这篇文章主要介绍了Python实现的简单hangman游戏,实例分析了Python实现简单猜字游戏的相关技巧,需要的朋友可以参考下
本文实例讲述了Python实现的简单hangman游戏。分享给大家供大家参考。具体如下:
- #!/usr/bin/env python
- import random
- import cPickle
- class Hangman(object):
- '''A simple hangman game that tries to improve your vocabulary a bit '''
- def __init__(self):
- # the variables used, this is not necessary
- self.dumpfile = '' #the dictionary file
- self.dictionary = {} #the pickled dict
- self.words = [] #list of words used
- self.secret_word = '' #the 'key'
- self.length = 0 #length of the 'key'
- self.keys = [] #inputs that match the 'key'
- self.used_keys = [] #keys that are already used
- self.guess = '' #player's guess
- self.mistakes = 0 #number of incorrect inputs
- return self.load_dict()
- #insert some random hints for the player
- def insert_random(self, length):
- randint = random.randint
- # 3 hints
- if length >= 7: hint = 3
- else: hint = 1
- for x in xrange(hint):
- a = randint(1, length - 1)
- self.keys[a-1] = self.secret_word[a-1]
- def test_input(self):
- #if the guessed letter matches
- if self.guess in self.secret_word:
- indexes = [i for i, item in enumerate(self.secret_word) if item == self.guess]
- for index in indexes:
- self.keys[index] = self.guess
- self.used_keys.append(self.guess)
- print "used letters ",set(self.used_keys),'/n'
- #if the guessed letter didn't match
- else:
- self.used_keys.append(self.guess)
- self.mistakes += 1
- print "used letters ",set(self.used_keys),'/n'
- # load the pickled word dictionary and unpickle them
- def load_dict(self):
- try :
- self.dumpfile = open("~/python/hangman/wordsdict.pkl", "r")
- except IOError:
- print "Couldn't find the file 'wordsdict.pkl'"
- quit()
- self.dictionary = cPickle.load(self.dumpfile)
- self.words = self.dictionary.keys()
- self.dumpfile.close()
- return self.prepare_word()
- #randomly choose a word for the challenge
- def prepare_word(self):
- self.secret_word = random.choice(self.words)
- #don't count trailing spaces
- self.length = len(self.secret_word.rstrip())
- self.keys = ['_' for x in xrange(self.length)]
- self.insert_random(self.length)
- return self.ask()
- #display the challenge
- def ask(self):
- print ' '.join(self.keys), ":", self.dictionary[self.secret_word]
- return self.input_loop()
- #take input from the player
- def input_loop(self):
- #four self.mistakes are allowed
- chances = len(set(self.secret_word)) + 4
- while chances != 0 and self.mistakes < 5:
- try:
- self.guess = raw_input("> ")
- except EOFError:
- exit(1)
- self.test_input()
- print ' '.join(self.keys)
- if '_' not in self.keys:
- print 'well done!'
- break
- chances -= 1
- if self.mistakes > 4: print 'the word was', ''.join(self.secret_word).upper()
- return self.quit_message()
- def quit_message(self):
- print "/n"
- print "Press 'c' to continue, or any other key to quit the game. "
- print "You can always quit the game by pressing 'Ctrl+D'"
- try:
- command = raw_input('> ')
- if command == 'c': return self.__init__() #loopback
- else : exit(0)
- except EOFError: exit(1)
- if __name__ == '__main__':
- game = Hangman()
- game.__init__()
希望本文所述对大家的Python程序设计有所帮助。
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