这篇文章主要介绍了Python加pyGame实现的简单拼图游戏,以一个完整实例形式分析了pyGame模块操作图片的相关技巧,需要的朋友可以参考下
本文实例讲述了Python加pyGame实现的简单拼图游戏。分享给大家供大家参考。具体实现方法如下:
- import pygame, sys, random
- from pygame.locals import *
- # 一些常量
- WINDOWWIDTH = 500
- WINDOWHEIGHT = 500
- BACKGROUNDCOLOR = (255, 255, 255)
- BLUE = (0, 0, 255)
- BLACK = (0, 0, 0)
- FPS = 40
- VHNUMS = 3
- CELLNUMS = VHNUMS*VHNUMS
- MAXRANDTIME = 100
- # 退出
- def terminate():
- pygame.quit()
- sys.exit()
- # 随机生成游戏盘面
- def newGameBoard():
- board = []
- for i in range(CELLNUMS):
- board.append(i)
- blackCell = CELLNUMS-1
- board[blackCell] = -1
- for i in range(MAXRANDTIME):
- direction = random.randint(0, 3)
- if (direction == 0):
- blackCell = moveLeft(board, blackCell)
- elif (direction == 1):
- blackCell = moveRight(board, blackCell)
- elif (direction == 2):
- blackCell = moveUp(board, blackCell)
- elif (direction == 3):
- blackCell = moveDown(board, blackCell)
- return board, blackCell
- # 若空白图像块不在最左边,则将空白块左边的块移动到空白块位置
- def moveRight(board, blackCell):
- if blackCell % VHNUMS == 0:
- return blackCell
- board[blackCell-1], board[blackCell] = board[blackCell], board[blackCell-1]
- return blackCell-1
- # 若空白图像块不在最右边,则将空白块右边的块移动到空白块位置
- def moveLeft(board, blackCell):
- if blackCell % VHNUMS == VHNUMS-1:
- return blackCell
- board[blackCell+1], board[blackCell] = board[blackCell], board[blackCell+1]
- return blackCell+1
- # 若空白图像块不在最上边,则将空白块上边的块移动到空白块位置
- def moveDown(board, blackCell):
- if blackCell < VHNUMS:
- return blackCell
- board[blackCell-VHNUMS], board[blackCell] = board[blackCell], board[blackCell-VHNUMS]
- return blackCell-VHNUMS
- # 若空白图像块不在最下边,则将空白块下边的块移动到空白块位置
- def moveUp(board, blackCell):
- if blackCell >= CELLNUMS-VHNUMS:
- return blackCell
- board[blackCell+VHNUMS], board[blackCell] = board[blackCell], board[blackCell+VHNUMS]
- return blackCell+VHNUMS
- # 是否完成
- def isFinished(board, blackCell):
- for i in range(CELLNUMS-1):
- if board[i] != i:
- return False
- return True
- # 初始化
- pygame.init()
- mainClock = pygame.time.Clock()
- # 加载图片
- gameImage = pygame.image.load('pic.bmp')
- gameRect = gameImage.get_rect()
- # 设置窗口
- windowSurface = pygame.display.set_mode((gameRect.width, gameRect.height))
- pygame.display.set_caption('拼图')
- cellWidth = int(gameRect.width / VHNUMS)
- cellHeight = int(gameRect.height / VHNUMS)
- finish = False
- gameBoard, blackCell = newGameBoard()
- # 游戏主循环
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- terminate()
- if finish:
- continue
- if event.type == KEYDOWN:
- if event.key == K_LEFT or event.key == ord('a'):
- blackCell = moveLeft(gameBoard, blackCell)
- if event.key == K_RIGHT or event.key == ord('d'):
- blackCell = moveRight(gameBoard, blackCell)
- if event.key == K_UP or event.key == ord('w'):
- blackCell = moveUp(gameBoard, blackCell)
- if event.key == K_DOWN or event.key == ord('s'):
- blackCell = moveDown(gameBoard, blackCell)
- if event.type == MOUSEBUTTONDOWN and event.button == 1:
- x, y = pygame.mouse.get_pos()
- col = int(x / cellWidth)
- row = int(y / cellHeight)
- index = col + row*VHNUMS
- if (index == blackCell-1 or index == blackCell+1 or index == blackCell-VHNUMS or index == blackCell+VHNUMS):
- gameBoard[blackCell], gameBoard[index] = gameBoard[index], gameBoard[blackCell]
- blackCell = index
- if (isFinished(gameBoard, blackCell)):
- gameBoard[blackCell] = CELLNUMS-1
- finish = True
- windowSurface.fill(BACKGROUNDCOLOR)
- for i in range(CELLNUMS):
- rowDst = int(i / VHNUMS)
- colDst = int(i % VHNUMS)
- rectDst = pygame.Rect(colDst*cellWidth, rowDst*cellHeight, cellWidth, cellHeight)
- if gameBoard[i] == -1:
- continue
- rowArea = int(gameBoard[i] / VHNUMS)
- colArea = int(gameBoard[i] % VHNUMS)
- rectArea = pygame.Rect(colArea*cellWidth, rowArea*cellHeight, cellWidth, cellHeight)
- windowSurface.blit(gameImage, rectDst, rectArea)
- for i in range(VHNUMS+1):
- pygame.draw.line(windowSurface, BLACK, (i*cellWidth, 0), (i*cellWidth, gameRect.height))
- for i in range(VHNUMS+1):
- pygame.draw.line(windowSurface, BLACK, (0, i*cellHeight), (gameRect.width, i*cellHeight))
- pygame.display.update()
- mainClock.tick(FPS)
希望本文所述对大家的Python程序设计有所帮助。
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