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java实现五子棋小游戏

2019-11-26 15:14:20
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java实现五子棋小游戏

package Gomoku; import java.awt.Toolkit; import javax.swing.JFrame;  public class GomokuFrame extends JFrame {  //定义一个操作面板  OperatorPane op=null;     public GomokuFrame()  {    //设置名称    this.setTitle("五子棋");    //设置窗口大小    this.setSize(510,510);    //设置窗口位置      //取得电脑屏幕大小    int computer_width=Toolkit.getDefaultToolkit().getScreenSize().width;    int computer_height=Toolkit.getDefaultToolkit().getScreenSize().height;    System.out.println("电脑屏幕的宽度:/n"+computer_width+"/n电脑屏幕的高度:/n"+computer_height);        //居中    this.setLocation((computer_width-510)/2, (computer_height-510)/2);             //实例化幕布    op=new OperatorPane();    //导入幕布    this.add(op);    //添加鼠标监听    this.addMouseListener(op);         //设置窗口的显示    this.setVisible(true);    //设置窗口的正常关闭    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);  }      //执行测试  public static void main(String[] args)   {    new GomokuFrame();  }     }   
package Gomoku;  import java.awt.Color;import java.awt.Font;import java.awt.Graphics;import java.awt.Image;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;   import java.awt.image.BufferedImage;import java.awt.image.BufferedImageFilter; import javax.swing.ImageIcon;import javax.swing.JOptionPane;import javax.swing.JPanel; public class OperatorPane extends JPanel implements MouseListener,Runnable{  //定义背景图片对象  Image imageBackground = null;  //定义棋盘的格子的行数  int boardrows=18;  //定义棋盘的格子的列数  int boardcols=18;  //定义棋盘的格子的大小  int boardsize=20;  //保存棋子坐标  int x=0,y=0;  //保存之前下过的全部棋子坐标  // 其中数据内容 0: 表示这个点并没有棋子, 1: 表示这个点是黑子, 2:表示这个点是白子  int allchess[][]=new int [19][19];  //标记下一步下黑棋还是白棋  boolean isBlack=true;  //判断游戏是否能够继续  boolean canPlay=true;  //保存显示信息  String message="黑方先行";  // 保存最多拥有多少时间(秒)  int maxTime = 0;  // 做倒计时的线程类  Thread t = new Thread(this);  // 保存黑方与白方的剩余时间  int blackTime = 0;  int whiteTime = 0;  // 保存双方剩余时间的显示信息  String blackMessage = "无限制";  String whiteMessage = "无限制";        @SuppressWarnings("deprecation")  public OperatorPane()  {     t.start();    t.suspend();          imageBackground=new ImageIcon("image/background.jpg").getImage();  }     public void paint(Graphics g)   {    //双缓冲技术    BufferedImage b1=new BufferedImage(495,475,BufferedImage.TYPE_INT_ARGB);    Graphics g2=b1.createGraphics();         // 画出背景图片    g2.drawImage(imageBackground, 0, 0,495,475,null);              //画出棋盘线    Color c=g2.getColor();    g2.setColor(Color.BLACK);    for(int i=0;i<=boardrows;i++)    {      g2.drawLine(10,50+boardsize*i,10+boardsize*boardrows,50+boardsize*i);    }    for(int i=0;i<=boardcols;i++)    {      g2.drawLine(10+boardsize*i,50,10+boardsize*i,50+boardsize*boardcols);    }         //画出三三位置    g2.fillOval(67, 107, 6, 6);    g2.fillOval(67, 347, 6, 6);    g2.fillOval(307, 107, 6, 6);    g2.fillOval(307, 347, 6, 6);    //画出附点    g2.fillOval(67, 227, 6, 6);    g2.fillOval(307, 227, 6, 6);    g2.fillOval(187, 107, 6, 6);    g2.fillOval(187, 347, 6, 6);         //画出天元    g2.fillOval(187, 227, 6, 6);                        //画出文字提示    /*Font f=new Font("黑体", Font.BOLD, 24);    g.setFont(f);*/    g2.setFont(new Font("黑体", Font.BOLD, 20));    g2.setColor(Color.BLACK);    g2.drawString("游戏信息:"+message, 130, 40);    g2.setFont(new Font("宋体", Font.ITALIC, 15));    g2.drawString("黑方时间:"+blackMessage,25, 445);    g2.drawString("白方时间:"+whiteMessage,245, 445);        //绘制全部棋子    for(int i=0;i<=boardrows;i++)    {      for(int j=0;j<=boardcols;j++)      {        //存储黑棋        if(allchess[i][j]==1)        {          int tempX=i*20-10;          int tempY=j*20+30;          //画出黑棋          g2.setColor(Color.BLACK);          g2.fillOval(tempX+12, tempY+13, 15, 15);        }                 //存储白棋        if(allchess[i][j]==2)        {          int tempX=i*20-10;          int tempY=j*20+30;          //画出白棋          g2.setColor(Color.BLACK);          g2.drawOval(tempX+12, tempY+13, 15, 15);          g2.setColor(Color.WHITE);          g2.fillOval(tempX+12, tempY+13, 15, 15);        }      }     }       g2.setColor(c);         g.drawImage(b1,0,0,this);  }        private boolean checkWin()  {    boolean flag=false;         int color = allchess[x][y];         /*// 保存共有相同颜色多少棋子相连    int count1=1;    int count2=1;    int count3=1;    int count4=1;         // 判断横向是否有5个棋子相连,特点 纵坐标 是相同, 即allChess[x][y]中y值是相同    // 通过循环来做棋子相连的判断          int i = 1;    while (color == allchess[x+i][y])     {      count1++;       i++;     }    //将i值复位    i = 1;    while (color == allchess[x-i][y])    {       count1++;       i++;     }    if(count1 >= 5)    {       flag = true;     }              //判断纵向 ,即allChess[x][y]中x值是相同    int j = 1;    while (color == allchess[x][y+j])     {      count2++;       j++;     }    //将j值复位    j = 1;    while (color == allchess[x][y-j])    {       count2++;       j++;     }    if(count2>= 5)    {       flag = true;     }         //判断斜向"/"    int m1=1;    int n1=1;    while (color == allchess[x+m1][y+n1])     {      count3++;       m1++;       n1++;    }    m1=1;    n1=1;    while (color == allchess[x-m1][y-n1])     {      count3++;       m1++;       n1++;    }    if(count3>= 5)    {       flag = true;     }         //判断斜向"/"    int m2=1;    int n2=1;    while (color == allchess[x+m2][y-n2])     {      count4++;       m2++;       n2++;    }    m2=1;    n2=1;    while (color == allchess[x-m2][y+n2])     {      count4++;       m2++;       n2++;    }    if(count4>= 5)    {       flag = true;     }     */    int count;    //横向判断    count=this.checkCount(1, 0, color);    if(count>=5)    {      flag = true;     }    else    {      //纵向判断      count=this.checkCount(0, 1, color);      if(count>=5)      {        flag = true;       }      else      {        //斜向“/”        count=this.checkCount(1, 1, color);        if(count>=5)        {          flag = true;         }        else        {          //斜向“/”          count=this.checkCount(1, -1, color);          if(count>=5)          {            flag = true;           }        }      }    }                   return flag;  }     private int checkCount(int xChange,int yChange,int color)  {    int count=1;    int tempX=xChange;    int tempY=yChange;         while (color==allchess[x+xChange][y+yChange])     {      count++;      if(xChange!=0)      {        xChange++;       }      if(yChange!=0)      {        if(yChange<0)        {          yChange--;        }          else          {          yChange++;          }               }           }    //复位    xChange=tempX;    yChange=tempY;    while (color==allchess[x-xChange][y-yChange])     {      count++;      if(xChange!=0)      {        xChange++;       }      if(yChange!=0)      {        if(yChange<0)        {          yChange--;        }          else        {          yChange++;        }      }      }    return count;   }             public void mouseClicked(MouseEvent e)   {         System.out.println("x:"+e.getX()+"y:"+e.getY());    x=e.getX();    y=e.getY();    if(x>=10&&x<=(10+boardsize*boardrows+20)&&y>=50&&y<=(50+boardsize*boardcols+40))    {      //System.out.println("点在棋盘内。");      x=(x-10)/20;      y=(y-50-20)/20;                    if(canPlay==true)      {        //判断当前要下什么颜色        if(allchess[x][y]==0)        {          if(isBlack==true)          {            allchess[x][y]=1;            isBlack=false;            message="轮到白方";          }          else          {            allchess[x][y]=2;            isBlack=true;            message="轮到黑方";          }           // 判断这个棋子是否和其他的棋子连成5连,即判断游戏是否结束          boolean winFlag=this.checkWin();          if(winFlag==true)          {             JOptionPane.showMessageDialog(this,"游戏结束!"+                (allchess[x][y]==1?"黑方":"白方")+"获胜。");            canPlay=false;          }        }        else        {          JOptionPane.showMessageDialog(this,"当前位置已经有棋子,请重新落子!");        }      }      this.repaint();    }              //点击,游戏开始按钮        //重新开始新的游戏    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=80&&e.getY()<=110)    {      int result=JOptionPane.showConfirmDialog(this, "设置完成,是否重新开始游戏?");      if(result==0)      {        //重新开始的操作,allchess[][]数组中的信息全部为0        //清空棋盘        for (int i = 0; i < 19; i++)         {          for (int j = 0; j < 19; j++)           {            allchess[i][j] = 0;          }        }        //另一种方式 allChess = new int[19][19];        blackTime = maxTime;        whiteTime = maxTime;        if (maxTime > 0)         {          blackMessage = maxTime / 3600 + ":"              + (maxTime / 60 - maxTime / 3600 * 60) + ":"              + (maxTime - maxTime / 60 * 60);          whiteMessage = maxTime / 3600 + ":"              + (maxTime / 60 - maxTime / 3600 * 60) + ":"              + (maxTime - maxTime / 60 * 60);          t.resume();        }         else        {          blackMessage = "无限制";          whiteMessage = "无限制";        }        message = "黑方先行";        isBlack = true;        this.canPlay = true;         this.repaint();      }    }         //点击 游戏设置按钮    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=130&&e.getY()<=160)    {      String input = JOptionPane          .showInputDialog("请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:");      try {        maxTime = Integer.parseInt(input) * 60;        if (maxTime < 0)         {          JOptionPane.showMessageDialog(this, "请输入正确信息,不允许输入负数!");        }        if (maxTime == 0)         {          int result = JOptionPane.showConfirmDialog(this,              "设置完成,是否重新开始游戏?");          if (result == 0)           {            for (int i = 0; i < 19; i++)             {              for (int j = 0; j < 19; j++)               {                allchess[i][j] = 0;              }            }            // 另一种方式 allChess = new int[19][19];            message = "黑方先行";            isBlack = true;            blackTime = maxTime;            whiteTime = maxTime;            blackMessage = "无限制";            whiteMessage = "无限制";            this.canPlay = true;             this.repaint();          }        }        if (maxTime > 0)        {          int result = JOptionPane.showConfirmDialog(this,              "设置完成,是否重新开始游戏?");          if (result == 0)           {            for (int i = 0; i < 19; i++)            {              for (int j = 0; j < 19; j++)               {                allchess[i][j] = 0;              }            }            // 另一种方式 allChess = new int[19][19];            message = "黑方先行";            isBlack = true;            blackTime = maxTime;            whiteTime = maxTime;            blackMessage = maxTime / 3600 + ":"                + (maxTime / 60 - maxTime / 3600 * 60) + ":"                + (maxTime - maxTime / 60 * 60);            whiteMessage = maxTime / 3600 + ":"                + (maxTime / 60 - maxTime / 3600 * 60) + ":"                + (maxTime - maxTime / 60 * 60);            t.resume();            this.canPlay = true;             this.repaint();          }        }      }      catch (NumberFormatException e1)       {        // TODO Auto-generated catch block        JOptionPane.showMessageDialog(this, "请正确输入信息!");      }    }         //点击 游戏说明按钮    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=180&&e.getY()<=210)    {      JOptionPane.showMessageDialog(this,"这个一个五子棋游戏程序,黑白双方轮流下棋,当某一方连到五子时,游戏结束。");    }         //点击 认输按钮    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=280&&e.getY()<=310)    {      int result=JOptionPane.showConfirmDialog(this,"是否确定认输?");      if (result == 0)       {        if (isBlack)        {          JOptionPane.showMessageDialog(this, "黑方已经认输,游戏结束!");        }         else        {          JOptionPane.showMessageDialog(this, "白方已经认输,游戏结束!");        }        canPlay = false;      }    }         //点击 关于按钮    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=330&&e.getY()<=360)    {      JOptionPane.showMessageDialog(this,"本游戏由南木工作室制作,有相关问题可以访问www.yiyiinformation.com");    }         //点击 退出按钮    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=380&&e.getY()<=410)    {      JOptionPane.showMessageDialog(this, "游戏结束");      System.exit(0);    }       }           //************************//  @Override  public void mouseEntered(MouseEvent arg0)  {    // TODO Auto-generated method stub       }   @Override  public void mouseExited(MouseEvent arg0)   {    // TODO Auto-generated method stub       }   @Override  public void mousePressed(MouseEvent arg0)   {    // TODO Auto-generated method stub       }   @Override  public void mouseReleased(MouseEvent arg0) {    // TODO Auto-generated method stub       }   @Override  public void run()   {    if (maxTime > 0)    {      while (true)       {        if (isBlack)         {          blackTime--;          if (blackTime == 0)          {            JOptionPane.showMessageDialog(this, "黑方超时,游戏结束!");          }        }         else        {          whiteTime--;          if (whiteTime == 0)           {            JOptionPane.showMessageDialog(this, "白方超时,游戏结束!");          }        }        blackMessage = blackTime / 3600 + ":"            + (blackTime / 60 - blackTime / 3600 * 60) + ":"            + (blackTime - blackTime / 60 * 60);        whiteMessage = whiteTime / 3600 + ":"            + (whiteTime / 60 - whiteTime / 3600 * 60) + ":"            + (whiteTime - whiteTime / 60 * 60);        this.repaint();        try        {          Thread.sleep(1000);        }         catch (InterruptedException e)        {          // TODO Auto-generated catch block          e.printStackTrace();        }        System.out.println(blackTime + " -- " + whiteTime);      }    }  }     }         

演示图:

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