1.下载并应用LitJson,DLL文件
2.建两个类;
public GameData()
{ }
#region Model
private int _id;
private string _dept;
private string _sid;
private string _oldsid;
private string _userid;
private string _roleid;
private string _rolename;
private string _rolelevel;
private string _gold;
private string _money;
private string _inittime;
private string _lastlogin;
private string _querytime;
/// <summary>
///
/// </summary>
public int ID
{
set { _id = value; }
get { return _id; }
}
/// <summary>
/// 平台编号
/// </summary>
public string dept
{
set { _dept = value; }
get { return _dept; }
}
/// <summary>
/// 服务器编号
/// </summary>
public string sid
{
set { _sid = value; }
get { return _sid; }
}
/// <summary>
/// 原始服务器编号
/// </summary>
public string oldsid
{
set { _oldsid = value; }
get { return _oldsid; }
}
/// <summary>
/// 用户平台ID
/// </summary>
public string userid
{
set { _userid = value; }
get { return _userid; }
}
/// <summary>
///
/// </summary>
public string roleid
{
set { _roleid = value; }
get { return _roleid; }
}
/// <summary>
/// 角色名
/// </summary>
public string rolename
{
set { _rolename = value; }
get { return _rolename; }
}
/// <summary>
/// 角色等级
/// </summary>
public string rolelevel
{
set { _rolelevel = value; }
get { return _rolelevel; }
}
/// <summary>
/// 金子
/// </summary>
public string gold
{
set { _gold = value; }
get { return _gold; }
}
/// <summary>
/// 银子
/// </summary>
public string money
{
set { _money = value; }
get { return _money; }
}
/// <summary>
/// 角色创建时间
/// </summary>
public string inittime
{
set { _inittime = value; }
get { return _inittime; }
}
/// <summary>
/// 最后登录时间
/// </summary>
public string lastlogin
{
set { _lastlogin = value; }
get { return _lastlogin; }
}
/// <summary>
/// 查询时间
/// </summary>
public string querytime
{
set { _querytime = value; }
get { return _querytime; }
}
#endregion Model
3.读取数据
GameWindowsService.Common.JsonData jsonData = LitJson.JsonMapper.ToObject<GameWindowsService.Common.JsonData>(json_str);
List<GameData> gameDataList = jsonData.info;
foreach (var gameData in gameDataList)
{
Common.Common.WriteFile(gameData.Add().ToString());
}
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