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C#创建不规则窗体的4种方式详解

2020-01-24 01:25:11
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现在,C#创建不规则窗体不是一件难事,下面总结一下:

一、自定义窗体

一般为规则的图形,如圆、椭圆等。

做法:重写Form1_Paint事件(Form1是窗体的名字),最简单的一种情况如下:

System.Drawing.Drawing2D.GraphicsPath shape = new System.Drawing.Drawing2D.GraphicsPath(); shape.AddEllipse(0,0,this.Height, this.Width); this.Region = new Region(shape); 

即重绘窗体的规则。

二、利用背景图片实现

1. 设置窗体的背景图片,其中背景图片是24位(不包括24)以下的位图(BMP图片),并且要设置TansparencyKey的值,一般为你背景图片的背景色,即创建不规则图片时的底色,一般设为你图片中没有的颜色。

这种做法的不好的地方就是背景图片一定要16位或者更低的,而且还要确保客户端的显示。如果监视器的颜色深度设置大于 24 位,则不管 TransparencyKey 属性是如何设置的,窗体的非透明部分都会产生显示问题。若要避免出现这种问题,请确保“显示”控制面板中的监视器颜色深度的设置小于 24 位。当开发具有这种透明功能的应用程序时,请牢记应使您的用户意识到此问题。

实现步骤如下:

1. 新建windows application

2. 选择窗体,找到BackgroundImage属性,点击打开新的窗口,选择下面的导入资源文件,选择你的不规则的BMP图片

3. 找到窗体的TansparencyKey,将它设置为你背景图片的背景色(如黄色)

4. 找到窗体的FormBorderStyle,将其设置为none,即不显示标题栏

5. 运行

<!--[endif]-->

2. 跟背景图片一样的图形,不过是动态加载,遍历位图以实现不规则窗体。它的原理是这样的,在Form的load事件中写方法使得窗体的描绘区域发生改变。

实现步骤如下:

1. 建立winform应用程序

2. 找到窗体的Load事件,双击进行编辑

3. 编写方法,主要的代码如下:

class BitmapRegion {   public BitmapRegion()   { }     /// <summary>    /// Create and apply the region on the supplied control   /// 创建支持位图区域的控件(目前有button和form)   /// </summary>    /// <param name="control">The Control object to apply the region to控件</param>    /// <param name="bitmap">The Bitmap object to create the region from位图</param>    public static void CreateControlRegion(Control control, Bitmap bitmap)   {     // Return if control and bitmap are null     //判断是否存在控件和位图     if (control == null || bitmap == null)       return;      // Set our control''s size to be the same as the bitmap     //设置控件大小为位图大小     control.Width = bitmap.Width;     control.Height = bitmap.Height;     // Check if we are dealing with Form here      //当控件是form时     if (control is System.Windows.Forms.Form)     {       // Cast to a Form object       //强制转换为FORM       Form form = (Form)control;       // Set our form''s size to be a little larger that the bitmap just        // in case the form''s border style is not set to none in the first place        //当FORM的边界FormBorderStyle不为NONE时,应将FORM的大小设置成比位图大小稍大一点       form.Width = control.Width;       form.Height = control.Height;       // No border        //没有边界       form.FormBorderStyle = FormBorderStyle.None;       // Set bitmap as the background image        //将位图设置成窗体背景图片       form.BackgroundImage = bitmap;       // Calculate the graphics path based on the bitmap supplied        //计算位图中不透明部分的边界       GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);       // Apply new region        //应用新的区域       form.Region = new Region(graphicsPath);     }     // Check if we are dealing with Button here      //当控件是button时     else if (control is System.Windows.Forms.Button)     {       // Cast to a button object        //强制转换为 button       Button button = (Button)control;       // Do not show button text        //不显示button text       button.Text = "";        // Change cursor to hand when over button        //改变 cursor的style       button.Cursor = Cursors.Hand;       // Set background image of button        //设置button的背景图片       button.BackgroundImage = bitmap;        // Calculate the graphics path based on the bitmap supplied        //计算位图中不透明部分的边界       GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);       // Apply new region        //应用新的区域       button.Region = new Region(graphicsPath);     }   }   /// <summary>    /// Calculate the graphics path that representing the figure in the bitmap    /// excluding the transparent color which is the top left pixel.    /// //计算位图中不透明部分的边界   /// </summary>  /// <param name="bitmap">The Bitmap object to calculate our graphics path from</param>    /// <returns>Calculated graphics path</returns>    private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap)   {     // Create GraphicsPath for our bitmap calculation      //创建 GraphicsPath     GraphicsPath graphicsPath = new GraphicsPath();     // Use the top left pixel as our transparent color      //使用左上角的一点的颜色作为我们透明色     Color colorTransparent = bitmap.GetPixel(0, 0);     // This is to store the column value where an opaque pixel is first found.    // This value will determine where we start scanning for trailing opaque pixels.     //第一个找到点的X     int colOpaquePixel = 0;     // Go through all rows (Y axis)      // 偏历所有行(Y方向)     for (int row = 0; row < bitmap.Height; row++)     {       // Reset value        //重设       colOpaquePixel = 0;       // Go through all columns (X axis)        //偏历所有列(X方向)       for (int col = 0; col < bitmap.Width; col++)       {     // If this is an opaque pixel, mark it and search for anymore trailing behind          //如果是不需要透明处理的点则标记,然后继续偏历         if (bitmap.GetPixel(col, row) != colorTransparent)         {           // Opaque pixel found, mark current position           //记录当前           colOpaquePixel = col;        // Create another variable to set the current pixel position            //建立新变量来记录当前点           int colNext = col;         // Starting from current found opaque pixel, search for anymore opaque pixels        // trailing behind, until a transparent  pixel is found or minimum width is reached            ///从找到的不透明点开始,继续寻找不透明点,一直到找到或则达到图片宽度          for (colNext = colOpaquePixel; colNext < bitmap.Width; colNext++)             if (bitmap.GetPixel(colNext, row) == colorTransparent)               break;       // Form a rectangle for line of opaque  pixels found and add it to our graphics path            //将不透明点加到graphics path       graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));           // No need to scan the line of opaque pixels just found            col = colNext;         }       }     }     // Return calculated graphics path      return graphicsPath;   } } 

4.运行

<!--[endif]-->

三、调用类库实现

主要就是根据一些坐标,然后根据这些坐标绘制窗体

代码如下:

public Form3()     {       InitializeComponent();       //创建不规则窗体       POINTAPI[] poin;       poin = new POINTAPI[5];       poin[0].x = 90;       poin[0].y = 90;       poin[1].x = this.Width;       poin[1].y = 0;       poin[2].x = Width;       poin[2].y = this.Height / 2;       poin[3].x = Width / 2;       poin[3].y = Height / 2;       poin[4].x = 0;       poin[4].y = Width;       Boolean flag = true;       IntPtr hRgn = CreatePolygonRgn(ref poin[0], 8, 1);       SetWindowRgn(this.Handle, hRgn, ref flag);       this.BackColor = Color.BurlyWood;     }     [StructLayout(LayoutKind.Sequential)]     private struct POINTAPI     {       internal int x;       internal int y;     }     [DllImport("gdi32.dll")]  private static extern IntPtr CreatePolygonRgn(ref POINTAPI lpPoint,int nCount,int nPolyFillMode);     [DllImport("user32.dll")]  private static extern IntPtr SetWindowRgn(IntPtr hWnd,IntPtr hRgn, ref Boolean bRedraw);     //设置窗体显示状态     [DllImport("user32.dll")] private static extern int SetWindowPos(IntPtr hwnd,int hWndInsertAfter,int x,int y,int cx,int cy,int wFlags);     private void Start_Btn_Click(object sender, EventArgs e)     {//始终显示在前面       SetWindowPos(this.Handle, -1, 0, 0, 0, 0, 1);     }     private void button1_Click(object sender, EventArgs e)     {       //最小化始终显示在前面       SetWindowPos(this.Handle, -1, 0, 0, 0, 0, 0);     } 

当然,我们也可以自定义窗体的动作,如按着某个轨迹一定,下面的代码中的BackgroundForm程序中就小试了一下,效果还不错,下面是这些程序的效果图: 

代码是.Net 2.0的,也可以转换为其他版本的,只要运行主程序即可。

以上的四种方法有利也有弊,希望大家提意见或者更好的解决方案。

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