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纯js和css完成贪吃蛇小游戏demo

2019-11-20 09:06:45
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本文实例为大家分享了js贪吃蛇小游戏demo,纯js和css完成,供大家参考,具体内容如下

<!doctype html><html><meta charset="utf-8"> <head><style>*{  margin: 0;  padding:0;}  .content{    position: absolute;    width: 500px;    height: 500px;    background-color: #212121;  }  .colo{    width: 48px;    height: 48px;    background-color: #E6E6E6;    border: 1px solid #466F85;    float: left;  }  .head{    /*background-color: #49DF85;*/    background-image: url(./img/22.jpg);    border-radius: 10px;    background-size: 100%;    position: absolute;    height: 48px;    width: 48px;  }   .fruit{    /*background-color: #49DF85;*/    background-image: url(./img/fruit.jpg);    background-size: 100%;    position: absolute;    height: 48px;    width: 48px;  }  .score{    font-family: '黑体';    left:600px;    position: absolute;    height: 50px;    width: 200px;    background-color: #212121;    color: #FFF;  }  .newbody{    position: absolute;    width: 48px;    height: 48px;    background-image: url(./img/33.jpg);    background-size: 100%;  }  .btn{    font-family: '黑体';    left:600px;    top: 100px;    position: absolute;    height: 50px;    width: 100px;    background-color: #1193FF;    color: #FFF;    text-align: center;    line-height: 50px;    font-size: 20px;    cursor: pointer;    border-radius: 15px;  }</style></head><body><div class="content" id="content"></div><div class="btn" id="stop">停止游戏</div><div class="btn" style="top:180px" id="start">开启游戏</div><div class="btn" style="top:380px" id="gameWay">游戏状态:</div><div class="score" id="score" >分数:<p></p></div><script type="text/javascript" >//添加状态var stop=document.getElementById('stop');var start=document.getElementById("start");var gameWay=document.getElementById('gameWay');start.onclick=function(){  head.value='2';  incident=setInterval(move,200);}stop.onclick=function(){  clearInterval(incident);}//var content=document.getElementById("content");  for(var i=0;i<100;i++){    var div=document.createElement("div");    div.className="colo";    content.appendChild(div);  }var scoreId=document.getElementById("score");var scoreNum=0;var scoreCon=document.createElement("p");// var scoreText=document.createTextNode(scoreNum);// scoreCon.appendChild(scoreText);scoreId.appendChild(scoreCon);var head=null; //保存蛇头var fruit=null; //保存果实var dir=null;   //保存蛇的方向var body=new Array(); //保存蛇身体增加的部分var bodyNum=0;  //记录创建了多少个body//随机创建head和fruit到content里面function createType(type){    if(type==1){      //创建随机数      var row = parseInt(Math.random() * 6 +2);      var col = parseInt(Math.random() * 6 +2);      head=document.createElement("div");      head.className="head";         head.style.top=row*50+"px";      head.style.left=col*50+"px";      content.appendChild(head);      // head.style.top=;      // head.style.left=;    }    if(type==2){      //创建随机数      var row = parseInt(Math.random() * 6 +2);      var col = parseInt(Math.random() * 6 +2);      fruit=document.createElement("div");      fruit.className="fruit";        fruit.style.width="50";      fruit.style.height="50";      fruit.style.backgroundColor="#EA2000";      fruit.style.top=row*50+"px";      fruit.style.left=col*50+"px";      content.appendChild(fruit);    }  }//调用创建的道具方法createType(1);createType(2);//蛇头移动函数var direction=new Array; //存每个新建Body的方向//转换数var numss=0;//自动滑动事件function move(){  if(head.value!=""){      switch(head.value){      case '1':        head.style.top=head.offsetTop-50+"px";      break;      case '2':        head.style.top=head.offsetTop+50+"px";      break;      case '3':        head.style.left=head.offsetLeft-50+"px";      break;      case '4':        head.style.left=head.offsetLeft+50+"px";      break;      }  }  console.log(head.offsetTop);  if(head.offsetTop>500){      alert("超出边界!请重新游戏");   }  // if(head==null){  // if(head.style.top<0||head.style.top>500||head.style.left<0||head.style.left>500){ //    alert("超出边界!请重新游戏");  //   }  if(body.length!=0){    for(var i=body.length-1;i>=0;i--){      if(i==0){        body[0].value=head.value;      }else{        body[i].value=body[i-1].value;      }    }  }  //转换方向  //如果成功吃掉果实后事件  if(head.style.top==fruit.style.top&&head.style.left==fruit.style.left){      var row = parseInt(Math.random() * 6 +2);      var col = parseInt(Math.random() * 6 +2);      fruit.style.top=row*50+"px";      fruit.style.left=col*50+"px";      //记录分数      scoreNum=scoreNum+1;      document.getElementsByTagName('p')[0].innerText="";      document.getElementsByTagName('p')[0].innerText=scoreNum;      //创建body部分      bodyAdd(head.style.top,head.style.left,head.value);  }  //控制body跟随head运动部分     //有身体的时候要动态改变body的值    if(body.length>0){      var body01=document.getElementById('body01');      body01.style.top=head.offsetTop+"px";      body01.style.left=head.offsetLeft+"px";        switch(head.value){        case '1':          body01.style.top=head.offsetTop+50+"px";          body01.style.left=head.offsetLeft+"px";        break;        case '2':          body01.style.top=head.offsetTop-50+"px";          body01.style.left=head.offsetLeft+"px";        break;        case '3':          body01.style.left=head.offsetLeft+50+"px";          body01.style.top=head.offsetTop+"px";        break;        case '4':          body01.style.left=head.offsetLeft-50+"px";          body01.style.top=head.offsetTop+"px";        break;      }    }    if(body.length>1){      body[bodyNum-1].value=body[bodyNum-2].value;      for(var i=1;i<body.length;i++){        var nu=i+1;        var bodyId=document.getElementById('body0'+nu);        var body_Id=document.getElementById('body0'+i);        bodyId.style.top=body_Id.offsetTop+"px";        bodyId.style.left=body_Id.offsetLeft+"px";        switch(body[bodyNum-(body.length-i)].value){          case '1':            bodyId.style.top=body_Id.offsetTop+50+"px";            bodyId.style.left=body_Id.offsetLeft+"px";          break;          case '2':            bodyId.style.top=body_Id.offsetTop-50+"px";            bodyId.style.left=body_Id.offsetLeft+"px";          break;          case '3':            bodyId.style.left=body_Id.offsetLeft+50+"px";            bodyId.style.top=body_Id.offsetTop+"px";          break;          case '4':            bodyId.style.left=body_Id.offsetLeft-50+"px";            bodyId.style.top=body_Id.offsetTop+"px";          break;      }    }   }}//创建按钮时间document.onkeydown=function(){  var code=event.keyCode;  switch (code){    //向上    case 38:      head.value='1';    break;    //向下    case 40:      head.value='2';    break;    //向左    case 37:      head.value='3';    break;    //向右    case 39:      head.value='4';    break;    console.log(head.value);  }}//身体增加事件function bodyAdd(top,left,dir){  if(dir!=""){    dir=dir;  }  else{    dir=head.value;  }  //首次创建body  if(bodyNum==0){    var newbody=document.createElement('div');    newbody.className="newbody";    newbody.id="body01";     switch (dir){      case '1':        newbody.style.top=head.offsetTop-50+'px';        newbody.style.left=head.offsetLeft+"px";      break;      case '2':        newbody.style.top=head.offsetTop+50+'px';        newbody.style.left=head.offsetLeft+"px";      break;      case '3':        newbody.style.left=head.offsetLeft-50+'px';        newbody.style.top=head.offsetTop+"px";      break;      case '4':        newbody.style.left=head.offsetLeft+50+'px';        newbody.style.top=head.offsetTop+"px";      break;     }    content.appendChild(newbody);    bodyNum=bodyNum+1;    body.push(newbody);  }else{             //第二次及多次创建    var newbody=document.createElement('div');    newbody.className="newbody";    newbody.id="body0"+(body.length+1);        switch (dir){        case '1':          newbody.style.top=body[body.length-1].offsetTop-50+'px';          newbody.style.left=body[body.length-1].offsetLeft+"px";        break;        case '2':          newbody.style.top=body[body.length-1].offsetTop+50+'px';          newbody.style.left=body[body.length-1].offsetLeft+"px";        break;        case '3':          newbody.style.left=body[body.length-1].offsetLeft-50+'px';          newbody.style.top=body[body.length-1].offsetTop+"px";        break;        case '4':          newbody.style.left=body[body.length-1].offsetLeft+50+'px';          newbody.style.top=body[body.length-1].offsetTop+"px";        break;    }    content.appendChild(newbody);    bodyNum=bodyNum+1;    body.push(newbody);  }  // body.push(content);}//超出边界,重置信息事件function initialize(){    //重置果实    var row = parseInt(Math.random() * 6 +2);    var col = parseInt(Math.random() * 6 +2);    fruit.style.top=row*50+"px";    fruit.style.left=col*50+"px";    //记录分数    document.getElementsByTagName('p')[0].innerText="";    //重置贪食蛇}var incident;incident=setInterval(move,200);//附加操作// var btn=document.getElementById('btn');// btn.onclick=function(){// clearInterval(incident);// }//</script> </body></html> 

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