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原生javascript+css3编写的3D魔方动画旋扭特效

2019-11-20 10:23:27
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来源:转载
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一直从事于后端编程工作,工作中也经常接触和使用一些前端技术,但大多数还是用于操作和控制数据与客户端交互工作。随着互联网技术的发展以及硬件性能的不断提升,人们对于交互式体验已变得越来越重视,进而前端技术已经越来越突显出它的重要性,特别是一些炫酷的特效,精美的UI设计,都使人眼前一亮,顿时觉得网站平台都高大上不少,很博人们眼球,给人们以很好的视觉冲击,特别是现在的css3,HTML5技术的更新,使得以更小的代价就可以轻松实现这些效果,故此,顿时膜拜起前端技术,悠然起了兴趣,跃跃欲试,随机利用css3的新增3D特效技术及动画特效功能加原生态javascript写了一个随机打乱旋扭的魔方,在指定的步数后,魔方按记录的动作,逆行旋扭重新归位。随即发布出来与大家分享,也希望前端的大牛能指点一二,不甚感激!

代码如下:

<!DOCTYPE html><html><head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title></title> <meta charset="utf-8" /> <script language="javascript" type="text/javascript">  var cache = {};  (function (exports) {   function Cube(opts) {    opts = opts || {};    this.parent = opts.parent; //插入到哪里    this.browserPrefix = opts.browserPrefix;    this.width = opts.width;    this.height = opts.height;    this.cubZ = opts.cubZ;    this.face = opts.face;    this.row = opts.row;    this.column = opts.column;    this.offsetX = this.column * (this.width + opts.marginX); //    this.offsetY = this.row * (this.height + opts.marginY);//    this.offsetZ = this.face * (this.cubZ + opts.marginZ);//    this.positiveZ = this.cubZ / 2;    this.negativeZ = -this.cubZ / 2;    this.cubFaceInfo = opts.cubFaceInfo;    this.dimension = opts.dimension;    this.centerX = (this.dimension * this.width + (this.dimension - 1) * opts.marginX) / 2;    this.centerY = (this.dimension * this.height + (this.dimension - 1) * opts.marginY) / 2;    this.centerZ = (this.dimension * this.cubZ + (this.dimension - 1) * opts.marginZ) / 2;    this.translateX = this.offsetX - this.centerX; //把中心点设为原点    this.translateY = this.offsetY - this.centerY; //    this.translateZ = this.cubZ / 2 + this.offsetZ - this.centerZ; //offsetZ按上面计算应该跟x,y在一个平面上即后面,但实际上由于要形成立方体,在Z轴上已经后退了cubZ/2个距离,故为和上面保持一致在一个面上,这里需要再加回cubZ/2个距离,使默认的xyz原点都在一个平面上即立方体后面左上角三维坐标系,以这个点作为参考点平移和设置旋转原点    this.cubeFace = [];    this.rotateTransfrom = "";    this.init();   }   Cube.prototype = {    init: function () {     this.createCubeBox();     this.createFront();     this.createBack();     this.createTop();     this.createBottom();     this.createLeft();     this.createRight();    },    createCubeBox: function () {     this.Box = document.createElement('div');     this.Box.style.width = this.width + "px";     this.Box.style.height = this.height + "px";     this.Box.style.left = "50%";     this.Box.style.top = "50%";     this.Box.style.position = "absolute";     this.Box.style[this.browserPrefix + "TransformStyle"] = "preserve-3d";     this.Box.style[this.browserPrefix + "Perspective"] = "0";     //     this.Scene.style[this.browserPrefix + "backfaceVisibility"] = "hidden";     this.intalTransform = "translateZ(" + this.translateZ + "px) translateX(" + this.translateX + "px) translateY(" + this.translateY + "px)";     this.Box.style[this.browserPrefix + "Transform"] = this.intalTransform;     this.Box.style[this.browserPrefix + "TransformOrigin"] = "" + (-this.translateX) + "px " + (-this.translateY) + "px " + (-this.translateZ) + "px";     this.parent.appendChild(this.Box);     this.x = window.getComputedStyle(this.Box).getPropertyValue('left');     this.y = window.getComputedStyle(this.Box).getPropertyValue('top');     this.matrix3d = window.getComputedStyle(this.Box).getPropertyValue('transform');    },    createFace: function () {     var face = document.createElement('div');     face.style.margin = 0;     face.style.position = "absolute";     face.style.width = this.width + "px";     face.style.height = this.height + "px";     return face;    },    createFront: function () {     var face = this.createFace();     face.style[this.browserPrefix + "Transform"] = "translateZ(" + this.positiveZ + "px) "     this.cubeFace.push(face);     this.front = face;     this.Box.appendChild(face);    },    createBack: function () {     var face = this.createFace();     face.style[this.browserPrefix + "Transform"] = "translateZ(" + this.negativeZ + "px) ";     this.cubeFace.push(face);     this.back = face;     this.Box.appendChild(face);    },    createTop: function () {     var face = this.createFace();     face.style[this.browserPrefix + "Transform"] = "rotateX(90deg) translateZ(" + this.positiveZ + "px) ";     this.cubeFace.push(face);     this.top = face;     this.Box.appendChild(face);    },    createBottom: function () {     var face = this.createFace();     face.style[this.browserPrefix + "Transform"] = "rotateX(90deg) translateZ(" + this.negativeZ + "px) ";     this.cubeFace.push(face);     this.bottom = face;     this.Box.appendChild(face);    },    createLeft: function () {     var face = this.createFace();     face.style[this.browserPrefix + "Transform"] = "rotateY(90deg) translateZ(" + this.negativeZ + "px) ";     this.cubeFace.push(face);     this.left = face;     this.Box.appendChild(face);    },    createRight: function () {     var face = this.createFace();     face.style[this.browserPrefix + "Transform"] = "rotateY(90deg) translateZ(" + (this.positiveZ) + "px) ";     this.cubeFace.push(face);     this.right = face;     this.Box.appendChild(face);    }   }   exports.magicCube = function (opts) {    opts = opts || {};    this.parent = opts.parent || document.getElementsByTagName('body')[0];    this.dimension = opts.dimension || 3; //魔方级数    this.cubWidth = opts.cubWidth || 50; //单个立方体宽度    this.cubHidth = opts.cubHidth || 50; //单个立方体告诉    this.marginLeft = opts.marginLeft || 0;    this.marginTop = opts.marginLeft || 0;    this.marginZ = opts.marginZ || 0;    this.cubZ = opts.cubZ || 50; //单个立方体Z轴距离    this.sceneWidth = opts.sceneWidth; //3d场景宽度    this.sceneHeight = opts.sceneHeight; //3d场景高度    this.Perspective = opts.Perspective || 0; //投影值    this.cubFaceInfo = opts.cubFaceInfo || { front: { backGround: "rgba(0,255,255,.5)" }, back: { backGround: "rgba(153,204,255,.5)" }, left: { backGround: "rgba(128,0,128,.5)" }, right: { backGround: "rgba(255,0,255,.5)" }, top: { backGround: "rgba(255,153,204,.5)" }, bottom: { backGround: "rgba(0,204,255,.5)" }, inner: { backGround: "rgba(100,100,100,.5)" } }; //立方体面信息    this.angle = opts.angle || 90;    this.rollbackPoint = opts.rollbackPoint || 10;    this.faceCount = this.dimension * this.dimension; //每面立方体个数    this.count = this.dimension * this.dimension * this.dimension; //立方体总个数    this.cubes = [];    this.browserPrefix = "";    this.isRunning = 0;    this.timer = null;    this.rotateFace;    this.moveDirect = true;//正向随机动作还是回归,默认为正向    this.cubeMoveQueue = [];    this.rollMoveStack = [];//动作回归的堆栈    this.init();   };   magicCube.prototype = {    init: function () {     this.start();    },    create3dScene: function () {     this.Scene = document.createElement('div');     //this.Scene.className = "cube";     var width = this.sceneWidth || this.clientWidth,      height = this.sceneHeight || this.clientHeight;     this.Scene.style.width = width + "px";     this.Scene.style.height = height + "px";     this.Scene.style.position = "relative";     this.Scene.style[this.browserPrefix + "TransformStyle"] = "preserve-3d";     this.Scene.style[this.browserPrefix + "Perspective"] = this.Perspective + "px";     //     this.Scene.style[this.browserPrefix + "backfaceVisibility"] = "hidden";     this.Scene.style[this.browserPrefix + "Transform"] = "rotateX(-30deg) rotateY(30deg) ";     this.parent.appendChild(this.Scene);    },    create: function (face, row, column) {     return new Cube({      parent: this.Scene,      dimension: this.dimension,      width: this.cubWidth,      height: this.cubHidth,      cubZ: this.cubZ,      face: face,      row: row,      column: column,      browserPrefix: this.browserPrefix,      cubFaceInfo: this.cubFaceInfo,      marginX: this.marginLeft,      marginY: this.marginTop,      marginZ: this.marginZ,      dimension: this.dimension     });    },    createMagicCube: function (index) {     var face = 0, row = 0, column = 0;     for (var i = 0; i < this.count; i++) {      this.cubes.push(this.create(face, row, column));      this.cubes[this.cubes.length - 1].index = this.cubes.length - 1;      column++;      if ((i + 1) % this.dimension === 0) {       row++;       column = 0;      }      if ((i + 1) % this.faceCount === 0) {       face++;       row = 0;      }     }    },    drawBackGroundColor: function () {     for (var face in this.cubFaceInfo) {      if (face == "inner") {       this.setInnerBKColor(this.cubFaceInfo[face].backGround);      }      else {       var cube = this.getCubesByFace(face);       for (var i = 0, len = cube.length; i < len; i++) {        cube[i][face].style.background = this.cubFaceInfo[face].backGround;       }      }     }    },    setInnerBKColor: function (color) {     for (var i = 0; i < this.count; i++) {      for (var j = 0; j < 6; j++) {       if (this.cubes[i].cubeFace[j].style.background == "") {        this.cubes[i].cubeFace[j].style.background = color;       }      }     }    },    getZFace: function (zIndex) {     var zFace = [];     if (zIndex < 1 || zIndex > this.dimension)      return null;     for (var i = (zIndex - 1) * this.faceCount; i < zIndex * this.faceCount; i++) {      zFace.push(this.cubes[i]);     }     return zFace;    },    getXFace: function (xIndex) {     var xFace = [];     if (xIndex < 1 || xIndex > this.dimension)      return null;     for (var i = 0; i < this.count; i++) {      if (i % this.dimension == 0)       xFace.push(this.cubes[i + xIndex - 1]);     }     return xFace;    },    getYFace: function (yIndex) {     var yFace = [];     if (yIndex < 1 || yIndex > this.dimension)      return null;     for (var i = 0; i < this.count; i++) {      if (i % this.faceCount == (yIndex - 1) * this.dimension) {       for (var j = 0; j < this.dimension; j++)        yFace.push(this.cubes[i + j]);      }     }     return yFace;    },    getSideCubes: function (cubes, circleIndex) {     var sides = [], top = [], left = [], bottom = [], right = [];     if (circleIndex < 0 || circleIndex > this.dimension / 2 - 1)      return null;     for (var i = 0, count = this.dimension - circleIndex * 2; i < count; i++) {      top.push(cubes[circleIndex * this.dimension + circleIndex + i]);      left.push(cubes[circleIndex * this.dimension + circleIndex + i * this.dimension]);      bottom.push(cubes[(this.dimension - 1 - circleIndex) * this.dimension + circleIndex + i]);      right.push(cubes[circleIndex * this.dimension + circleIndex + i * this.dimension + (this.dimension - (circleIndex * 2) - 1)]);     }     sides.push(this.orderByDesc(top));     sides.push(left);     sides.push(bottom);     sides.push(this.orderByDesc(right));     return sides;    },    getCubesByFace: function (face) {     switch (face) {      case "front": return this.getZFace(this.dimension);      case "back": return this.getZFace(1);      case "left": return this.getXFace(1);      case "right": return this.getXFace(this.dimension);      case "top": return this.getYFace(1);      case "bottom": return this.getYFace(this.dimension);     }    },    moveMagicCube: function () {     if (this.cubes.length < 1) return;     //var cubes = this.getYFace(2);     //for (var i = 0, len = cubes.length; i < len; i++) {     // cubes[i].Box.className = "rotate";     //}     //随机产生3D转动方向     this.isRunning = 0;     var direct = this.random(1, 3), rotateDirect = "", getFaceFun;     // direct=3;     switch (direct) {      case 1: rotateDirect = "rotateX"; getFaceFun = this.getXFace; break;      case 2: rotateDirect = "rotateY"; getFaceFun = this.getYFace; break;      case 3: rotateDirect = "rotateZ"; getFaceFun = this.getZFace; break;     }     this.rotateFace = rotateDirect;     this.cubeRotateStatus = [];     for (var i = 1; i <= this.dimension; i++) {      var status = this.random(0, 2);      this.cubeRotateStatus.push(status);      switch (status) {       case 0: break;//不转动       case 1: this.rotateBox(this.angle, rotateDirect, i, getFaceFun.call(this, i)); break;//正向转动90       case 2: this.rotateBox(-this.angle, rotateDirect, i, getFaceFun.call(this, i)); break;//反向转动90      }     }     var flag = false;     for (var i = 0, len = this.cubeRotateStatus.length; i < len; i++) {      if (this.cubeRotateStatus[i]) {       flag = true;       break;      }     }     if (!flag) {//一个都没转的情况 则强制补充一个      var index = this.random(1, this.dimension);      this.rotateBox(this.angle, rotateDirect, index, getFaceFun.call(this, index)); //正向转动90      this.cubeRotateStatus[index - 1] = 1;//全都不转动 默认选出一个 使其正向转动指定度数     }     setTimeout(this.timerFun, 100);     this.rollMoveStack.push({ rotateFace: this.rotateFace, cubeRotateStatus: this.cubeRotateStatus });//记录动作状态     if (this.rollMoveStack.length == this.rollbackPoint)//判断当达到阀值时切换动作方向为回归      this.moveDirect = false;    },    moveRollBackCube: function () {     var record = this.rollMoveStack.pop(), getFaceFun;     this.rotateFace = record.rotateFace;     this.isRunning = 0;     switch (record.rotateFace) {      case "rotateX": getFaceFun = this.getXFace; break;      case "rotateY": getFaceFun = this.getYFace; break;      case "rotateZ": getFaceFun = this.getZFace; break;     }     this.cubeRotateStatus = [];     for (var i = 0, len = record.cubeRotateStatus.length; i < len; i++) {      var dimensionIndex = i+1, status = record.cubeRotateStatus[i];      if (status == 1) {       this.cubeRotateStatus.push(2);//1 变2,2变1       this.rotateBox(-this.angle, record.rotateFace, dimensionIndex, getFaceFun.call(this, dimensionIndex)); //反向转动90      }      else if (status == 2) {       this.cubeRotateStatus.push(1);//1 变2,2变1       this.rotateBox(this.angle, record.rotateFace, dimensionIndex, getFaceFun.call(this, dimensionIndex)); //反向转动90      }      else {       this.cubeRotateStatus.push(0);      }     }     setTimeout(this.timerFun, 100);     if (this.rollMoveStack.length == 0)//判断当达到0时切换动作为正向随机      this.moveDirect = true;    },    intersect: function (source, target) {     var data = [];     for (var i = 0, len = source.length; i < len; i++) {      var index = target.indexOf(source[i]);      if (index >= 0)       data.push(source[i])     }     return data;    },    orderByDesc: function (datas) {     var temp;     for (var i = 0; i < datas.length - 1; i++) {      for (var j = i + 1; j < datas.length; j++) {       if (parseFloat(datas[i].index) < parseFloat(datas[j].index)) {        temp = datas[i];        datas[i] = datas[j];        datas[j] = temp;       }      }     }     return datas;    },    getSideBackGround: function (sideFaces, face) {     var backGrounds = [];     for (var i = 0, len = sideFaces.length; i < len; i++) {      backGrounds.push(sideFaces[i][face].style.background);     }     return backGrounds;    },    setRotateDirectSideBackGround: function (faceCubes, sideFace, offset, status) {     var oldSides = this.getSideCubes(faceCubes, 0), backColor = [];     var offsetNIndex, offsetPIndex;     for (var j = 0; j < 4; j++) {      offsetPIndex = (j - offset + 4) % 4;      offsetNIndex = (j + offset) % 4;      if (this.rotateFace == "rotateY") {       if (status == 1)//正向       {        backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], sideFace[offsetPIndex]);       }       else//反向       {        backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], sideFace[offsetNIndex]);       }      }      else {       if (status == 2)//正向       {        backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], sideFace[offsetPIndex]);       }       else//反向       {        backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], sideFace[offsetNIndex]);       }      }     }     for (var j = 0; j < 4; j++) {      for (var k = 0; k < oldSides[j].length; k++) {       oldSides[j][k][sideFace[j]].style.background = backColor[j][k];      }     }    },    setRotateOtherDirectSideBackGround: function (faceCubes, otherFace, offset, status) {     var oldSides = [], backColor = [];     var offsetNIndex, offsetPIndex;     for (var i = 0; i <= parseInt(this.dimension / 2) - 1; i++) {      oldSides = this.getSideCubes(faceCubes, i), backColor = [];      for (var j = 0; j < 4; j++) {       offsetPIndex = (j - offset + 4) % 4;       offsetNIndex = (j + offset) % 4;       if (this.rotateFace == "rotateY") {        if (status == 1)//正向        {         backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], otherFace);        }        else//反向        {         backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], otherFace);        }       }       else {        if (status == 2)//正向        {         backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], otherFace);        }        else//反向        {         backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], otherFace);        }       }      }      for (var j = 0; j < 4; j++) {       for (var k = 0; k < oldSides[j].length; k++) {        oldSides[j][k][otherFace].style.background = backColor[j][k];       }      }     }    },    animationEnd: function () {     var offset = this.angle / 90, faceCubes = [], otherFace;     var zSideFace = ["top", "left", "bottom", "right"], xSideFace = ["back", "top", "front", "bottom"], ySideFace = ["back", "left", "front", "right"], sideFace = [];     for (var i = 0, len = this.cubeRotateStatus.length; i < len; i++) {      var status = this.cubeRotateStatus[i];      if (status) {       var dimensionIndex = i + 1;       switch (this.rotateFace) {        case "rotateX": faceCubes = this.getXFace(dimensionIndex); sideFace = xSideFace; if (dimensionIndex == 1) otherFace = "left"; else if (dimensionIndex == this.dimension) otherFace = "right"; break;        case "rotateY": faceCubes = this.getYFace(dimensionIndex); sideFace = ySideFace; if (dimensionIndex == 1) otherFace = "top"; else if (dimensionIndex == this.dimension) otherFace = "bottom"; break;        case "rotateZ": faceCubes = this.getZFace(dimensionIndex); sideFace = zSideFace; if (dimensionIndex == 1) otherFace = "back"; else if (dimensionIndex == this.dimension) otherFace = "front"; break;       }       this.setRotateDirectSideBackGround(faceCubes, sideFace, offset, status);       if (dimensionIndex == 1 || dimensionIndex == this.dimension)        this.setRotateOtherDirectSideBackGround(faceCubes, otherFace, offset, status);      }     }     // console.info(this.rollMoveStack.length + "," + this.moveDirect);     if (this.moveDirect)      this.moveMagicCube();     else      this.moveRollBackCube();     // alert("运行结束");    },    bindAnimationEvent: function () {     var loopMove = function () {      cache.magicCube.isRunning--;//由于按组转动,顾要等组成员都完成再进行新的动画      if (cache.magicCube.isRunning == 0)       cache.magicCube.animationEnd();     }     for (var i = 0; i < this.count; i++) {      this.prefixedEvent(this.cubes[i].Box, "AnimationEnd", loopMove, true);     }     cache.magicCube = this;//缓存,避免内存泄露    },    rotateBox: function (angle, rotateDirect, faceIndex, cubes) {     if (cubes != null) {      var startStatus = rotateDirect + "(0deg)", endStatus = rotateDirect + "(" + angle + "deg)";      // this.changeAnimationStatus("mydhua", startStatus, endStatus)      for (var i = 0, len = cubes.length; i < len; i++) {       var ruleName = "roateRule" + faceIndex + i;       this.isRunning++;//组成员转动统计       //if (cubes[i].rotateTransfrom != "")       // startStatus = cubes[i].rotateTransfrom;       cubes[i].rotateTransfrom = endStatus;       if (this.findKeyframesRule(ruleName) == null)        this.createKeyframesRule(ruleName, cubes[i].intalTransform + " " + startStatus, cubes[i].intalTransform + " " + endStatus);       else        this.changeAnimationStatus(ruleName, cubes[i].intalTransform + " " + startStatus, cubes[i].intalTransform + " " + endStatus);       cubes[i].Box.style[this.browserPrefix + "AnimationName"] = "none";       this.cubeMoveQueue.push({ cube: cubes[i], rule: ruleName });      }     }    },    findKeyframesRule: function (rule) {     var ruleName = this.browserPrefix == "" ? "KEYFRAMES_RULE" : this.browserPrefix.toUpperCase() + "_KEYFRAMES_RULE";     var ss = document.styleSheets;     for (var i = 0; i < ss.length; ++i) {      for (var j = 0; j < ss[i].cssRules.length; ++j) {       if (ss[i].cssRules[j].type == window.CSSRule[ruleName] && ss[i].cssRules[j].name == rule) { return ss[i].cssRules[j]; }      }     }     return null;    },    createKeyframesRule: function (rule, startStatus, endStatus) {     var prefix = this.browserPrefix == "" ? "" : "-" + this.browserPrefix + "-";     var sheet;     if (document.styleSheets.length < 1)      sheet = this.createSheets();     else      sheet = document.styleSheets[0];     var selectorText = "@" + prefix + "keyframes " + rule;     var cssText = "0% { " + prefix + "transform: " + startStatus + "; } 100% { " + prefix + "transform: " + endStatus + "; }"     if (sheet.insertRule) {      sheet.insertRule(selectorText + "{" + cssText + "}", 0);     } else if (sheet.addRule) {//兼容IE      sheet.addRule(selectorText, cssText, 0);     }    },    removeKeyframeRule: function (keyframes) {     var length = keyframes.cssRules.length;     var keyframeString = [];     for (var i = 0; i < length; i++) {      keyframeString.push(keyframes.cssRules[i].keyText);     }     //移除动画帧规则     for (var i = 0, j = length; i < j; i++) {      if (this.browserPrefix == "webkit" || this.browserPrefix == "Moz")       keyframes.deleteRule(keyframeString[i]);      else       keyframes.deleteRule(i); //兼容IE     }    },    changeAnimationStatus: function (animationName, startStatus, endStatus) {     var keyframes = this.findKeyframesRule(animationName);     this.removeKeyframeRule(keyframes);     //重新设置帧规则     var prefix = this.browserPrefix == "" ? "" : "-" + this.browserPrefix + "-";     keyframes.appendRule("0% { " + prefix + "transform: " + startStatus + "; }");     keyframes.appendRule("100% { " + prefix + "transform: " + endStatus + "; }");    },    createSheets: function () {     // 创建 <style> 标签     var style = document.createElement("style");     // 可以添加一个媒体(/媒体查询,media query)属性     // style.setAttribute("media", "screen")     // style.setAttribute("media", "only screen and (max-width : 1024px)")     // 对WebKit hack :(     style.appendChild(document.createTextNode(""));     // 将 <style> 元素加到页面中     document.head.appendChild(style);     return style.sheet;    },    prefixedEvent: function (element, type, callback, isAdd) {     var pfx = ["webkit", "moz", "MS", "o", ""];     for (var p = 0; p < pfx.length; p++) {      if (!pfx[p]) type = type.toLowerCase();      if (isAdd)       element.addEventListener(pfx[p] + type, callback, false);      else       element.removeEventListener(pfx[p] + type, callback, false);     }    },    start: function () {     this.css();     this.prefix();     this.create3dScene();     this.createMagicCube();     this.drawBackGroundColor();     this.bindAnimationEvent();//绑定动画播放完成事件     this.moveMagicCube();  //立即开始动画     // this.timer = setInterval(this.timerFun, 100);    },    timerFun: function () {     var _this = cache.magicCube;     if (_this.isRunning >= _this.dimension) {      for (var i = 0, len = _this.cubeMoveQueue.length; i < len; i++) {       var animation = _this.cubeMoveQueue.shift();       animation.cube.Box.style[_this.browserPrefix + "Animation"] = animation.rule + " 2s linear 1"; // Chrome, Safari 和 Opera 代码      }     }    },    css: function () {     var d = document,      doc = d.documentElement,      body = d.body;     this.clientWidth = doc.clientWidth;     this.clientHeight = doc.clientHeight;     if (d.compatMode != "CSS1Compat") {      this.clientWidth = body.clientWidth;      this.clientHeight = body.clientHeight;     }     // console.log(this.width +'////'+ this.height)    },    random: function (min, max) {     return (Math.random() * (max - min + 1) + min) >> 0;    },    prefix: function () {     var N = navigator.appName, ua = navigator.userAgent, tem;     var M = ua.match(/(opera|chrome|safari|firefox|msie)//?/s*(/.?/d+(/./d+)*)/i);     if (M && (tem = ua.match(/version//([/./d]+)/i)) != null) M[2] = tem[1];     M = M ? [M[1], M[2]] : [N, navigator.appVersion, '-?'];     M = M[0];     if (M == "Chrome") { this.browserPrefix = "webkit"; }     if (M == "Firefox") { this.browserPrefix = "Moz"; }     if (M == "Safari") { this.browserPrefix = "webkit"; }     if (M == "MSIE") { this.browserPrefix = "ms"; }    }   };  }(window)); </script></head><body style="background-color:black"> <script>  var cube = new magicCube({ parent: null, dimension: 3, cubWidth: 100, cubHidth: 100, marginLeft: 10, marginTop: 10, marginZ: 10, cubZ: 100 }); </script></body></html>

 注:在此基础上可以加上鼠标控制事件,可以直接通过鼠标控制器任意方向的旋扭,也可以稍加改进用于炫酷展示图片!后续有时间我将加上这些功能,与大家再次分享!

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