首页 > 编程 > Python > 正文

Python中pygame的mouse鼠标事件用法实例

2019-11-25 17:02:23
字体:
来源:转载
供稿:网友

本文实例讲述了Python中pygame的mouse鼠标事件用法。分享给大家供大家参考,具体如下:

pygame.mouse提供了一些方法获取鼠标设备当前的状态

'''pygame.mouse.get_pressed - get the state of the mouse buttons  get the state of the mouse buttonspygame.mouse.get_pos - get the mouse cursor position  get the mouse cursor positionpygame.mouse.get_rel - get the amount of mouse movement  get the amount of mouse movementpygame.mouse.set_pos - set the mouse cursor position  set the mouse cursor positionpygame.mouse.set_visible - hide or show the mouse cursor  hide or show the mouse cursorpygame.mouse.get_focused - check if the display is receiving mouse input  check if the display is receiving mouse inputpygame.mouse.set_cursor - set the image for the system mouse cursor  set the image for the system mouse cursorpygame.mouse.get_cursor - get the image for the system mouse cursor  get the image for the system mouse cursor'''

在下面的demo中,主要用到了:

pygame.mouse.get_pressed()

pygame.mouse.get_pos()

展示的效果:

游戏效果:

当鼠标经过窗口的时候,窗口背景颜色会随着鼠标的移动而发生改变,当鼠标点击窗口

会在控制台打印出是鼠标的那个键被点击了:左,右,滚轮

#pygame mouseimport os, pygamefrom pygame.locals import *from sys import exitfrom random import *__author__ = {'name' : 'Hongten',       'mail' : 'hongtenzone@foxmail.com',       'Version' : '1.0'}if not pygame.font:print('Warning, Can not found font!')pygame.init()screen = pygame.display.set_mode((255, 255), 0, 32)screen.fill((255,255,255))font = pygame.font.Font('data//font//TORK____.ttf', 20)text = font.render('Cliked Me please!!!', True, (34, 252, 43))mouse_x, mouse_y = 0, 0while 1:  for event in pygame.event.get():    if event.type == QUIT:      exit()    elif event.type == MOUSEBUTTONDOWN:      pressed_array = pygame.mouse.get_pressed()      for index in range(len(pressed_array)):        if pressed_array[index]:          if index == 0:            print('Pressed LEFT Button!')          elif index == 1:            print('The mouse wheel Pressed!')          elif index == 2:            print('Pressed RIGHT Button!')    elif event.type == MOUSEMOTION:      #return the X and Y position of the mouse cursor      pos = pygame.mouse.get_pos()      mouse_x = pos[0]      mouse_y = pos[1]  screen.fill((mouse_x, mouse_y, 0))      screen.blit(text, (40, 100))  pygame.display.update()

希望本文所述对大家Python程序设计有所帮助。

发表评论 共有条评论
用户名: 密码:
验证码: 匿名发表