首页 > 编程 > C# > 正文

通过C#实现自动售货机接口

2020-01-24 01:35:00
字体:
来源:转载
供稿:网友

下面分几部分介绍C#实现自动售货机接口的方法,代码写的非常详细,不懂的地方有注释可以参考下。

MachineJP类:

第1部分:串口初始化,串口数据读写

using System;using System.Collections.Generic;using System.IO.Ports;using System.Linq;using System.Text;using System.Threading;using System.Threading.Tasks;using System.Windows.Forms;using MachineJPDll.Models;using MachineJPDll.Utils;namespace MachineJPDll{  /// <summary>  /// 售货机接口(接口)  /// </summary>  public partial class MachineJP  {    #region 变量    /// <summary>    /// 串口资源    /// </summary>    private SerialPort m_SerialPort = null;    /// <summary>    /// 待发送给串口的命令列表    /// </summary>    private List<Cmd> m_CommandList = new List<Cmd>();    /// <summary>    /// 等待ACK_RPT或NAK_RPT的PC端向VMC端发送的消息列表    /// </summary>    private List<MT> m_WaitResultMTList = new List<MT>();    /// <summary>    /// 从串口接收的数据集合(数据已通过验证)    /// </summary>    private ReceiveDataCollection m_ReceiveDataCollection = new ReceiveDataCollection();    #endregion    #region 构造函数与析构函数    /// <summary>    /// 售货机接口(接口)    /// </summary>    public MachineJP()    {    }    ~MachineJP()    {      if (m_SerialPort != null)      {        m_SerialPort.Close();        m_SerialPort.Dispose();        m_SerialPort = null;      }    }    #endregion    #region 读取串口数据    /// <summary>    /// 读取串口数据    /// </summary>    /// <returns>从串口读取的数据</returns>    private byte[] ReadPort()    {      //读取串口数据      DateTime dt = DateTime.Now;      while (m_SerialPort.BytesToRead < 2)      {        Thread.Sleep(1);        if (DateTime.Now.Subtract(dt).TotalMilliseconds > 1500) //超时        {          return new byte[0];        }      }      List<byte> recList = new List<byte>();      byte[] recData = new byte[m_SerialPort.BytesToRead];      m_SerialPort.Read(recData, 0, recData.Length);      recList.AddRange(recData);      int length = recData[1] + 2; //报文数据总长度      while (recList.Count < length)      {        if (m_SerialPort.BytesToRead > 0)        {          recData = new byte[m_SerialPort.BytesToRead];          m_SerialPort.Read(recData, 0, recData.Length);          recList.AddRange(recData);        }        Thread.Sleep(1);      }      return recList.ToArray();    }    #endregion    #region 向串口发送数据    /// <summary>    /// 向串口发送数据    /// </summary>    /// <param name="cmd">待发送的命令</param>    /// <param name="SN">序列号</param>    private void WritePort(Cmd cmd, byte SN)    {      //发送数据      List<byte> sendData = cmd.Data;      sendData[1] = (byte)sendData.Count;      sendData[2] = SN;      byte[] checkCode = CommonUtil.CalCheckCode(sendData, sendData.Count);      sendData.AddRange(checkCode);      if (cmd.Mt != null)      {        m_WaitResultMTList.Add(cmd.Mt);      }      m_SerialPort.Write(sendData.ToArray(), 0, sendData.Count);      LogHelper.Log(LogMsgType.Info, true, sendData.ToArray());    }    #endregion    #region 发送ACK消息    /// <summary>    /// 发送ACK消息    /// </summary>    /// <param name="SN">序列号</param>    private void SendACK(byte SN)    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x80 };      WritePort(new Cmd(sendData), SN);    }    #endregion    #region Init 初始化    /// <summary>    /// 初始化    /// </summary>    /// <param name="com">串口号(例:COM1)</param>    public void Init(string com)    {      if (m_SerialPort == null)      {        m_SerialPort = new SerialPort(com, 9600, Parity.None, 8, StopBits.One);        m_SerialPort.ReadBufferSize = 1024;        m_SerialPort.WriteBufferSize = 1024;        m_SerialPort.DataReceived += new SerialDataReceivedEventHandler(serialPort_DataReceived);      }      if (!m_SerialPort.IsOpen)      {        m_SerialPort.Open();      }      GET_SETUP();      CONTROL_IND(0x13, new byte[] { 0x00 }); //初始化完成标志      GET_STATUS();      SetDecimalPlaces(2); //设置小数点位数    }    #endregion    #region Close 关闭连接    /// <summary>    /// 关闭连接    /// </summary>    public void Close()    {      m_SerialPort.Close();    }    #endregion    #region 接收串口数据    /// <summary>    /// 接收串口数据    /// </summary>    /// <param name="type">消息类型</param>    /// <param name="subtype">消息子类型</param>    public byte[] Receive(byte type, byte subtype)    {      return m_ReceiveDataCollection.Get(type, subtype);    }    /// <summary>    /// 接收串口数据    /// </summary>    /// <param name="type">消息类型</param>    /// <param name="subtype">消息子类型</param>    public byte[] WaitReceive(byte type, byte subtype)    {      DateTime time = DateTime.Now;      while (true)      {        byte[] receiveData = m_ReceiveDataCollection.Get(type, subtype);        if (receiveData != null) return receiveData;        if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null;        Thread.Sleep(50);      }    }    /// <summary>    /// 接收串口数据    /// </summary>    /// <param name="type">消息类型</param>    public byte[] WaitReceive(byte type)    {      DateTime time = DateTime.Now;      while (true)      {        byte[] receiveData = m_ReceiveDataCollection.Get(type);        if (receiveData != null) return receiveData;        if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null;        Thread.Sleep(50);      }    }    #endregion    #region 判断消息是否发送成功    /// <summary>    /// 判断消息是否发送成功    /// </summary>    public bool SendSuccess(byte type, byte subtype)    {      DateTime time = DateTime.Now;      while (true)      {        if (DateTime.Now.Subtract(time).TotalMinutes > 3)        {          return false;        }        byte[] ack = m_ReceiveDataCollection.Get(type, subtype);        byte[] nak = m_ReceiveDataCollection.Get(type, subtype);        if (ack != null) return true;        if (nak != null) return false;        Thread.Sleep(1);      }    }    #endregion  }}

第2部分:接收串口数据,并响应货机,向货机发送数据 

 

using System;using System.Collections.Generic;using System.IO.Ports;using System.Linq;using System.Text;using MachineJPDll.Models;using MachineJPDll.Utils;/* * VMC->PC数据的接收,货机事件的分发 */namespace MachineJPDll{  partial class MachineJP  {    #region serialPort_DataReceived    /// <summary>    /// 数据接收事件的方法    /// </summary>    public void serialPort_DataReceived(object obj, SerialDataReceivedEventArgs args)    {      byte[] receiveData = ReadPort();      if (CommonUtil.ValidReceiveData(receiveData)) //只处理验证正确的数据,不正确的数据抛弃不处理      {        LogHelper.Log(LogMsgType.Info, false, receiveData);        byte SN = CommonUtil.GetSN(receiveData);        MT mt = new MT(receiveData);        #region 轮询(POLL)        if (mt.Type == 0x03)        {          if (m_CommandList.Count > 0)          {            WritePort(m_CommandList[0], SN);            m_CommandList.RemoveAt(0);          }          else          {            //发送ACK消息            SendACK(SN);          }        }        #endregion        #region 发送ACK消息        if (CommonUtil.NeedACK(receiveData))        {          SendACK(SN); //发送ACK消息        }        #endregion        #region VMC系统参数        if (mt.Type == 0x05)        {          m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);        }        #endregion        #region ACK_RPT或NAK_RPT        if (mt.Type == 0x01 //ACK_RPT          || mt.Type == 0x02) //NAK_RPT        {          if (m_WaitResultMTList.Count > 0)          {            m_ReceiveDataCollection.Add(m_WaitResultMTList[0].Type, m_WaitResultMTList[0].Subtype, receiveData);            m_WaitResultMTList.RemoveAt(0);          }        }        #endregion        #region INFO_RPT 数据报告        if (mt.Type == 0x11)        {          #region 纸币器信息          if (mt.Subtype == 16)          {            m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);          }          #endregion          #region 硬币器信息          if (mt.Subtype == 17)          {            m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);          }          #endregion          #region 用户投币余额          if (mt.Subtype == 3)          {            m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);          }          #endregion        }        #endregion        #region VENDOUT_RPT 出货报告        if (mt.Type == 0x08)        {          m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);        }        #endregion        #region STATUS_RPT VMC整机状态报告        if (mt.Type == 0x0D)        {          m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);        }        #endregion        #region SALEPRICE_IND 设置当前商品售价        if (mt.Type == 0x8E)        {          m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);        }        #endregion        #region PAYIN_RPT VMC发送现金投币报告给PC        if (mt.Type == 0x06)        {          m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);        }        #endregion        #region PAYOUT_RPT 出币报告        if (mt.Type == 0x07)        {          m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);        }        #endregion        #region COST_RPT VMC扣款报告        if (mt.Type == 0x10)        {          m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);        }        #endregion        #region ACTION_RPT 售货机行为报告        if (mt.Type == 0x0B)        {          m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);        }        #endregion        #region HUODAO_RPT VMC货道报告        if (mt.Type == 0x0E)        {          m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);        }        #endregion      }      else //接收到的数据没有验证通过      {        LogHelper.LogException(LogMsgType.Error, false, "数据异常", receiveData);      }    }    #endregion  }}

 第3部分:货机状态、投币、出货等接口

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading;using MachineJPDll.Enums;using MachineJPDll.Models;using MachineJPDll.Utils;/* * PC->VMC数据的发送(并非直接发送,只是添加到发送列表) */namespace MachineJPDll{  partial class MachineJP  {    #region GET_SETUP    /// <summary>    /// PC通知VMC发送VMC_SETUP    /// </summary>    public VmcSetup GET_SETUP()    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x90 };      m_CommandList.Add(new Cmd(sendData));      byte[] receiveData = WaitReceive(0x05);      if (receiveData != null)      {        return new VmcSetup(receiveData);      }      return null;    }    #endregion    #region CONTROL_IND PC控制售货机完成对应的动作    /// <summary>    /// PC控制VMC    /// </summary>    public bool CONTROL_IND(byte subtype, byte[] value)    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x85 };      sendData.Add(subtype);      if (value != null && value.Length > 0)      {        sendData.AddRange(value);      }      m_CommandList.Add(new Cmd(sendData, new MT(sendData)));      return SendSuccess(0x85, subtype);    }    #endregion    #region 设置小数点位数    /// <summary>    /// 设置小数点位数    /// 用于PC 通知VMC,双方的金额数据比例系数关系,PC 每次启动时,都会给    /// VMC 下发一次type=18 的消息,VMC 需要自己永久保存该数据,直到被PC 再    /// 次更新。    /// 取值范围:0、1、2 分别表示以 元、 角 、分 为单位    /// </summary>    public bool SetDecimalPlaces(int data)    {      return CONTROL_IND(18, new byte[] { (byte)data });    }    #endregion    #region GET_STATUS PC通知VMC发送STATUS_RPT    /// <summary>    /// PC通知VMC发送STATUS_RPT    /// </summary>    public StatusRpt GET_STATUS()    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x86 };      m_CommandList.Add(new Cmd(sendData));      byte[] receiveData = WaitReceive(0x0D);      if (receiveData != null)      {        return new StatusRpt(receiveData);      }      return null;    }    #endregion    #region GET_INFO PC通知VMC发送INFO_RPT    /// <summary>    /// PC通知VMC发送INFO_RPT    /// </summary>    public byte[] GET_INFO(byte subtype)    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x8C };      sendData.Add(subtype);      m_CommandList.Add(new Cmd(sendData));      return WaitReceive(0x11);    }    #endregion    #region VENDOUT_IND 出货    /// <summary>    /// PC出货指示    /// </summary>    /// <param name="device">售货机的箱体号 例如柜1 为 0x01 以此类推</param>    /// <param name="method">method =1:VMC 通过商品ID 指示出货,如果商品ID 不存在,回复NAK_RPT method =2:VMC 通过货道ID 指示VMC 出货,如果货道ID 不存在,回复NAK_RPT</param>    /// <param name="sp_id_hd_id">sp_id:通过商品ID 指示VMC 出货 hd_id:通过货道ID 指示VMC 出货</param>    /// <param name="type">如果type=0,cost 代表本次出货扣款金额 如果TYPE 不为0,则COST 必须为0</param>    /// <param name="cost">cost 代表本次出货扣款金额</param>    public VendoutRpt VENDOUT_IND(byte device, byte method, byte sp_id_hd_id, byte type, int cost)    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x83 };      sendData.AddRange(new byte[] { device, method, sp_id_hd_id, type });      sendData.AddRange(CommonUtil.Int2ByteArray(cost, 2));      m_CommandList.Add(new Cmd(sendData, new MT(sendData)));      if (SendSuccess(0x83, 0x00))      {        byte[] receiveData = WaitReceive(0x08);        if (receiveData != null)        {          return new VendoutRpt(receiveData);        }      }      return null;    }    #endregion    #region HUODAO_SET_IND 设置货道商品数量    /// <summary>    /// PC通知VMC,当前货道对应商品的数量等信息    /// </summary>    /// <param name="device">表示箱柜号</param>    /// <param name="huodao">zyxxxxxx “z”固定填0 “y”固定填0 “xxxxxx”,表示商品余量,如果商品余量大于63,则统一为63</param>    public bool HUODAO_SET_IND(byte device, List<int> huodao)    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8F };      sendData.Add(device);      for (int i = 0; i < huodao.Count; i++)      {        if (huodao[i] > 63)        {          huodao[i] = 63;        }      }      sendData.AddRange(huodao.ConvertAll<byte>(a => (byte)a));      m_CommandList.Add(new Cmd(sendData, new MT(sendData)));      return SendSuccess(0x8F, 0x00);    }    #endregion    #region SALEPRICE_IND 设置当前商品售价    /// <summary>    /// PC通知VMC,当前商品售价    /// </summary>    /// <param name="device">表示箱柜号</param>    /// <param name="type">表示设置单价的方式;Type = 0:为按商品ID 发送单价,可以变长发送,商品种类最大不超过80 个;Type = 1: 为按货道号发送,固定发送80 个货道的单价信息</param>    /// <param name="sp_price">商品售价</param>    public bool SALEPRICE_IND(byte device, byte type, List<int> sp_price)    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8E };      sendData.Add(device);      sendData.Add(type);      sendData.AddRange(sp_price.ConvertAll<byte>(a => (byte)a));      m_CommandList.Add(new Cmd(sendData, new MT(sendData)));      return SendSuccess(0x8E, 0x00);    }    #endregion    #region PAYOUT_IND PC指示VMC出币    /// <summary>    /// PC指示VMC出币    /// </summary>    /// <param name="device">出币设备</param>    /// <param name="value">本次出币总金额</param>    /// <param name="type">出币类型 无需理解type 的含义,只需要在出币完成后的PAYOUT_RPT 中将该type 值回传给PC 即可</param>    public PayoutRpt PAYOUT_IND(PayoutType device, int value, byte type)    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x89 };      sendData.Add((byte)device);      sendData.AddRange(CommonUtil.Int2ByteArray(value, 2));      sendData.Add(type);      m_CommandList.Add(new Cmd(sendData, new MT(sendData)));      if (SendSuccess(0x89, 0x00))      {        byte[] receiveData = WaitReceive(0x07);        if (receiveData != null)        {          return new PayoutRpt(receiveData);        }      }      return null;    }    #endregion    #region COST_IND PC扣款指示    /// <summary>    /// PC扣款指示    /// </summary>    /// <param name="device">device=0,从用户投币总额中扣款;优先从用户非暂存金额中扣除(纸币尽量滞后压钞),参见《现金扣款顺序》</param>    /// <param name="value">扣款金额</param>    /// <param name="type">VMC 不用理解type 的含义,只需上报对应的COST_RPT 时回传即可</param>    public CostRpt COST_IND(byte device, int value, byte type)    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8B };      sendData.Add(device);      sendData.AddRange(CommonUtil.Int2ByteArray(value, 2));      sendData.Add(type);      m_CommandList.Add(new Cmd(sendData, new MT(sendData)));      if (SendSuccess(0x8B, 0x00))      {        byte[] receiveData = WaitReceive(0x10);        if (receiveData != null)        {          return new CostRpt(receiveData);        }      }      return null;    }    #endregion    #region GET_HUODAO PC通知VMC上报HUODAO_RPT    /// <summary>    /// PC通知VMC上报HUODAO_RPT    /// </summary>    /// <param name="device">箱柜号</param>    public HuoDaoRpt GET_HUODAO(byte device)    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x8A };      sendData.Add(device);      m_CommandList.Add(new Cmd(sendData));      byte[] receiveData = WaitReceive(0x0E);      if (receiveData != null)      {        return new HuoDaoRpt(receiveData);      }      return null;    }    #endregion    #region SET_HUODAO PC发送配置货道信息    /// <summary>    /// PC发送配置货道信息    /// </summary>    /// <param name="Cabinet">箱柜号</param>    /// <param name="hd_no">货道逻辑编号,十进制</param>    /// <param name="Hd_id">商品ID号</param>    /// <param name="Hd_count">货道剩余量</param>    /// <param name="Hd_price">货道单价</param>    /// <param name="Reserved">保留字段VMC忽略此字段,PC最好将此字段置为0</param>    public bool SET_HUODAO(byte Cabinet, int hd_no, int Hd_id, int Hd_count, int Hd_price, int Reserved = 0)    {      List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x93 };      sendData.Add(Cabinet);      sendData.Add((byte)hd_no);      sendData.Add((byte)Hd_id);      sendData.Add((byte)Hd_count);      sendData.AddRange(CommonUtil.Int2ByteArray(Hd_price, 2));      sendData.AddRange(CommonUtil.Int2ByteArray(Reserved, 2));      m_CommandList.Add(new Cmd(sendData, new MT(sendData)));      return SendSuccess(0x93, 0x00);    }    #endregion    #region 开启纸硬币器    /// <summary>    /// 现金收银模组(纸币器、硬币器)开关    /// </summary>    /// <param name="open">true:开,false:关</param>    public bool CtrlCoinPaper(bool open)    {      if (open)      {        return CONTROL_IND(2, new byte[] { 1 });      }      else      {        return CONTROL_IND(2, new byte[] { 0 });      }    }    #endregion    #region 找零    /// <summary>    /// 找零    /// 与手工拨弄物理找零开关相同    /// </summary>    public bool MakeChange()    {      return CONTROL_IND(6, new byte[] { 0 });    }    #endregion    #region 获取硬币器信息    /// <summary>    /// 获取硬币器信息    /// </summary>    public InfoRpt_17 GetCoinInfo()    {      return new InfoRpt_17(GET_INFO(17));    }    #endregion    #region 获取纸币器信息    /// <summary>    /// 获取纸币器信息    /// </summary>    public InfoRpt_16 GetPaperInfo()    {      return new InfoRpt_16(GET_INFO(16));    }    #endregion    #region 获取现金投币报告    /// <summary>    /// 获取现金投币报告    /// </summary>    public PayinRpt GetPayinRpt()    {      byte[] receiveData = Receive(0x06, 0x00);      if (receiveData != null)      {        return new PayinRpt(receiveData);      }      return null;    }    #endregion    #region 获取用户投币余额    /// <summary>    /// 获取用户投币余额    /// </summary>    public InfoRpt_3 GetRemaiderAmount()    {      byte[] receiveData = WaitReceive(0x11, 0x003);      if (receiveData != null)      {        return new InfoRpt_3(receiveData);      }      return null;    }    #endregion  }}

ReceiveDataCollection类和ReceiveData类: 

 

using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace MachineJPDll.Models{  /// <summary>  /// 从串口接收到的数据(数据已通过验证)  /// </summary>  public class ReceiveData  {    /// <summary>    /// 从串口接收到的数据(数据已通过验证)    /// </summary>    public byte[] Data { get; set; }    /// <summary>    /// 添加到集合ReceiveDataCollection的时间    /// </summary>    public DateTime AddTime { get; set; }    /// <summary>    /// 消息类型    /// </summary>    public byte Type { get; set; }    /// <summary>    /// 消息子类型    /// </summary>    public byte Subtype { get; set; }    /// <summary>    /// 从串口接收到的数据(数据已通过验证)    /// </summary>    /// <param name="type">消息类型</param>    /// <param name="subtype">消息子类型</param>    /// <param name="data">从串口接收到的数据(数据已通过验证)</param>    /// <param name="addTime">添加到集合ReceiveDataCollection的时间</param>    public ReceiveData(byte type, byte subtype, byte[] data, DateTime addTime)    {      this.Type = type;      this.Subtype = subtype;      this.Data = data;      this.AddTime = addTime;    }  }}
using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace MachineJPDll.Models{  /// <summary>  /// 从串口接收到的数据集合(数据已通过验证)  /// </summary>  public class ReceiveDataCollection  {    /// <summary>    /// 从串口接收到的数据集合(数据已通过验证)    /// </summary>    private List<ReceiveData> m_ReceiveDataList = new List<ReceiveData>();    /// <summary>    /// 数据过期时间    /// </summary>    private int m_Timeout = 3;    private static object _lock = new object();    /// <summary>    /// 添加到集合    /// </summary>    /// <param name="type">消息类型</param>    /// <param name="subtype">消息子类型</param>    /// <param name="data">从串口接收到的数据(数据已通过验证)</param>    public void Add(byte type, byte subtype, byte[] data)    {      lock (_lock)      {        ReceiveData receiveData = new ReceiveData(type, subtype, data, DateTime.Now);        m_ReceiveDataList.Add(receiveData);        for (int i = m_ReceiveDataList.Count - 1; i >= 0; i--)        {          if (DateTime.Now.Subtract(m_ReceiveDataList[i].AddTime).TotalMinutes > m_Timeout)          {            m_ReceiveDataList.RemoveAt(i);          }        }      }    }    /// <summary>    /// 从集合中获取串口接收到的数据(数据已通过验证)    /// </summary>    /// <param name="type">消息类型</param>    /// <param name="subtype">消息子类型</param>    /// <returns>从串口接收到的数据(数据已通过验证)</returns>    public byte[] Get(byte type, byte subtype)    {      lock (_lock)      {        ReceiveData receiveData = null;        for (int i = 0; i < m_ReceiveDataList.Count; i++)        {          if (m_ReceiveDataList[i].Type == type && m_ReceiveDataList[i].Subtype == subtype)          {            receiveData = m_ReceiveDataList[i];            m_ReceiveDataList.RemoveAt(i);            return receiveData.Data;          }        }        return null;      }    }    /// <summary>    /// 从集合中获取串口接收到的数据(数据已通过验证)    /// </summary>    /// <param name="type">消息类型</param>    /// <returns>从串口接收到的数据(数据已通过验证)</returns>    public byte[] Get(byte type)    {      lock (_lock)      {        ReceiveData receiveData = null;        for (int i = 0; i < m_ReceiveDataList.Count; i++)        {          if (m_ReceiveDataList[i].Type == type)          {            receiveData = m_ReceiveDataList[i];            m_ReceiveDataList.RemoveAt(i);            return receiveData.Data;          }        }        return null;      }    }  }}

Models:

StatusRpt类:

using System;using System.Collections.Generic;using System.Linq;using System.Text;using MachineJPDll;using MachineJPDll.Enums;using MachineJPDll.Utils;namespace MachineJPDll.Models{  /// <summary>  /// VMC状态报告  /// </summary>  public class StatusRpt  {    /// <summary>    /// 从串口读取的通过验证的数据    /// </summary>    private byte[] m_data;    /// <summary>    /// VMC状态报告    /// </summary>    /// <param name="data">从串口读取的通过验证的数据</param>    public StatusRpt(byte[] data)    {      m_data = data;    }    public override string ToString()    {      StringBuilder sb = new StringBuilder();      sb.AppendFormat("出货检测设备状态:{0}/r/n", check_st.ToString());      sb.AppendFormat("纸币器状态:{0}/r/n", bv_st.ToString());      sb.AppendFormat("硬币器状态:{0}/r/n", cc_st.ToString());      sb.AppendFormat("VMC状态:{0}/r/n", vmc_st.ToString());      sb.AppendFormat("展示位状态:{0} {1} {2} {3}/r/n", pos_st[0].ToString(), pos_st[1].ToString(), pos_st[2].ToString(), pos_st[3].ToString());      sb.AppendFormat("机器中可用的找零量总金额(包括硬币和纸币):{0}/r/n", change.ToString());      sb.AppendFormat("货仓1货仓2货仓3货仓4温度:{0} {1} {2} {3}/r/n", tem1.ToString(), tem2.ToString(), tem3.ToString(), tem4.ToString());      sb.AppendFormat("货仓状态设置值:{0} {1} {2} {3}/r/n", tem_st[0].ToString(), tem_st[1].ToString(), tem_st[2].ToString(), tem_st[3].ToString());      if (this.自动退币 == 255)      {        sb.AppendFormat("自动退币时间:永不自动退币/r/n");      }      else      {        sb.AppendFormat("自动退币时间:{0}/r/n", 自动退币.ToString());      }      sb.AppendFormat("找零余量(1#--6#):{0} {1} {2} {3} {4} {5}/r/n", this.找零余量1, this.找零余量2, this.找零余量3, this.找零余量4, this.找零余量5, this.找零余量6);      return sb.ToString();    }    /// <summary>    /// 出货检测设备状态    /// </summary>    public CheckSt check_st    {      get      {        byte val = m_data[5];        return (CheckSt)CommonUtil.GetFromByte(val, 0, 2);      }    }    /// <summary>    /// 纸币器状态    /// </summary>    public DeviceSt bv_st    {      get      {        byte val = m_data[5];        return (DeviceSt)CommonUtil.GetFromByte(val, 2, 2);      }    }    /// <summary>    /// 硬币器状态    /// </summary>    public DeviceSt cc_st    {      get      {        byte val = m_data[5];        return (DeviceSt)CommonUtil.GetFromByte(val, 4, 2);      }    }    /// <summary>    /// VMC状态    /// </summary>    public VmcSt vmc_st    {      get      {        byte val = m_data[5];        return (VmcSt)CommonUtil.GetFromByte(val, 6, 2);      }    }    /// <summary>    /// 展示位状态    /// </summary>    public List<DeviceSt> pos_st    {      get      {        List<DeviceSt> deviceStList = new List<DeviceSt>();        byte val = m_data[6];        for (int i = 0; i < 4; i++)        {          DeviceSt deviceSt = (DeviceSt)CommonUtil.GetFromByte(val, i * 2, 2);          deviceStList.Add(deviceSt);        }        return deviceStList;      }    }    /// <summary>    /// 机器中,可用的找零量总金额(包括硬币和纸币)    /// </summary>    public int change    {      get      {        return CommonUtil.ByteArray2Int(m_data, 7, 2);      }    }    /// <summary>    /// 货仓1 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃    /// </summary>    public TemSub tem1    {      get      {        return new TemSub(m_data[9]);      }    }    /// <summary>    /// 货仓2 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃    /// </summary>    public TemSub tem2    {      get      {        return new TemSub(m_data[10]);      }    }    /// <summary>    /// 货仓3 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃    /// </summary>    public TemSub tem3    {      get      {        return new TemSub(m_data[11]);      }    }    /// <summary>    /// 货仓4 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃    /// </summary>    public TemSub tem4    {      get      {        return new TemSub(m_data[12]);      }    }    /// <summary>    /// 货仓状态设置值,共支持4 个货仓    /// </summary>    public List<TemSt> tem_st    {      get      {        List<TemSt> temStList = new List<TemSt>();        for (int i = 0; i < 4; i++)        {          TemSt temSt = (TemSt)CommonUtil.GetFromByte(m_data[13], i * 2, 2);          temStList.Add(temSt);        }        return temStList;      }    }    /// <summary>    /// 自动退币时间。    /// 0:表示商品出货后,立即自动退币    /// 255:表示永不自动退币    /// 1-254:表示商品出货后,自动退币时间(单位:秒)    /// </summary>    public int 自动退币    {      get      {        return m_data[14];      }    }    /// <summary>    /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零    /// 1#”…“找零6#”中每种钱币的找零数量;    /// * 找零量最大为255,超过255 时上报为255;    /// * 找零量单位为“个”,代表可找零硬币的个数。    /// </summary>    public int 找零余量1    {      get      {        return m_data[15];      }    }    /// <summary>    /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零    /// 1#”…“找零6#”中每种钱币的找零数量;    /// * 找零量最大为255,超过255 时上报为255;    /// * 找零量单位为“个”,代表可找零硬币的个数。    /// </summary>    public int 找零余量2    {      get      {        return m_data[16];      }    }    /// <summary>    /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零    /// 1#”…“找零6#”中每种钱币的找零数量;    /// * 找零量最大为255,超过255 时上报为255;    /// * 找零量单位为“个”,代表可找零硬币的个数。    /// </summary>    public int 找零余量3    {      get      {        return m_data[17];      }    }    /// <summary>    /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零    /// 1#”…“找零6#”中每种钱币的找零数量;    /// * 找零量最大为255,超过255 时上报为255;    /// * 找零量单位为“个”,代表可找零硬币的个数。    /// </summary>    public int 找零余量4    {      get      {        return m_data[18];      }    }    /// <summary>    /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零    /// 1#”…“找零6#”中每种钱币的找零数量;    /// * 找零量最大为255,超过255 时上报为255;    /// * 找零量单位为“个”,代表可找零硬币的个数。    /// </summary>    public int 找零余量5    {      get      {        return m_data[19];      }    }    /// <summary>    /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零    /// 1#”…“找零6#”中每种钱币的找零数量;    /// * 找零量最大为255,超过255 时上报为255;    /// * 找零量单位为“个”,代表可找零硬币的个数。    /// </summary>    public int 找零余量6    {      get      {        return m_data[20];      }    }  }}

以上就是C#实现自动售货机接口的代码,需要的朋友可以来学习。

发表评论 共有条评论
用户名: 密码:
验证码: 匿名发表