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Android中使用Bitmap类将矩形图片转为圆形的方法

2020-01-02 06:59:47
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一般要做正圆形图片,只能是正方形的基础上才能实现,否则就变成椭圆了,下面说说如何使长方形的图片生成正圆形图片
废话不多说,没图没真相,先上图吧:
原图:

2016319163739626.jpg (480×800)

变成正圆后:

2016319163810889.jpg (480×800)

下面上代码:

public static Bitmap makeRoundCorner(Bitmap bitmap) {   int width = bitmap.getWidth();   int height = bitmap.getHeight();   int left = 0, top = 0, right = width, bottom = height;   float roundPx = height/2;   if (width > height) {     left = (width - height)/2;     top = 0;     right = left + height;     bottom = height;   } else if (height > width) {     left = 0;     top = (height - width)/2;     right = width;     bottom = top + width;     roundPx = width/2;   }   ZLog.i(TAG, "ps:"+ left +", "+ top +", "+ right +", "+ bottom);    Bitmap output = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);   Canvas canvas = new Canvas(output);   int color = 0xff424242;   Paint paint = new Paint();   Rect rect = new Rect(left, top, right, bottom);   RectF rectF = new RectF(rect);    paint.setAntiAlias(true);   canvas.drawARGB(0, 0, 0, 0);   paint.setColor(color);   canvas.drawRoundRect(rectF, roundPx, roundPx, paint);   paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));   canvas.drawBitmap(bitmap, rect, rect, paint);   return output; } 


下面再解释下:
由于图片是长方形,所以图片的 宽、高 肯定会有一边要小于另一边,要生成正方形就已最小的一边为基准,再来裁切定位另一边的显示范围
至于圆角的半径则是正方形宽的一半,用过 CSS 的就知道,画圆很方便 border-radius设为 50% 就可以了,都是一个道理
android 的 UI 真是太繁琐了

矩形画个圆角的代码:

public static Bitmap makeRoundCorner(Bitmap bitmap, int px) {   int width = bitmap.getWidth();   int height = bitmap.getHeight();   Bitmap output = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);   Canvas canvas = new Canvas(output);   int color = 0xff424242;   Paint paint = new Paint();   Rect rect = new Rect(0, 0, width, height);   RectF rectF = new RectF(rect);   paint.setAntiAlias(true);   canvas.drawARGB(0, 0, 0, 0);   paint.setColor(color);   canvas.drawRoundRect(rectF, px, px, paint);   paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));   canvas.drawBitmap(bitmap, rect, rect, paint);   return output; } 

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