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java实现单人版五子棋游戏

2019-11-26 14:34:47
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本文实例讲述了java实现的五子棋游戏代码,分享给大家供大家参考,具体代码如下

package gyb.exam; import java.awt.BorderLayout;import java.awt.Color;import java.awt.Dimension;import java.awt.Font;import java.awt.Graphics;import java.awt.Point;import java.awt.Toolkit;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.MouseAdapter;import java.awt.event.MouseEvent;import java.util.ArrayList; import javax.swing.Icon;import javax.swing.ImageIcon;import javax.swing.JButton;import javax.swing.JFrame;import javax.swing.JLabel;import javax.swing.JMenu;import javax.swing.JMenuBar;import javax.swing.JMenuItem;import javax.swing.JOptionPane;import javax.swing.JPanel;import javax.swing.border.TitledBorder; public class MainFrame extends JFrame{  private static int BIG=15;  private static final int ONE=25;  private static final int START=10;  private static int X=BIG*START/2;  private static int Y=BIG*START/2;  private int HL=BIG*ONE+START;  private static boolean isBlack;  CanvasFrame canvas=new CanvasFrame();  CanvasFrame can;  Graphics g;  public MainFrame(){    init();  }  private Point point;  private ArrayList<Point> blacklist=new ArrayList<Point>();  private ArrayList<Point> whitelist=new ArrayList<Point>();  private void init() {    JMenuBar bar=new JMenuBar();    setJMenuBar(bar);    setSize(600,600);    setTitle("五子棋");    JMenu menu=new JMenu("game");    bar.add(menu);    JMenuItem start=new JMenuItem("start");    JMenuItem end=new JMenuItem("棋盘大小");    end.addActionListener(new ActionListener() {      public void actionPerformed(ActionEvent e) {      }    });    JMenuItem renew=new JMenuItem("重新开始");    JMenuItem exit=new JMenuItem("退出");    exit.addActionListener(new ActionListener(){      public void actionPerformed(ActionEvent e) {        System.exit(0);      }    });    renew.addActionListener(new ActionListener(){      public void actionPerformed(ActionEvent e) {        blacklist.clear();        whitelist.clear();      }    });    menu.add(start);    menu.add(renew);    menu.add(end);    menu.add(exit);    setLayout(new BorderLayout());    add(BorderLayout.CENTER,createCenter());    add(BorderLayout.EAST,createEast());  }  private boolean isWin(ArrayList<Point> list){    int x;    int y;    int idx=0;    loop:for (Point p : list) {      x=p.x;      y=p.y;      idx=0;      while(list.contains(new Point(x,y))){        idx++;        x=x-ONE;        if(idx==5)          break loop;      }      x=p.x;      y=p.y;      idx=0;      while(list.contains(new Point(x,y))){        idx++;        y=y-ONE;        if(idx==5)          break loop;      }      x=p.x;      y=p.y;      idx=0;      while(list.contains(new Point(x,y))){        idx++;        x=x-ONE;        y=y-ONE;        if(idx==5)          break loop;      }      x=p.x;      y=p.y;      idx=0;      while(list.contains(new Point(x,y))){        idx++;        x=x-ONE;        y=y+ONE;        if(idx==5)          break loop;      }    }    return idx==5;  }     private JPanel createEast() {    JPanel pane=new JPanel();    BorderLayout border=new BorderLayout();    pane.setLayout(border);    pane.setBorder(new TitledBorder("五子棋"));         Icon image=new ImageIcon(getClass().getResource("mm.png"));    pane.add(BorderLayout.NORTH,new JLabel(image,JLabel.CENTER));    pane.add(BorderLayout.CENTER,ballColor());    pane.add(BorderLayout.SOUTH,button());    return pane;  }   private JPanel ballColor() {    JPanel pane=new JPanel();         pane.setLayout(new BorderLayout());    can=new CanvasFrame(){      public void paint(Graphics g){        g.setColor(Color.PINK);        g.fillRect(1, 1,200,300);        g.setFont(new Font("sans",Font.BOLD,20));        g.setColor(Color.BLACK);        g.fillOval(55, 20,25,30);        g.drawString("黑子", 10, 43);        g.setColor(Color.WHITE);        g.fillOval(55, 60,25,30);        g.drawString("白子", 10, 83);        if(isBlack){          g.setColor(Color.BLACK);          g.drawString("黑方落子", 5, 120);        }else{          g.setColor(Color.WHITE);          g.drawString("白方落子",5,120);        }        can.repaint();      }    };    pane.add(BorderLayout.CENTER,can);    return pane;  }   private JPanel button() {    JPanel pane=new JPanel();    BorderLayout bor=new BorderLayout();    JButton start=new JButton("开始");    JButton end=new JButton("结束");    end.addActionListener(new ActionListener(){      public void actionPerformed(ActionEvent e) {        System.exit(0);      }});    pane.setLayout(bor);    bor.setVgap(5);    pane.setBorder(new TitledBorder(""));    pane.add(BorderLayout.NORTH,start);    pane.add(BorderLayout.SOUTH,end);    return pane;  }   private JPanel createCenter() {    JPanel pane=new JPanel();    canvas.setPreferredSize(new Dimension(HL+10,HL+10));    canvas.addMouseListener(new MouseAdapter() {      public void mouseClicked(MouseEvent e){        loop:if(e.getButton()==MouseEvent.BUTTON1){            X=e.getX();            Y=e.getY();            int x=(X/ONE)*ONE;            int y=(Y/ONE)*ONE;            point=new Point(x,y);                         if(!(blacklist.contains(point)||whitelist.contains(point))){              if(isBlack){                blacklist.add(point);                if(isWin(blacklist)){                  JOptionPane.showMessageDialog(null, "黑方胜利!");                  blacklist.clear();                  whitelist.clear();                }              }else{                whitelist.add(point);                if(isWin(whitelist)){                  JOptionPane.showMessageDialog(null, "白方胜利!");                  blacklist.clear();                  whitelist.clear();                }              }            }            else{              JOptionPane.showMessageDialog(null, "这里己有子了,换个地方落子吧!");              break loop;            }          canvas.repaint();          isBlack=!isBlack;        }             }    });    pane.add(canvas);    return pane;  }   public static void main(String[] args) {    MainFrame frame=new MainFrame();    frame.center(frame);    frame.pack();         frame.setVisible(true);  }  public void center(JFrame frame){    //Toolkit 是当前 绘图系统集合工具包    Toolkit toolkit=Toolkit.getDefaultToolkit();    Dimension screen=toolkit.getScreenSize();//屏幕的宽高    int frameWidth=frame.getWidth();    int frameHigh=frame.getHeight();    int x=(screen.width-frameWidth)/2;    int y=(screen.height-frameHigh)/2;    frame.setLocation(x, y);  }  class CanvasFrame extends JPanel {    public void paint(Graphics g){      g.setColor(Color.PINK);      g.fillRect(0, 0, HL+20, HL+20);      g.setColor(Color.BLACK);      for(int i=START;i<=HL;i=i+ONE){        for(int j=START;j<=HL;j=j+ONE){          g.drawLine(i, j, HL, j);        }      }      for(int i=START;i<=HL;i=i+ONE){        for(int j=START;j<=HL;j=j+ONE){          g.drawLine(i, j, i, HL);        }      }      g.setColor(Color.YELLOW);      g.drawRect(START/2, START/2, HL+1, HL+1);      g.setColor(Color.BLACK);      for(Point point : blacklist){        g.fillOval(point.x, point.y, 20, 25);      }      g.setColor(Color.WHITE);      for(Point point : whitelist){        g.fillOval(point.x, point.y, 20, 25);      }    }  }}

效果图:

以上所述就是本文的全部内容了,希望能够对大家熟练掌握java有所帮助。

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