利用这个小游戏可以学习一下ython3.3中tkinter的使用方法
number = random.randint(0,1024)
running = True
num = 0
nmaxn = 1024
nminn = 0
def eBtnClose(event):
root.destroy()
def eBtnGuess(event):
global nmaxn
global nminn
global num
global running
#修改缺陷:用户答对了,提示标签还提示信息 Edit by Hongten 2013-09-09
#即用户在答对了以后,提示标签不应该再随着用户点击'猜'按钮而变化
if running:
val_a = int(entry_a.get())
if val_a == number:
labelqval("恭喜答对了!")
num+=1
running = False
numGuess()
elif val_a < number:
if val_a > nminn:
nminn = val_a
num+=1
label_tip_min.config(label_tip_min,text=nminn)
labelqval("小了哦")
else:
if val_a < nmaxn:
nmaxn = val_a
num+=1
label_tip_max.config(label_tip_max,text=nmaxn)
labelqval("大了哦")
else:
labelqval('你已经答对啦...')
def numGuess():
if num == 1:
labelqval('我靠!一次答对!')
elif num < 10:
labelqval('= =十次以内就答对了牛逼。。。尝试次数:'+str(num))
elif num < 50:
labelqval('还行哦尝试次数:'+str(num))
else:
labelqval('好吧。。。。。您都试了超过50次了。。。。尝试次数:'+str(num))
def labelqval(vText):
label_val_q.config(label_val_q,text=vText)
root = tk.Tk(className="比大小游戏")
root.geometry("400x90+200+200")
line_a_tip = tk.Frame(root)
label_tip_max = tk.Label(line_a_tip,text=nmaxn)
label_tip_min = tk.Label(line_a_tip,text=nminn)
label_tip_max.pack(side = "top",fill = "x")
label_tip_min.pack(side = "bottom",fill = "x")
line_a_tip.pack(side = "left",fill = "y")
line_question = tk.Frame(root)
label_val_q = tk.Label(line_question,width="80")
label_val_q.pack(side = "left")
line_question.pack(side = "top",fill = "x")
line_input = tk.Frame(root)
entry_a = tk.Entry(line_input,width="40")
btnGuess = tk.Button(line_input,text="猜")
entry_a.pack(side = "left")
entry_a.bind('<Return>',eBtnGuess)
btnGuess.bind('<Button-1>',eBtnGuess)
btnGuess.pack(side = "left")
line_input.pack(side = "top",fill = "x")
line_btn = tk.Frame(root)
btnClose = tk.Button(line_btn,text="关闭")
btnClose.bind('<Button-1>',eBtnClose)
btnClose.pack(side="left")
line_btn.pack(side = "top")
labelqval("请输入0到1024之间任意整数:")
entry_a.focus_set()
print(number)
root.mainloop()
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