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JavaScript原生编写《飞机大战坦克》游戏完整实例

2019-11-19 18:08:36
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先来看看开始的界面图

实现思路:

      1.打开页面,背景开始走动;

      2.点击开始,飞机开始不断发射子弹,敌人随机出现在上方;

      3.当敌人碰到子弹,敌人消失;

      4.当敌人和飞机相遇,飞机死亡,结束游戏;

html页面

<!DOCTYPE html><html lang="en"><head> <meta charset="UTF-8"> <title>飞机大战</title> <link rel="stylesheet" type="text/css" href="飞机大战.css"></head><body> <div id="mainScreen"><!-- 背景图片 --> <div id="bgImg1" class="bg"></div> <div id="bgImg2" class="bg"></div><!-- 飞机 --> <div id="airplane"></div><!-- 开始按钮 --> <div id="startMenu">  <a href="#" id="start">Start</a> </div><!-- 重新开始按钮 --> <div id="restartMenu">  <a href="#" id="restart">Game Over!<br/>重新开始</a> </div><!-- 敌人 --> <div class="enemy"></div> <div class="enemy"></div> <div class="enemy"></div> <div class="enemy"></div> <div class="enemy"></div><!-- 子弹 --> <div class="bullet"></div> <div class="bullet"></div> <div class="bullet"></div> <div class="bullet"></div> <div class="bullet"></div> <div class="bullet"></div> <div class="bullet"></div> <div class="bullet"></div> <div class="bullet"></div> <div class="bullet"></div> </div> <script type="text/javascript" src="sunckBase.js"></script> <script type="text/javascript" src="飞机大战.js"></script></body></html>

css样式

*{ margin: 0; padding: 0; font-family: "微软雅黑";}#mainScreen{ width: 512px; height: 768px; margin:0 auto; position: relative; overflow: hidden;}.bg{ width: 512px; height:768px; position: absolute; background: url(bg.jpg);}#bgImg2{ top:-768px;}#airplane{ width: 109px; height: 82px; position: absolute; background: url(hero.png); left: 215px; top: 668px;}.enemy{ position: absolute; width: 30px; height: 30px; left: -100px; top: 0px; background: url(enemy.png); background-size: 30px 30px;}.bullet{ position: absolute; width: 5px; height: 10px; left: -100px; top: -100px; background: url(bullet.png); background-size: 5px 10px;}#startMenu, #restartMenu{ position: absolute;  width: 512px;  text-align: center;  left: 0;  top: 300px;}#start, #restart{ line-height:50px;  font-size:30px;  font-weight:bold;  color:#F00;  display:block;  text-decoration:none;}#restartMenu{ display: none;}

进入页面时,背景开始动

//给背景设置定时器,让背景不停的动,形成动感var bgTimer = setInterval(bgRun, 10);function bgRun() { jsBg1.style.top = jsBg1.offsetTop + 1 + "px"; jsBg2.style.top = jsBg2.offsetTop + 1 + "px"; if (jsBg1.offsetTop >= 768) { jsBg1.style.top = "-768px"; } else { if (jsBg2.offsetTop >= 768) {  jsBg2.style.top = "-768px"; } }}

点击开始,进入游戏


游戏中

注:其实子弹和敌人的标签没有几个,但是我们使用定时器,开始之前,现将表现都放在屏幕外,进入游戏需要时候再改变标签定位,将其放入到页面中。

var jsStartBox=document.getElementById("startMenu")jsStart.onclick = function startGame(){ jsStartBox.style.display="none"; var baseX = 0; var baseY = 0; var moveX = 0; var moveY = 0; jsAirplane.onmousedown = function(e) { var evt = e || window.event; baseX = evt.pageX; baseY = evt.pageY; jsDivBox.onmousemove = function(v) {  var vt = v || window.event;  moveX = vt.pageX - baseX;  baseX = vt.pageX;  moveY = vt.pageY - baseY;  baseY = vt.pageY;  jsAirplane.style.left = jsAirplane.offsetLeft + moveX + "px";  jsAirplane.style.top = jsAirplane.offsetTop + moveY + "px"; }; }; jsAirplane.onmouseup = function() { mainScreen.onmousemove = null; } //找到可用的子弹 var findBulletTimer = setInterval(findBullet, 300); function findBullet() { for (var i = 0; i < jsBullets.length; i++) {  if (jsBullets[i]["isShow"] == false) {  jsBullets[i]["isShow"] = true;  //将子弹移动到飞机头  jsBullets[i].style.left = jsAirplane.offsetLeft + jsAirplane.offsetWidth / 2 + "px";  jsBullets[i].style.top = jsAirplane.offsetTop + "px";  break;  } } } // //让子弹飞 var bulletFlyTimer = setInterval(bulletFlay, 100); function bulletFlay() { for (var j = 0; j < jsBullets.length; j++) {  if (jsBullets[j]["isShow"] == true) {  if (jsBullets[j].offsetTop > -20) {   jsBullets[j].style.top = jsBullets[j].offsetTop - 20 + "px";  } else {   jsBullets[j].style.left = "-100px";   jsBullets[j].style.top = "-100px";   jsBullets[j]["isShow"] = false;  }  } } } //找到可用敌人 var findEnemyTimer = setInterval(findEnemy, 500); function findEnemy(){ //找到一个没有在屏幕中的敌人 for (var i = 0; i < jsEnemys.length; i++) {  if (jsEnemys[i]["isShow"] == false) {  //标记敌人已经使用  jsEnemys[i]["isShow"] = true;  //将敌人移动到屏幕  var left = randomNum(0, 482);  jsEnemys[i].style.left = left + "px";  jsEnemys[i].style.top = 0 + "px";  break;  } } } // //让敌人下落 var enemyLandTimer = setInterval(enemyLand, 100); function enemyLand() { for (var j = 0; j < jsEnemys.length; j++) {  if (jsEnemys[j]["isShow"] == true) {  var a = randomNum(4, 20);  if (jsEnemys[j].offsetTop <= 768) {   jsEnemys[j].style.top = jsEnemys[j].offsetTop + a + "px";  } else {   jsEnemys[j].style.left = "-100px";   jsEnemys[j].style.top = "0px";   jsEnemys[j]["isShow"] = false;  }  } } } }

打中怪物

用页面上存在每一个敌人和每一个子弹的定位进行简则,如果相撞,那么怪物消失

var perishEnemyTimer = setInterval(perishEnemy, 50);function perishEnemy() { for (var i = 0; i < jsBullets.length; i++) { if (jsBullets[i]["isShow"] == true) {  for (var j = 0; j < jsEnemys.length; j++) {  if (jsEnemys[j]["isShow"] == true) {   var ret = pzjcFunc(jsBullets[i], jsEnemys[j]);   if (ret) {   jsBullets[i].style.left = "-100px";   jsBullets[i].style.top = "-100px";   jsBullets[i]["isShow"] = false;   jsEnemys[j].style.left = "-100px";   jsEnemys[j].style.top = "-100px";   jsEnemys[j]["isShow"] = false;   }  }  } } }}

死亡检测


游戏结束

用页面上存在每一个敌人和飞机的定位进行检测,如果两者相遇,那么结束游戏。

注:检测时考虑取反,坦克在飞机上面,在飞机下面,在飞机左边,在飞机右边是没有碰到的时候,那么我们取反就是说明两者已经相遇了。

//死亡检测var dieTimer = setInterval(die, 50);var jsStop = document.getElementById("restartMenu")function die() { for (var i = 0; i < jsEnemys.length; i++) { if (jsEnemys[i]["isShow"] == true) {  var isDie = pzjcFunc(jsAirplane, jsEnemys[i]);  if (isDie) {  jsStop.style.display="block";  jsAirplane.onmouseup = function() {   mainScreen.onmousemove = null;  }  } } }}

上述两步中用到的检测两者是否碰撞的函数

//死亡检测的函数function pzjcFunc(obj1, obj2){ var obj1Left = obj1.offsetLeft; var obj1Width = obj1Left + obj1.offsetWidth; var obj1Top = obj1.offsetTop; var obj1Height = obj1Top + obj1.offsetHeight; var obj2Left = obj2.offsetLeft; var obj2Width = obj2Left + obj2.offsetWidth; var obj2Top = obj2.offsetTop; var obj2Height = obj2Top + obj2.offsetHeight; if ( !(obj1Left > obj2Width || obj1Width < obj2Left || obj1Top > obj2Height || obj1Height < obj2Top) ) { return true; }  return false;}

点击重新开始之后刷新页面

var jsRestart=document.getElementById("restart");jsRestart.onclick=function(){ jsStop.style.display="none"; window.location.reload();//刷新页面}

好的,现在我们的游戏就可以玩了,这个游戏的有些写作思想有些是我们在以后的项目中可以学习的。比如,页面之外的空间的运用;比如,检测碰撞。

总结

以上就是这篇文章的全部内容了,希望本文的内容对大家学习或者使用Javascript能带来一定的帮助,如果有疑问大家可以留言交流。

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