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Silverlight实现星星闪烁动画

2020-01-24 00:17:12
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本文实例为大家分享了Silverlight实现星星闪烁动画展示的具体代码,供大家参考,具体内容如下

原理很简单,生成1000个圆,从随机数来布置它们的位置,通过动画来处理它们的透明度,动画时长也是随机生成。 

1、创建图形数组并设置背景透明,渐变笔触,大小等,而后加入到Grid元素的子元素集中;
2、创建动画时间线;
3、加载完成后播放动画;
4、每一轮动画播放完毕后,重新随机生成一下图形的Margin,动画的时间长度也是随机生成。

代码: 

using System;using System.Collections.Generic;using System.Linq;using System.Net;using System.Windows;using System.Windows.Controls;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Animation;using System.Windows.Shapes;  namespace RandEllipseSample{  public partial class MainPage : UserControl  {    int shapesCount = 500; //图形数组的容量    //随机大小的上限    int theMaxW = 1300;    int theMaxH = 720;    Random rand = null;    Storyboard story = null;    Ellipse[] myShapes = null;    public MainPage()    {      InitializeComponent();      rand = new Random();      story = new Storyboard();      story.Completed += new EventHandler(story_Completed);      InitShapes();      InitAnimation();      //加载完成后马上播放动画      this.Loaded += new RoutedEventHandler(MainPage_Loaded);    }      void MainPage_Loaded(object sender, RoutedEventArgs e)    {      story.Begin();    }      void story_Completed(object sender, EventArgs e)    {      for (int x = 0; x < shapesCount; x++)      {        myShapes[x].Margin = new Thickness(Convert.ToDouble(rand.Next(0, theMaxW)), Convert.ToDouble(rand.Next(0, theMaxH)), 0, 0);      }      InitAnimation();    }      /// <summary>    /// 初始化形状数组    /// </summary>    private void InitShapes()    {      myShapes = new Ellipse[shapesCount];      //实例化所有成员      for (int n = 0; n < shapesCount; n++)      {        myShapes[n] = new Ellipse();        myShapes[n].Fill = new SolidColorBrush(Colors.Transparent);        myShapes[n].StrokeThickness = 2d;        //笔触为线性渐变        LinearGradientBrush gBrush = new LinearGradientBrush();        gBrush.StartPoint = new Point(0, 0);        gBrush.EndPoint = new Point(1, 1);        gBrush.GradientStops.Add(new GradientStop()        {          Color = Colors.Yellow,          Offset = 0        });        gBrush.GradientStops.Add(new GradientStop()        {          Color = Colors.Red,          Offset = 0.25        });        gBrush.GradientStops.Add(new GradientStop()        {          Color = Colors.White,          Offset = 0.5        });        gBrush.GradientStops.Add(new GradientStop()        {          Color = Colors.Blue,          Offset = 0.75        });        myShapes[n].Stroke = gBrush;        //位置        myShapes[n].Margin = new Thickness(Convert.ToDouble(rand.Next(0,theMaxW)), Convert.ToDouble(rand.Next(0,theMaxH)), 0, 0);        //大小        myShapes[n].Width = 10;        myShapes[n].Height = 10;        myShapes[n].HorizontalAlignment = HorizontalAlignment.Left;        myShapes[n].VerticalAlignment = VerticalAlignment.Top;        //加入可视化树        this.LayoutRoot.Children.Add(myShapes[n]);      }    }      /// <summary>    /// 初始化动画    /// </summary>    private void InitAnimation()    {      story.Children.Clear();      for (int i = 0; i < shapesCount; i++)      {        int mSecond = rand.Next(0, 5);        //透明度        DoubleAnimation opacityAnimate = new DoubleAnimation();        opacityAnimate.From = 1.0;        opacityAnimate.To = 0.0;        Storyboard.SetTarget(opacityAnimate, myShapes[i]);        Storyboard.SetTargetProperty(opacityAnimate,          new PropertyPath("Opacity"));        opacityAnimate.Duration = new Duration(TimeSpan.FromSeconds(mSecond));        opacityAnimate.RepeatBehavior = RepeatBehavior.Forever;          //将时间线添加到情节摘要        story.Children.Add(opacityAnimate);      }    }  }}

效果图:

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