rectangle   (0, 0, w, h), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);  System.Drawing.Imaging.BitmapData dstData = dstBitmap.LockBits(new Rectangle   (0, 0, w, h), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);  unsafe  {   byte* pIn = (byte*)srcData.Scan0.ToPointer();   byte* pOut = (byte*)dstData.Scan0.ToPointer();   byte* p;   int stride = srcData.Stride;   for (int y = 0; y < h; y++)   {   for (int x = 0; x < w; x++)   {    //边缘八个点像素不变    if (x == 0 || x == w - 1 || y == 0 || y == h - 1)    {    pOut[0] = pIn[0];    pOut[1] = pIn[1];    pOut[2] = pIn[2];    }    else    {    int r0, r1;    int g1, g0;    int b1, b0;    double vR, vG, vB;    //右    p = pIn - 3;    r1 = p[2];    g1 = p[1];    b1 = p[0];    //中心点    p = pIn;    r0 = p[2];    g0 = p[1];    b0 = p[0];    //使用模板    vR = Math.Abs(r0 - r1+128);    vG = Math.Abs((g0 - g1 + 128));    vB = Math.Abs((b0 - b1 + 128));    if (vR > 0)    {     vR = Math.Min(255, vR);    }    else    {     vR = Math.Max(0, vR);    }    if (vG > 0)    {     vG = Math.Min(255, vG);    }    else    {     vG = Math.Max(0, vG);    }    if (vB > 0)    {     vB = Math.Min(255, vB);    }    else    {     vB = Math.Max(0, vB);    }    pOut[0] = (byte)vB;    pOut[1] = (byte)vG;    pOut[2] = (byte)vR;    }    pIn += 3;    pOut += 3;   }   pIn += srcData.Stride - w * 3;   pOut += srcData.Stride - w * 3;   }  }  a.UnlockBits(srcData);  dstBitmap.UnlockBits(dstData);  return dstBitmap; } catch (Exception e) {  MessageBox.Show(e.Message.ToString());  return null; }}

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希望本文所述对大家的C#程序设计有所帮助。

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