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C# Winform实现石头剪刀布游戏

2020-01-24 00:11:09
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本文实例为大家分享了Winform实现石头剪刀布游戏的具体代码,供大家参考,具体内容如下

新建一个windows窗体程序,用数字1代表石头,用数字2代表剪刀,用数字3代表布,结果取玩家和电脑出拳之差,有三种结果

玩家赢: -1,2

平手: 0

玩家输: 其它值

新建3个类: 

1)Computer.cs 电脑随机出拳

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace 石头剪刀布{ class Computer { public string Fist {  get;  set; }  public int ShowFist() {  Random rnd = new Random();  int fist = rnd.Next(1, 4);  switch (fist)  {  case 1: Fist = "石头"; break;  case 2: Fist = "剪刀"; break;  case 3: Fist = "布"; break;  }  return fist; } }}

2)、Judge.cs 裁判类 判断输赢 

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace 石头剪刀布{ class Judge { public enum RESULT {  玩家赢,  电脑赢,  平手 } public static RESULT WhoWin(int playerNum, int computerNum) {  int result = playerNum - computerNum;  if (result == -1 || result == 2)  {  return RESULT.玩家赢;  }  else if (result == 0)  {  return RESULT.平手;  }  else  {  return RESULT.电脑赢;  }  }  }}

3)、Player.cs 玩家,出拳 

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace 石头剪刀布{ class Player { public static int ShowFist(string fist) {  switch (fist)  {  case "石头": return 1;  case "剪刀": return 2;  case "布": return 3;  default: return 0;  } } }}

界面后台实现代码: 

using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.IO;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Forms;namespace 石头剪刀布{ public partial class Form1 : Form { public Form1() {  InitializeComponent(); } /// <summary> /// 点击石头按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnStone_Click(object sender, EventArgs e) {  String fist = "石头";  Game(fist); } /// <summary> /// 点击剪刀按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnScissors_Click(object sender, EventArgs e) {  String fist = "剪刀";  Game(fist); } /// <summary> /// 点击布按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnCloth_Click(object sender, EventArgs e) {  String fist = "布";  Game(fist);  }  //背景图片轮播 String[] paths = Directory.GetFiles(@"C:/work/stone");//此目录里面必须有图片,否则会报错 private void timer1_Tick(object sender, EventArgs e) {  this.BackgroundImage = Image.FromFile(paths[new Random().Next(0, paths.Length)]);  } static int playerWinTimes = 0;//玩家赢的次数 static int gameTimes = 0;//总共次数 static int tieTimes = 0;//平手次数 /// <summary> /// 通用方法 /// </summary> /// <param name="fist"></param> private void Game(String fist) {  gameTimes++;  lbPlayer.Text = fist;  int playerNum = Player.ShowFist(fist);  Computer cpu = new Computer();  int cpuNum = cpu.ShowFist();  lbComputer.Text = cpu.Fist;  Judge.RESULT result = Judge.WhoWin(playerNum, cpuNum);  lbJudge.Text = result.ToString();  lbStatistics.Text = "统计信息:/n/n1.您赢了" + playerWinTimes + "场比赛!/n/n" + "2.平手了" + tieTimes + "次; /n/n" + "3.输掉了" + (gameTimes - playerWinTimes - tieTimes) + "场比赛; /n/n" + "4.共进行了" + gameTimes + "场比赛!/n/n";  if (result == Judge.RESULT.玩家赢)  {  playerWinTimes++;  MessageBox.Show("恭喜,您已经赢了" + playerWinTimes + "场比赛!" + " 共进行了" + gameTimes + "场比赛!");  }  else if (result == Judge.RESULT.平手)  {  tieTimes++;  } } }}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持武林网。

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