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微信小程序 石头剪刀布实例代码

2019-11-19 18:09:44
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微信小程序 石头剪刀布

昨天看有个石头剪刀布的练习,就拿出来做了一下,布局的代码浪费了很多时间,果然CSS这块的还不是很熟练,下面直接上图上代码了。

.js:

var numAi = 0var timerPage({ data:{ //控制按钮是否可点击 btnState:false, //记录获胜次数 winNum:0, //中间的话“Ho~ You Win” gameOfPlay:'', //用户选择的图片 imageUserScr:'/pages/image/wenhao.png', //电脑随机的图片 imageAiScr:'', //石头剪刀布图片数组 srcs:[ '/pages/image/shitou.png', '/pages/image/jiandao.png', '/pages/image/bu.png' ] },  //生命周期,刚进来 onLoad: function () { //获取本地缓存“已经获胜的次数” var oldWinNum = wx.getStorageSync('winNum'); //如果有缓存,那么赋值,否则为0 if(oldWinNum != null && oldWinNum !=''){ this.data.winNum = oldWinNum; } this.timerGo(); },  //点击按钮 changeForChoose(e){ console.log(); if(this.data.btnState == true){ return; }  //获取数组中用户的,石头剪刀布相应的图片。 this.setData({  imageUserScr:this.data.srcs[e.currentTarget.id] }); //清除计时器 clearInterval(timer);  //获取数据源 var user = this.data.imageUserScr; var ai = this.data.imageAiScr; var num = this.data.winNum; var str = '0.0~/nYou Lost!';  //判断是否获胜 if( user == "/pages/image/shitou.png" && ai == "/pages/image/jiandao.png"){  //获胜后增加次数、改变文字内容、从新缓存获胜次数  num++;  str = 'Ho~/nYou Win!';  wx.setStorageSync('winNum', num); }; if(user == "/pages/image/jiandao.png" && ai == "/pages/image/bu.png"){  num++;  str = 'Ho~/nYou Win!';  wx.setStorageSync('winNum', num); }; if(user== "/pages/image/bu.png" && ai == "/pages/image/shitou.png"){  num++;  str = 'Ho~/nYou Win!';  wx.setStorageSync('winNum', num); };  //如果平局 if(user == ai){  str = 'Game Draw!'; }  //刷新数据 this.setData({  winNum:num,  gameOfPlay:str,  btnState:true }); },  //开启计时器 timerGo(){ timer = setInterval(this.move,100); },  //ai滚动方法 move(){ //如果大于等于3,重置 if(numAi>=3){ numAi=0; } this.setData({ //获取数组中Ai的,石头剪刀布相应的图片。 imageAiScr: this.data.srcs[numAi], }) numAi++; },  again(){ //控制按钮 if(this.data.btnState == false){ return; } //从新开始计时器 this.timerGo(); //刷新数据 this.setData({  btnState:false,  gameOfPlay:'',  imageUserScr:'/pages/image/wenhao.png' }); }})  

.wxml:

<view class="downView" >  <text class="winNum">你已经获胜了<text style="color:red">{{winNum}}text>次text> <view class="showView"> <image src="{{imageAiScr}}" class="gesturesImgL">image> <text class="winOrLost">{{gameOfPlay}}text> <image src="{{imageUserScr}}" class="gesturesImgR">image> view>    <view class="chooseForUserView"> <text class="winNum">出拳吧,少年~text> <view class="choose-V">  <block wx:for="{{srcs}}">  <view class="choose-view" bindtap="changeForChoose" id="{{index}}">    <image class="choose-image" src="{{item}}" >image>   view>   block> view>  <button class="againBtn" bindtap="again">再来!button>   view> view>

.wxss:

/*底*/.downView{ width: 100%; height: 1250rpx; background: #FAE738; margin: 0rpx; text-align: center;} /*获胜次数*/.winNum{ padding-top: 40rpx; display: block; font-size: 30rpx;  color: #363527; font-weight:500;} /*展示出拳结果*/.showView{ display: flex;  width: 100%; margin-top:30rpx; height: 200rpx;} .gesturesImgL{ height: 180rpx; width: 180rpx; margin-left:80rpx;} .gesturesImgR{ height: 180rpx; width: 180rpx; margin-right:80rpx;} .winOrLost{ color: orangered; flex:1; font-size: 30rpx; margin-top:75rpx;} /*用户出拳*/.chooseForUserView{ margin:40rpx; height: 800rpx; background: white; text-align: center;} .choose-V{ display: flex; margin-top: 40rpx;} .choose-view{  flex: 1; content:none !important; height: 140rpx; width: 140rpx; border:1px solid white;}  .choose-image{ height: 160rpx; width: 160rpx; border-radius:80rpx;} /*再来*/.againBtn{ margin:80rpx; background: #FAE738;}

demo资源下载 小程序-石头剪刀布

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