通过原生JS,点击事件,鼠标按下、鼠标抬起和鼠标移动事件,实现3d立方体的拖动旋转,并将旋转角度实时的反应至界面上显示。
实现原理:通过获取鼠标点击屏幕时的坐标和鼠标移动时的坐标,来获得鼠标在X轴、Y轴移动的距离,将距离实时赋值给transform属性
从而通过改变transform:rotate属性值来达到3d立方体旋转的效果
HTML代码块:
<body><input type="button" class="open" value="点击散开"/><input type="text" class="xNum" value=""/>//X轴旋转角度<input type="text" class="yNum" value=""/>//Y轴旋转角度<input type="text" class="zNum"/><div class="big_box"><div class="box"><span></span><span></span><span></span><span></span><span></span><span></span></div></div></body>
CSS代码块:
<style>body{cursor: url("img/openhand1.png"),auto;}.big_box{width: 500px;height: 500px;margin: 200px auto;}.box{-webkit-transform-style: preserve-3d;-moz-transform-style: preserve-3d;-ms-transform-style: preserve-3d;transform-style: preserve-3d;transform-origin:100px 100px 00px;position: relative;transform: rotatex(0deg) rotatey(0deg) rotatez(0deg)scale3d(0.7,0.7,0.7);}.box span{transition: all 1s linear;}span{display: block;position: absolute;width: 200px;height: 200px;box-sizing: border-box;border:1px solid #999;/*opacity: 0.7;*/text-align: center;line-height: 200px;font-size: 60px;font-weight: 700;border-radius: 12%;}.box span:nth-child(1){background-color: deepskyblue;transform-origin: left;transform: rotatey(-90deg) translatex(-100px);//左}.box span:nth-child(2){background-color: red;transform-origin: right;transform: rotatey(90deg) translatex(100px) ;//右}.box span:nth-child(3){background-color: green;transform-origin: top;transform: rotatex(90deg) translatey(-100px) ;//上}.box span:nth-child(4){background-color: #6633FF;transform-origin: bottom;transform: rotatex(-90deg) translatey(100px);//下}.box span:nth-child(5){background-color: gold;transform: translatez(-100px);//后}.box span:nth-child(6){background-color: #122b40;transform: translatez(100px);//前}.box:hover span{opacity: 0.3;}.box:hover{animation-play-state:paused;//设置动画暂停}</style>
JS代码块:
<script>move();clickBox();//鼠标按下且移动时触发,function move(){var body = document.querySelector("body");var box = document.querySelector(".box");var xNum =document.querySelector(".xNum");var yNum =document.querySelector(".yNum");var x = 0,y = 0,z = 0;var xx = 0,yy = 0;var xArr = [],yArr = [];window.onmousedown = function (e) {//鼠标按下事件body.style.cursor = 'url("img/closedhand1.png"),auto';xArr[0] = e.clientX/2;//获取鼠标点击屏幕时的坐标yArr[0] = e.clientY/2;window.onmousemove = function (e) {//鼠标移动事件――――当鼠标按下且移动时触发xArr[1] = e.clientX/2;//获取鼠标移动时第一个点的坐标yArr[1] = e.clientY/2;yy += xArr[1] - xArr[0];//获得鼠标移动的距离xx += yArr[1] - yArr[0];xNum.value = xx+"°";//将所获得距离数字赋值给input显示旋转角度yNum.value = yy+"°";//将旋转角度写入transform中box.style.transform = "rotatex("+xx+"deg) rotatey("+yy+"deg) rotatez(0deg)scale3d(0.7,0.7,0.7)";xArr[0] = e.clientX/2;yArr[0] = e.clientY/2;}};window.onmouseup = function () {//鼠标抬起事件――――用于清除鼠标移动事件,body.style.cursor = 'url("img/openhand1.png"),auto';window.onmousemove = null;}}//点击事件、负责立方体盒子的六面伸展function clickBox(){var btn = document.querySelector(".open");var box = document.querySelector(".box");var son = box.children;var value = 0;//存储立方体散开时的transform参数var arr0 = ["rotatey(-90deg) translatex(-100px)","rotatey(90deg) translatex(100px)","rotatex(90deg) translatey(-100px)",<br>"rotatex(-90deg) translatey(100px)","translatez(-100px)","translatez(100px)"];//存储立方体合并时的transform参数var arr1 = ["rotatey(-90deg) translatex(-100px)translatez(100px)","rotatey(90deg) translatex(100px)translatez(100px)",<br>"rotatex(90deg) translatey(-100px)translatez(100px)","rotatex(-90deg) translatey(100px)translatez(100px)","translatez(-200px)","translatez(200px)"];btn.onclick = function(){if(value == 0){value = 1;btn.value = "点击合并";for(var i=0;i<arr1.length;i++){son[i].style.transform = arr1[i];console.log(son[i])}}else if(value == 1){value = 0;btn.value = "点击散开";for(var j=0;j<arr0.length;j++){son[j].style.transform = arr0[j];console.log(j);}}};}</script>
以上所述是小编给大家介绍的基于css3新属性transform及原生js实现鼠标拖动3d立方体旋转 的相关知识,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对武林网网站的支持!
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