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python实现飞机大战

2020-01-04 14:33:21
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本文实例为大家分享了python实现飞机大战的具体代码,供大家参考,具体内容如下

实现的效果如下:

python,飞机大战

主程序代码如下:

import pygamefrom plane_sprites import *  class PlaneGame(object):  """飞机大战主游戏"""   def __init__(self):    print("游戏初始化")    # 1,绘制屏幕窗口    self.screen = pygame.display.set_mode(SCREEN_RECT.size)    # 2,创建时钟    self.clock = pygame.time.Clock()    # 3,调用私有方法,精灵和精灵组的创建    self.sprite_creat()    # 4,设置定时器事件,创建敌机    pygame.time.set_timer(CREATE_ENEMY_EVENT, 400)    pygame.time.set_timer(HERO_FIRE_EVENT, 200)   def sprite_creat(self):    bg1 = BackGround()    bg2 = BackGround(True)     self.bg_group = pygame.sprite.Group(bg1, bg2)    self.enemy_group = pygame.sprite.Group()     # 创建英雄的精灵和精灵组    self.hero = Hero()    self.hero_group = pygame.sprite.Group(self.hero)   def start_game(self):    print("游戏开始。。。")    while True:      # 1,设置刷新帧率      self.clock.tick(FRAME_PER_SEC)      # 2,事件监听      self.__event_handle()      # 3,碰撞检测      self.__check_collide()      # 4,更新/绘制精灵和精灵组      self.__updtae_sprites()      # 5,更新显示      pygame.display.update()   def __event_handle(self):    for event in pygame.event.get():      if event.type == pygame.QUIT:        PlaneGame.__game_over()      elif event.type == CREATE_ENEMY_EVENT:        print("敌机出场。。。")        # 创建敌机精灵        enemy = Enemy()        # 敌机精灵添加到敌机精灵组        self.enemy_group.add(enemy)      elif event.type == HERO_FIRE_EVENT:        self.hero.fire()     # 移动英雄    keys_pressed = pygame.key.get_pressed()    if keys_pressed[pygame.K_RIGHT]:      self.hero.speed = 5    elif keys_pressed[pygame.K_LEFT]:      self.hero.speed = -5    else:      self.hero.speed = 0   def __check_collide(self):    pygame.sprite.groupcollide(self.hero.bullets, self.enemy_group, True, True)    enemies = pygame.sprite.spritecollide(self.hero, self.enemy_group, True)    if len(enemies) > 0:      self.hero.kill()      PlaneGame.__game_over()   def __updtae_sprites(self):     self.bg_group.update()    self.bg_group.draw(self.screen)     self.enemy_group.update()    self.enemy_group.draw(self.screen)     self.hero_group.update()    self.hero_group.draw(self.screen)     self.hero.bullets.update()    self.hero.bullets.draw(self.screen)   @staticmethod  def __game_over():    print("游戏结束了")    pygame.quit()    exit()  if __name__ == '__main__':   # 创建游戏对象  game = PlaneGame()   # 启动游戏  game.start_game()

各个类的代码如下:

import pygameimport random # 屏幕大小SCREEN_RECT = pygame.Rect(0, 0, 480, 700)# 刷新帧率FRAME_PER_SEC = 60# 创建敌机的定时器常量CREATE_ENEMY_EVENT = pygame.USEREVENT# 创建发射子弹事件常量HERO_FIRE_EVENT = pygame.USEREVENT + 1  class GameSprite(pygame.sprite.Sprite):   def __init__(self, image_name, speed=1):    super().__init__()    self.image = pygame.image.load(image_name)    self.rect = self.image.get_rect()    self.speed = speed   def update(self):    self.rect.y += self.speed  class BackGround(GameSprite):   def __init__(self, is_alt=False):    super().__init__("./feiji/background.png")    if is_alt:      self.rect.y = -self.rect.height   def update(self):    self.rect.y += self.speed    # self.speed += 0.0001    # 判断背景图片是否移出屏幕窗口    if self.rect.y > SCREEN_RECT.height:      self.rect.y = -self.rect.height  class Enemy(GameSprite):   def __init__(self):    super().__init__("./feiji/enemy0.png")    # 随机敌机的速度    self.speed = random.randint(2, 5)     # 随机敌机的水平位置    self.rect.x = random.randint(0, (SCREEN_RECT.width-self.rect.width))   def update(self):    super().update()    # 判断敌机是否移出屏幕    if self.rect.y > SCREEN_RECT.height:      print("飞出屏幕。。。")      # 将敌机从敌机精灵组中删除      self.kill()   def __del__(self):    print("删除敌机")  class Hero(GameSprite):  """英雄类"""   def __init__(self):    super(Hero, self).__init__("./feiji/hero1.png", 0)    self.rect.centerx = SCREEN_RECT.centerx    self.rect.bottom = SCREEN_RECT.bottom - 80    self.bullets = pygame.sprite.Group()   def update(self):    self.rect.x += self.speed    if self.rect.x <= 0:      self.rect.x = 0    elif self.rect.x >= (SCREEN_RECT.width - self.rect.width):      self.rect.x = SCREEN_RECT.width - self.rect.width   def fire(self):    # 创建子弹精灵    bullet = Bullet()     # 设置子弹精灵的位置    bullet.rect.bottom = self.rect.y -5    bullet.rect.centerx = self.rect.centerx     # 将子弹精灵添加到子弹精灵组中去    self.bullets.add(bullet)  class Bullet(GameSprite):   def __init__(self):    super(Bullet, self).__init__('./feiji/bullet.png', -2)   def update(self):    super(Bullet, self).update()    if self.rect.y <= 0:      self.kill()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持VEVB武林网。 


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