本文实例讲述了JavaScript模拟深蓝vs卡斯帕罗夫的国际象棋对局示例。分享给大家供大家参考。具体如下:
/** * JavaScript macro to run a chess game, showing board, pieces and moves played. * * Author: Todd Whiteman * Revision: 1.0 * Date: October 2012 */var board = "/ Garry Kasparov /n/ 8 ♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜ Move: 0 /n/ 7 ♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟ /n/ 6 /n/ 5 /n/ 4 /n/ 3 /n/ 2 ♙ ♙ ♙ ♙ ♙ ♙ ♙ ♙ /n/ 1 ♖ ♘ ♗ ♕ ♔ ♗ ♘ ♖ /n/ /n/ a b c d e f g h /n/ Deep Blue /n/";var gameintro = [ "Site: Philadelphia, PA USA /n/ Date: 1996.02.10 /n/ Round: 1 /n/ White: Deep Blue /n/ Black: Kasparov, Garry /n/ Result: 1-0 /n/ Opening: Sicilian Defense 2.c3 /n/ Annotator: Wheeler, David A. /n/ ", "This game is world-famous, because it was the first game /n/ won by a computer against a reigning world champion under /n/ normal chess tournament conditions (in particular, normal time controls). /n/ ", "Deep Blue was a computer developed by IBM to win against Kasparov. /n/ Deep Blue won this game, but Kasparov rebounded over the following 5 /n/ games to win 3 and draw 2, soundly beating Deep Blue in the 1996 match. /n/ ", "In the 1997 rematch, Deep Blue managed to win the entire match. /n/ Garry Kasparov is considered to be one of the greatest human chess players /n/ of all time, so both this single game and the later win of a match showed /n/ that computer-based chess had truly arrived at the pinnacle of chess play. /n/ "];var movelist = "/1. e2e4 c7c5 /n/2. c2c3 /n/{It's more common to play 2. Nf3, but Kasparov has deep experience with /n/that line, so white's opening book goes in a different direction.} /n/ /n/2.... d7d5 /n/3. e4xd5 Qd8xd5 /n/4. d2d4 Ng8f6 /n/5. Ng1f3 Bc8g4 /n/6. Bf1e2 e7e6 /n/7. h2h3 Bg4h5 /n/8. e1g1h1f1 Nb8c6 /n/9. Bc1e3 c5xd4 /n/10. c3xd4 Bf8b4 /n/{A more common move here is Be7. This was a new approach by Kasparov, /n/developing the bishop in an unusual way. Whether or not it's a good /n/approach is debated. After this move, the computer left its opening book /n/and began calculating its next move.} /n/ /n/11. a2a3 Bb4a5 /n/12. Nb1c3 Qd5d6 /n/13. Nc3b5 Qd6e7?! /n/{This allows white to make its pieces more active. /n/Other moves, which would probably be better, include Qb8 and Qd5.} /n/ /n/14. Nf3e5! Bh5xe2 /n/15. Qd1xe2 e8g8h8f8 /n/16. Ra1c1 Ra8c8 /n/17. Be3g5 /n/{Black now has a problem, especially with the pinned knight on f6.} /n/ /n/17.... Ba5b6 /n/18. Bg5xf6 g7xf6 /n/{Kasparov avoids ... Qxf6? because white would gain material with 19. Nd7. /n/Note that Kasparov's king is now far more exposed.} /n/ /n/19. Ne5c4! Rf8d8 /n/20. Nc4xb6! a7xb6 /n/21. Rf1d1 f6f5 /n/22. Qe2e3! /n/{This is an excellent place for the white queen.} /n/ /n/22... Qe7f6 /n/23. d4d5! /n/{Kasparov commented that he might have offered this pawn /n/sacrifice himself in this position, since it hurt black's pawn /n/structure, opened up the board, and black's exposed king suggested /n/that there was probably a way to exploit the result. /n/Kasparov has been attacking the d4 pawn, and the computer wisely /n/decided to advance it for an attack instead of trying to defend it.} /n/ /n/23... Rd8xd5 /n/24. Rd1xd5 e6xd5 /n/25. b2b3! Kg8h8? /n/{Kasparov attempts to prepare a counter-attack, by preparing to /n/move his rook to file g, but it won't work. /n/Burgess suggests that 25.... Ne7 Rxc8+ would have better, though /n/white would still have some advantage. /n/Indeed, after this point on it's difficult to identify /n/any move that will dramatically help black.} /n/ /n/26. Qe3xb6 Rc8g8 /n/27. Qb6c5 d5d4 /n/28. Nb5d6 f5f4 /n/29. Nd6xb7 /n/{This is a very 'computerish'/materialistic move; white is grabbing /n/an undeveloped pawn for a small gain in material. /n/However, the computer has not identified any threat of checkmate or /n/other risks from black, so it simply acquires the material.} /n/ /n/29.... Nc6e5 /n/30. Qc5d5 /n/{The move 30. Qxd4?? would be terrible, because Nf3+ /n/would win the white queen.} /n/ /n/30.... f4f3 /n/31. g2g3 Ne5d3 /n/{The move 31... Qf4 won't work, because of 32. Rc8! Qg5 33. Rc5!} /n/ /n/32. Rc1c7 Rg8e8 /n/{Kasparov is attacking, but the computer has correctly determined that /n/the attack is not a real threat.} /n/ /n/33. Nb7d6 Re8e1+ /n/34. Kg1h2 Nd3xf2 /n/35. Nd6xf7+ Kh8g7 /n/36. Nf7g5 Kg7h6 /n/37. Rc7xh7+ /n/{Kasparov resigns - expecting ... Kg6 38. Qg8+ Kf5 Nxf3 and white's /n/strength is overwhelming. White will have lots of ways to defeat black, /n/while black has no real way to attack white.} /n/";/****************************** * Komodo macro contents begin. ******************************/var moveDisplayTime = 2000; // millisecondsvar messageDisplayTime = 6000; // milliseconds// Indicator values, range from 8..30 - though Komodo uses a lot of these// numbers for special purposes.var indicWhiteSquare = 10;var indicBlackSquare = 11;var indicMoveFrom = 12;var indicMoveTo = 13;/** * Highlight the black/white chess squares. * * @param {Components.interfaces.ISciMoz} scimoz - The editor control. */function HighlightSquares(scimoz) { for (var line=1; line < 9; line++) { for (var col=6; col < 21; col+=2) { var pos = scimoz.findColumn(line, col); var charlength = scimoz.positionAfter(pos) - pos; var isBlackSquare = (line % 2) == 0 ? (col % 4) == 0 : (col % 4) == 2; if (isBlackSquare) { scimoz.indicatorCurrent = indicBlackSquare; } else { scimoz.indicatorCurrent = indicWhiteSquare; } scimoz.indicatorFillRange(pos, charlength); } }}/** * Draw the starting board layout. * * @param {Components.interfaces.ISciMoz} scimoz - The editor control. */function DrawInitialBoard(scimoz) { // Set board styling. scimoz.setMarginWidthN(0, 0); // Remove the line number margin. scimoz.caretStyle = scimoz.CARETSTYLE_INVISIBLE; // Hide the caret scimoz.indicSetStyle(indicWhiteSquare, scimoz.INDIC_STRAIGHTBOX); // See Scintilla docs for others scimoz.indicSetAlpha(indicWhiteSquare, 40); scimoz.indicSetOutlineAlpha(indicWhiteSquare, 30); scimoz.indicSetFore(indicWhiteSquare, 0xFFFFFF); // Colour is BGR format!! scimoz.indicSetStyle(indicBlackSquare, scimoz.INDIC_STRAIGHTBOX); // See Scintilla docs for others scimoz.indicSetAlpha(indicBlackSquare, 40); scimoz.indicSetOutlineAlpha(indicBlackSquare, 30); scimoz.indicSetFore(indicBlackSquare, 0x000000); // Colour black - it's BGR format!! scimoz.indicSetStyle(indicMoveFrom, scimoz.INDIC_ROUNDBOX); // See Scintilla docs for others scimoz.indicSetAlpha(indicMoveFrom, 40); scimoz.indicSetOutlineAlpha(indicMoveFrom, 90); scimoz.indicSetFore(indicMoveFrom, 0x00EEEE); // Colour is BGR format!! scimoz.indicSetStyle(indicMoveTo, scimoz.INDIC_ROUNDBOX); // See Scintilla docs for others scimoz.indicSetAlpha(indicMoveTo, 40); scimoz.indicSetOutlineAlpha(indicMoveTo, 90); scimoz.indicSetFore(indicMoveTo, 0x00EEEE); // Colour is BGR format!! // Add the board text. scimoz.addText(ko.stringutils.bytelength(board), board); // Make it a large board - valid range is +-20. scimoz.zoom = 15; // Highlight the black/white squares. HighlightSquares(scimoz);}/** * Display the given message beside the board. Clears any previous message. * * @param {Components.interfaces.ISciMoz} scimoz - The editor control. * @param {String} message - The message to display. */function DisplayMessage(scimoz, message, nosplit) { try { // Clear existing message lines. for (var line=1; line < scimoz.lineCount; line++) { var pos = scimoz.findColumn(line, 26); var eolpos = scimoz.getLineEndPosition(line); if (eolpos > pos) { scimoz.targetStart = pos; scimoz.targetEnd = eolpos; scimoz.replaceTarget(0, ""); } } // Format the message. var textUtils = Components.classes["@activestate.com/koTextUtils;1"] .getService(Components.interfaces.koITextUtils); var lines = message.split("/n"); for (var i=0; i < lines.length; i++) { lines[i] = ko.stringutils.strip(lines[i]); } if (!nosplit) { message = lines.join(" "); message = textUtils.break_up_lines(message, 26); lines = message.split("/n"); } // Display new message - limit lines to for (var i=0; i < lines.length; i++) { var line = lines[i]; if (i+1 >= scimoz.lineCount) { scimoz.currentPos = scimoz.length; scimoz.newLine(); } var pos = scimoz.findColumn(i+1, 26); var lineStart = scimoz.positionFromLine(i+1); var lineDiff = pos - lineStart; while (lineDiff < 26) { // Add space padding to the start of the line. line = " " + line; lineDiff += 1; } scimoz.currentPos = pos; scimoz.addText(ko.stringutils.bytelength(line), line); } } catch(ex) { // Exception handling - show problems to the user. alert("Error: " + ex + "/n/n" + ex.stack.toString()); }}/** * Play the introduction strings. * * @param {Components.interfaces.ISciMoz} scimoz - The editor control. */function PlayIntro(scimoz, callback) { for (var i=0; i < gameintro.length; i++) { setTimeout(DisplayMessage, messageDisplayTime * i, scimoz, gameintro[i], i == 0); } setTimeout(callback, (messageDisplayTime * gameintro.length), scimoz);}/** * Highlight the chess move. * * @param {Components.interfaces.ISciMoz} scimoz - The editor control. * @param {Integer} indicator - The indicator to use for highlighting. * @param {Integer} pos - The position to highlight. */function HighlightMove(scimoz, indicator, pos) { scimoz.indicatorCurrent = indicator; scimoz.indicatorClearRange(0, scimoz.length); var charlength = scimoz.positionAfter(pos) - pos; scimoz.indicatorFillRange(pos, charlength);}/** * Determine the position in the document for the co-ordinates. * * @param {Components.interfaces.ISciMoz} scimoz - The editor control. * @param {String} move - The coded chess move to make. */function GetBoardPosition(scimoz, chesscode) { var col = chesscode.charCodeAt(0) - 'a'.charCodeAt(0); var row = '8'.charCodeAt(0) - chesscode.charCodeAt(1); return scimoz.findColumn(row+1, (col*2)+6);} /** * Make the given chess move. * * @param {Components.interfaces.ISciMoz} scimoz - The editor control. * @param {String} move - The coded chess move to make. */function MakeMove(scimoz, move) { var isTake = (move.indexOf("x") >= 0); move = move.replace("x", ""); if (move.length == 8) { // Special double move for castling. MakeMove(scimoz, move.substr(4)); move = move.substr(0, 4); } if (move.length >= 5) { move = move.substr(1); } var fromPos = GetBoardPosition(scimoz, move.substr(0, 2)); scimoz.targetStart = fromPos; scimoz.targetEnd = scimoz.positionAfter(fromPos); piece = scimoz.getTextRange(fromPos, scimoz.targetEnd); scimoz.replaceTarget(" ".length, " "); HighlightMove(scimoz, indicMoveFrom, fromPos); var toPos = GetBoardPosition(scimoz, move.substr(2)); scimoz.targetStart = toPos; scimoz.targetEnd = scimoz.positionAfter(toPos); scimoz.replaceTarget(piece.length, piece); HighlightSquares(scimoz); HighlightMove(scimoz, indicMoveTo, toPos); // Clear old messages. DisplayMessage(scimoz, "", false);} /** * Make the given chess move. * * @param {Components.interfaces.ISciMoz} scimoz - The editor control. * @param {String} move - The coded chess move to make. */function ProcessMove(scimoz, move) { move = move.replace("!", ""); move = move.replace("?", ""); move = move.replace("+", ""); var match = move.match(/(/d+)/./s*([/w/.]+)/s*(/w+)?/); if (!match.length) { dump("Unrecognized move: " + move + "/n"); } var moveWhite = match[2]; var moveBlack = match[3]; if (moveWhite[0] != ".") { MakeMove(scimoz, moveWhite); } else { MakeMove(scimoz, moveBlack); return; } setTimeout(MakeMove, moveDisplayTime, scimoz, moveBlack);}/** * Play all of the chess moves and display the move commentary. * * @param {Components.interfaces.ISciMoz} scimoz - The editor control. */function PlayMoves(scimoz) { var moves = movelist.split("/n"); var state = "move"; var message = ""; var nexttimeout = 0; for (var i=0; i < moves.length; i++) { var move = ko.stringutils.strip(moves[i]); if (!move) { continue; } switch (state) { case "move": if (move.match(/^[0-9]+/./)) { // Piece to move. setTimeout(ProcessMove, nexttimeout, scimoz, move); nexttimeout += moveDisplayTime; nexttimeout += moveDisplayTime; break; } else if (move[0] == "{") { state = "message"; message = ""; move = move.substr(1); // Fallthrough. } else { continue; } case "message": if (move.indexOf("}") >= 0) { move = move.substring(0, move.indexOf("}")); state = "move"; } if (message) message += " "; message += move; if (state == "move") { setTimeout(DisplayMessage, nexttimeout, scimoz, message, false); message = ""; nexttimeout += messageDisplayTime; } break; } }}/** * Play the chess game in the given editor. * * @param {Components.interfaces.koIScintillaView} view - The editor view. */function PlayChess(view) { try { /** * @type {Components.interfaces.ISciMoz} - The editor control. */ var scimoz = view.scimoz; DrawInitialBoard(scimoz); PlayIntro(scimoz, PlayMoves); } catch(ex) { // Exception handling - show problems to the user. alert("Error: " + ex + "/n/n" + ex.stack.toString()); }}// Create a new text file asynchronously and start playing chess.ko.views.manager.doNewViewAsync("Text", "editor", PlayChess);
希望本文所述对大家的javascript程序设计有所帮助。
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