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SVG动画vivus.js库使用小结(实例代码)

2019-11-19 15:26:50
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SVG动画vivus.js库使用整理,具体实例代码如下所示:

使用方法如图:

HTML例子代码:

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>vivus.js - test</title> <style type="text/css">   svg * {fill: none;stroke: currentColor;stroke-width:4;}   .sunrise {color: #f037a5; background-color: #f8c72c;}   .matrix  {color: #86e0c4; background-color: #181f21;}   .electric {color: #78C9DB; background-color: #E4175B;}   .night  {color: #D3D679; background-color: #316BD2;}   i{ font-style:normal; color:#f00;}   span{ color:#316BD2;} </style> </head> <body>   <div>     <p>     <span>var synthD</span> = new Vivus('<i>synth-dynamic</i>', {<br>       <i>file: </i>'vivus-git/synth.svg',<br>       <i>type: </i>'oneByOne',<br>       duration: 200,<br>       <i>start: </i>'manual',<br>       <i>animTimingFunction:</i> Vivus.EASE_OUT_BOUNCE<br>     });     </p>     <p>     <span>synth-dynamic:</span>SVG的ID 或 加载外部SVG文件的父标签     </p>     <p>     <span>file:</span><i>vivus-git/synth.svg</i>,如果是SVG的ID则可省略此设置,如果是加载外部SVG文件的父标签,对应的值则是SVG文件的路径     </p>     <p>     <span>type:</span><br>       对就值:<i>delayed</i> 每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。<br>       对就值:<i>scenario-sync</i> 每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br>       对就值:<i>oneByOne</i> 每个路径元素是一个接一个。这个动画给人最好的印象的绘画。     </p>     <p>     <span>start:</span>是否自动播放,可省略此设置,不设置则默认自动播放<br>       对就值:<i>autostart</i> 默认值,自动播放<br>       对就值:<i>manual</i> 不自动播放,需要事件触发播放     </p>     <p>     <span>animTimingFunction:</span>动画效果<br>       对就值:<i>LINEAR</i> 动画从头到尾的速度是相同的<br>       对就值:<i>EASE</i> 动画以低速开始,然后加快,在结束前变慢。<br>       对就值:<i>EASE_IN</i> 动画以低速开始。<br>       对就值:<i>EASE_OUT</i> 动画以低速结束。<br>       对就值:<i>EASE_OUT_BOUNCE</i> 动画弹性结束     </p>   </div>   <div>     <p>       <span>synthD</span><i>.play();</i> 播放动画<br>       <span>synthD</span><i>.reset().play();</i> 重新播放动画<br>       <span>synthD</span><i>.play(-3);</i> 倒带,反向收回之前完成的动画     </p>   </div>   <div class="matrix">     <div>      <p>每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。<br>vivus-git/obturateur.svg</p>      <button onclick="obt1.reset().play();">重新播放动画</button>      <button onclick="obt1.play(-3);">倒带</button>     </div>     <!--     <div id="obt"></div>     -->     <div>      <object id="obt" data="vivus-git/obturateur.svg" type="image/svg+xml" style="width: 100%; max-height: 250px;"></object>     </div>   </div>   <div class="sunrise">     <div>      <p>每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br>vivus-git/polaroid.svg</p>      <button onclick="polaroidD.reset().play();">重新播放动画</button>      <button onclick="polaroidD.play(-3);">倒带</button>     </div>     <div id="polaroid-dynamic"></div>   </div>   <div class="electric">     <div>      <p>每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br>vivus-git/hi-there.svg</p>      <button onclick="hiD.play();">播放动画</button>      <button onclick="hiD.play(-3);">倒带</button>     </div>     <!--<div id="hi-dynamic" style="max-width: 300px; margin: auto;"></div>-->     <svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewBox="0 0 404.7 354" enable-background="new 0 0 404.7 354" id="hi-dynamic" onclick="hiD.reset().play();">       <!-- HI -->       <path data-duration="10" d="M324.6,61.2c16.6,0,29.5-12.9,29.5-29.5c0-16.6-12.9-29.5-29.5-29.5c-16.6,0-29.5,12.9-29.5,29.5C295.1,48.4,308,61.2,324.6,61.2z" style="stroke-dasharray: 186px, 226px; stroke-dashoffset: 0px;"></path>       <path data-duration="130" d="M366.2,204.2c-9.8,0-15-5.6-15-15.1V77.2h-85v28h19.5c9.8,0,8.5,2.1,8.5,11.6v72.4c0,9.5,0.5,15.1-9.3,15.1H277h-20.7c-8.5,0-14.2-4.1-14.2-12.9V52.4c0-8.5,5.7-12.3,14.2-12.3h18.8v-28h-127v28h18.1c8.5,0,9.9,2.1,9.9,8.9v56.1h-75V53.4c0-11.5,8.6-13.3,17-13.3h11v-28H2.2v28h26c8.5,0,12,2.1,12,7.9v142.2c0,8.5-3.6,13.9-12,13.9h-21v33h122v-33h-11c-8.5,0-17-4.1-17-12.2v-57.8h75v58.4c0,9.1-1.4,11.6-9.9,11.6h-18.1v33h122.9h5.9h102.2v-33H366.2z" style="stroke-dasharray: 2216px, 2256px; stroke-dashoffset: 0px;"></path>       <path data-async="" data-delay="20" d="M358.8,82.8c11.1-4.2,18.8-14.7,18.8-27.5c0-8.5-3.4-16-8.9-21.3" style="stroke-dasharray: 60px, 100px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M124.2,105.7V77c0-11.5,9.1-13.8,17.5-13.8h10.5V44.7" style="stroke-dasharray: 84px, 124px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M147.9,40.2L171.2,63.2L175.7,63.2" style="stroke-dasharray: 38px, 78px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M295.1,32.1L275.2,12.2" style="stroke-dasharray: 29px, 69px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M266.2,204.7V75.9c0-8.5,5.2-12.8,13.7-12.8h18.3V44.7" style="stroke-dasharray: 187px, 227px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M265.9,105.2L289.2,129.2L293.7,129.2" style="stroke-dasharray: 38px, 78px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M374.2,204.7L374.2,94.2L358.8,82.8L351.2,77.2" style="stroke-dasharray: 140px, 180px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M148.2,237.2L171.2,261.2L294.6,261.2L300.5,261.2L402.2,261.2L402.2,228.2L379.2,204.2" style="stroke-dasharray: 331px, 371px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M124.2,204.7L124.2,157.2L175.7,157.2" style="stroke-dasharray: 99px, 139px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M147.7,228.2L129.2,204.2" style="stroke-dasharray: 31px, 71px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M7.2,237.3L30.2,261.2L152.2,261.2L152.2,241.7" style="stroke-dasharray: 175px, 215px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M1.9,40.2L26,63.2L39.7,63.2" style="stroke-dasharray: 48px, 88px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M129.2,12.2L148.2,33.2" style="stroke-dasharray: 29px, 69px; stroke-dashoffset: 0px;"></path>       <path data-async="" d="M303.9,53L328.1,77.2" style="stroke-dasharray: 35px, 75px; stroke-dashoffset: 0px;"></path>       <path d="M345.1,10.5L368.7,34" style="stroke-dasharray: 34px, 74px; stroke-dashoffset: 0px;"></path>       <!-- there -->       <path data-delay="30" data-duration="60" stroke-linecap="round" stroke-linejoin="round" d="M76.8,337.3c0,0,1.9,12.2,13.1,12.2c22.1,0,23.8-1.8,59-66.4c-19.7,35.7-36.4,66.2-19.3,66.2c15.2,0,22.9-14.2,28.3-23.7c3.3-0.5,24-3.2,35-25.5c4-8.1,4.1-17.8-8.1-15.2c-5.6,1.2-13.1,14.8-15.7,19.2c-7.6,12.7-22.4,45.2-22.4,45.2s10.3-22.4,21.5-22.4c15.5,0-9.4,22.4,4.7,22.4c4.9,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,26.1-28.3,30.5-37.5c9.9,2.5,14,2.5,22.7-1.1c-3.5,5.1-24,38.1-8.3,38.1c6.7,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,20.6-4,24.7-10.5" style="stroke-dasharray: 851px, 891px; stroke-dashoffset: 0px;"></path>       <path stroke-linecap="round" stroke-linejoin="round" d="M157.3,300.8c3.8-2.3-29,0.8-35.6,3.2" style="stroke-dasharray: 37px, 77px; stroke-dashoffset: 0px;"></path>     </svg>   </div>   <div class="night">     <div>      <p>每个路径元素是一个接一个。这个动画给人最好的印象的绘画。<br>vivus-git/synth.svg</p>      <button onclick="synthD.play();">播放动画</button>      <button onclick="synthD.play(-3);">倒带</button>     </div>     <div id="synth-dynamic" style="max-width: 400px; margin: auto;"></div>   </div>   <!--<script src="vivus.js"></script>-->   <script src="http://cdn.jsdelivr.net/vivus/latest/vivus.min.js"></script>   <script>    if (window.location.protocol === 'file:') {      alert('请使用HTTP服务器服务(http://localhost/)访问此页面。');    }    var obt1 = new Vivus('obt', {     /*     加载SVG外部文件的方法:     1、有object标签则 不用 加载SVG外部文件的代码:file: 'vivus-git/obturateur.svg'     以上HTML中有此代码:<object id="obt" data="vivus-git/obturateur.svg" type="image/svg+xml" style="width: 100%; max-height: 250px;"></object>     2、没有object标签则 要 加载SVG外部文件的代码:file: 'vivus-git/obturateur.svg'     以上HTML中有此代码 已注释:<div id="obt"></div>     */     //file: 'vivus-git/obturateur.svg',     type: 'delayed',//每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。     duration: 150,     //start: 'autostart'    });    var polaroidD = new Vivus('polaroid-dynamic', {     file: 'vivus-git/polaroid.svg',     //file: 'vivus-git/111.svg',     type: 'scenario-sync',//每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。     duration: 20,     start: 'autostart'    });    var hiD = new Vivus('hi-dynamic', {     /*     1、SVG内部标签, 不用 加载SVG外部文件的代码:file: 'vivus-git/hi-there.svg'     以上HTML中有此代码:<svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewBox="0 0 404.7 354" enable-background="new 0 0 404.7 354" id="hi-dynamic" onclick="hiD.reset().play();">     2、加载SVG外部文件的方法:file: 'vivus-git/hi-there.svg'     以上HTML中有此代码 已注释:<div id="hi-dynamic" style="max-width: 300px; margin: auto;"></div>     */     //file: 'vivus-git/hi-there.svg',     type: 'scenario-sync',     duration: 20,     start: 'manual'    });    var synthD = new Vivus('synth-dynamic', {     file: 'vivus-git/synth.svg',     type: 'oneByOne',//每个路径元素是一个接一个。这个动画给人最好的印象的绘画。     duration: 200,     start: 'manual',     animTimingFunction: Vivus.EASE_OUT    }); //   function easeOutBounce (x) { //    var base = -Math.cos(x * (0.5 * Math.PI)) + 1; //    var rate = Math.pow(base,1.5); //    var rateR = Math.pow(1 - x, 2); //    var progress = -Math.abs(Math.cos(rate * (2.5 * Math.PI) )) + 1; //    return (1- rateR) + (progress * rateR); //   }   </script>  </body> </html> hi-there.svg代码:[html] view plain copy<svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewBox="0 0 404.7 354" enable-background="new 0 0 404.7 354">  <g stroke="#f9f9f9" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10">   <!-- HI -->   <path data-duration="10" d="M324.6,61.2c16.6,0,29.5-12.9,29.5-29.5c0-16.6-12.9-29.5-29.5-29.5c-16.6,0-29.5,12.9-29.5,29.5C295.1,48.4,308,61.2,324.6,61.2z"/>   <path data-duration="130" d="M366.2,204.2c-9.8,0-15-5.6-15-15.1V77.2h-85v28h19.5c9.8,0,8.5,2.1,8.5,11.6v72.4c0,9.5,0.5,15.1-9.3,15.1H277h-20.7c-8.5,0-14.2-4.1-14.2-12.9V52.4c0-8.5,5.7-12.3,14.2-12.3h18.8v-28h-127v28h18.1c8.5,0,9.9,2.1,9.9,8.9v56.1h-75V53.4c0-11.5,8.6-13.3,17-13.3h11v-28H2.2v28h26c8.5,0,12,2.1,12,7.9v142.2c0,8.5-3.6,13.9-12,13.9h-21v33h122v-33h-11c-8.5,0-17-4.1-17-12.2v-57.8h75v58.4c0,9.1-1.4,11.6-9.9,11.6h-18.1v33h122.9h5.9h102.2v-33H366.2z"/>   <path data-async="" data-delay="20" d="M358.8,82.8c11.1-4.2,18.8-14.7,18.8-27.5c0-8.5-3.4-16-8.9-21.3"/>   <path data-async="" d="M124.2,105.7V77c0-11.5,9.1-13.8,17.5-13.8h10.5V44.7"/>   <polyline data-async="" points="147.9,40.2 171.2,63.2 175.7,63.2"/>   <line data-async="" x1="295.1" y1="32.1" x2="275.2" y2="12.2"/>   <path data-async="" d="M266.2,204.7V75.9c0-8.5,5.2-12.8,13.7-12.8h18.3V44.7"/>   <polyline data-async="" points="265.9,105.2 289.2,129.2 293.7,129.2"/>   <polyline data-async="" points="374.2,204.7 374.2,94.2 358.8,82.8 351.2,77.2"/>   <polyline data-async="" points="148.2,237.2 171.2,261.2 294.6,261.2 300.5,261.2 402.2,261.2 402.2,228.2 379.2,204.2"/>   <polyline data-async="" points="124.2,204.7 124.2,157.2 175.7,157.2"/>   <line data-async="" x1="147.7" y1="228.2" x2="129.2" y2="204.2"/>   <polyline data-async="" points="7.2,237.3 30.2,261.2 152.2,261.2 152.2,241.7"/>   <polyline data-async="" points="1.9,40.2 26,63.2 39.7,63.2"/>   <line data-async="" x1="129.2" y1="12.2" x2="148.2" y2="33.2"/>   <line data-async="" x1="303.9" y1="53" x2="328.1" y2="77.2"/>   <line x1="345.1" y1="10.5" x2="368.7" y2="34"/>   <!-- there -->   <path data-delay="30" data-duration="60" stroke-linecap="round" stroke-linejoin="round" d="M76.8,337.3c0,0,1.9,12.2,13.1,12.2c22.1,0,23.8-1.8,59-66.4c-19.7,35.7-36.4,66.2-19.3,66.2c15.2,0,22.9-14.2,28.3-23.7c3.3-0.5,24-3.2,35-25.5c4-8.1,4.1-17.8-8.1-15.2c-5.6,1.2-13.1,14.8-15.7,19.2c-7.6,12.7-22.4,45.2-22.4,45.2s10.3-22.4,21.5-22.4c15.5,0-9.4,22.4,4.7,22.4c4.9,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,26.1-28.3,30.5-37.5c9.9,2.5,14,2.5,22.7-1.1c-3.5,5.1-24,38.1-8.3,38.1c6.7,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,20.6-4,24.7-10.5"/>   <path stroke-linecap="round" stroke-linejoin="round" d="M157.3,300.8c3.8-2.3-29,0.8-35.6,3.2"/>  </g> </svg> obturateur.svg代码:[html] view plain copy<svg xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" width="100%" height="200px" style="height:200px;" viewBox="0 0 200 200" enable-background="new 0 0 200 200">  <g stroke="#f60" fill="none" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" >   <circle cx="100" cy="100" r="90"/>   <circle cx="100" cy="100" r="85.74"/>   <circle cx="100" cy="100" r="72.947"/>   <circle cx="100" cy="100" r="39.74"/>   <line x1="34.042" y1="131.189" x2="67.047" y2="77.781"/>   <line x1="31.306" y1="75.416" x2="92.41" y2="60.987"/>   <line x1="68.81" y1="34.042" x2="122.219" y2="67.046"/>   <line x1="124.584" y1="31.305" x2="139.013" y2="92.409"/>   <line x1="165.957" y1="68.809" x2="132.953" y2="122.219"/>   <line x1="168.693" y1="124.584" x2="107.59" y2="139.012"/>   <line x1="131.19" y1="165.957" x2="77.781" y2="132.953"/>   <line x1="75.417" y1="168.693" x2="60.987" y2="107.59"/>  </g> </svg> polaroid.svg代码:[html] view plain copy<svg id="polaroid" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" style="height:200px;" viewBox="0 0 200 160" enable-background="new 0 0 200 160">  <g stroke="#f9f9f9" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10">   <!-- Case -->   <!-- The case items will be drawn at the same time (attribute `data-async` on each tag) with a custom duration of 40 frames (attribute `data-duration`). WARNING: When you want to draw a bloc asynchronously (like here), the last item need to be `data-async` free. Otherwise the following tags will also start at the same time. I know it's a bit confusing, play a bit with it and you'll see. -->   <path data-async="" data-duration="40" d="    M106.725,104.742c-0.773,2.498-3.586,4.229-6.285,3.867L12.473,96.802c-2.699-0.363-4.262-2.682-3.49-5.18l25.164-81.436    c0.771-2.496,3.584-4.229,6.283-3.866l87.966,11.808c2.699,0.362,4.264,2.68,3.49,5.179L106.725,104.742z"/>   <path data-async="" data-duration="40" d="    M101.02,123.207c-0.773,2.5-3.587,4.23-6.286,3.867L6.766,115.27c-2.699-0.363-4.26-2.682-3.488-5.182l2.91-9.417    c0.771-2.499,3.585-4.23,6.285-3.87l87.967,11.809c2.699,0.361,4.261,2.682,3.49,5.18L101.02,123.207z"/>   <line data-async="" data-duration="40" x1="103.377" y1="128.225" x2="154.768" y2="155.32"/>   <line data-async="" data-duration="40" x1="109.852" y1="112.684" x2="155.035" y2="136.906"/>   <path data-async="" data-duration="40" d="    M9.096,120.207l47.932,21.994c0,0,98.06,12.414,97.74,13.119c-0.318,0.709,5.426-16.205,5.426-16.205l-2.646-96.842    c-1.098-7.587-2.467-11.8-8.559-15.024l-12.635-6.604"/>   <path data-async="" data-duration="40" d="    M161.586,38.135l30.717,16.085c0,0,5.295,2.323,4.543,6.504l-3.215,10.527c-0.648,2.621-2.939,4.988-8.229,2.798l-9.154-4.701    l-11.834,56.441"/>   <path data-duration="40" d="    M183.148,49.518c0,0,5.295,2.324,4.543,6.506l-3.215,10.526c-0.648,2.622-2.938,4.988-8.229,2.798"/>   <!-- Lens -->   <!-- All item will be drawn line by line, with an exception for the first one, a little delay (attribute `data-delay) to make a break between the drawing of the case and the start of the lens part -->   <path data-delay="20" d="    M87.176,56.143C83.274,68.78,69.043,77.538,55.395,75.706S33.846,62.146,37.75,49.511c3.903-12.637,18.135-21.392,31.783-19.562    C83.181,31.782,91.081,43.51,87.176,56.143z"/>   <path d="    M92.745,56.891c-4.785,15.48-22.219,26.213-38.942,23.969C37.079,78.615,27.4,64.245,32.184,48.763    c4.783-15.48,22.218-26.211,38.94-23.968C87.848,27.041,97.528,41.411,92.745,56.891z"/>   <path d="    M78.99,26.933c16.169,7.426,19.398,10.989,22.026,20.105c1.283,4.449,1.271,9.411-0.3,14.489    c-4.783,15.479-22.217,26.213-38.941,23.969c-8.68-1.165-21.171-7.963-25.613-14.055"/>   <path d="    M42.602,50.162c3.137-10.157,14.573-17.193,25.543-15.722"/>   <!-- Flash -->   <!-- This tag does not have any extra attribute. So it will start when the previous tag is finished. His duration and delay will be the one given in the options. -->   <path d="    M103.789,29.275c-0.568,1.841,0.582,3.549,2.57,3.818l12.807,1.72c1.988,0.266,4.062-1.012,4.633-2.851l1.66-5.38    c0.568-1.843-0.582-3.551-2.57-3.816l-12.807-1.72c-1.988-0.268-4.062,1.01-4.633,2.85L103.789,29.275z"/>   <!-- Output -->   <!-- Same case as Flash -->   <path d="    M11.129,105.791c-0.297,0.965,0.305,1.855,1.346,1.994l81.446,10.932c1.038,0.141,2.123-0.527,2.42-1.49l0,0    c0.298-0.961-0.304-1.855-1.343-1.996l-81.447-10.93C12.51,104.16,11.426,104.828,11.129,105.791L11.129,105.791z"/>   <!-- Design (color lines on the front) -->   <!-- All the lines will start at the same time, because they all have the attribute `data-async` -->   <line data-async="" x1="47.583" y1="101.505" x2="51.561" y2="88.267"/>   <line data-async="" x1="53.391" y1="102.326" x2="57.047" y2="90.125"/>   <line data-async="" x1="59.224" y1="103.068" x2="62.749" y2="91.295"/>   <line data-async="" x1="65.057" y1="103.814" x2="69.015" y2="90.637"/>   <line data-async="" x1="72.87" y1="19.969" x2="75.497" y2="11.082"/>   <line data-async="" x1="78.512" y1="21.325" x2="81.317" y2="11.868"/>   <line data-async="" x1="83.833" y1="23.718" x2="87.16" y2="12.582"/>   <line data-async="" x1="89.145" y1="26.141" x2="92.939" y2="13.498"/>  </g> </svg> synth.svg代码:[html] view plain copy<?xml version="1.0" encoding="utf-8"?> <!-- Generator: Adobe Illustrator 16.0.0, SVG Export Plug-In . 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    <polygon fill="none" stroke="#241F20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" points="         327.641,78.262 294.957,33.093 302.947,29.894 334.58,75.482     "/>         <line fill="none" stroke="#241F20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" x1="327.418" y1="80.644" x2="326.562" y2="85.257"/>     </g>   </g> </g> </svg> (vivus.min.js)CDN引用地址:http://cdn.jsdelivr.net/vivus/latest/vivus.min.jsvivus.js代码:[html] view plain copy/**  * vivus - JavaScript library to make drawing animation on SVG  * @version v0.4.0  * @link https://github.com/maxwellito/vivus  * @license MIT  */ 'use strict'; (function (window, document) {  'use strict'; /**  * Pathformer  * Beta version  *  * Take any SVG version 1.1 and transform  * child elements to 'path' elements  *  * This code is purely forked from  * https://github.com/Waest/SVGPathConverter  */ /**  * Class constructor  *  * @param {DOM|String} element Dom element of the SVG or id of it  */ function Pathformer(element) {  // Test params  if (typeof element === 'undefined') {   throw new Error('Pathformer [constructor]: "element" parameter is required');  }  // Set the element  if (element.constructor === String) {   element = document.getElementById(element);   if (!element) {    throw new Error('Pathformer [constructor]: "element" parameter is not related to an existing ID');   }  }  if (element.constructor instanceof window.SVGElement || /^svg$/i.test(element.nodeName)) {   this.el = element;  } else {   throw new Error('Pathformer [constructor]: "element" parameter must be a string or a SVGelement');  }  // Start  this.scan(element); } /**  * List of tags which can be transformed  * to path elements  *  * @type {Array}  */ Pathformer.prototype.TYPES = ['line', 'ellipse', 'circle', 'polygon', 'polyline', 'rect']; /**  * List of attribute names which contain  * data. This array list them to check if  * they contain bad values, like percentage.  *  * @type {Array}  */ Pathformer.prototype.ATTR_WATCH = ['cx', 'cy', 'points', 'r', 'rx', 'ry', 'x', 'x1', 'x2', 'y', 'y1', 'y2']; /**  * Finds the elements compatible for transform  * and apply the liked method  *  * @param {object} options Object from the constructor  */ Pathformer.prototype.scan = function (svg) {  var fn, element, pathData, pathDom,    elements = svg.querySelectorAll(this.TYPES.join(','));  for (var i = 0; i < elements.length; i++) {   element = elements[i];   fn = this[element.tagName.toLowerCase() + 'ToPath'];   pathData = fn(this.parseAttr(element.attributes));   pathDom = this.pathMaker(element, pathData);   element.parentNode.replaceChild(pathDom, element);  } }; /**  * Read `line` element to extract and transform  * data, to make it ready for a `path` object.  *  * @param {DOMelement} element Line element to transform  * @return {object}       Data for a `path` element  */ Pathformer.prototype.lineToPath = function (element) {  var newElement = {},    x1 = element.x1 || 0,    y1 = element.y1 || 0,    x2 = element.x2 || 0,    y2 = element.y2 || 0;  newElement.d = 'M' + x1 + ',' + y1 + 'L' + x2 + ',' + y2;  return newElement; }; /**  * Read `rect` element to extract and transform  * data, to make it ready for a `path` object.  * The radius-border is not taken in charge yet.  * (your help is more than welcomed)  *  * @param {DOMelement} element Rect element to transform  * @return {object}       Data for a `path` element  */ Pathformer.prototype.rectToPath = function (element) {  var newElement = {},    x   = parseFloat(element.x)   || 0,    y   = parseFloat(element.y)   || 0,    width = parseFloat(element.width) || 0,    height = parseFloat(element.height) || 0;  newElement.d = 'M' + x + ' ' + y + ' ';  newElement.d += 'L' + (x + width) + ' ' + y + ' ';  newElement.d += 'L' + (x + width) + ' ' + (y + height) + ' ';  newElement.d += 'L' + x + ' ' + (y + height) + ' Z';  return newElement; }; /**  * Read `polyline` element to extract and transform  * data, to make it ready for a `path` object.  *  * @param {DOMelement} element Polyline element to transform  * @return {object}       Data for a `path` element  */ Pathformer.prototype.polylineToPath = function (element) {  var newElement = {},    points = element.points.trim().split(' '),    i, path;  // Reformatting if points are defined without commas  if (element.points.indexOf(',') === -1) {   var formattedPoints = [];   for (i = 0; i < points.length; i+=2) {    formattedPoints.push(points[i] + ',' + points[i+1]);   }   points = formattedPoints;  }  // Generate the path.d value  path = 'M' + points[0];  for(i = 1; i < points.length; i++) {   if (points[i].indexOf(',') !== -1) {    path += 'L' + points[i];   }  }  newElement.d = path;  return newElement; }; /**  * Read `polygon` element to extract and transform  * data, to make it ready for a `path` object.  * This method rely on polylineToPath, because the  * logic is similar. The path created is just closed,  * so it needs an 'Z' at the end.  *  * @param {DOMelement} element Polygon element to transform  * @return {object}       Data for a `path` element  */ Pathformer.prototype.polygonToPath = function (element) {  var newElement = Pathformer.prototype.polylineToPath(element);  newElement.d += 'Z';  return newElement; }; /**  * Read `ellipse` element to extract and transform  * data, to make it ready for a `path` object.  *  * @param {DOMelement} element ellipse element to transform  * @return {object}       Data for a `path` element  */ Pathformer.prototype.ellipseToPath = function (element) {  var newElement = {},    rx = parseFloat(element.rx) || 0,    ry = parseFloat(element.ry) || 0,    cx = parseFloat(element.cx) || 0,    cy = parseFloat(element.cy) || 0,    startX = cx - rx,    startY = cy,    endX = parseFloat(cx) + parseFloat(rx),    endY = cy;  newElement.d = 'M' + startX + ',' + startY +          'A' + rx + ',' + ry + ' 0,1,1 ' + endX + ',' + endY +          'A' + rx + ',' + ry + ' 0,1,1 ' + startX + ',' + endY;  return newElement; }; /**  * Read `circle` element to extract and transform  * data, to make it ready for a `path` object.  *  * @param {DOMelement} element Circle element to transform  * @return {object}       Data for a `path` element  */ Pathformer.prototype.circleToPath = function (element) {  var newElement = {},    r = parseFloat(element.r) || 0,    cx = parseFloat(element.cx) || 0,    cy = parseFloat(element.cy) || 0,    startX = cx - r,    startY = cy,    endX = parseFloat(cx) + parseFloat(r),    endY = cy;  newElement.d = 'M' + startX + ',' + startY +          'A' + r + ',' + r + ' 0,1,1 ' + endX + ',' + endY +          'A' + r + ',' + r + ' 0,1,1 ' + startX + ',' + endY;  return newElement; }; /**  * Create `path` elements form original element  * and prepared objects  *  * @param {DOMelement} element Original element to transform  * @param {object} pathData   Path data (from `toPath` methods)  * @return {DOMelement}     Path element  */ Pathformer.prototype.pathMaker = function (element, pathData) {  var i, attr, pathTag = document.createElementNS('http://www.w3.org/2000/svg','path');  for(i = 0; i < element.attributes.length; i++) {   attr = element.attributes[i];   if (this.ATTR_WATCH.indexOf(attr.name) === -1) {    pathTag.setAttribute(attr.name, attr.value);   }  }  for(i in pathData) {   pathTag.setAttribute(i, pathData[i]);  }  return pathTag; }; /**  * Parse attributes of a DOM element to  * get an object of attribute => value  *  * @param {NamedNodeMap} attributes Attributes object from DOM element to parse  * @return {object}         Object of attributes  */ Pathformer.prototype.parseAttr = function (element) {  var attr, output = {};  for (var i = 0; i < element.length; i++) {   attr = element[i];   // Check if no data attribute contains '%', or the transformation is impossible   if (this.ATTR_WATCH.indexOf(attr.name) !== -1 && attr.value.indexOf('%') !== -1) {    throw new Error('Pathformer [parseAttr]: a SVG shape got values in percentage. This cannot be transformed into /'path/' tags. Please use /'viewBox/'.');   }   output[attr.name] = attr.value;  }  return output; };  'use strict'; var requestAnimFrame, cancelAnimFrame, parsePositiveInt; /**  * Vivus  * Beta version  *  * Take any SVG and make the animation  * to give give the impression of live drawing  *  * This in more than just inspired from codrops  * At that point, it's a pure fork.  */ /**  * Class constructor  * option structure  *  type: 'delayed'|'sync'|'oneByOne'|'script' (to know if the items must be drawn synchronously or not, default: delayed)  *  duration: <int> (in frames)  *  start: 'inViewport'|'manual'|'autostart' (start automatically the animation, default: inViewport)  *  delay: <int> (delay between the drawing of first and last path)  *  dashGap <integer> whitespace extra margin between dashes  *  pathTimingFunction <function> timing animation function for each path element of the SVG  *  animTimingFunction <function> timing animation function for the complete SVG  *  forceRender <boolean> force the browser to re-render all updated path items  *  selfDestroy <boolean> removes all extra styling on the SVG, and leaves it as original  *  * The attribute 'type' is by default on 'delayed'.  * - 'delayed'  *  all paths are draw at the same time but with a  *  little delay between them before start  * - 'sync'  *  all path are start and finish at the same time  * - 'oneByOne'  *  only one path is draw at the time  *  the end of the first one will trigger the draw  *  of the next one  *  * All these values can be overwritten individually  * for each path item in the SVG  * The value of frames will always take the advantage of  * the duration value.  * If you fail somewhere, an error will be thrown.  * Good luck.  *  * @constructor  * @this {Vivus}  * @param {DOM|String}  element Dom element of the SVG or id of it  * @param {Object}    options Options about the animation  * @param {Function}   callback Callback for the end of the animation  */ function Vivus (element, options, callback) {  // Setup  this.isReady = false;  this.setElement(element, options);  this.setOptions(options);  this.setCallback(callback);  if (this.isReady) {   this.init();  } } /**  * Timing functions  **************************************  *  * Default functions to help developers.  * It always take a number as parameter (between 0 to 1) then  * return a number (between 0 and 1)  */ Vivus.LINEAR     = function (x) {return x;}; Vivus.EASE      = function (x) {return -Math.cos(x * Math.PI) / 2 + 0.5;}; Vivus.EASE_OUT    = function (x) {return 1 - Math.pow(1-x, 3);}; Vivus.EASE_IN     = function (x) {return Math.pow(x, 3);}; Vivus.EASE_OUT_BOUNCE = function (x) {  var base = -Math.cos(x * (0.5 * Math.PI)) + 1,   rate = Math.pow(base,1.5),   rateR = Math.pow(1 - x, 2),   progress = -Math.abs(Math.cos(rate * (2.5 * Math.PI) )) + 1;  return (1- rateR) + (progress * rateR); }; /**  * Setters  **************************************  */ /**  * Check and set the element in the instance  * The method will not return anything, but will throw an  * error if the parameter is invalid  *  * @param {DOM|String}  element SVG Dom element or id of it  */ Vivus.prototype.setElement = function (element, options) {  // Basic check  if (typeof element === 'undefined') {   throw new Error('Vivus [constructor]: "element" parameter is required');  }  // Set the element  if (element.constructor === String) {   element = document.getElementById(element);   if (!element) {    throw new Error('Vivus [constructor]: "element" parameter is not related to an existing ID');   }  }  this.parentEl = element;  // Create the object element if the property `file` exists in the options object  if (options && options.file) {   var objElm = document.createElement('object');   objElm.setAttribute('type', 'image/svg+xml');   objElm.setAttribute('data', options.file);   objElm.setAttribute('built-by-vivus', 'true');   element.appendChild(objElm);   element = objElm;  }  switch (element.constructor) {  case window.SVGSVGElement:  case window.SVGElement:   this.el = element;   this.isReady = true;   break;  case window.HTMLObjectElement:   // If we have to wait for it   var onLoad, self;   self = this;   onLoad = function (e) {    if (self.isReady) {     return;    }    self.el = element.contentDocument && element.contentDocument.querySelector('svg');    if (!self.el && e) {     throw new Error('Vivus [constructor]: object loaded does not contain any SVG');    }    else if (self.el) {     if (element.getAttribute('built-by-vivus')) {      self.parentEl.insertBefore(self.el, element);      self.parentEl.removeChild(element);      self.el.setAttribute('width', '100%');      self.el.setAttribute('height', '100%');     }     self.isReady = true;     self.init();     return true;    }   };   if (!onLoad()) {    element.addEventListener('load', onLoad);   }   break;  default:   throw new Error('Vivus [constructor]: "element" parameter is not valid (or miss the "file" attribute)');  } }; /**  * Set up user option to the instance  * The method will not return anything, but will throw an  * error if the parameter is invalid  *  * @param {object} options Object from the constructor  */ Vivus.prototype.setOptions = function (options) {  var allowedTypes = ['delayed', 'sync', 'async', 'nsync', 'oneByOne', 'scenario', 'scenario-sync'];  var allowedStarts = ['inViewport', 'manual', 'autostart'];  // Basic check  if (options !== undefined && options.constructor !== Object) {   throw new Error('Vivus [constructor]: "options" parameter must be an object');  }  else {   options = options || {};  }  // Set the animation type  if (options.type && allowedTypes.indexOf(options.type) === -1) {   throw new Error('Vivus [constructor]: ' + options.type + ' is not an existing animation `type`');  }  else {   this.type = options.type || allowedTypes[0];  }  // Set the start type  if (options.start && allowedStarts.indexOf(options.start) === -1) {   throw new Error('Vivus [constructor]: ' + options.start + ' is not an existing `start` option');  }  else {   this.start = options.start || allowedStarts[0];  }  this.isIE     = (window.navigator.userAgent.indexOf('MSIE') !== -1 || window.navigator.userAgent.indexOf('Trident/') !== -1 || window.navigator.userAgent.indexOf('Edge/') !== -1 );  this.duration   = parsePositiveInt(options.duration, 120);  this.delay    = parsePositiveInt(options.delay, null);  this.dashGap   = parsePositiveInt(options.dashGap, 1);  this.forceRender = options.hasOwnProperty('forceRender') ? !!options.forceRender : this.isIE;  this.reverseStack = !!options.reverseStack;  this.selfDestroy = !!options.selfDestroy;  this.onReady   = options.onReady;  this.map     = [];  this.frameLength = this.currentFrame = this.delayUnit = this.speed = this.handle = null;  this.ignoreInvisible = options.hasOwnProperty('ignoreInvisible') ? !!options.ignoreInvisible : false;  this.animTimingFunction = options.animTimingFunction || Vivus.LINEAR;  this.pathTimingFunction = options.pathTimingFunction || Vivus.LINEAR;  if (this.delay >= this.duration) {   throw new Error('Vivus [constructor]: delay must be shorter than duration');  } }; /**  * Set up callback to the instance  * The method will not return enything, but will throw an  * error if the parameter is invalid  *  * @param {Function} callback Callback for the animation end  */ Vivus.prototype.setCallback = function (callback) {  // Basic check  if (!!callback && callback.constructor !== Function) {   throw new Error('Vivus [constructor]: "callback" parameter must be a function');  }  this.callback = callback || function () {}; }; /**  * Core  **************************************  */ /**  * Map the svg, path by path.  * The method return nothing, it just fill the  * `map` array. Each item in this array represent  * a path element from the SVG, with informations for  * the animation.  *  * ```  * [  *  {  *   el: <DOMobj> the path element  *   length: <number> length of the path line  *   startAt: <number> time start of the path animation (in frames)  *   duration: <number> path animation duration (in frames)  *  },  *  ...  * ]  * ```  *  */ Vivus.prototype.mapping = function () {  var i, paths, path, pAttrs, pathObj, totalLength, lengthMeter, timePoint;  timePoint = totalLength = lengthMeter = 0;  paths = this.el.querySelectorAll('path');  for (i = 0; i < paths.length; i++) {   path = paths[i];   if (this.isInvisible(path)) {    continue;   }   pathObj = {    el: path,    length: Math.ceil(path.getTotalLength())   };   // Test if the path length is correct   if (isNaN(pathObj.length)) {    if (window.console && console.warn) {     console.warn('Vivus [mapping]: cannot retrieve a path element length', path);    }    continue;   }   this.map.push(pathObj);   path.style.strokeDasharray = pathObj.length + ' ' + (pathObj.length + this.dashGap * 2);   path.style.strokeDashoffset = pathObj.length + this.dashGap;   pathObj.length += this.dashGap;   totalLength += pathObj.length;   this.renderPath(i);  }  totalLength = totalLength === 0 ? 1 : totalLength;  this.delay = this.delay === null ? this.duration / 3 : this.delay;  this.delayUnit = this.delay / (paths.length > 1 ? paths.length - 1 : 1);  // Reverse stack if asked  if (this.reverseStack) {   this.map.reverse();  }  for (i = 0; i < this.map.length; i++) {   pathObj = this.map[i];   switch (this.type) {   case 'delayed':    pathObj.startAt = this.delayUnit * i;    pathObj.duration = this.duration - this.delay;    break;   case 'oneByOne':    pathObj.startAt = lengthMeter / totalLength * this.duration;    pathObj.duration = pathObj.length / totalLength * this.duration;    break;   case 'sync':   case 'async':   case 'nsync':    pathObj.startAt = 0;    pathObj.duration = this.duration;    break;   case 'scenario-sync':    path = pathObj.el;    pAttrs = this.parseAttr(path);    pathObj.startAt = timePoint + (parsePositiveInt(pAttrs['data-delay'], this.delayUnit) || 0);    pathObj.duration = parsePositiveInt(pAttrs['data-duration'], this.duration);    timePoint = pAttrs['data-async'] !== undefined ? pathObj.startAt : pathObj.startAt + pathObj.duration;    this.frameLength = Math.max(this.frameLength, (pathObj.startAt + pathObj.duration));    break;   case 'scenario':    path = pathObj.el;    pAttrs = this.parseAttr(path);    pathObj.startAt = parsePositiveInt(pAttrs['data-start'], this.delayUnit) || 0;    pathObj.duration = parsePositiveInt(pAttrs['data-duration'], this.duration);    this.frameLength = Math.max(this.frameLength, (pathObj.startAt + pathObj.duration));    break;   }   lengthMeter += pathObj.length;   this.frameLength = this.frameLength || this.duration;  } }; /**  * Interval method to draw the SVG from current  * position of the animation. It update the value of  * `currentFrame` and re-trace the SVG.  *  * It use this.handle to store the requestAnimationFrame  * and clear it one the animation is stopped. So this  * attribute can be used to know if the animation is  * playing.  *  * Once the animation at the end, this method will  * trigger the Vivus callback.  *  */ Vivus.prototype.drawer = function () {  var self = this;  this.currentFrame += this.speed;  if (this.currentFrame <= 0) {   this.stop();   this.reset();  } else if (this.currentFrame >= this.frameLength) {   this.stop();   this.currentFrame = this.frameLength;   this.trace();   if (this.selfDestroy) {    this.destroy();   }  } else {   this.trace();   this.handle = requestAnimFrame(function () {    self.drawer();   });   return;  }  this.callback(this);  if (this.instanceCallback) {   this.instanceCallback(this);   this.instanceCallback = null;  } }; /**  * Draw the SVG at the current instant from the  * `currentFrame` value. Here is where most of the magic is.  * The trick is to use the `strokeDashoffset` style property.  *  * For optimisation reasons, a new property called `progress`  * is added in each item of `map`. This one contain the current  * progress of the path element. Only if the new value is different  * the new value will be applied to the DOM element. This  * method save a lot of resources to re-render the SVG. And could  * be improved if the animation couldn't be played forward.  *  */ Vivus.prototype.trace = function () {  var i, progress, path, currentFrame;  currentFrame = this.animTimingFunction(this.currentFrame / this.frameLength) * this.frameLength;  for (i = 0; i < this.map.length; i++) {   path = this.map[i];   progress = (currentFrame - path.startAt) / path.duration;   progress = this.pathTimingFunction(Math.max(0, Math.min(1, progress)));   if (path.progress !== progress) {    path.progress = progress;    path.el.style.strokeDashoffset = Math.floor(path.length * (1 - progress));    this.renderPath(i);   }  } }; /**  * Method forcing the browser to re-render a path element  * from it's index in the map. Depending on the `forceRender`  * value.  * The trick is to replace the path element by it's clone.  * This practice is not recommended because it's asking more  * ressources, too much DOM manupulation..  * but it's the only way to let the magic happen on IE.  * By default, this fallback is only applied on IE.  *  * @param {Number} index Path index  */ Vivus.prototype.renderPath = function (index) {  if (this.forceRender && this.map && this.map[index]) {   var pathObj = this.map[index],     newPath = pathObj.el.cloneNode(true);   pathObj.el.parentNode.replaceChild(newPath, pathObj.el);   pathObj.el = newPath;  } }; /**  * When the SVG object is loaded and ready,  * this method will continue the initialisation.  *  * This this mainly due to the case of passing an  * object tag in the constructor. It will wait  * the end of the loading to initialise.  *  */ Vivus.prototype.init = function () {  // Set object variables  this.frameLength = 0;  this.currentFrame = 0;  this.map = [];  // Start  new Pathformer(this.el);  this.mapping();  this.starter();  if (this.onReady) {   this.onReady(this);  } }; /**  * Trigger to start of the animation.  * Depending on the `start` value, a different script  * will be applied.  *  * If the `start` value is not valid, an error will be thrown.  * Even if technically, this is impossible.  *  */ Vivus.prototype.starter = function () {  switch (this.start) {  case 'manual':   return;  case 'autostart':   this.play();   break;  case 'inViewport':   var self = this,   listener = function () {    if (self.isInViewport(self.parentEl, 1)) {     self.play();     window.removeEventListener('scroll', listener);    }   };   window.addEventListener('scroll', listener);   listener();   break;  } }; /**  * Controls  **************************************  */ /**  * Get the current status of the animation between  * three different states: 'start', 'progress', 'end'.  * @return {string} Instance status  */ Vivus.prototype.getStatus = function () {  return this.currentFrame === 0 ? 'start' : this.currentFrame === this.frameLength ? 'end' : 'progress'; }; /**  * Reset the instance to the initial state : undraw  * Be careful, it just reset the animation, if you're  * playing the animation, this won't stop it. But just  * make it start from start.  *  */ Vivus.prototype.reset = function () {  return this.setFrameProgress(0); }; /**  * Set the instance to the final state : drawn  * Be careful, it just set the animation, if you're  * playing the animation on rewind, this won't stop it.  * But just make it start from the end.  *  */ Vivus.prototype.finish = function () {  return this.setFrameProgress(1); }; /**  * Set the level of progress of the drawing.  *  * @param {number} progress Level of progress to set  */ Vivus.prototype.setFrameProgress = function (progress) {  progress = Math.min(1, Math.max(0, progress));  this.currentFrame = Math.round(this.frameLength * progress);  this.trace();  return this; }; /**  * Play the animation at the desired speed.  * Speed must be a valid number (no zero).  * By default, the speed value is 1.  * But a negative value is accepted to go forward.  *  * And works with float too.  * But don't forget we are in JavaScript, se be nice  * with him and give him a 1/2^x value.  *  * @param {number} speed Animation speed [optional]  */ Vivus.prototype.play = function (speed, callback) {  this.instanceCallback = null;  if (speed && typeof speed === 'function') {   this.instanceCallback = speed; // first parameter is actually the callback function   speed = null;  }  else if (speed && typeof speed !== 'number') {   throw new Error('Vivus [play]: invalid speed');  }  // if the first parameter wasn't the callback, check if the seconds was  if (callback && typeof(callback) === 'function' && !this.instanceCallback) {   this.instanceCallback = callback;  }  this.speed = speed || 1;  if (!this.handle) {   this.drawer();  }  return this; }; /**  * Stop the current animation, if on progress.  * Should not trigger any error.  *  */ Vivus.prototype.stop = function () {  if (this.handle) {   cancelAnimFrame(this.handle);   this.handle = null;  }  return this; }; /**  * Destroy the instance.  * Remove all bad styling attributes on all  * path tags  *  */ Vivus.prototype.destroy = function () {  this.stop();  var i, path;  for (i = 0; i < this.map.length; i++) {   path = this.map[i];   path.el.style.strokeDashoffset = null;   path.el.style.strokeDasharray = null;   this.renderPath(i);  } }; /**  * Utils methods  * include methods from Codrops  **************************************  */ /**  * Method to best guess if a path should added into  * the animation or not.  *  * 1. Use the `data-vivus-ignore` attribute if set  * 2. Check if the instance must ignore invisible paths  * 3. Check if the path is visible  *  * For now the visibility checking is unstable.  * It will be used for a beta phase.  *  * Other improvments are planned. Like detecting  * is the path got a stroke or a valid opacity.  */ Vivus.prototype.isInvisible = function (el) {  var rect,   ignoreAttr = el.getAttribute('data-ignore');  if (ignoreAttr !== null) {   return ignoreAttr !== 'false';  }  if (this.ignoreInvisible) {   rect = el.getBoundingClientRect();   return !rect.width && !rect.height;  }  else {   return false;  } }; /**  * Parse attributes of a DOM element to  * get an object of {attributeName => attributeValue}  *  * @param {object} element DOM element to parse  * @return {object}     Object of attributes  */ Vivus.prototype.parseAttr = function (element) {  var attr, output = {};  if (element && element.attributes) {   for (var i = 0; i < element.attributes.length; i++) {    attr = element.attributes[i];    output[attr.name] = attr.value;   }  }  return output; }; /**  * Reply if an element is in the page viewport  *  * @param {object} el Element to observe  * @param {number} h Percentage of height  * @return {boolean}  */ Vivus.prototype.isInViewport = function (el, h) {  var scrolled  = this.scrollY(),   viewed    = scrolled + this.getViewportH(),   elBCR    = el.getBoundingClientRect(),   elHeight   = elBCR.height,   elTop    = scrolled + elBCR.top,   elBottom   = elTop + elHeight;  // if 0, the element is considered in the viewport as soon as it enters.  // if 1, the element is considered in the viewport only when it's fully inside  // value in percentage (1 >= h >= 0)  h = h || 0;  return (elTop + elHeight * h) <= viewed && (elBottom) >= scrolled; }; /**  * Alias for document element  *  * @type {DOMelement}  */ Vivus.prototype.docElem = window.document.documentElement; /**  * Get the viewport height in pixels  *  * @return {integer} Viewport height  */ Vivus.prototype.getViewportH = function () {  var client = this.docElem.clientHeight,   inner = window.innerHeight;  if (client < inner) {   return inner;  }  else {   return client;  } }; /**  * Get the page Y offset  *  * @return {integer} Page Y offset  */ Vivus.prototype.scrollY = function () {  return window.pageYOffset || this.docElem.scrollTop; }; /**  * Alias for `requestAnimationFrame` or  * `setTimeout` function for deprecated browsers.  *  */ requestAnimFrame = (function () {  return (   window.requestAnimationFrame    ||   window.webkitRequestAnimationFrame ||   window.mozRequestAnimationFrame  ||   window.oRequestAnimationFrame   ||   window.msRequestAnimationFrame   ||   function(/* function */ callback){    return window.setTimeout(callback, 1000 / 60);   }  ); })(); /**  * Alias for `cancelAnimationFrame` or  * `cancelTimeout` function for deprecated browsers.  *  */ cancelAnimFrame = (function () {  return (   window.cancelAnimationFrame    ||   window.webkitCancelAnimationFrame ||   window.mozCancelAnimationFrame  ||   window.oCancelAnimationFrame   ||   window.msCancelAnimationFrame   ||   function(id){    return window.clearTimeout(id);   }  ); })(); /**  * Parse string to integer.  * If the number is not positive or null  * the method will return the default value  * or 0 if undefined  *  * @param {string} value String to parse  * @param {*} defaultValue Value to return if the result parsed is invalid  * @return {number}  *  */ parsePositiveInt = function (value, defaultValue) {  var output = parseInt(value, 10);  return (output >= 0) ? output : defaultValue; };  if (typeof define === 'function' && define.amd) {   // AMD. Register as an anonymous module.   define([], function() {    return Vivus;   });  } else if (typeof exports === 'object') {   // Node. Does not work with strict CommonJS, but   // only CommonJS-like environments that support module.exports,   // like Node.   module.exports = Vivus;  } else {   // Browser globals   window.Vivus = Vivus;  } }(window, document)); 

总结

以上所述是小编给大家介绍的SVG动画vivus.js库使用小结(实例代码),希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对武林网网站的支持!

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